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PTR Patch Notes: June 5

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A new patch hit PTR with Malthael, a Diablo in-game event and several Hero changes. It's available for testing until June 12.

Based on community feedback, Blizzard will be enabling all 13 maps in Quick Match, vs. AI and Unranked Draft game modes! Thrall's getting a rework and Team League matchmaking will allow players to wait indefinitely until the system finds a reasonable match for their skill level. Full patch notes can be found below.

Blizzard LogoBlizzard (Source)

Heroes of the Storm PTR Notes — June 5, 2017

Our next Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until June 12. During this time, we kindly request your assistance in trying out some of the new content it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General 

Malthael’s Bargain Event

  • Earn epic in-game rewards in both Diablo III and Heroes just by playing Heroes of the Storm with a friend!
    • Quest: Play 15 Games with friend in VS AI, QM, Ranked, and Unranked as Diablo Heroes
    • Heroes of the Storm Rewards: Leoric’s Phantom Charger, 1x Epic Loot Chest
    • Diablo III Rewards: Ghost Kerrigan Wings
  • The event begins during the week of June 12, and lasts until June 26. Click here to learn more about Malthael's Bargain.

New Hero: Malthael 

Once the Aspect of Wisdom, Malthael abandoned heaven after the Worldstone’s destruction. In secret, he had resolved to end the Eternal Conflict by becoming a Reaper of Souls and eliminating everything affected by demonic corruption, including humanity.

Trait

  • Reaper’s Mark
    • Basic Attacks afflict non-Structure targets with Reaper’s Mark for 4 seconds. Marked enemies are revealed and take damage equal to 2.5% of their maximum Health every second.

Basic Abilities

  • Soul Rip (Q)
    • Extract the souls of nearby enemies afflicted with Reaper’s Mark, dealing damage and Healing Malthael for a portion of the damage dealt to each target hit.
    • Heroic targets heal Malthael for an additional 3% of the Hero’s maximum Health.
  • Wraith Strike (W)
    • Instantly teleport through an enemy afflicted by Reaper’s Mark, dealing damage and refreshing Reaper’s Mark.
  • Death Shroud (E)
    • After 0.25 seconds, unleash a wave of dark mist that applies Reaper’s Mark to the enemies it hits.

Heroic Abilities

  • Tormented Strike (R)
    • Gain 20 Armor and unleash a torrent of souls, continually applying Reaper’s Mark to enemies for 4 seconds.
  • Last Rites (R)
    • Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health.
    • (!) Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.

Art 

General

  • New loading screen art, created by artist Alex Horley, has been added in celebration of Malthael’s arrival to the Nexus.

Heroes, Abilities, and Talents

  • A generic marker has been added to indicate when enemies can be killed by an ability.
    • This marker will appear above low-health enemies for Greymane and Malthael when Go for the Throat or Last Rites will deal fatal damage to the target.
  • Tracer's Basic Attacks have received performance improvements.
  • Genji's Dragon Claw button art has been updated to make progress easier to read at a glance.
  • The following Heroes have received updated visual effects to coincide with Talent updates:
    • Kerrigan
    • Malfurion
    • Thrall

User Interface 

General

  • Holding SHIFT + left-clicking an Announcer, Banner, Emoji, Portrait, Spray, or Voice Line in your Collection will now create a chat link that directs other players to that item.
    • If an item does not have its own page, the link will open to the relevant category in the Collection with that item's title in the search bar.

Hero Select

  • A “Close to Leveling” sorting option has been added to non-draft Hero Select and the Profile’s Roster tab.
    • Use this sorting feature to quickly locate Heroes who require the least amount of XP in order to level-up.
    • When two or more Heroes are tied, those Heroes will be further sorted by release date.

Hotkeys

  • Force Move
    • A Force Move command has been added to the Basic Hotkeys menu.
      • When a Hero receives a Force Move command, they will move to the target point without attacking any units on the way or anything that was clicked when the command was issued.
  • Modifier Hotkeys
    • ALT, CTRL, and SHIFT can now be set as Modifiers for Basic Hotkeys (Q, W, E, R, Attack, Move, etc.).

Mastery Taunts

Quest Log

  • Hero Levels that grant multiple progression rewards will no longer take up two or more slots in the Quest Log.
  • Instead, hovering the cursor over that slot will now display a tooltip that communicates all rewards granted upon reaching that level.
    • For example: Hovering the cursor over an upcoming Hero Level 10 reward will indicate that the player will receive 500 Gold and a Hero-Specific Loot Chest.

Ranked Play

  • General
    • Lessened personal rank adjustments in both Hero and Team Leagues, which will allow players’ ranks to move more quickly during win or loss streaks.
  • Team League
    • Team League matchmaking will now allow players to wait indefinitely until the system finds a reasonable match for their skill level.
    • When average queue times for 2-player parties in Team League become lengthy, the leaders from additional 2-player parties attempting to enter the queue will see a warning message that they may be in for a long wait.
      • When this occurs, the party leader can choose to enter the lengthy queue if they are willing to wait, or cancel the queue to find additional party members and get a match more quickly.

Design and Gameplay 

General

  • Cooldowns for Abilities and Talents that can be toggled on and off have been unified to 0.5 seconds across the board. While most of these Abilities and Talents already had a 0.5 second delay, there were a few outliers, which have now been updated:
    • Anub'arak - Legion of Beetles (Active)
    • Thrall - Spell Shield (Active)
    • Murky - Never-Ending Murlocs (R)

Talents

  • Bolt of the Storm
    • Range reduced by 20%
    • New Bolt of the Storm alternatives have been added to several Heroes
Developer Comment:  While we love Bolt of the Storm and the playmaking potential that it provides, we believe that the talent is too often used as an extra escape. We have also received feedback that Bolt of the Storm could have more awesome moments if its playmaking potential were more tied to offensive use cases. Our goals with these changes are twofold: to consolidate Bolt of the Storm to heroes where we think it makes for awesome gameplay moments, and second to create use cases where it is more optimal to use Bolt of the Storm to make offensive plays. We hope that these changes create more interesting moments in the late-game where heroes can shine by making risky plays to ensure victory for their team.

Battlegrounds 

Map Rotation Update

  • Thanks for sharing your Map Rotation feedback with us! As a result of community-driven discussions, we’re making all 13 Battlegrounds available for play in Versus A.I., Quick Match, and Unranked modes.
  • Hero and Team League are now the only game modes that will feature a Map Rotation.
  • The Ranked Map Rotation has been updated to include the following:
    • Hanamura
    • Dragon Shire
    • Tomb of the Spider Queen
    • Cursed Hollow
    • Infernal Shrines
    • Sky Temple
    • Braxis Holdout
    • Blackheart’s Bay
    • Battlefield of Eternity
  • A new Map Rotation icon has been added to the Ranked Play screen.
    • Hover the cursor over the Map Rotation icon to display a list of all Battlegrounds currently available in Ranked matchmaking.
    • Find the Map Rotation icon next to the Grand Master Leaderboard and Ranked Guide buttons.

Minions

  • Catapults
    • Can now slightly overlap with one another to help prevent them from becoming stuck against one another when multiple Catapults bunch up around a Core.

Heroes 

Assassin

Kerrigan

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Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • New Talent – Psionic Shift (Active)
      • Activate to teleport a short distance and deal 50 damage to enemies in the area. Enemy Heroes hit give Kerrigan 300% of the damage dealt as Assimilation Shields. 70-second cooldown.

