Starym

New Game Browser + Bastion Patch Has Gone Live

Sign in to follow this  

4 posts in this topic

2uehao2.jpg

The Bastion meta arrives? Including server/game browser, CTF as an official game mode, Mercy, Roadhog, and D.Va changes and individual skill sensitivity options!

 

The Bastion patch aka Bastion meta has arrived, and it brings with it a lot of other changes as well. The server/game browser is the biggest new addition, featuring an easy way to find custom and (usually) crazy game modes to play. There are also a lot of new individual sensitivity tweaking options for specific hero abilities, as well as a much welcomed change to how point capture works - if there's more attackers than defenders on a point, the defenders will start respawning slower! Capture the Flag is now also a full game mode, getting promoted from a brawl and there's significant changes to Mercy, Roadhog and to a lesser degree, D.Va. Check out the full notes, they're well worth the read:

Blizzard LogoFebruary 28 (source)

PATCH HIGHLIGHTS:

New Feature: Game Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, teammates, or the entire world. Introducing the Game Browser.

An extension of Overwatch's Custom Game mode, the Game Browser allows you to adjust the settings on various maps, modes, and heroes to create your own tailor-made match. For example, if you want to increase the speed of Pharah’s rockets or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings, and you're ready to launch your game, you'll need to set up permissions. You can limit the people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to a real test, set your server to "Public" and click the launch button.

If you'd like to learn more about the Game Browser, click here.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want the excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture the Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.

HERO UPDATES

Ana

  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity
       

Bastion

  • Configuration: Sentry
    • Reconfiguration time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50%
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • No longer deals critical damage
       
  • Configuration: Recon
    • Bullet spread decreased by 25%
    • Magazine size increased from 20 to 25
       
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use
    • No longer interrupted by taking damage
  • Configuration: Tank
    • No longer grants bonus armor
       
  • New Passive Ability: Ironclad
    • Bastion takes 35% less damage while in Configuration: Sentry or Tank

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

  • Defense Matrix
    • Enemy shots no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.
 

Mei

  • Cryo-Freeze
    • Mei can now be targeted by allies while in Cryo-Freeze
       

Mercy

  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams

Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Roadhog

  • Scrap Gun
    • Spread decreased by 20%
  • Chain Hook
    • Targets are now pulled to a location 3.5 meters away, up from 2 meters
    • Cooldown increased from 6 to 8

Developer Comments: The Roadhog changes overall reduce the power of his hook a bit, but his gun is now more effective when not using the hook.

Sombra

  • New Hero Option: Hack Sensitivity
  • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability
     

Symmetra

  • Sentry Turret
    • [CONSOLE] Damage per second increased from 21 to 25.5


Developer Comments: Back in July, the damage per second from Symmetra’s turrets was reduced by 30 percent. We’ve been keeping an eye on her over the past few months and decided to restore about 15 percent of that damage. On PC, her damage is still 30.

Torbjörn

  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation
  • Build Turret
    • [CONSOLE] Damage increased from 10 to 12

Developer Comments: Like Symmetra, the damage from Torbjörn’s turrets was also reduced by 30 percent in July. After monitoring his effectiveness, we’ve decided to give his turret a small boost, restoring about 15 percent of the damage. By contrast, the damage from Torbjörn’s turret on PC is still 14.

Widowmaker

  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity

 

Winston

  • Critical hit volume reduced by 15%

Developer Comments: Winston's head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other heroes.

Zarya

  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity

 

Zenyatta

  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity

 

COMPETITIVE PLAY

General

  •     Skill ratings below 500 will no longer be displayed.

Developer Comments: We’ve noticed that some players have been deliberately throwing their matches in an effort to reach the lowest attainable skill rating. We obviously don’t want to incentivize this behavior, because Competitive Play works best when everybody is trying.

 

MAP BALANCE CHANGES

General

  • Respawn Delay
    • When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand.

Developer Comments: Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress.

Eichenwalde

  • A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.

 

BUG FIXES

General

  • Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed
  • Fixed an issue preventing key bindings on the communication wheel from displaying properly
  • Fixed a bug causing some key bindings to revert to default after the first round of a Control map
  • Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
  • Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
  • Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic

 

A.I.

  • Fixed a bug that caused Roadhog bot to spin around after hooking a target

 

Competitive Play

  • Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match

 

Heroes

  • Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
  • Fixed a bug preventing Reinhardt’s Charge from properly pinning targets
  • Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
  • Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
  • Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
  • Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery

 

Maps

  • Adjusted the collision in the attacker spawn room on Eichenwalde to prevent players from getting stuck in the pipes
  • Torbjörn can now construct turrets on the stairs in Oasis
  • Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower

And, in case you missed it a few weeks ago, here's the detailed version of the server browser explanation:

 

Header art by jaroldsng at DeviantArt.

Share this post


Link to post
Share on other sites
8 hours ago, Frijid said:

At the top of the pasted article, can you hyperlink click here?

Sorry about that, didn't notice the hyperlink didn't make it over with the rest!

Share this post


Link to post
Share on other sites

So I want to say "good attempt Blizzard."  The reason I say attempt is that Bastion now feels too good.  I have played a ton of games as him since the patch has come out and I definately am a killing machine now.  Too good of one.  I might say just ratchet it back a few notches.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Competitive play Season 6 is coming our way next week, on August 31st and Jeff has taken it upon himself to tell us about all the changes coming with it and the reasons behind them in this latest dev update! He covers the newly shortened 2 month nature of the upcoming seasons, control maps being Bo3 as well as the many changes to skill rating, matchmaking etc.
    • By Starym

       
      The gamescom stream has revealed a lot of junk! We just got the latest animated short, featuring everyone's favorites, Junkrat and Roadhog, starring in "Junkertown: The Plan". And then there's also the actual Junkertown escort map that will be coming soon!
       
