Jump to content
FORUMS
Sign in to follow this  
kuraigu

Dps Drop after living bomb explosion

Recommended Posts

Kuraigu your statistics and reforging are correct the only changes I would make is to reforge haste to crit on your off-hand item and enchant your wrist slot with Intellect.

The talent trees have been reworked in such a way that there is no "Correct" build. It's situational per encounter. At some point in the future for MoP raiding someone will probably write up a list of best talents for each boss fight, until that time comes you really can't go wrong. If you look under the talent section of each class guide, Damien has written out very good summaries of what the talent choices do and his suggestions (always a good idea to follow). A lot of talents simply have no impact on PVE material, so don't get hung up on trying to come up with a perfect build. It is also easy to switch talents or glyphs on a per fight basis, just have some dust of disappearance on you and you can switch in between fights. Good luck!Posted Image

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By Aerlon
      Hello everyone,
      Last patch gave us 40% and 10% damage increase on ray of frost and glacial spike
      Does anyone know of these changes make them relevant ?
      Should frost mage play with these or one of these now ?
    • By Ehiztari
      Enter Eclipse Apply or maintain your Moonfire, Sunfire, and Stellar Flare (if talented) Keep Celestial Alignment / Incarnation: Chosen of Elune (if talented) on cooldown Cast Convoke the Spirits when you have less than 50 Astral Power. Try to pair with your other cooldowns but do not lose a use. Spend your Astral Power on Starsurge or Starfall on multi-target. Do not lose uses of Warrior of Elune, Force of Nature, or Fury of Elune (if talented). Cast the Eclipse-appropriate filler. Item 3 says to cast Celestial Alignment as a higher priority than (presumably that means before you cast) Convoke the Spirits.
      The subsection on Convoke the Spirits Optimization says "Generally, you will play around your Convoke and not your Celestial Alignment, as you almost never want to cast Celestial Alignment without Convoke up as well."
      I'm not quite understanding how I'm supposed to prioritize Celestial Alignment in my rotation but not generally cast Celestial Alignment without Convoke up.
      Unless Convoke is a special sort of channel, if you actually managed to cast Celestial Alignment during Convoke, wouldn't it interrupt the channeling of Convoke?
      If I am supposed to cast Convoke and then cast Celestial Alignment as it's channeling, shouldn't the rotation guide have those reversed?
      I'm sorry to be a noodge about accuracy here, but either I'm badly misunderstanding what looks like fairly simple instructions or the two elements of the instructions are inconsistent with one another.
    • By positiv2
      This thread is for comments about our Mozaki OTK Mage guide.
    • By Drin
      Hi everyone. So I've read the guide on fire mage here on Icy-veins and got some questions related to single target rotation. First I'd like to ask about the meteor. It is mentioned that meteor should be used with Rune of Power which is fairly easy to do since Rune of Power is always ready when Metor is off cooldown. However It's also mentioned that Meteor should always be available when Combustion comes off cooldown. Now Combustion has a 2 min cooldown and meteor has 45 sec cooldown. I can use meteor twice while Combustion is on cooldown. However If I use Meteor twice , It is on cooldown when Combustion is ready. Should I wait for Combustion and not cast Meteor on the second time until Combustion is ready?
      Second what I'd like to ask is about Combustion after the opener. Its mentioned that I need a hot streak before I pop It. I fish for Pyros by casting Fireball until I get a crit and then use Fire Blast. However when I get an Hot streak I'm already mid-casting Fireball. Should I cancel the cast and cast Rune of Power or should I let that Fireball hit and immediately after start casting Rune of Power?
      It's also mentioned that I need to have a Fire Blast charge always ready before going in Combustion phase. Should I save up a charge and ignore the Heating Ups I get regardless and hope for Fireball to crit twice or basically wait for Fire Blast to get another charge?
      Thanks ?
×
×
  • Create New...