Jump to content
FORUMS
Sign in to follow this  
Starym

Legendary Upgrades Locked Behind Illidan Questline?

Recommended Posts

kA9lS1S.jpg

You should get to gathering Lingering Soul fragments for the Illidan questline asap, as it may be mandatory if you want to upgrade your existing legendaries to 940.

 

There's been a lot of buzz recently about the legendary item upgrades that you'll be able to collect from Nighthold, which bump your "old" aka current legendaries to the new 940 item level (which will be the same item level that new legendaries will drop at).  Apparently, to get Touch of a Titan (Essence of Aman'ThulEssence of Aman'Thul drops from Nighhold bosses), which rewards you with Distilled Titan EssenceDistilled Titan Essence, you'll need to have finished Illidan's current questline, which may not sound that bad until you remember the 80 Lingering Soul Fragments you need to get, as well as the 10 fragments per week limit.

It seems likely Blizzard will change the requirement when 7.1.5 goes live, but there are several ways for them to do so: remove the 10 Soul Fragments per week cap (or at least remove it once your main has finished that part, so you don't have to wait for weeks on alts), remove that part of the Illidan quest from the requirement or, simplest and best of all, remove the quest's connection to Distilled Titan EssenceDistilled Titan Essence completely.

x4IZJ0q.jpg

But, as Blizzard works in mysterious ways, if you really want to get started on that Essence of Aman'ThulEssence of Aman'Thul farming as soon as Nighthold opens, you might want to get Soul Prism of the Illidari (and the followup that has you killing Helya) done before the 17th of January.

Now, even if this Illidan quest issue is fixed and you can immediately proceed to Touch of a Titan, this upgrade system will still add a lot of problems to the already not-so-great legendary system, as it will take a while to gather up all those essences to get the upgrade, each Titan Essence only upgrades one legendary, and a lot of people still don't have their BiS legendary. The whole system hasn't been explained well, or at all (we don't really know the exact drop rates of the essences, this new quest requirement was a bit of a surprise as well) and it's causing a lot of distress to the community, so let's hope Blizzard come out and clarify all the details about it soon.

  • Like 1

Share this post


Link to post
Share on other sites

As you can imagine, a lot of top guilds are currently tweeting Blizzard about this issue, as they have a lot of alts they need to get ready for Nighthold, and this could put a severe wrench into their plans.

Share this post


Link to post
Share on other sites

I don't like that they're ruining Legion's reputation by rewarding people for mindless grinding and severely punishing people for not playing one class, one spec and one character. Legendaries, Artifact Power, Artifact Knowledge, Artifact questline and now the Illidan questline. They've done major overhauls to most if not all classes, and they've made the impact of class greater than ever before, yet they punish people severely for changing class, or playing multiple class, or even just specs.

I think we can all agree the Legendary system should've been scrapped a long time ago, but AP, AK and the Illidan questline (plus more) should've been account-wide from the beginning. There's a lot of content to do without having to repeat the same mindless grinding over and over again and falling behind everyone else to a point where you can't compete.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, mathiaslindberg said:

I don't like that they're ruining Legion's reputation by rewarding people for mindless grinding and severely punishing people for not playing one class, one spec and one character. Legendaries, Artifact Power, Artifact Knowledge, Artifact questline and now the Illidan questline. They've done major overhauls to most if not all classes, and they've made the impact of class greater than ever before, yet they punish people severely for changing class, or playing multiple class, or even just specs.

I think we can all agree the Legendary system should've been scrapped a long time ago, but AP, AK and the Illidan questline (plus more) should've been account-wide from the beginning. There's a lot of content to do without having to repeat the same mindless grinding over and over again and falling behind everyone else to a point where you can't compete.

The Legendary system has flaws and Blizzard learned from it. They are trying to fix this issue in 7.1.5 to even them out and focus more on utility. AP & AK is being dealt with appropriately - we've got catch-up options available in 7.1.5 and I think this will be addressed throughout the course of the expansion in a similar fashion. As Starym noted in the article, I am curious how they will deal with upgrades, I mean you grind a lot to upgrade the Legendary you want, but then it gets nerfed and you need another upgrade so that's even more grinding. I agree that the quest line should be account-wide and once you unlock one Distilled Titan EssenceDistilled Titan Essence, you should be able to purchase another one for gold to be able to upgrade all existing Legendary items.

