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Pack Prices to be Increased

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Pack prices in Europe are to be increased as of March 22 2017.

The extent of the price rise varies by region, but if paying in Euros, it is an 11 percent rise across the board. For GBP, the rise is over 20%, and has actually gone from £1.99 to £2.99 if buying two packs!

40 packs in Europe will now cost €49.99, up from €44.99. The price of the Un'Goro prelaunch bundle will remain the same until launch. All of the changes for all currencies can be found on the official forum post by Zaerhinon. 

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The increase is not really that severe, but it is still an increase. I am, of course, not happy about it. Oh well, greedy Blizzard being greedy as per usual.

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1 hour ago, positiv2 said:

greedy Blizzard being greedy as per usual

Have you any insider knowledge whatsoever about the decision-making process behind the price increase?  Rhetorical question.  Global economy 101: dollar strong, pound weak.  Thing in UK cost more.

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1 minute ago, mimech said:

Have you any insider knowledge whatsoever about the decision-making process behind the price increase?  Rhetorical question.  Global economy 101: dollar strong, pound weak.  Thing in UK cost more.

I am not talking about the cost in pounds being increased more than the rest of europe (it will still be cheaper to buy in GBP than in EUR) - I'm talking about the fact that they are going to increase the prices itself. 

6 minutes ago, mimech said:

Global economy 101: dollar strong, pound weak

I could use a bit of global economy knowledge indeed, so what I am about to say might not be true - USDGBP is 0.82, which means one dollar is 0.82 pounds. From this value, I believe GBP is stronger than USD. 

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2 hours ago, positiv2 said:

 greedy Blizzard being greedy as per usual.

They build an entire game and let you play for free if you'd like, making absolutely no money unless you decide to purchase extra content. So greedy.

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52 minutes ago, positiv2 said:

I could use a bit of global economy knowledge indeed, so what I am about to say might not be true - USDGBP is 0.82, which means one dollar is 0.82 pounds. From this value, I believe GBP is stronger than USD. 

That means it's weaker, as you get less dollars for the same number of pounds. If you wanted to travel from the UK to US and exchanged 100 pounds, you wouldn't get 100 dollars, you would get a little less, as 0.82 is not a full figure. 

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Strength of curacy is measured by change in purchasing power.

 

If 1 GBP gets you 2 USD, and it has always been this way then there is no weaker or stronger curacy. A curacy becomes weaker or stronger when there is a change in this ratio. So if if it takes 1.1 GBP gets you 2 USD (and all prices in each country stay the same) then the GPB has weakened in comparison to the dollar.

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52 minutes ago, Plergoth said:

That means it's weaker, as you get less dollars for the same number of pounds. If you wanted to travel from the UK to US and exchanged 100 pounds, you wouldn't get 100 dollars, you would get a little less, as 0.82 is not a full figure. 

You got it confused. If 1 USD is 0.82 GBP, then the GBP is indeed stronger, because for 100 GBP you would get more than 100 USD, not less.

Think of it this way, if you want to "buy" 1 USD you would need 0.82 GBP, so for 100 USD you'd only need 82 GBP.

Currency sure can be confusing. :)

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55 minutes ago, Plergoth said:

If you wanted to travel from the UK to US and exchanged 100 pounds, you wouldn't get 100 dollars, you would get a little less, as 0.82 is not a full figure. 

USDGBP is USD to GBP ratio. If USDGBP is 0.82, then 1 pound gets you 1.2 dollars, just like Ogerscherge said.

 

1 hour ago, Daedrik said:

They build an entire game and let you play for free if you'd like, making absolutely no money unless you decide to purchase extra content. So greedy.

Hearthstone is a pay2win game to some extent, forcing players to pay in order to have a material advantage over other players. 
Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

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7 hours ago, positiv2 said:

Hearthstone is a pay2win game to some extent, forcing players to pay in order to have a material advantage over other players. 
Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

Again, it's a free to play game that they spent millions of dollars developing. You can earn almost every card in the game (minus solo adventure cards, which aren't getting a price hike) just by playing the game. No one is being forced to pay to get cards, you can just play and earn them. If you don't like the company, the game, or the policies, no one's forcing you to play, either. Get over it.