Raynor

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Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed

Thrall

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Abilities

  • Chain Lightning (Q)
    • Cooldown increased from 6 to 8 seconds
    • Number of bounces increased from 2 to 3
    • Range of bounces decreased from 7 to 5
    • Mana cost increased from 40 to 45
  • Feral Spirit (W)
    • No longer stops upon the first enemy hero hit
    • Feral Spirit travels 25% further with each enemy hero hit
  • Frostwolf Resilience (Trait)
    • Heal amount decreased from 314 to 210

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Rabid Wolves (W)
      • Removed
    • Seasoned Marksman (Active)
      • Removed
    • New Talent: Echo of the Elements (Q)
      • !Quest: Kill 10 minions or heroes within 1.5 seconds of them being hit by Chain Lightning
        • Reward: Decreases the mana cost of Chain Lightning by 20
      • !Quest: Kill 20 minions or heroes within 1.5 seconds of them being hit by Chain Lightning
        • Reward: Gain an additional charge of Chain Lightning
    • New Talent: Crash Lightning (Q)
      • !Quest: Hit at least 2 enemy heroes with a single cast of Chain Lightning
        • Reward: Increases bounce damage by 10 up to a maximum of 400
      • !Quest: Hit at least 2 enemy heroes, 20 times, with a single cast of Chain Lightning
        • Reward: Bounces of Chain Lightning now prioritize enemy heroes
    • Rolling Thunder (Q)
      • Added functionality:
        • Increases Chain Lightning’s maximum bounces by 1
  • Level 4
    • Ride the Lightning (Q)
      • Removed
    • Spirit Journey (W)
      • Removed
    • Envenom (Active)
      • Removed
    • New Talent: Feral Resilience (W)
      • Each enemy hero hit by Feral Spirit grants 2 charges of Block, granting 50 physical armor. Lasts until consumed or Feral Spirit is cast again.
    • New Talent: Frostwolf Pack (W)
      • !Quest: Hit 7 heroes with Feral Spirit. Progress is reset upon dying or if Feral Spirit doesn’t hit at least one enemy hero.
        • Reward: Decreases the cooldown from 12 to 6 seconds, and decreases the mana cost from 60 to 30
    • Mana Tide (Trait)
      • Mana gained increased from 15 to 20
      • Added functionality:
        • When Mana Tide procs, now also reduces basic ability cooldowns by 0.5 seconds.
  • Level 7
    • Wind Shear (E)
      • Removed
    • Stone Wolves (W)
      • Removed
    • New Talent: Maelstrom Weapon (E)
      • !Quest: Attack enemy heroes while Windfury’s movement speed bonus is active.
        • Reward: Increases attack damage by 1
      • !Quest: Attack 20 enemy heroes while Windfury’s movement speed bonus is active.
        • Reward: Increases the movement speed bonus of Windfury from 30% to 40%
      • !Quest: Attack 40 enemy heroes while Windfury’s movement speed bonus is active.
        • Reward: Permanently gain 15% increased movement speed.
    • New Talent: Ancestral Wrath (Active)
      • Each time Frostwolf Resilience activates, Thrall gains a stack of Ancestral Wrath, up to a maximum of 8. 
      • Activate to consume 8 stacks of Ancestral Wrath, stealing 15% of target hero’s maximum health over 3 seconds. Thrall heals for 150% of this amount over 3 seconds.
  • Level 13
    • Restless Wolves (W)
      • Removed
    • Giant Killer (Passive)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • Frostwolf’s Grace (Trait)
      • Moved from Level 7
      • Healing amount increased from 100 to 150% of Feral Resilience 
      • Cooldown decreased from 30 to 15 seconds
    • New Talent: Spirit Shield (Passive)
      • Every 45 seconds, gain 50 Spell Armor against the next enemy ability and subsequent abilities for 1.5 seconds. Triggering Frostwolf Resilience reduces this Cooldown by 5 seconds. 
  • Level 16
    • Forked Lightning (Q)
      • Removed
    • Ride the Wind (E)
      • Removed
    • Blood for Blood (Active)
      • Removed
    • New Talent: Thunderstorm (Q)
      • !Quest: Cast Chain Lightning on a hero. Dying or casting it on the same hero twice in a row resets progress.
        • Reward: Chain Lightning slows targets by 8%, stacking up to 40%.
      • !Quest: Reach a 40% bonus slow.
        • Reward: Chain Lightning deals 25% more damage to the primary target.
      • This quest never completes and will reset even at maximum stacks. 
    • New Talent: Alpha Wolf (W)
      • Increases root duration from 1 to 1.5 seconds. 
      • For 3 seconds after being hit by a Feral spirit, Thrall’s basic attacks deal 3% of the targets maximum health.
  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • Worldbreaker (R)
      • Decreases Cooldown from 70 to 50 seconds
      • New Functionality:
        • No Longer travels indefinitely
        • Creates a pathing blocker for 3 seconds
    • New Talent: Wind Rush (Active)
      • Activate to teleport to a target location and gain Windfury
      • 70 second CD
Developer Comment:  We started looking at Thrall for a talent update as many of his talents were older generic talents, and Thrall ended up having a clear build path. Our pillar for this update was creating more talent diversity and unique ways to play. The changes to Feral Spirit add new opportunities for Thrall to make big plays, while allowing him to continue his role as a lane bully, or play with the team, depending on your playstyle. Overall, Thrall is now flush with Quest talents, and this is something we wanted to explore and are excited for your feedback.

Support

Li Li

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Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed

Malfurion

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Abilities

  • Moonfire (W)
    • Mana cost reduced from 20 to 15 
  • Regrowth (Q)
    • Mana cost increased from 40 to 45
    • Heal over time ticks reduced from 31 to 28 
  • Twilight Dream (R)
    • Passive Mana Regen functionality removed 

Talents

  • Level 1
    • Moonburn (W)
      • New functionality:
        • Your Moonfire deals 75% bonus damage to Minions
          • !Quest: Kill nearby Minions
          • Reward: For every 5 nearby lane Minions killed, increase this damage bonus by 1%. After hitting 25% additional bonus damage, the bonus damage is also applied to Mercenaries and Monsters 
  • Level 4
    • Vengeful Roots (E)
      • Entangling Roots also spawns a Treant that lasts for 10 seconds.
        • Damage increased from 64 to 70
        • Treant damage no longer gains level scaling
      • !Quest: Hit Heroes with Entangling Roots
      • Reward: Every enemy Hero hit increases the damage of the Treant by 8 
    • Full Moonfire (W)
      • Moved from Level 13.
      • Mana cost reduction decreased from 10 to 5
      • Radius bonus decreased from 60 to 50% 
    • Versatile (D)
      • Removed
  • Level 7
    • Strangling Vines (E)
      • New functionality:
        • Heroes hit by Entangling Roots have all healing received reduced by 30% for the duration of the Root effect
    • Lunar Shower (W)
      • Moved from Level 16 
    • Hindering Moonfire (W)
      • Moved from Level 16 
    • MULE (Active)
      • Removed
    • Cleanse (Active)
      • Removed
  • Level 16
    • Hardened Focus (Passive)
      • Removed
    • New Talent – Ysera’s Gift (Q)
      • The heal-over-time portion of Regrowth is increased by 40% while you are above 75% Health 
      • New Talent – Revitalize (D)
        • Upon casting Innervate, Malfurion gains 50 Mana and his cooldowns refresh 50% faster for 5 seconds
  • Level 20
    • Bolt of the Storm (Passive)
      • Removed
    • Nightmare has been renamed to Astral Communion (R)
      • New functionality:
        • Slow effect has been removed.
        • When activated, channel for 1 second and then instantly teleport to the target location and cast Twilight Dream. This shares a cooldown with Twilight Dream.

Warrior

Stitches

Divider_Hero_StitchesPatched_Crop.png

Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • Regenerative Bile (R)
      • Renamed to Potent Bile
        • New functionality:
          • Healing and Movement Speed bonuses have been removed
          • Putrid Bile duration bonus increased from 2 to 6 seconds
          • Now increases the slow effect from 35 to 45%
    • Hungry Hungry Stitches (R)
      • Damage bonus has been removed.
      • Added Functionality:
        • While active, Gorge has increased range and can be repeatedly recast until the first target is expelled. Gorging a target outside of melee range will teleport Stitches to the target.
    • New Talent: Cannibalize (Passive)
      • Basic Attacks against enemy Heroes heal Stitches for 5% of his maximum Health.

