Damien

Elemental Mage Deck List

50 posts in this topic

This thread is for comments about our Elemental Mage Deck List Guide.

Share this post


Link to post
Share on other sites

Played this for a short amount of time today and finished with a 15-7 result. Felt easy to understand the synergies for a new HS-standard player like me and it seems like the deck got a "good flow" to it. I had problems against decks with large taunt minions and one really fast Beast deck that owned the board too fast for me to handle.. any help how I can improve my game against decks with large taunt minions? I feel like I miss something or use my cards wrong... 

any help greatly appreciated!

Thanks 😊

Share this post


Link to post
Share on other sites
46 minutes ago, Guest Thorbear said:

Played this for a short amount of time today and finished with a 15-7 result. Felt easy to understand the synergies for a new HS-standard player like me and it seems like the deck got a "good flow" to it. I had problems against decks with large taunt minions and one really fast Beast deck that owned the board too fast for me to handle.. any help how I can improve my game against decks with large taunt minions? I feel like I miss something or use my cards wrong... 

any help greatly appreciated!

Thanks 😊

It's different from deck to deck. Ramp druid runs a lot of taunts, so do quest warrior and wall shaman, yet each require different strategy to beat. If you could upload a replay against any deck you had in mind by "decks with large taunt minions", that would be much appreciated.

I feel like aggro is a bad matchup for this deck, as you cannot afford not to play on curve, yet sometimes you have in order to activate the elemental battlecries. Switching to a different deck should help.

Share this post


Link to post
Share on other sites

Easily made it to rank 13. Deck is a 50/50 against Quest Rogue. Also  found that it had trouble against hunter. Otherwise great deck. starting with coin is a major boost to how well this deck performs.

Share this post


Link to post
Share on other sites

I have a similar deck but I squeeze in a meteor and Hemet, Jungle Hunter instead of the Arcane Intellect.  It is a great deal of fun.  The Meteor great for big late game minions, and Hemet helps you secure the win when you have them on the ropes.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Dude said:

I have a similar deck but I squeeze in a meteor and Hemet, Jungle Hunter instead of the Arcane Intellect.  It is a great deal of fun.  The Meteor great for big late game minions, and Hemet helps you secure the win when you have them on the ropes.

Hemet, Jungle Hunter? Interesting. I'm still trying to find a way to squeeze him into something.  I may just look into this. 

Share this post


Link to post
Share on other sites
6 hours ago, KingMe said:

Hemet, Jungle Hunter? Interesting. I'm still trying to find a way to squeeze him into something.  I may just look into this. 

Noxious, Thijs, Kripp, Toast and a a couple of others have been experimenting with a Mage Hemet deck, which is basically: "Survive the first turns, do what damage you can, drop Hemet, finish opponent off with guaranteed direct damage topdecks." Have a look here, Thijs is trying it out:

 

  • Like 1

Share this post


Link to post
Share on other sites
14 minutes ago, Keizoku said:

Noxious, Thijs, Kripp, Toast and a a couple of others have been experimenting with a Mage Hemet deck, which is basically: "Survive the first turns, do what damage you can, drop Hemet, finish opponent off with guaranteed direct damage topdecks." Have a look here, Thijs is trying it out:

Damn, I just realized I haven't watched any of my streamers since this set came out. (Kripp, Trump, and Kibler are my favorites.) I want to try this out now and I need to catch up on some videos while I'm at it. Thanks for sharing. :D

Share this post


Link to post
Share on other sites
5 hours ago, Guest La Figue said:

hi guys!

any replacement for Pyros ? :x

thanks :)

You could use any of the cards mentioned in the card swap section, whichever one you feel would help you in your current meta. 

Share this post


Link to post
Share on other sites

Really like the deck and getting decent results. Just when having a bad hand the first 1-2 moves, i find myself struggling a lot.

Share this post


Link to post
Share on other sites
1 hour ago, cemolee said:

can someone suggest me an alternative to Babbling Book ? i am too late to buy wings with gold and i dont want to spend 20 dollars

The cards will remain in standard for about 9 months, so it is still a good investment. Primordial Glyphs are the cards you want to use in place of Babbling Books. You can use any cards from the full budget version or the Thijs variation though. If that is not possible for you, 1x Acidic Swamp Ooze and 1x Polymorph should be good enough until you can do the aforementioned swaps.

  • Like 1

Share this post


Link to post
Share on other sites
On 8/20/2017 at 9:27 PM, positiv2 said:

The cards will remain in standard for about 9 months, so it is still a good investment. Primordial Glyphs are the cards you want to use in place of Babbling Books. You can use any cards from the full budget version or the Thijs variation though. If that is not possible for you, 1x Acidic Swamp Ooze and 1x Polymorph should be good enough until you can do the aforementioned swaps.

  Thank you for your answer

Share this post


Link to post
Share on other sites

Tried for the first time to tweak a suggested deck because i was having hard time to even do the basics.Bad mulligans and different style made me remove some duplicates in order to add some more reassuring cards i am used to play with mage decks.The results were immediately interesting,even in the short run (9-3 W/L).It's not made for the ladder but I would be glad to know what you think of it.Thanks!

 

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, Caldyrvan said:

Ofc it's great to pull out The Lich King but it's very unlkely

To be honest,i tried this outrageous gamble after having been toasted twice against different decks who got this combination.Clearly it never worked for me.Best outcome was a 1/1 Sindragosa (meh...).This would have worked better with other big tech legendary cards like Gruul or Illidan Stormrage but i can't cripple the deck just to add two more legends...Today i am going to try Questing Adventurer,i think it could give an extra gear on the deck's dynamic. 

Share this post


Link to post
Share on other sites

Need some help. I made this deck, carrd for card, and even tried some recommended and experimental substitutions. 

I can't get this deck past rank 20 ....... what the f***. 

I constantly get destroyed by decks thay swarm the board, and boost everything on the board, and I have zero options to counter.

Or I lay down some nasty firepower, and the other player you feed everything and I'm left in the dust. 

With a good fast start, I'll win by turn 5, but that happens once every 10 or so games. 

This picture for example. 

 

How can this deck be rank 13+? When I'm getting destroyed at 20. 

Screenshot_20171004-192048.png

Share this post


Link to post
Share on other sites

@Gitbse Could upload a few replays? I have been rather successful last season with the deck, so a few replays could help us identify the issue.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.