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Guest

Bring some torches and forkes!

We have a heretic who dares to say something against our almighty God Blizzard!

Let's burn him on a stake!

 

It truly is fantastic to see Blizzard Fanboys going into rage-mode if somebody dares to say something about the biggest love in their live...

Edited by Guest

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17 hours ago, positiv2 said:

Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

Newsflash: Blizzard is a company, not a charity. They provide a product, and they have every right to charge whatever they want for their product. If you don't like it, you have every right not to buy it. That's your power as a consumer. 

The goal of any company is to make money. Wanting to make money is not greedy. 

Where do you think the money that Blizzard makes goes? Into Morhaime's pocket? Into Kaplan's? Into Brode's? Perhaps the extra revenue will be used to add more assets to the Hearthstone team. It might make the game better.

And even if Blizzard is just rubbing its hands together manically and cackling, it's still their right as a company to do so. They have no obligation to make the cheapest possible product if that isn't what's best for them, financially.

26 minutes ago, WedgeAntilles said:

Bring some torches and forkes!

We have a heretic who dares to say something against our almighty God Blizzard!

Let's burn him on a stake!

 

It truly is fantastic to see Blizzard Fanboys going into rage-mode if somebody dares to say something about the biggest love in their live...

 If you don't like Blizzard, you shouldn't support them by playing their games or spending money on their products. I'm not sure what you gain from belittling people who enjoy Blizzard games, or want to support the company. 

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9 hours ago, Daedrik said:

Again, it's a free to play game that they spent millions of dollars developing

... and made billions off of it.

9 hours ago, Daedrik said:

minus solo adventure cards, which aren't getting a price hike

Actually, they do. Current price in € is 5.99, but it will rise to €6.99. Please, read the post next time.

9 hours ago, Daedrik said:

You can earn almost every card in the game (minus solo adventure cards, which aren't getting a price hike) just by playing the game.

Firstly, once the adventures are gone and pack expansions are the only ones, it will be significantly harder. For 2800 gold you could have had all the cards from the adventure expansion. With 2800, you can buy 28 packs, which is not even enough to get guarantee you a legendary. 
Secondly, it would take several years of actively playing the game, and even limiting yourself to arena, and even then only at a solid level. That's why there are so many jokes on F2P accounts on hearthstone, like "The first, and probably the hardest trick, is that you should have started playing Hearthstone when it was released so you could keep up with all the new expansions. Well now that may not be possible for everyone, so your best course of action would be inventing a time machine and going back in time." (link) - it's easier to invent a time machine to play HS as a F2P.

7 minutes ago, enviousmtg said:

The goal of any company is to make money. Wanting to make money is not greedy. 

I agree, but in this case, they already make a ton of money, and yet that's not enough for them, so they push the pack costs even higher. That is greedy.

9 minutes ago, enviousmtg said:

Where do you think the money that Blizzard makes goes? Into Morhaime's pocket? Into Kaplan's? Into Brode's? 

I guess it goes to Kotick's pocket, but then again, finances of massive companies like Blizzard is not my specialty.

13 minutes ago, enviousmtg said:

Perhaps the extra revenue will be used to add more assets to the Hearthstone team. It might make the game better.

It's not like they don't have the money they could spend on HS already. Also, the money could go to the development of Call of Duty rather than Hearthstone, and I couldn't care less about CoD.

19 minutes ago, enviousmtg said:

They have no obligation to make the cheapest possible product if that isn't what's best for them, financially.

I don't think paying €45 for digital cards can be  "cheapest possible", so increasing the cost by another €5 is not going to make players happy, I think that's clear.

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Yes I like Hearthstone, yes Blizzard is greedy, yes I like Blizzard still, yes I am f2p casual player, yes if you do not like any of it you are free to go on and make your own f2p card game with blackjack and hookers. 

Yes, I am triggered :)

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On 3/10/2017 at 6:22 AM, positiv2 said:

The increase is not really that severe, but it is still an increase. I am, of course, not happy about it. Oh well, greedy Blizzard being greedy as per usual.