Collection 

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Echoes of Tristram Bundle
  • Malthael Heroic Bundle
  • Grave Warden Malthael Skin Pack

New Skins

  • Malthael
    • Spectral Malthael
    • Platinum Malthael
    • Toxic Malthael
    • Tarnished Malthael
    • Grave Warden Malthael
    • Angelic Grave Warden Malthael
    • Crimson Grave Warden Malthael
    • Frozen Grave Warden Malthael
    • Timelost Grave Warden Malthael
  • Li-Ming
    • Tal Rasha Li-Ming
    • Cobalt Tal Rasha Li-Ming
    • Crimson Tal Rasha Li-Ming
  • Murky
    • Sir Murkalot
    • Amber Sir Murkalot
    • Obsidian Sir Murkalot
    • Scarlet Sir Murkalot
    • Steel Sir Murkalot
  • Sylvanas
    • Blood Raven Sylvanas
    • Banshee Raven Sylvanas
    • Jungle Raven Sylvanas
    • Skeletal Raven Sylvanas
    • Wild Raven Sylvanas
  • Tyrael
    • Infernal Demonic Tyrael
  • Zeratul
    • Unraveler Zeratul
    • Ancient Unraveler Zeratul
    • Golden Unraveler Zeratul
    • Hollow Unraveler Zeratul
    • Noxious Unraveler Zeratul

New Mounts

  • Golden Treasure Goblin – Can only be unlocked using Gold. Available for a limited time.
  • Cloud Mounts
    • Happy Cloud
    • Sad Cloud
    • Angry Cloud
  • Battle Raptor Mounts – Awarded to players who achieved Platinum in Hero League or Bronze in Team League during 2017 Ranked Season 1.
    • Battle Raptor
    • Crimson Battle Raptor
    • Deadly Battle Raptor
  • Epic Battle Raptor Mounts – Awarded to players who achieved Master in Hero League or Team League during 2017 Ranked Season 1.
    • Epic Battle Raptor
    • Epic Crimson Battle Raptor
    • Epic Deadly Battle Raptor

Bug Fixes 

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • Hanamura: A.I. players will no longer pace back and forth near the payload when a Stealthed enemy Hero is nearby.

Art

  • Diablo: Prime Evil Diablo’s model while no longer freeze in place during its victory animation.
  • Murky: Octo-Grab’s model will no longer persist on the target if Murky is Stopped in the same moment that the Ability is cast.
  • Tyrande: Trueshot Aura will now correctly display visual effects on the terrain when graphics are set to Low.

Battlegrounds

  • Braxis Holdout: Fixed an issue in which players could be kicked for inactivity while defending the Beacons.
  • Cursed Hollow: A small shadow will no longer appear at the location where a new Tribute is about to spawn when graphics are set to Low.
  • Dragon Shire: The Dragon Knight’s Savage Charge Ability will no longer cancel Anub’arak’s Burrow Charge.
  • Hanamura: The Mega Enforcer will no longer leash after consuming a Hero.
  • Hanamura: When the player is not holding an item, the Map Mechanic Ability button tooltip now correctly explains that Hanamura-specific Abilities can be earned by defeating Mercenaries.
  • Hanamura: Map Mechanic Turrets can now correctly attack the Mega Enforcer and Mercenaries.
  • Towers of Doom: Capturing an Altar will now properly reset that player’s AFK warning timer.
  • Try Mode: The Complete Quests button will now properly complete Gazlowe’s Clockwerk Steam Fists Quest Talent.
  • Try Mode: Complete Quests will now properly grant Ragnaros’s Catching Fire Quest Talent rewards.
  • Try Mode: Refresh Forts will no longer cause the cooldown timer above the Healing Fountain to disappear.
  • Mercenaries: Captured enemy Mercenaries will no longer drop Fresh Meat stacks for The Butcher or Mineral stacks for Probius.

Heroes, Abilities, and Talents

  • Basic Attacks: Splash and Cleave damage will now correctly reveal targets who are hit while inside Bushes and Vents.
  • DoT Effects: Illidan’s Evasion, Chen’s Elusive Brew, and Xul’s Shade Armor will no longer prevent Damage over Time effects from displaying properly in their Health bars.
  • DoT Effects: Enemy Health bars will now correctly display damage over time effects after being hit by Swift Strike with the Strike at the Heart Talent.
  • Polymorphs: Fixed several issues in which Polymorph effects could incorrectly knock Heroes out of Stealth.
  • Abathur: Locusts will now assist Heroes who are attacking a Mercenary Camp rather than immediately traveling to a lane.
  • Abathur: Can now correctly cast Symbiote on an allied Nova’s Holo Decoys.
  • Anub’arak: An active Cocoon will no longer be destroyed if it is moved by Abilities that block pathing, such as Tyrael’s Holy Ground or Tassadar’s Force Wall.
  • Azmodan: All Shall Burn will now properly cancel any active Movement commands issued to Azmodan prior to casting.
  • Azmodan: General of Hell will now assist Azmodan while he is attacking a Mercenary Camp rather than immediately traveling to a lane.
  • Diablo: Fixed an issue that could allow Shadow Charge to Stun enemies who did not collide with the terrain.
  • Gazlowe: Can no longer cast Deth Lazor if he has less than the required amount of Mana.
  • Greymane: Insatiable will no longer cause Basic Attacks to restore Mana when Inner Beast is not active.
  • Greymane: After learning Viciousness, Cursed Bullet will now correctly refresh Inner Beast’s duration.
  • Illidan: Evasion will no longer prevent damage over time effects from displaying on Illidan’s Health bar.
  • Kharazim: Duration bars for Echo of Heaven and Deadly Reach will now appear simultaneously if both are active at once.
  • Li-Ming: Wave of Force will no longer cancel Sonya’s Whirlwind animation.
  • Murky: Can now properly collect Regeneration Globes during Safety Bubble.
  • Nazeebo: The tooltips for Nazeebo’s Voodoo Ritual Trait now properly indicate that it contains a Quest.
  • Nazeebo: Silencing the Zombies that were created by Zombie Wall with the Dead Rush Talent will no longer prevent them from uprooting.
  • Ragnaros: Empower Sulfuras’s animation will no longer play without dealing damage if the attack was cancelled by issuing Movement Commands.
  • Stitches: Hook can no longer pull Stealthed enemy Heroes through allied Gates.
  • Tassadar: Fixed an issue causing the first tick of Psionic Storm to deal slightly less damage than intended.
  • Tassadar: After learning Prismatic Link, Basic Attacks that bounce to a secondary target will now properly reveal that enemy.
  • The Butcher: Minions that die near The Butcher will now always drop Fresh Meat stacks.
  • The Butcher: Fresh Meat earned via Hero Takedowns, and collected while piloting the Garden Terror or Dragon Knight, will now correctly increment The Butcher’s Fresh Meat stacks.
  • The Butcher: Insatiable Blade’s Movement Speed bonus is now properly granted when Butcher’s Brand is applied to non-Heroic targets.
  • Valeera: Wound Poison’s reduced Healing debuff will now correctly display a red plus symbol next to the affected Hero’s status bar rather than a purple plus overhead.
  • Valeera: Will no longer be revealed when entering the Haunted Mines or using the Tunnel on Towers of Doom.
  • Varian: The cooldown for Victory Rush will now be properly reduced when nearby Monsters are killed.

Sound

  • Collection: Brightwing will no longer play voiceover when navigating away from her Hero page in the Polish game client.
  • Genji: Dragonblade voiceover now plays correctly and will no longer be interrupted by other sound effects.

User Interface

  • In-game: Zul’jin’s You Want Axe? Quest Talent will not appear complete on the in-game Score Screen’s Talents tab prior to reaching 120 stacks.
  • In-game: Zarya’s Maximum Charge Quest Talent will not appear complete on the in-game Score Screen’s Talents tab prior to reaching 150 stacks.
  • Mastery Taunts: Players who have Mastery Taunts will no longer receive Desync errors when loading into a game.
  • Quick Cast: The Quick Cast setting for Varian’s passive Heroic Strike Trait has been removed from the Quick Cast Settings menu.

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Glad to see Thrall getting some much needed love :D

Also, it was about time they did something about the whole Bolt of the Storm talent for older Heroes

They should add some alternatives to make them feel more unique, and yes I do mean that Nexus frenzy on Raynor or Falstad and even Nexus Blades on the Butcher should either be removed or replaced by talents that would fit the hero's theme

One more thing though, anyone else thinking that some Sonya talents should be changed i,e, the Mercenary Lord?