I don't agree with it that existing Legendary items will need to be upgraded whereas new will drop at the upgraded item level. Having acquired many Legendaries, It's too punishing for players who keep playing the game and more rewarding for newcomers / alts / whatever.

Besides that the quest line wasn't tagged as Legendary to let players know ahead. Maybe there will be no gate at all. We'll find out after holidays.

  • Like 1

Share this post


Link to post
Share on other sites

That's... annoying. I don't like the questline to start with because the redemption story and its reliance on fate is asinine. The weekly limit was the final straw that stopped me from participating at all. I'm not willing to grind with strangers weekly, and I can't build a guild group consistently. These are the same reasons I'm effectively locked out of Mythic+ : there are too many off-weeks where I won't or can't do dungeons.

In light of this, I simply won't upgrade my legendaries.

 

Edited by Corveroth
  • Like 3

Share this post


Link to post
Share on other sites

 I love wow, been playing since the beginning but the direction they are going now with all the gating is a step backwards. It reminds me of the huge chart i used to have to consult to get ready to raid at level 70. All the quests i had to do on mains and alts for ssc and the like. Professions gated behind mythics, item appearances you can do the requirements for but not recieve because you dont have the base item unlocked, nighthold with the only true raid set armor with the bonus so far making the rest of the raids feel like filler, all the little things that they are trying to do to make it take longer like no flying and roots in road and having to ride around half a mountain just to get to quest mobs a few yards away and slightly up hill.

 All of those things combined is making it harder and harder for me to log in each day. You should absolutely have to work for your rewards i just dont like the feel of the artificial time barrier and the feel this expansion is taking on. I want to get things done in an efficient manner, i want them to be and feel rewarding. What i dont want is for them to just be handed to me because i just waited much like the feel of legendaries as it stands now. I have 5 legendaries across my main and alts that came from just doing emissary quests. First one i got i wasnt excited, i was relieved, and the rest did not even feel that good, just "great it was about time i got another one" feeling.

  • Like 1

Share this post


Link to post
Share on other sites

It's like it's 2006 with all the locking out, time walls, and various other old resurrected bs.  I've given up on trying to be competitive in PvE and just PvP.  At least it's somewhat easier to be competitive - glaring class imbalance notwithstanding. 

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, mathiaslindberg said:

I don't like that they're ruining Legion's reputation by rewarding people for mindless grinding and severely punishing people for not playing one class, one spec and one character. Legendaries, Artifact Power, Artifact Knowledge, Artifact questline and now the Illidan questline. They've done major overhauls to most if not all classes, and they've made the impact of class greater than ever before, yet they punish people severely for changing class, or playing multiple class, or even just specs.

I think we can all agree the Legendary system should've been scrapped a long time ago, but AP, AK and the Illidan questline (plus more) should've been account-wide from the beginning. There's a lot of content to do without having to repeat the same mindless grinding over and over again and falling behind everyone else to a point where you can't compete.

And then they stubbornly refuse to make WQ rewards adhere to loot spec because "WE WANT TO ENCOURAGE YOU TO TRY YOUR OTHER SPECS GUYS"

Share this post


Link to post
Share on other sites
3 minutes ago, Ammako said:

And then they stubbornly refuse to make WQ rewards adhere to loot spec because "WE WANT TO ENCOURAGE YOU TO TRY YOUR OTHER SPECS GUYS"

Already playing 2 of the 3 specs, I just don't like DPSing. Why make me do it? :(

Share this post


Link to post
Share on other sites
20 minutes ago, Blainie said:

Already playing 2 of the 3 specs, I just don't like DPSing. Why make me do it? :(

I knowwww

I don't -want- to play SV or BM on this Hunter, world quests with iron and arcane relics are only annoyances, they won't make me change my mind.

It's even worse on classes that have specs that use different primary stats... yay Intellect trinkets all the time from every WQ as a Monk when you know you don't want to play MW.

Edited by Ammako

Share this post


Link to post
Share on other sites

I guess its right that it is locked behind the progress. It makes sense. You play you class you have this progression, you have alts fine, its you problem to progress them as well. This equals different people and so on. They lowered CD on Artifact knowledge and this is fine, But this, even why it is a problem especially for those who run PvE races. They already have multiple alts iwth those progressions and so on, so  I hope that, they will leave this gating stay.