I wouldn't really call it greed.  If you look at the trend in the euro, it has been decreasing in value compared to the dollar for quite some time, currently (before the price hike) it is cheaper to buy packs in euro's then it is in american dollars.  After the price hike, it will be slightly more expensive to buy in euros then american dollars.  I am not sure how much you know of the game industry, but in general, it costs a large amount of money to export games to other countries.  So when you consider that you are currently paying less for a game that costs Blizzard more to export, and if the current trend in conversion rate between euros and dollars is to continue (which it might or might not, I am no expert on finance so I can't even really speculate only extrapolate from the trend over the past few years), then it only makes logical sense for blizzard to implement a small price increase.  Blizzard as a corporation also has an obligation to their board of directors and stock holders to show growth and profit, and it is hard to defend making less money in a region that costs you more to export to then you do in your home region.  On top of that, Do you have the right to be unhappy about it, sure no one wants to pay more money for a service they are already using, but I don't think it is unreasonable or even unexpected.  

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1 hour ago, VaraTreledees said:

If you look at the trend in the euro, it has been decreasing in value compared to the dollar for quite some time, currently (before the price hike) it is cheaper to buy packs in euro's then it is in american dollars.

The average difference for 40 packs I saw was around 2 USD cheaper for most of the european currencies I looked at before hike, and 3-5 after the hike. Getting 2 packs (taking $3=2 packs) less for the same amount of money on EU compared to US server is in my opinion quite significant. A bit finer pricing for some currencies would certainly be welcome. More frequent changes, like in the case of RBL, would be imo fine as well.
Most of the european currencies seem to be stable after the drop in October/November, but you do make a good point.

2 hours ago, VaraTreledees said:

I am not sure how much you know of the game industry, but in general, it costs a large amount of money to export games to other countries.

As far as I know, most of these costs come from localisations/translations, from shipping and other logistic issues, but none of these are the case, as there were no new languages added to HS, and Blizzard doesn't offer any physical goods tied directly to the items that are getting the price increase.

2 hours ago, VaraTreledees said:

I don't think it is unreasonable or even unexpected.  

I was actually quite surprised by this. Since LoE, Blizzard has been much more generous. They gave us launch quests, return quests and 4-wing adventures. Now, all of sudden, they took the adventures, removed classic cards from standard, and increased the cost of packs.

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On 3/10/2017 at 6:22 AM, positiv2 said:

The increase is not really that severe, but it is still an increase. I am, of course, not happy about it. Oh well, greedy Blizzard being greedy as per usual.

I believe these prices are also inclusive of ~20% VAT as well, correct?

Thanks, Brexit!

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I actually disagree that adventures are good for free to pay players. 2800 gold is roughly a month of daily quests+gold for wins and this is a lot of time.  I have started playing on Americas server two weeks ago mostly to try new arenas while I stockpile gold for Un Goro on European server.

It is impossible to craft any kind of reasonable deck because many key cards are in adventures. IMO, FTP players should be able to craft a top tier deck after few weeks of dedicated playing.

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Does anyone know how much uk corporate tax blizz pay?

I suddenly have a dreadful thought of what tax avoidance schemes they may be using to screw the UK over anyway.

Do I sound bitter yet?


Edit: Bleh, some basic investigation suggests they have been using registered Dutch subsidiaries with special status that are fiscally resident in Bermuda.
 

Edited by SuperFly

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4 hours ago, Strongpoint said:

I actually disagree that adventures are good for free to pay players. 2800 gold is roughly a month of daily quests+gold for wins and this is a lot of time.

But that is all you needed for an adventure. So you spent your gold earned in one single month for the expansion and had 7 more month to save for the next full card expansion. On the other side, you won't get far with 28 packs. You will pull out 2 legedaries, if you're lucky, while you got 5-6 for each adventure.

Blizzard should be honest and rename the upcoming season to "Year of the Mammon". I will simply go f2p and only play Wild in the future. Having saved up 5k gold for Ungoro packs and 10k dust (including refunds for Rag, Sylvanas, ...) should be enough in this format. There won't be that many new cards you need to stay competitive in Wild, while you have keep your collection continuously up to date in Standard.