It seems completely out of character for her

EDIT: Poison, Cleanse, Conjurer's Pursuit, Rewind, Hardened Shield and call M.U.L.E. might as well

Edited by Dejo93
additional info

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2 minutes ago, Dejo93 said:

Glad to see Thrall getting some much needed love :D

Also, it was about time they did something about the whole Bolt of the Storm talent for older Heroes

They should add some alternatives to make them feel more unique, and yes I do mean that Nexus frenzy on Raynor or Falstad and even Nexus Blades on the Butcher should either be removed or replaced by talents that would fit the hero's theme

One more thing though, anyone else thinking that some Sonya talents should be changed i,e, the Mercenary Lord?

It seems completely out of character for her

Blizzard prioritizes talent reworks on heroes who are in need of a buff (Thrall) or a nerf (Malf) or just have too one dimensional talent tree with only 1 playable talent on every tier. Sonya is in such of a sweet spot I doubt Blizzard will touch her anytime soon. Blizzard is trying to get rid of all generic talents but it takes time and effort.

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5 minutes ago, BrightwingMain said:

Blizzard prioritizes talent reworks on heroes who are in need of a buff (Thrall) or a nerf (Malf) or just have too one dimensional talent tree with only 1 playable talent on every tier. Sonya is in such of a sweet spot I doubt Blizzard will touch her anytime soon. Blizzard is trying to get rid of all generic talents but it takes time and effort.

Agree with ya mate ;)

Just find that one talent to be out of place for Sonya 

the other are ok :D

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2 hours ago, Dejo93 said:

Glad to see Thrall getting some much needed love :D

One more thing though, anyone else thinking that some Sonya talents should be changed i,e, the Mercenary Lord?

It seems completely out of character for her

That Thrall rework was insane. 400 bonus damage on Chain Lightning? Whoa. He'll be one motherfucker now. Probably on par with Artanis and Zul'jin as one of the strongest duelists.

Actually, funny you say that, but Sonya is regarded as a Mercenary killer in her flavor text (when you click her in the character select screen). But I agree, I think they should get rid of Mercenary Lord and tweak her a bit more.

Edited by Valhalen
Forgot about Zul'jin. Thanks, Xaethron
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I'm very confused about their intentions regarding Malfurion, did they just get tired of him being so popular or how well rounded he was? All it tells me is that I can't really rely on him to be a solo Support anymore, and I'm not sure what his actual strength would be, as they haven't really emphasised anything, merely removed a lot while adding the most dubious sounding talents I've seen for a long time. 

The mana regen on Twilight undeniably gave Malfurion power creep, and I understand that others were fed up of seeing him in every tourney and in ranked, but the removal of Cleanse on a healer that struggles with burst damage even before these proposed changes to his healing and mana efficiency just seems overboard. 

Recent changes to other heroes were bringing other Supports back into or even UP in the meta; Malfurion isn't even the top Support regarding winrates, and his popularity was dropping slightly even though he was on the free to play rotation this past week as more and more players experiment and explore the possibilities behind Uther and find out potential comps with somebody such as Tyrande, for example. 

Rolling out generic talents such as MULE and Bolt also make perfect sense, but no attempt to make Scouting Drone more hero specific, and he still has Rewind at 20, which was always out of place on the hero, while removing something like Cleanse which is picked because it's so mandatory for a solo Support pick, and because the other options on the tier simply do not compare.

These other options are perhaps the biggest sources of my doubts with the proposed changes to Malfurion. Changes so that he doesn't feel like such a necessary pick or ban at all levels of play are good, but I only see myself picking him up for being a secondary support with a Mage emphasis, similar to how I used to play Tassadar, the first Support I tried and stuck with in early HotS days, but I'd avoid the Entangling Roots talents altogether, no different to how I do now. 

My reasoning here is thus: Entangling has a 14 second cooldown. Unless you were going for a specific Innervate build with the talents at 1 and 16, you'd struggle to get any value out of the level 4 and 7 talents for it otherwise, while also giving up Elune's Grace, which is an overwhelmingly popular talent pick, because, like Cleanse, the other options on the tier just aren't as useful. You would need to be using Entangling Roots, your most mana costly spell, liberally as a damage spell when you see it can land on multiple heroes rather than using it more conservatively as a follow up cc ability, to help peel or to help secure a kill on a runner, using it smartly so you don't waste such a large cooldown and perhaps more importantly, your mana, especially since Regrowth will be healing for less and cost you more. 

The level 7 talent, Strangling Vines, sounded alright at first, but the 30% healing debuff only lasts as long as the actual root duration, which is 1.25 seconds long. It could last longer, but to get any sort of value out of this and the other Entangling talents, you would likely have to pick up the new level 16 talent, Revitalise, instead of Tenacious Roots. 

But this all goes full circle, considering many balance problems regarding Malfurion boiled down to Entangling Roots, and now I'm looking at a sort of viable ER build that would make a double Support comp with him obnoxious after level 16. 

Oh well, I guess we'll see how things pan out on the PTR. 

Special mention for this PTR though! 

 

Hero and Team League are now the only game modes that will feature a Map Rotation.

Yay! 

Blackheart's Bay

(╯°□°)╯︵ ┻━┻)

 





 

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28 minutes ago, Valhalen said:

Probably on par with Artanis as the strongest duelist.

False. Zul jin is the strongest duelist

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Is there any chance you guys can add a post for Malthael's talents as in the PTR and all the new skins? I currently don't have space for the PTR but am really exited about Unraveller Zeratul. Seeing the leaked talents confirmed would also be really nice. Thanks!

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Malf just got SMASHED with a nerf bat... Removed cleanse, less healing, level 7 thrown out the window for bad level 16 talents, and clear  (at least early game) mana issues with regrowth and twilight dream changes.

Everything else seems fine, but malf will fall out of competitive pretty hard with those. Cleanse was completely required to heal with since he is over time. Now Varian taunt is an auto hard counter.

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I hate the Thrall changes.  If I wanted someone to poke with their Q, I'd play Ming.  His healing reduction to me ensures he'll get blown up any time he tries to move into melee range.

What I would have done: Give him base 25 Spell Armor, and tweaking his existing kit.

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I was glad to see Thrall getting a rework, but on first glance it looks like making him worse, but it's too early to assume something ^^

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Reading about "Talent updates" got me excited thinking they gave Kerrigan a Talent Tree rework and then...:/ Hope they give her one soon (not tm) she really needs it imho (aside from one Heroic and trait, she has nothing Psionic related and that's one of her core themes- new talent is too but lvl 20. Wanna see more). Wanna see reworks for many others as well (Jaina, Tyrael, etc).

Thrall was already the definition of great kit all around (poke, damage, cc, sustain, chase/escape with ms), this seems to have pushed him over the edge on first glance.

Malf was already on the weak side of healers (he's the only one without burst heal excluding Tranquility) this seems to make a positive feedback loop on the issue. In pro play, they just pick him for Twilight Dream (and chain cc) and pair him with another support most often than not since his healing isn't there (one game not so long ago, got all the Regrowth talents + Tranquility and a damage-trait Kharazim outhealed me by a whole lot).

Nice to see they heard the community about battlegrounds- even if somewhat at least (Hanamura staying despite receiving a lot of hate from what I see and ToSQ, the ONLY map I REALLY dislike seriously? >.<)

P.S. Did anyone watch the anniversary stream? At one point, I heard one of the devs talking about Jaina- something about "not having immediate plans for her, some kits are supposed to remain as is/don't need to change, you used to press some buttons and enemies dead/machine gun style not cool" etc which honestly, sounded like bullcr@p to me, greatly saddening and disturbing- Jaina has been hit really hard with nerfs in consecutive patches before. She's in dire need of buffs/talent tree rework imho because, her build is pretty much the same every game, only real 'challenge'/decision is what you'll get level 16. And that's the reasoning they used for Thrall's update (carved in stone build). I'm not 100% sure they said that cause between twitch derping and me having a toaster for a laptop, wasn't able to hear pretty well with the buffers/stutters and stuff but if I heard what I think I heard then yeah... I may sound a bit biased but I really love Jaina, she's waifu, got her level 10+ complete with master skin on 2 accs waaaay back

Edited by SteveFrost
fixing

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17 hours ago, BrightwingMain said:

Blizzard is trying to get rid of all generic talents but it takes time and effort.