Share this post


Link to post
Share on other sites
2 hours ago, Dantalian said:

I guess its right that it is locked behind the progress. It makes sense. You play you class you have this progression, you have alts fine, its you problem to progress them as well. This equals different people and so on. They lowered CD on Artifact knowledge and this is fine, But this, even why it is a problem especially for those who run PvE races. They already have multiple alts iwth those progressions and so on, so  I hope that, they will leave this gating stay.

It really is just about the 10 soul fragments per week. Basically you can't really catch up at all, especially since a lot of people ignored the whole quest line on alts as it was completely unimportant for gearing and now it could suddenly be VERY important and they have no way of actually "putting in the work" cos they have to wait 8 weeks from today, no matter how much effort they put in.

  • Like 1

Share this post


Link to post
Share on other sites

They've put in catch up mechanics for the past couple of expansions' mandatory legendaies, but this expansion has me balk at alting, and I cannot imagine making anymore than one or two raid ready alts as a result.

Not to mention that this questline is some of the cheesiest writing of the entire expansion, which has actually been done fairly decently. Illidan is the new lord and saviour, since when? Before or after he became magically cured of his fel and defeat induced insanity?  He is prophesied to be some sort of destined only hope and destroyer of the Legion, and we look at his earlier life of him being a complete douche -- what are we then with our artifacts? Cheerleaders? We've gotta bring his soul back from the Nether! What, we can do this? Why aren't we doing this for Varian and Vol'jin? The former one shot a freakin' Fel Reaver, and Vol'jin simply deserved better - were they not worth the effort or something? What notable feats of leadership and accomplishment are we going through (almost literal) hell to bring Illidan back for to crown him our only hope? His ineptitude? Dying or being mortally wounded and forced to retreat repeatedly? His lack of basic empathy and compassion, and a self centred interest rooted in a huge ego problem? Does he have access to some sort of super Demon Hunter powers the ones we have don't? Do his glaives brew fresh coffee? 

Do you know who the best option out of him and his brother is? Neither. It's Tyrande. 

Think about it. 

Malfurion has goofed up almost as many times as his brother has in recent years, all the while Tyrande does her duties as not only a faction leader of the Alliance, but also the roles of a warrior general and a Priestess of the Moon - AN ACTUAL GODLIKE ENTITY ON OUR SIDE ALREADY - who has the experience of thousands of years behind her, makes sharp, quick decisions for the situation if it demands it, and has the diplomatic and strategical awareness to come to the aid of a rival if success depends on it, or purely because it is the right thing to do. 

Sure, let's bring Illidan back, because we need his skill, knowledge and whatever else he has when he's not being a colossal failure, but this whole sacrifice foreshadowing is building up to be one lame Matrix style ending where you bring someone back from the dead, only to have them cop it in the next movie that leaves the impact of bringing them back hollow and meaningless. Imagine if Tyrande called on her gift from Elune for the last time at the 'ending' of Warcraft and undid the evil of the Legion at a huge cost of something applicable, since at this point, I am open to any suggestions that are more believable than the current 'Illidan is the new Green Jesus', including the curse of Undeath. Boom, Forsaken redemption, the Stormrage brothers hug it out, the Jedi ghosts smile from the shadows of the Endor moon's forests, roll credits.  

 

  • Like 1

Share this post


Link to post
Share on other sites

OK...hol' up.  Please correct me if I'm wrong but these Lingering Soul Fragments can only be obtained in dungeons with a higher percentage chance of them dropping in Mythics?  Here's my problem.  I hate dungeons.  Just a personal thing but I don't like 5 man content.  I do however enjoy raiding and am an active member of my team.  I currently have the two BiS legendaries for my DH (ring and bracers) so now what am I suppose to do?  Run content (over and over) that I REALLY don't enjoy because Blizz is introducing new legendaries at a higher ilvl and gating the upgrades of existing behind dungeon content?  If I'm correct, so much for being able to do what you enjoy in-game...

  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, JestersCap said:

OK...hol' up.  Please correct me if I'm wrong but these Lingering Soul Fragments can only be obtained in dungeons with a higher percentage chance of them dropping in Mythics?  Here's my problem.  I hate dungeons.  Just a personal thing but I don't like 5 man content.  I do however enjoy raiding and am an active member of my team.  I currently have the two BiS legendaries for my DH (ring and bracers) so now what am I suppose to do?  Run content (over and over) that I REALLY don't enjoy because Blizz is introducing new legendaries at a higher ilvl and gating the upgrades of existing behind dungeon content?  If I'm correct, so much for being able to do what you enjoy in-game...

