Vlad

Secret Hunter Deck List

Sign in to follow this  

14 posts in this topic

This thread is for comments about our Secret Hunter deck list guide.

Share this post


Link to post
Share on other sites

This deck sadly doesn't stand a chance vs most meta decks. Biggest issue is not having cards i guess ;-)

Share this post


Link to post
Share on other sites
6 hours ago, Guest Navor Van Bostitch said:

This deck sadly doesn't stand a chance vs most meta decks. Biggest issue is not having cards i guess ;-)

I found myself winning quite a lot with this deck, though only on a somewhat small sample of around 30 games. However, if this deck does not suit you, you should try making some changes mentioned in the Variations section. 

Hunter does not really have any solid card draw, so running out of cards is something you will need to get used to if you use your resources suboptimally. Gaining more experience with the deck will help a lot.

Share this post


Link to post
Share on other sites
On 1.6.2017 at 4:10 PM, positiv2 said:

k, though only on a somewhat small sample of around 30 games. However, if this deck does not suit you, you should try making some changes mentioned in the Variations section. 

Hunter does not really have any solid card draw, so r

unfortunatly i never win a game with this deck. i wonder how you could do. and i wonder, why its listed as a top deck.... its just a waste of dust. 

Share this post


Link to post
Share on other sites

Was excited to try this deck but it disappointed me badly. I have given it quite a bit time to understand how to play it but i rarely win with this deck.

Share this post


Link to post
Share on other sites
34 minutes ago, positiv2 said:

Which deck are you referring to?

I mentioned that before, it may seem more practical but it's confusing to pack all decks of the same type into one comment topic.

People are viewing a specific deck, clicking there on "comments" and just assume it is about the deck they are currently viewing.

Or they assume other ppl who read their post know which deck they are referring to :)

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Caldyrvan said:

I mentioned that before, it may seem more practical but it's confusing to pack all decks of the same type into one comment topic.

People are viewing a specific deck, clicking there on "comments" and just assume it is about the deck they are currently viewing.

Or they assume other ppl who read their post know which deck they are referring to :)

Usually it is clear what deck they are referring to, especially since most of the time there is more info provided than just "this deck sucks" - looking at the post history, this seems to be the average comment from the user though. I remember only two prior cases where I had to ask (could definitely be more, though), which is, at least for me, good enough(TM)

Currently the system is simply awful when it comes to creating threads, so it was decided to go for the system we are using now until we switch to the upcoming content management system, which should happen sometime early 2018 if I recall correctly. Once the system takes places, managing threads should be easier. If it is not, I guess I will have to revert anyway.

Share this post


Link to post
Share on other sites

I remember someone, Damien maybe I'm not sure, mentioned an overhaul of the site. :)

And I didn't want to say it's terrible just sometimes not very practical :)

  • Like 1

Share this post


Link to post
Share on other sites
On 12/12/2017 at 4:05 PM, Caldyrvan said:

I mentioned that before, it may seem more practical but it's confusing to pack all decks of the same type into one comment topic.

People are viewing a specific deck, clicking there on "comments" and just assume it is about the deck they are currently viewing.

Or they assume other ppl who read their post know which deck they are referring to :)

It appears to me that when I click on the 'comments' of a deck it continues the previous thread from an older deck. By this I mean I don't think a new thread is created for each deck that is created on the website by admin. It looks like it's retaining the comments from the previous comments sections used from prior versions of decks.

 

It is rather confusing and especially when new cards are introduced makes me actually have to work out if the comment was pre/post new cards aha or even related to the deck currently displayed ...

Share this post


Link to post
Share on other sites
4 hours ago, Guest Jabab said:

It appears to me that when I click on the 'comments' of a deck it continues the previous thread from an older deck. By this I mean I don't think a new thread is created for each deck that is created on the website by admin. It looks like it's retaining the comments from the previous comments sections used from prior versions of decks.

 

It is rather confusing and especially when new cards are introduced makes me actually have to work out if the comment was pre/post new cards aha or even related to the deck currently displayed ...

Wiping threads after each update would actually be detrimental (not to mention the time-consuming nature of it). So, we keep all comments. Since there are post dates, there shouldn't be a major problem with differentiating between what has been posted in the current set/patch, and what had been posted in the previous expansions.

Share this post


Link to post
Share on other sites

I've been using this deck lately, and I have to say it is very enjoyable (my only change was to replace the contemptible Bittertide Hydra with Professor Putricide)... EXCEPT against anything with stamina, mostly priests.

Granted that Big Priest is currently king of the meta, so I understand getting whomped by it... but even some crabbed together hybrid priest decks are kickin' this thing's butt... and the reasons are twofold:

1) Touched on earlier, no legit card draw in Hunter. Comes with the turf, have to work around it... but, brings to point 2

2) No real late game winners. This deck is an early, aggressive, beatdown stick. Priests especially have the ability to draw the game out to the point where they can use the large, late game tools Priests have to swing the game in their favor.

However, this deck has to conserve resources to provide for a big hit for a finish. It will rarely be able to trade spell for spell, card for card, and maintain advantage, due to the aforementioned lack of replenishment.

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.