Don't forget that it takes money too. They won't spend to change something that works.

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17 hours ago, Dejo93 said:

One more thing though, anyone else thinking that some Sonya talents should be changed i,e, the Mercenary Lord?

It seems completely out of character for her

Lets her solo most bosses easily at level 10 so i kind of like it

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6 hours ago, SteveFrost said:

Reading about "Talent updates" got me excited thinking they gave Kerrigan a Talent Tree rework and then...:/ Hope they give her one soon (not tm) she really needs it imho (aside from one Heroic and trait, she has nothing Psionic related and that's one of her core themes- new talent is too but lvl 20. Wanna see more). Wanna see reworks for many others as well (Jaina, Tyrael, etc).

Malf was already on the weak side of healers (he's the only one without burst heal excluding Tranquility) this seems to make a positive feedback loop on the issue. In pro play, they just pick him for Twilight Dream (and chain cc) and pair him with another support most often than not since his healing isn't there (one game not so long ago, got all the Regrowth talents + Tranquility and a damage-trait Kharazim outhealed me by a whole lot).

P.S. Did anyone watch the anniversary stream? At one point, I heard one of the devs talking about Jaina- something about "not having immediate plans for her, some kits are supposed to remain as is/don't need to change, you used to press some buttons and enemies dead/machine gun style not cool" etc which honestly, sounded like bullcr@p to me, greatly saddening and disturbing- Jaina has been hit really hard with nerfs in consecutive patches before. She's in dire need of buffs/talent tree rework imho because, her build is pretty much the same every game, only real 'challenge'/decision is what you'll get level 16. And that's the reasoning they used for Thrall's update (carved in stone build). I'm not 100% sure they said that cause between twitch derping and me having a toaster for a laptop, wasn't able to hear pretty well with the buffers/stutters and stuff but if I heard what I think I heard then yeah... I may sound a bit biased but I really love Jaina, she's waifu, got her level 10+ complete with master skin on 2 accs waaaay back

You picked two heroes that are in a pretty reasonable place right now. A good Kerrigan player is REALLY dangerous (just look at any Korean HGC that she is played in) and Jaina is still one of the most dangerous combo potentials in the game. Could they use a little tweaking, to add diversity/flavor, sure. They don't need a huge rework to do that. They're both still viable and map/comp dependent which has been Blizzards goal with all the tweaks. I don't feel like Jaina has been hit that hard with nerfs, people just got used to her and there have been a LOT of other really powerful mage (and anti-mage) choices to go against her.

Malf also wasn't just picked for twilight dreams. The mana regen he gained from that talent meant he could top off EVERY hero late game while still spamming roots and even moon fires. This may not have been burst, but he was able to sustain solo what most comps required 2 supports for, then you tack on top a team-fight wining heroic and I see why they changed that skill. Losing cleanse hurts him more than anything else on his kit.

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On 5. 6. 2017 at 7:29 PM, Stan said:

Thanks for sharing your Map Rotation feedback with us! As a result of community-driven discussions, we’re making all 13 Battlegrounds available for play in Versus A.I., Quick Match, and Unranked modes.

Oh yes. The best part of the update. Who cares about new heroes or hero reworks when you can finally play all maps in Quick Match. 

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7 hours ago, Laragon said:

You picked two heroes that are in a pretty reasonable place right now. A good Kerrigan player is REALLY dangerous (just look at any Korean HGC that she is played in) and Jaina is still one of the most dangerous combo potentials in the game. Could they use a little tweaking, to add diversity/flavor, sure. They don't need a huge rework to do that. They're both still viable and map/comp dependent which has been Blizzards goal with all the tweaks. I don't feel like Jaina has been hit that hard with nerfs, people just got used to her and there have been a LOT of other really powerful mage (and anti-mage) choices to go against her.

Malf also wasn't just picked for twilight dreams. The mana regen he gained from that talent meant he could top off EVERY hero late game while still spamming roots and even moon fires. This may not have been burst, but he was able to sustain solo what most comps required 2 supports for, then you tack on top a team-fight wining heroic and I see why they changed that skill. Losing cleanse hurts him more than anything else on his kit.

Everytime I've seen Kerrigan picked in HGC Korea, it was just for Infernal Shrines and all games she had rather poor performance (very easily picked off and many times, little to no contribution, etc). She lacks reliable ways to get in & out (something typical for assassins; optimally you wanna save q as a finisher unless you want to aggressively dive in with maelstorm, adaptation may not be the best talent choice most of the time and level 20 simply never comes in many games) and if you miss her combo (which isn't the hardest thing) she feels more like a DPS Hero if anything. 

Jaina... from where to begin? Frost Armor pretty useless even for its purpose (protection vs auto attack heroes), moving Snowstorm to level 16 forcing it to compete with other really good talent options and whatever the end result, she comes out weaker than before the change (you could have Snowstorm + 1 of the other 2). Making Snowcrash (or whatever it was called) baseline sounds good on paper, but reducing each wave's damage made it do less damage than before- people should be either hard cc'ed, dumb or lagging af to stand there and get hit by all 3 waves. They said they wanted to up on her identity as "Battleground Control"; with 15 s cd on Blizzard, her main ability. Seems legit... Even with Icy Veins, you can use it one more time at best before reverting back to normal cds. Removing Bolt of the Storm from her and moving Improved Ice Block to level 20. The only changes I liked were the nerfs to Water Elemental/ small buffs to Ring of Frost that made the latter viable.

Jaina severely lacks compared to almost every other mage on every aspect: range, radius, cooldowns and so on. Why pick her over that imbaOP (censorship) thing called Li Ming or Gul'DansGame? Or even KT and Chromie (who's gotten so many buffs which she didn't need while Jaina got all this uncalled for nerfs it's redonkulous. Inb4 trailer "Don't worry, this is gonna get nerfed", Chromie buffs every 2nd patch, smh...)? Yes, her damage is still very high, she can kill pretty much all non-tanks with some good ability usage, but she needs to come close compared to others (the lackings above) which makes her combos and thus, her playstyle, very predictable. She is considered "meta" only for Towers of Doom apparently and with full q build (and without much success either); which tilts and triggers me to no end. Personally, I wouldn't call all of the above as being "on a good, resonable spot." On the contrary..."I'm here to help!" she says but she's the one who needs help imho.. pronto! A direction could be to make the range and/or radius increase talents baseline, make Snowstorm a quest at an earlier level (hitting heroes gradually increases the radius, maybe also reduces cooldown, reward good Jaina players)- unique questing talents like that and some talent diversity (right now, the options are really limited). I just want her to get some love as so many others before her (some of which did not need imho).

About Malf, haven't really delved too much, just from what I've seen.

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5 hours ago, positiv2 said:

Oh yes. The best part of the update. Who cares about new heroes or hero reworks when you can finally play all maps in Quick Match. 

But, but... Hanamura all day was fun?

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I'm so happy to see Dragon Shire return, but they soured it by adding Blackheart's Bay on the ranked rotation. One of the first guides I ever looked up for ranked and competitive map tips was Dreadnaught's nearly hour long tl;dr video guide, and besides making his throat go dry about the Punisher on Infernal Shrines, him starting off the introduction to BB by calling it cancer has stuck with me BECAUSE IT IS SO TRUE. I've had friends I've known for years ask me why I hoard coins while we lose fort walls, and then we get a team kill, we get a boss, I go hand in and I still hate this unbalanced map.

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9 hours ago, Plergoth said:

 I still hate this unbalanced map.

You do better by not playing the objective until a certain point in the game. It's almost counter-intuitive. It's similar to how there used to be the "ignore mines, go base gg" on Haunted Mines. After hitting a certain level, whoever went for the objective just ended up losing the game because of how difficult it was to then stop the snowball on the base. 

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8 minutes ago, Blainie said:

You do better by not playing the objective until a certain point in the game. It's almost counter-intuitive. It's similar to how there used to be the "ignore mines, go base gg" on Haunted Mines. After hitting a certain level, whoever went for the objective just ended up losing the game because of how difficult it was to then stop the snowball on the base. 