Basically yea. Blizzard still haven't confirmed or denied that this will be required for the upgrades, but if it is and they at least remove the 10 per week cap you could easily get it all done in one day of mythic+. You wouldn't even need to go to high M+ either, so it would only be a small burst of doing what you don't like.

Personally I think they might just remove this quest requirement entirely, especially after seeing the reactions to it.

  • Like 1

Share this post


Link to post
Share on other sites

I have to agree. Legion started out so great, best rollout of any expac, then the legendary system brought it all back down. I have 2 legendaries only, both on my main (a druid). I play resto and have not even started gearing the boomkin. First drop was good for my resto but not BiS, second drop was for my boomkin spec even though I have my thing set to drop loot only for resto. I equipped it because I can wear 2 legendaries finally and it was slightly better than the epic I had even though the special function only works for boomkin spec.   /sad

Thanks a lot blizz! (not...)

Share this post


Link to post
Share on other sites

Got my second legendary earlier at 4 days 20 hours /played at 110 ;p

Shadow Hunter's Voodoo Mask, can't even equip it, still have two weeks and a half before I unlock that. Not worth equipping over Zevrim's Hunger but it's definitely going to be nice once I can equip it. I mean heck, 70% of max health heal every 30 seconds? That's pretty good, plus the stats on it are amazing for me (and it brings me to 860 ilv so yay!)

I'm not personally too bothered by the gating, this is something I'll end up doing at my own pace. I don't think there's really anything wrong with requiring 5-man content to upgrade gear you may need for raiding since I believe 5-man content to be a stepping stone towards raiding, but for people who are well into raiding it's kinda shitty to have it time-gated like this with no prior warning, and no catch-up mechanics. I hope they add some way for you to ketchup if you're behind on the Lingering Soul Fragments.

Though I guess removing the 10 per week limit would work well enough, or perhaps removing the Illidan quest line requirement altogether.

  • Like 1

Share this post


Link to post
Share on other sites
On ‎12‎/‎28‎/‎2016 at 10:00 AM, VictorVakaras said:

It's like it's 2006 with all the locking out, time walls, and various other old resurrected bs.  I've given up on trying to be competitive in PvE and just PvP.  At least it's somewhat easier to be competitive - glaring class imbalance notwithstanding. 

Agreed.  This is starting to get really annoying.  I don't mind a bit of grinding because after all I don't mind the feeling that I earned something but this, this is starting to feel ultra grinding.  If feel like on one hand Blizzard is telling me to just play one spec and one character but on the other hand they want me to play many characters.  Make up your mind Blizzard!

Share this post


Link to post
Share on other sites
On 12/31/2016 at 4:18 PM, Darkjester79 said:

Agreed.  This is starting to get really annoying.  

Was one of people's biggest gripes with Sunwell walling - you'd work hard, push to get that first kill of a boss, then have to wait anyway and people would eventually catch up, so your early kill meant nothing.

Share this post


Link to post
Share on other sites

We're not entirely sure how this rumor got started, but it's false - the 7.1.5 Legendary upgrades are not connected to the Illidan chain.

 

This is from the wow dev twitter

Share this post


Link to post
Share on other sites
On 1/11/2017 at 2:12 PM, Nelliel said:

This is from the wow dev twitter

Yeah, I believe there was a second news post that went over the confirmation. Thanks for posting it here regardless! :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Blizzard showcase the new Dynamic Flight system, showing off many of the 440+ newly dynamic-enabled mounts, as well as explaining the level unlocks, when it becomes available in the new content and more.
    • By Staff
      Here are the Earthen racials in The War Within expansion.
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects: I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. (2.5 sec cast, 2 min cooldown) Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 0%. Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience. Courtesy of MrGM.
      Placeholder for tweet 1780670385370923188
    • By Staff
      We had the opportunity to attend a group interview where developers answered some interesting questions about The War Within.
      Production Director Michael Bybee and Senior Game Designer Sean McCann had a lot to say during the interview, thanks to many great questions from the many WoW community figures asking them!
      Delves:
      Delves will be cross-faction. There will be Warband-bound rewards from Delves. Levels and Gear: 11 difficulty tiers total, with tier 9 and above not offering any new loot, mainly for bragging rights. Tiers 1 and 2 immediately selectable, 3 at max level, 4-11 when season 1 starts. There might be higher tiers as well, some possibly with just a boos room. Included in the Great Vault; gear for Tiers 8-9 equivalent to Mythic+5. Most delves will have static maps, with the dynamic part being enemy spawns, treasures and similar. The rotation of these dynamic changes are currently on a daily basis, but that may change as it's still being decided. Unlimited entries, but restrictions on the number of rare and epic keys. No downscaling in higher tier Delves, they can be outgeared. Companions: Brann progresses up to level 50, advancements shared with your Warbound. Brann is the companion for Season 1, with different companions planned for future seasons.
      Warbands:
      No account-wide gold, but you will be able to deposit your gold to the Warband bank, where other members can take it out. Double click to log in Warband chars should be available, but not 100% sure yet. No plans to add more than 4 characters in Warband screen. Unclear if there will be additional poses and other options for the Warband screen, it's still being discussed. Events
      More Holiday event updates, as there is now a "Live Team" that only focuses on the ongoing events in the game, including adding new ones like Azeroth Archives. Each zone will have its own world event, and the Hallowfall one is particularly special (no details shred though). Itemization:
      Discussions about Legendaries are not ready to be disclosed. Aiming to broaden the sources for acquiring class sets in The War Within. Game Mechanics and Systems:
      Archaeology: Not included at the launch of The War Within. Dragonriding: Leaderboards considered for future updates but not confirmed. Professions:
      NPC work orders for professions, mostly for skilling up.
      Raids and Mythic+:
      Heroic week is coming back! Mythic difficulty will unlock a week after the raid releases once again. Dungeon rotations from season to season will remain, as well as adding old ones in to the rotation. Plans underway to enhance the soloability of Battle for Azeroth raids; details to be announced. Mythic system has been reset: Mythic +10 is now the starting point. Discussions ongoing for more affix combinations; no new affixes announced yet. Raid testing coming later on in the Beta. Engine and Feature Updates:
      Major updates include the Warbands system and improved ocean visuals at Isle of Dorn. Overhaul of the Group Manager to simplify group coordination. Follower Dungeons available from the start for leveling, allowing dungeons to be part of the zone story; potential expansion to include Follower Raids based on player feedback. Early Access and Launch:
      Set to start at the end of the week with a Tuesday game launch. New raid opening delayed to prevent early access advantages, ensuring no unfair benefits from the most expensive pre-order options. Customizations:
      No new glyphs for character customization at launch, with a commitment to add more customization options throughout the expansion. An idea for sharable links/codes for transmog setups was mentioned, and while they did not confirm it was being worked on, there was a seeming hint that it may be, even with the code showing where to get parts you're missing from the transmog set. Feedback and Development:
      Evaluating player feedback on Brann’s performance in Delves and overall class balance in the Alpha.
        You can check out all our War Within Alpha preview content in the hub.
    • By Staff
      Here are the bosses we'll face in the first War Within raid Nerub-ar Palace and the item level of loot!
      The raid features many Nerubian boss and has a Heart of Fear vibe.
      Ulgrax the Devourer
      Driven mad by endless hunger, Ulgrax is the ravenous protector of Queen Ansurek's court.

      The Bloodbound Horror
      In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming

      Sikran, Captain of the Sureki (no model yet)
      Born into a noble family, Silkran established himself as an arrogant duelist within Queen Ansuerk's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten the throne fall before its might.
      Rasha'nan
      Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage.

      Eggtender Ovi'nax
      Deep within the bowels of the queen's palace, Eggtender Ovi'nax conducts abominable experiments with the black blood found in Azj-Kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects.

      Nexus-Princess Ky'veza
      Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy...

      The Silken Court
      Scarab Lord Anub'arash and Skeinspinner Takazj are among Queen Ansurek's most trusted advisors. Yet, these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each is also fighting to ensure their counterpart does not survive.

      Queen Ansurek
      After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal...

      Item Level of Loot from Nerub-ar Palace Bosses
      Raid Finder Difficulty: Item Level 571-580 Normal Difficulty: Item Level 584-593 Heroic Difficulty: Item Level 597-606 Mythic Difficulty: Item Level 610-619 Very Rare Drops
      Raid Finder Difficulty: Item Level 580 Normal Difficulty: Item Level 593 Heroic Difficulty: Item Level 606 Mythic Difficulty: Item Level 619  
      You can check out all our War Within Alpha preview content in the hub.
×
×
  • Create New...