       
       
    • By Blainie
      This thread is for comments about our Doomfist guide for Overwatch.
    • By Starym

       
      New game mode, new map and a lot of big hero changes in this PTR edition!
      Never say nerver, as Deathmatch, a mode the OW team explicitly said would never be in the game, is on the PTR right now! Jeff Kaplan also talks about it and the reasons for the change of heart in the latest dev update. In addition to the new game mode and new map for said mode we also get some hero changes: Junkrat can now have 2 trip mines and gets a faster tire; Orisa gets faster projectiles and a bigger barrier; Roadhog can now heal himself during movement and takes less damage while healing; Widowmaker gets a shorter cooldown grapple and can see poisoned enemies through walls!
       
      Deathmatch PTR (source)
      PATCH HIGHLIGHTS
      New Game Modes: Deathmatch and Team Deathmatch
      Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!
      In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!
      In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!
      Both modes will play out on a selection of maps from our existing pool:
      Hanamura Horizon Lunar Colony Temple of Anubis Volskaya Industries Dorado Eichenwalde Hollywood King’s Row (TDM only) Black Forest (TDM only) Castillo (TDM only) Ecopoint: Antarctica (TDM only) Necropolis We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes. We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below.
      Both modes will be available for play in Custom Games. Watch our developer update for additional insight: [link]
      New Deathmatch Map: Château Guillard
      Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.
      GENERAL
      A number of data format changes have been implemented Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch. HERO UPDATES
      Junkrat
      Concussion Mine Junkrat can now hold two mines RIP-Tire Tire’s movement speed has been increased by 30% There is no longer a time limit when wall climbing Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it. Orisa
      Fusion Driver Projectile speed increased by 20% Protective Barrier Barrier size increase by 20% Barrier shape has been changed to allow for more coverage from enemies that are below the barrier Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload). Roadhog
      Take a Breather Can now be used while moving Damage taken while healing has been reduced by 50% Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability. Widowmaker
      Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls (to you as Widowmaker only) Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall. USER INTERFACE
      Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule BUG FIXES
      General
      Fixed a bug that occasionally required the Capture Point progress bar to progress past the second tick mark before being activated Heroes
      Fixed a bug that could cause D.Va's black ejection screen to briefly reappear after being ejected from her mech Fixed a bug causing D.Va’s Light Gun to use the wrong texture while outside of her mech when the Junker skin was equipped Fixed a bug that caused D.Va’s hair to stand straight up on the Hero Select screen when her Cruiser was equipped Fixed a bug causing the lights on the back of Doomfist’s gauntlet to incorrectly indicate full ammo when his Hello emote was activated Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players Fixed a bug preventing the height from Doomfist’s Meteor Strike from being high enough to reach certain locations Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline Fixed a bug that caused Hanzo’s arrow to disappear when his Meditate emote was active Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped Fixed a bug causing Sombra’s reload animation to play even when interrupted Maps
      Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica Fixed a bug that allowed players to see past the map’s background on Black Forest Fixed a bug that allowed players to reach unintended locations on Black Forest Fixed a bug that caused the announcer to say “Traveling to Dorado” when joining Castillo Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado Fixed a bug that allowed players to reach unintended locations on Hanamura Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios Fixed a bug that allowed players to reach unintended locations on Ilios Fixed a bug that allowed players to reach unintended locations on Oasis Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range User Interface
      Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser Fixed a bug that prevented grouped players from appearing linked in the tab menu during a Custom Game
    • By Starym

       
      The games are back and are bringing not only the skins from last year, but a few news ones as well, on top of the usual set of emotes, intros, sprays etc! This year also brings us competitive Lucioball in the form of Copa Lúcioball - and it can get you two new sprays, one for 10 games played and one for finishing in the top 500! The games will run from today until August 28th.
      You can buy last year's skins for a discounted price as well, but you'll still have to get the new ones the hard way - and they're a pretty damn good thing to get too. You can check out the old skins, as well as all the emotes and highlight intros on the official site.
        
        
        

      Blizzard (source)
      THE GAMES ARE BACK
      The Summer Games return for more fun in the sun! This year, we're celebrating the spirit of competition with a new Lúcioball arena, leaderboards, and competitive play. Unlock over 50 new seasonal items—including legendary skins like Mercy’s Winged Victory, Grillmaster: 76, and Lifeguard McCree—alongside all your favorite summer gear from last year.
      PITCH PERFECT
      Our 2017 Summer Games event wouldn’t be complete without a display of athletic expertise, so we’re bringing back Lúcioball—and it’s better than ever! This futuristic spin on soccer places you in a fast-paced 3v3 match in Rio de Janiero’s beautiful Estádio das Rãs or on a brand-new pitch located in the Sydney Harbour Arena.
      Players can choose between two modes: Lúcioball and the all-new Copa Lúcioball, which offers a more competitive experience with placement matches, skill ratings tiers, leaderboards, competitive points, and more.
        A NEW TOURNAMENT BEGINS
      Stretch those hamstrings, turn up the volume, and commemorate the event with a Summer Games Loot Box, filled with new skins, voice lines, emotes, victory poses, and more. Legendary skins from last year’s Summer Games collections can also be purchased with credits for a discounted price. Over 150 cosmetic items are available, but don’t wait too long—these Loot Boxes will be will gone before you know it.