Haunted Mines is one of those maps where you have to balance objective and sieging almost perfectly. At late games, on those clutch moments where both teams have their Cores exposed, it's imperative to get one of those kill streaks and wipe the entire enemy team, so your team can safely go for the mines and not put the base at risk. It's pretty tough, and very very comp dependent.

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6 hours ago, Valhalen said:

Haunted Mines is one of those maps where you have to balance objective and sieging almost perfectly. At late games, on those clutch moments where both teams have their Cores exposed, it's imperative to get one of those kill streaks and wipe the entire enemy team, so your team can safely go for the mines and not put the base at risk. It's pretty tough, and very very comp dependent.

Thing is, I feel like there comes a point, regardless of comp, when you are at a certain level and you can essentially clear a full lane faster than going for the mines, clearing the mobs and waiting for the delay of the boss spawning. I think it'd be nice to have a smaller spawn timer on the boss to actually make it more imposing immediately. You almost reach a stale mate where neither team wants to push in, siege or fight, because you know that making the choice first loses the game.

I hope I'm making a little sense?

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5 hours ago, Blainie said:

Thing is, I feel like there comes a point, regardless of comp, when you are at a certain level and you can essentially clear a full lane faster than going for the mines, clearing the mobs and waiting for the delay of the boss spawning. I think it'd be nice to have a smaller spawn timer on the boss to actually make it more imposing immediately. You almost reach a stale mate where neither team wants to push in, siege or fight, because you know that making the choice first loses the game.

I hope I'm making a little sense?

It makes sense. But a good comp does help. Should your team wipe out the other team in a battle, and you have someone who can solo the boss, it's GG; while that Hero clears the mines the rest of sieges.