 

 

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2 hours ago, Kerkermeister said:

But that is all you needed for an adventure. So you spent your gold earned in one single month for the expansion and had 7 more month to save for the next full card expansion. On the other side, you won't get far with 28 packs. You will pull out 2 legedaries, if you're lucky, while you got 5-6 for each adventure.

I can see your point here but I am not sure that I can agree. Three expansions are worse for players because it is more packs to buy with money\gold but it comes from the fact that there will be far more cards.  More cards without more ways to get gold\free packs is a blow for FTP players.

As far as I know 28 packs offer 2800 dust in disenchanting value on average. Adventure wing gives less disenchanting value but it is not random and never give duplicates so it is balanced.

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11 hours ago, Strongpoint said:

I actually disagree that adventures are good for free to pay players. 2800 gold is roughly a month of daily quests+gold for wins and this is a lot of time.  I have started playing on Americas server two weeks ago mostly to try new arenas while I stockpile gold for Un Goro on European server.

It is impossible to craft any kind of reasonable deck because many key cards are in adventures. IMO, FTP players should be able to craft a top tier deck after few weeks of dedicated playing.

Let's compare Adventure vs Expansion.

League of Explorer had one Legendary Card with huge Meta-Impact: Reno Jackson

And another which is very usefull in quite a lot of decks Sir Finley Mrrgglton

It took us 2800 gold to get these cards.

And there were other cards which were usefull too.

Let's compare it to an expansion. In most expansions there are two or three legendaries with a big meta-impact. And sometimes a few class specific ones.

You need around 3000 gold to get just one legendary card. There are 15 - 20 legendaries in each expansion.

Your chances of getting the meta-defining ones are around 15%, if there are lots of important class legendaries higher.

Since you can disentchant not needed cards (which is not that much in the beginning, since you have 0, meaning your first 20 - 30 packs there aren't many cards you own 3 times+) you can safely asume that you need around 60 packs (with 2 legendaries you probably don't need) until you can craft one meta-defining legendary.

With 2-3 meta-defining cards you need around 120 packs. That is 12 000 gold.

(And if there are more then 3 legendaries you fast reach 15 000+)

That is 4 - 5 times the amount of gold you need to get the important legendaries compared to the adventure.

12000 necessary gold vs 2800 necessary gold.

No, that definitly isn't a HUGE advantage for the adventures. *sarcasm*

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2 hours ago, WedgeAntilles said:

League of Explorer had one Legendary Card with huge Meta-Impact: Reno Jackson

And another which is very usefull in quite a lot of decks Sir Finley Mrrgglton

It took us 2800 gold to get these cards.

Finley is in 3rd wing, which means it takes 700g less - it takes only 2100 to get these two cards.

2 hours ago, WedgeAntilles said:

You need around 3000 gold to get just one legendary card.

You need 16 packs on average to get a legendary card, assuming you disenchant everything. If you do not disenchant everything (if you keep the good cards that you do not have), the value of packs goes higher.

2 hours ago, WedgeAntilles said:

There are 15 - 20 legendaries in each expansion.

To make it a bit more accurate - 23 for Un'Goro, 20 for Mean Streets, 21 for Whispers. So, it's more like 20-25, and the average Mammoth standard is 21.3 (let's round it down to 21).

2 hours ago, WedgeAntilles said:

Since you can disentchant not needed cards (which is not that much in the beginning, since you have 0, meaning your first 20 - 30 packs there aren't many cards you own 3 times+) you can safely asume that you need around 60 packs (with 2 legendaries you probably don't need) until you can craft one meta-defining legendary.

With 2-3 meta-defining cards you need around 120 packs.
(And if there are more then 3 legendaries you fast reach 15 000+)

Well, after your 60 packs (though it's a number I disagree with you on), your collection will be much closer to being full, which means you'll need way less packs after the first legendary.
With 3 meta-defining legendaries from an expansion with 21 legendaries, you have a bit over 14% chance to get one of the meta-defining ones whenever you get a legendary. With the average of 20 packs per legendary, once you open 80 packs, you will have almost 50% chance to open a legendary you need/want. This further reduces the amount of packs needed.

Additionally, you seem to be missing that card packs can be grinded in arena even with less than 7 wins average, but to get adventures, you have to get more than 7 wins each time.

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      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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