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      Blackheart's Bay Updated coin warning indicator to be consistently colored. Cursed Hollow Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly. Warhead Junction Sewers are now clickable while they are in the fog of war. Warheads now interact with physics objects. Heroes
      Abathur Level 10 Ultimate Evolution [R1] No longer plays quest progress visual effects. Level 16 Volatile Mutation [R] No longer displays an empty icon in the Death Recap. Alarak Telekinesis [W] Fixed an issue that caused Telekinesis to not interact with map objects. Alexstrasza Level 10 Cleansing Flame [R2] Fixed an issue that caused Cleansing Flame to cast at the incorrect location. Anduin Can once again hold his sword high and proud. Anubarak Fixed an issue where the AI was not using Locust Swarm. Fixed an issue that caused Anub'arak's abilities to not interact with map objects. Burrow Charge [E] Impoved the visibility of the erupt location indicator. Level 10 Cocoon [R2] Fixed an issue that caused Cocoon to not properly hide things attached to the target. Artanis Fixed an issue that caused some of Artanis' abilities to not interact with map objects. Fixed an issue that caused Arthas' abilities to not interact with map objects. Phase Prism [E] Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped. Auriel Detainment Strike [E] Terrain impact will now always display as a crit. Level 7 Empathic Link [D] Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves. Level 13 Piercing Lash [E] Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike. Azmodan Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects. Summon Demon Warrior [W] Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn. Level 1 Wrath [Q] Fixed an issue that caused Wrath to increase damage of Wrath's marker. Level 7 Bombardment [Q] Fixed an issue that caused Bombardment to increase damage of Wrath's marker. Brightwing Level 4 Unstable Anomaly [W] Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual. Level 10 Emerald Wind [R2] Fixed an issue that caused Emerald Wind to not interact with map objects. Level 20 Invisible Friends [R1] No longer displays an empty icon in the Death Recap. Cassia Level 7 Surge of Light [D] Fixed an issue that caused Surge of Light to not destroy map objects. Level 13 War Traveler [D] Instant mount is now more responsive. Chen Level 10 Wandering Keg [R1] Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires. Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed. Storm, Earth, Fire [R2] Earth's damage is now Physical. ChoGall Fixed Gall's damage not gaining all benefits from Cho's buffs. Level 4 Rising Dread [W] No longer causes the third bounce of Dread Orb display as a crit. Level 7 Double Trouble [Q] Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy. Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires. Chromie Level 7 Bronze Talons [Q] Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death. Level 11 Here and There [Active] No longer dismounts or decloaks when used. Level 16 Quantum Overdrive [Active] Fixed an issue that caused Quantum Overdrive visuals to persist after death. Deathwing Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active. Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid. Level 7 Death Drop [Z] Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor. Deckard Fixed an issue that allowed Deckard to dance without incurring movement restriction. Level 13 Ancient Blessings [D] Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities. Level 20 Morenados! [R2] Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero. Diablo Shadow Charge [Q] Terrain impact will now always display as a crit. Fire Stomp [W] Now combines damage text. D.Va Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects. Self-Destruct [E] Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast. Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged. Starts decaying in damage after 4 range. Big Shot [R] Fixed an issue that caused Big Shot to hit Invulnerable enemies. Level 20 Ablative Armor [D] Now includes damage dealt to D.Va's Shields. Fenix Level 13 Dampening Field [D] Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources. Garrosh Into the Fray [1] Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu. Level 7 Lok-tar Ogar! [1] Now display as an active upgrade instead of a passive. Genji Swift Strike [E] Adjusted color display for Swift Strike refund timer on the button. Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player. Level 4 Strike At The Heart [E] Fixed an issue with Genji's Strike At The Heart text. Level 13 Way of The Shimada [E] Now only causes Genji's attacks to display as a crit at 10+ stacks. Level 16 Final Cut [E] Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers. Gul'dan Level 1 Chaotic Energy [W] Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM. Level 13 Healthstone [Active] No longer dismounts or decloaks Gul'dan. Level 16 Ruinous Affliction [E] Third strike damage now displays as a crit. Hanzo Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Scatter Arrow [W] Now combines damage text. Level 16 Giant Slayer [Passive] Bonus damage from Scatter Arrow will now combine damage text. Hogger Rage has been added to the Hero page. Staggering Blows [Q] Fixed an issue that caused Staggering Blows to not interact with map objects. Ez-Thro Dynamite [W] Will always display as a crit on direct hit damage. Level 4 Brute Force [Q] No longer causes Loot Hoard to display as a crit. Imperius Level 10 Angelic Armaments [R1] Will combine damage text with Heavenly Host. Junkrat Level 10 RIP-Tire [R1] Starts decaying in damage after 1.5 range. Leoric Level 7 Willing Vessel [W] Now displays as a crit. Li Li Fast Feet [Trait] Adjusted color display for duration indicator. Level 10 Jug of 1,000 Cups [R1] Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis. Level 13 Gale Force [E] Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration. Lt. Morales Level 13 Bedside Manner [E] Proc bonus now displays as a crit. Lunara Nature's Toxin [Trait] Now acts similarly to other heals. Level 13 Abolish Magic [Active] Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts. Maiev Level 1 Bonds of Justice [W] No longer causes attacks to display as crits when using Umbral Bind. Level 4 Blade Dance [Q] Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives. Level 10 Containment Disc [R1] Removed Silence display while Time Stopped. Mal'Ganis Level 13 Blood Rush [D] Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes. Malthael Level 13 Shroud of Wisdom [Active] Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources. Level 20 Angel of Death [R2] Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers. Mei Level 20 Cascade [R1] Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds. Nazeebo Zombie Wall [W] Updated zombies to face inside the Zombie Wall when created. Level 20 Annihilating Spirits [R2] Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times. Nova Holo Decoys [E] Will now move towards uncollected Experience Globes if they are idle. Orphea Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Level 4 Chaotic Assault [Trait] Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos. Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Someo. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
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    • By Stan
      The Heroes of the Storm Collection just got a fresh update with the latest content update. Check out what's new!
      Corrupted Archangel Diablo returns along with the Hopeful Spirit Healer Auriel skin. For mounts, the Golden Lunar Skyrocket and Sleepy Cloud have made a return. You can explore the updated Collection at The Nexus Compendium.
    • By Staff
      A new Heroes of the Storm patch went live today and here are the official patch notes for the update.
      (Source)
      The next Heroes of the Storm patch has arrived! Dive on in for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain. Return to Top
      Balance Update
      Heroes
      Li Li Jug of 1,000 Cups healing increased from 66 to 75. Medivh Mage Armor duration increased from 4 seconds to 5 seconds. Mage Armor increased from 30 to 40 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 4 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching. Lost Cavern Fixed an issue that caused minions to grant 1 XP for being in range of them dying. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Alarak's Lightning Surge to display incorrectly at long range. Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Ana Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes. Anduin Divine Star Sword will no longer be destroyed when leaving the base during the game start period. Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Auriel Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed an issue that caused Azmodan's Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn. Fixed an issue that caused Tide of Sin to leave visual markers at place of death. Fixed Globe of Annihilation no longer stacking off of Possessed minions. No longer possible to cast Tide of Sin when it is already active. Blaze Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech. Micro Missiles no longer hits Invulnerable targets. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Garrosh Unrivaled Strength bonus is now additive. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Jaina Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts. Junkrat Chattering Teeth will now chase (but not trap) Invulnerable targets. Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy. Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Raynor Execute Orders now displays in the Death Recap for its Hyperion cast. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Sgt. Hammer Fixed an issue that caused Orbital BFG to not be affected by damage reduction. Pulse Detonation Core will replace Spider Mines in the recap if chosen. Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications. Spider Mines duration will continue while they are chasing. Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them. Spider Mines will now display their damage when clicked in the Target Info Panel. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession. Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them. Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active. Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
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    • By Staff
      A new Heroes patch is now available for playtesting on the PTR!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. Return to Top
      Balance Update
      Heroes
      Lili Jug of 1,000 Cups healing increased from 66 to 80. Medivh Mage Armor duration increased from 4 seconds to 6 seconds. Mage Armor increased from 30 to 50 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 5 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Anduin Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed Globe of Annihilation no longer stacking off of Possessed minions. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Junkrat Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch has hit live servers. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes.
      Quick Navigation:
      General Maps Heroes General
      Game Camera
      Camera Follow releash timer increased from 6 seconds to 12 seconds. You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning. User Interface
      Floating text display for last hits updated to golden display. Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu. Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar. ARAM
      Base experience value of Experience Globes increased from 80 to 160. Experience value of Melee Minions reduced from 84 to 0. Experience value of Wizard Minions reduced from 75 to 0. Experience value of Ranged Minions reduced from 72 to 0. Observer
      Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right. The Interface has been updated to display Misha, Olaf, Baleog, and Erik's health bars. Fixed an issue that caused D.Va's health bar in the Interface to only display the Pilot's health. Recap
      Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing. Clutch Healer will now only register healing done to Health. Protector will now register damage prevented by Protected as Protection. Return to Top
      Maps
      Alterac Pass
      Fixed an issue that caused Gnolls to reduce the armor of Evading targets. Braxis Holdout
      Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Hanamura Temple
      Fixed an issue that caused the Recon Camp to have the scaling value reset when captured. Warhead Junction
      Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Return to Top
      Heroes
      Abathur
      Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks. Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures. Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills. Toxic Nest will no longer reveal attackers to Abathur during the Arming phase. Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered. Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds. Spike Burst will now reveal the effected area for 0.75 seconds. Bombard Strain icon updated. Alarak
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading. Lightning Surge now reveal the primary target for 2 seconds. Deadly Charge will now reveal targets hit for 2 seconds. Alexstrasza
      Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated. Fixed an issue that caused Abundance to display the healing preview after the heal has activated. Fixed an issue that caused Preservation to display the healing preview after the heal has activated. Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded. Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space. Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active. Ancient Flame icon updated. Ana
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading. Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken. Anduin
      Fixed an issue that caused Moral Compass to hit Invulnerable enemies. Anub'arak
      Difficulty updated from Medium to Hard. Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon. Chitinous Plating icon updated. Artanis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading. Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades. Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased. Auriel
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent. Sacred Sweep will now reveal targets hit for 2 seconds. Detainment Strike will now reveal targets knocked back for 2 seconds. Crystal Aegis will now reveal targets hit for 2 seconds. Azmodan
      Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active. Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby. Globe of Annihilation will now reveal targets hit for 2 seconds. Blaze
      Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker. Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania. Basic Attack will now reveal the area for 0.75 seconds. Flame Stream will now reveal target hit for 2 seconds. Combustion will now reveal the effect area for 0.75 seconds. Oil Spills created by Fuel Leak sight reduced from 7 to 1.5. Incinerator Gauntlets icon updated. Brightwing
      Difficulty updated from Hard to Easy. Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival. Fixed an issue that caused Blink Heal to heal Vehicles when cast on them. Invisible Friends will now preview the total healing that will be provided. Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds. Unstable Anomaly will now reveal targets hit for 2 seconds. Cassia
      Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading. Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech. Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds. Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets. Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts. Fend will now reveal targets hit for 2 seconds. Surge of Light will now reveal targets hit for 2 seconds. Surge of Light will now reveal the effect area for 0.75 seconds. Martial Law icon updated. Imprisoning Light icon updated. Infinite Lightning icon updated. Chen
      Difficulty updated from Hard to Medium. Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading. Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds. Cho'Gall
      Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target. Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading. Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application. Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased. Will of Gall is now considered a Quest talent. Fuel for the Flame will no longer always display as a critical. Consuming Blaze will now reveal targets hit for 2 seconds. Shadowflame will now reveal targets hit for 2 seconds. Dread Orb will now reveal targets hit for 2 seconds. Runic Blast will now reveal targets hit for 2 seconds. Twisting Nether will now reveal targets hit for 2 seconds. Shadowbolt Volley will now reveal targets hit for 2 seconds. Dread Orb will no longer grant sight into nearby Shrubs. Shadowbolt Volley will no longer grant sight into nearby Shrubs. Chromie
      Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded. Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability. Fixed an issue that caused Shifting Sands active bonuses to be lost when slain. Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage. Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Deathwing
      Difficulty updated from Medium to Hard. Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active. Deckard
      Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded. Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active. Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone. Ancient Blessings will now reveal the area for 0.75 seconds. Dehaka
      Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active. Fixed an issue that caused Burrow to not reveal negative effects when activated. Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun. Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active. Fixed an issue that caused Lurker Strain's slow to reveal the target while active. Lurker Strain will now reveal targets hit for 2 seconds. Lurker Strain no longer reveals around targets while they are being knocked back. Elongated Tongue icon updated. Diablo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap. Soul Shield icon updated. D.Va
      Fixed an issue that caused D.Va's AI to not activate Self-Destruct. Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain. Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once. Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading. Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground. Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed). Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns. Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds. Self-Destruct will now reveal the effect area for 0.75 seconds. Self-Destruct will now reveal targets hit for 2 seconds. Big Shot will now reveal targets hit for 2 seconds. Boosters will now reveal targets hit for 2 seconds. Mech Basic Attacks will now reveal the effect area for 0.75 seconds. Concussive Pulse will now reveal the effect area for 0.75 seconds. Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down. Aggression Matrix will now display floating text for the healing prevented. D.Va is now capable of pinging her Self-Destruct charge to her team. D.Va's Mech will now fill out the Death Recap when slain. E.T.C.
      Difficulty updated from Easy to Hard. Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad
      Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. Hammerang Reactivation will now reveal targets hit for 2 seconds. Hammerang's Returning projectile will now reveal targets hit for 2 seconds. Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. Frequent Flyer icon updated. Sustained Winds icon updated. Fenix
      Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. Phase Bomb Splash will now reveal the effect area for 0.75 seconds. Mobile Offensive icon updated. Singularity Charge icon updated. Offensive Cadence icon updated. Divert Power: Weapons icon updated. Garrosh
      Difficulty updated from Medium to Hard. Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. Decimate will now reveal targets hit for 2 seconds. Gazlowe
      Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. Fixed an issue that caused Ark Reaktor turrets to deal increased damage. Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. Zanshin icon updated. Greymane
      Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan
      Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger
      Difficulty updated from Medium to Hard. Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. Fixed an issue that allowed targeted abilities against the Loot Hoard unit. Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan
      Difficulty updated from Medium to Very Hard. Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Fiery Brand icon updated. Imperius
      Holy Fervor cleave reveals the area for 0.75 seconds. Jaina
      Difficulty updated from Easy to Medium. Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. Frostbite Armor will now display Block visuals. Icefury Wand icon updated. Advanced Ice Block icon updated. Johanna
      Difficulty updated from Medium to Easy. Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat
      Difficulty increased from Medium to Hard. Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas
      Difficulting updated from Hard to Medium. Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. Burned Flesh will now display as a critical effect. Kel'Thuzad
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm will no longer reveal targets hit by the splash area. Impaling Blades will now reveal targets hit for 2 seconds. Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. Psionic Shift will now reveal targets hit for 2 seconds. Kharazim
      Difficulty updated from Medium to Hard. Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric
      Difficulty updated from Easy to Medium. Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. Leoric is no longer capable of activating Ossein Renewal while Undying is active. Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li
      Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming
      Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara
      Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales
      Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Naisha's Memento's Bounces will now bounce to targets immune to area damage. Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. Winged Guard will now display a Block visual. Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. The Night Beckons icon updated. Malfurion
      Difficulty updated from Easy to Hard. Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. Ethereal Existence will now display a Block visual at maximum stacks. Soul Rip no longer reveals the area. Medivh
      Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. Using a Portal will no longer move the user's Camera. Mei
      Difficulty updated from Medium to Hard. Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. Fixed an issue that caused Induce Hibernation to apply to non-Heroes. Skating Away now displays a Block visual. Mephisto
      Difficulty updated from Medium to Hard. Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin
      Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. Storm Bolt will no reveal the target for 2 seconds. Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. Perfect Storm quest tracker icon updated. Murky
      Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. Murky no longer reveals in area around him after his Egg is slain. Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. Octo-Grab will now reveal the target for 2 seconds when first cast. Slime will now reveal targets hit for 2 seconds. Pufferfish will now reveal targets hit for 2 seconds. Nazebo
      Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova
      Difficulty updated from Medium to Hard. Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. Triple Tap will now reveal targets hit for 2 seconds. Precision Strike will now reveal targets hit for 2 seconds. Explosive Snipe will now reveal targets hit for 2 seconds. Snipe no longer reveals in an area around the target. Rapid Reprojection icon updated. Orphea
      Difficulty increased from Medium to Hard. Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. Fixed an issue that caused Eternal Feast to search for dead units. Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. Dead Magic now reveals the area for 0.75 seconds. Probius
      Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira
      Difficulty updated from Medium to Hard. Fixed an issue that caused Blood Rage to track units after they have been slain. Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. Basic Attacks no longer reveal targets hit. Swing Life Away now display Spell Armor visuals. Ragnaros
      Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor
      Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar
      Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. Wildfire Bear now reveals the target for 2 seconds. Samuro
      Difficulty increased from Hard to Very Hard. Wind Walk healing increased from 1% to 3%. Way of the Wind healing reduced from 5% to 4%. Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer
      Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. Tank Mode Splash will now reveal the effect area for 0.75 seconds. Tank Mode Splash attacks will no longer reveal targets hit. Sonya
      Fixed an issue that caused Leap to not grant Unstoppable while active. Rampage icon updated. Stitches
      Difficulty updated from Medium to Hard. Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. Fetid Touch icon updated. Reactive Ballistospores icon updated. Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas
      Difficulty updated from Medium to Hard. Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. Remorseless will no longer bounce to Mercenaries that are not currently active. Remorseless will now bounce to targets immune to area damage. Wailing Arrow no longer reveals in a radius around Sylvanas when cast. Wailing Arrow will now reveal the search area for 0.75 seconds. Remorseless icon updated. Tassadar
      Difficulty updated from Medium to Hard. Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Executor's Will to not increase Healing dealt. Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. Khaydarin Amulet now requires the target to be visible to start the link. Khaydarin Amulet will now reveal the target for so long as the link remains active. Khaydarin Amulet will now bounce to targets immune to area damage. Khaydarin Amulet will no longer bounce to Invulnerable enemies. Archon Basic Attacks Splash will no longer reveal targets. Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher
      Difficulty updated from Medium to Hard. Fixed an issue that caused Butcher to lose more Meat than intended when slain. Cleaver no longer reveals targets hit. Cleaver will now reveal the search area for 0.75 seconds. Furnace Blast will now reveal targets hit for 2 seconds. Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings
      Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. Hunka Burning Olaf will now reveal the target for 2 seconds. Nordic Attack Squad icon updated. Thrall
      Difficulty updated from Easy to Medium. Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. Feral Resilience will now display Block visuals. Tracer
      Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. Fixed an issue that caused Parting Gift to hit Invulnerable enemies. Total Recall will now increase Tracer's Self Healing when Tracer is healed. Total Recall will now display floating combat text when Tracer is healed. Total Recall will now display in the Death Recap. Completing a Reload will now display floating combat text for the amount of Ammo restored. Locked and Loaded will no longer cause Basic Attacks to display as criticals. Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. Ricochet will now only bounce to visible targets. Ricochet will now bounce to targets immune to area damage. Ricochet will no longer bounce to Mercenaries that are not currently active. Bullet Spray will now reveal targets hit. Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. Untouchable icon updated. Tychus
      Difficulty updated from Medium to Hard. Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. Sizzlin' Attacks icon updated. Tyrael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. Archangel's Wrath explosion will now reveal targets hit for 2 seconds. Burning Halo icon updated. Burning Halo is now classed as a Passive talent. Horadric Reforging icon updated. Horadric Reforging is now classed as a Passive talent. Tyrande
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. Fixed an issue that caused Huntress Fury to not bounce to Deathwing. Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. Fixed an issue that caused Mark of Mending to not heal Evading allies. Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. Fixed an issue that caused Elune's Chosen to heal for overkill damage. Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. Shooting Star icon updated. Uther
      Difficulty updated from Easy to Hard. Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. Holy Radiance will now reveal the effect area for 0.75 seconds. Holy Radiance will now reveal enemy targets hit. Divine Storm will now reveal the effect area for 0.75 seconds. Divine Storm will reveal the target for 2 seconds. Holy Fire icon updated. Valeera
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. Eviscerate will now reveal the target for 2 seconds. Ambush will now reveal the target for 2 seconds. Cheap Shot will now reveal the target for 2 seconds. Garrote will now reveal the target for 2 seconds. Sinister Strike will now reveal targets hit for 2 seconds. Blade Flurry will now reveal the effect area for 0.75 seconds. Blade Flurry will now reveal targets hit for 2 seconds. Valla
      Difficulty updated from Easy to Medium. Fixed an issue that caused Manticore's stack display to be displayed incorrectly. Manticore icon updated. Varian
      Fixed an issue that caused Second Wind to display as uncastable. Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. Master at Arms will now reveal targets hit for 2 seconds. Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane
      Difficulty updated from Medium to Very Hard. Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. Inquisition will no longer reveal around the target. Divine Reckoning will now reveal targets hit for 2 seconds. Searing Lash will now reveal targets hit for 2 seconds. Saintly Greatstaff icon updated. Xul
      Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. Cursed Strikes will now reveal the effect area for 0.75 seconds. Backlash will now reveal the area for 0.75 seconds. Shackler no longer reveals the area. Cursed Strikes no longer reveals targets hit. Yrel
      Difficulty updated from Medium to Hard. Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Dauntless will now display Block visuals. Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. Aegis of Light no longer reveals the area. Vindication will now reveal targets hit for 2 seconds. Righteous Hammer will now reveal targets hit for 2 seconds. Avenging Wrath will now reveal targets hit for 2 seconds. Zagara
      Fixed an issue that caused Banelings to not be affected by Defense Matrix. Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya
      Difficulty updated from Easy to Medium. Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. Basic Attacks will now reveal the effect area for 0.75 seconds. Basic Attacks no longer reveal targets hit. Explosive Barrier will now reveal targets hit for 2 seconds. Explosive Barrier will now reveal the effect area for 0.75 seconds. Feel the Heat icon updated. Zeratul
      Difficulty updated from Hard to Very Hard. Cleave will now reveal the effect area for 0.75 seconds. Zul'jin
      A Surprise For Ya no longer reveal targets. A Surprise For Ya will now only bounce to visible targets. A Surprise For Ya will now bounce to targets immune to area damage. A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. Grievous Throw will now reveal targets hit for 2 seconds. Twin Cleave will now reveal targets hit for 2 seconds. Guillotine will now reveal targets hit for 2 seconds. Buzzsaw will now reveal targets hit for 2 seconds. Return to Top
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