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Knights of the Frozen Throne Card Reveal: Ice Breaker & Plague Scientist

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Two more cards from Knights of the Frozen expansion were revealed and Blizzard communicated why there was just a single card reveal before that. The cards are Ice Breaker and Plague Scientist.

Three card reveals were scheduled for today and the reveal for the second and third card was delayed and the reason is that those reveals were all with partners that couldn't make it happen today due to various reasons.

Blizzard LogoBlizzard (Source)

We originally had a few more card reveals for today, but the card reveals were all with partners and they unfortunately couldn't happen today due to a variety of issues. But good news! There will be two more card reveals tonight, so please look forward to them. There will also be more card reveals happening every day this week!

The first card that was revealed is the Ticking Abomination and here are the next two:

Shaman's Ice Breaker

Ice Breaker will synergize well with Frost Shock and we'll have to see Freeze effects of other cards first to determine its usefulness and full potential. Ice Breaker will be good for minion removal combined with Glacial ShardFor now, the card looks better than Shatter.

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Picture is a courtesy of Hearthpwn

Rogue's Plague Scientist

Provides Rogues with much needed board clear (hard removal). Synergizes well with Tentacle of N'ZothWild Pyromancer. On the other hand for Constructed, it competes with Vilespine Slayer and SI:7 Agent that both seem to be better choices.

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Picture is a courtesy of Hearthpwn

For more information about the expansion, feel free to check out our Knights of the Frozen Throne guide.

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6 minutes ago, positiv2 said:

No more freeze cards REEEEEEEEEEEEEEE

No-fun meta incoming?

Oh please it can't be more "no-fun" meta than the current one ^^

That would be an achievement in itself!

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well, current one is still better than the meta has been in the past two years tbh

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Hrm i Wonder if when the shamans upgrade to Death knight if their new hero power will offer further synergy? Yes, i said upgrade >:D

These two cards first of all are just well designed, fit the theme and look great, but also are much more straight forward in their usefulness than Ticking abomination. I'm excited to see the rest of the set :D

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1 hour ago, SithLordOfSnark said:

Both those cards will be okayish in Arena, but not on the ladder.

Plague Scientist definitly...but Ice Breaker? No...I dont want to pay 3 Mana for a 1/3 weapon, which is only good in combination with other cards. And even a Frost Shock into Ice Breaker is still a one for two.

Iam in general not into cards that do nothing on there own.

Edited by Taan
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9 hours ago, KingMe said:

Frost Shaman? I quit..........

New card incoming: ice block for shamans.

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27 minutes ago, Strongpoint said:

Baron Geddon + Plague scientist looks like a fancy turn ten combo (not that rogues live that long :D)

That would be truly glorious for a board clear! Bit expensive, though :p

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3 hours ago, Blainie said:

New card incoming: ice block for shamans.

*Shudders* 

2 hours ago, Blainie said:

That would be truly glorious for a board clear! Bit expensive, though :p

More effective than Primordial Drake and Sleep with the Fishes combo for the same cost, but yeah, it's pretty slow for Rogue...... I still might try it. ;) 

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14 hours ago, Shine said:

well, current one is still better than the meta has been in the past two years tbh

Hmm. It's more varied than usual, but there's a lot of meta decks that are pretty dull/frustrating to play against.

Mage: both freeze and discover variants a bit too uninteractive imo. Mage was way more fun to play and play against when it was all Reno-Kazakus Mage.

Hunter: aggro meh

Rogue: thank god quest Rogue has finally gone, and bring on the auctioneer nerf

Shaman: this evolve/token/bloodlust stuff is as bad as old aggro/midrange versions

Druid: more aggro meh, and bring on the auctioneer nerf

Warrior: I'm ok with pirate warrior but still more aggro meh. Taunt is ok.

Paladin: mostly more aggro meh unfortunately, the midrange/control versions are way more interesting

Priest: mostly ok

I'm fine with aggro being around, it keeps other stuff in check, but this meta seems to have basically brought about 8 different variants of playable aggro or near-aggro decks. You can't tech against everything, so many games are pretty much determined before you play a card. Reno v Pirates was a much more enjoyable meta imo, even though everyone hated it...

 

 

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Plague scientist looks interesting.  I doubt it will see more then fringe play, but it is an interesting way of giving rogues some measure of AoE, granted it is atleast a 2 card combo, but priest has shown us that those types of things are viable.  I doubt there will be enough tools for a control rogue to be viable, but who knows the rogue death knight could be insane.  All and all seems legit.  Ice Breaker seems bad, like really bad, like worse then Spirit Claws.  Unless they have some weird combo, you will probably get the effect off reliably once per game, and still trade 1 card + weapon charge to kill a minion.  Then it is basically a 1/2 weapon.

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18 hours ago, Bozonik said:

Mage: both freeze and discover variants a bit too uninteractive imo. Mage was way more fun to play and play against when it was all Reno-Kazakus Mage

Reno/Kaz Mage was absolutely amazing to play - all the Reno/Kaz decks were, to be honest. Was my favourite style of deck. How I miss it!

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5 hours ago, Blainie said:

Reno/Kaz Mage was absolutely amazing to play - all the Reno/Kaz decks were, to be honest. Was my favourite style of deck. How I miss it!

I thought it was a really fun meta even if there wasn't much variety. You really had to balance very carefully between putting in too much value and losing the race to Reno against the pirates, and not putting in enough value to beat other Reno decks. The Reno v Reno matchups brought some fantastic games. Reno Mage was the most fun of them imo, it could win games in so many different ways. 

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I just wish the dragon priest from the old days would return

 

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On 26/07/2017 at 7:57 PM, Bozonik said:

I thought it was a really fun meta even if there wasn't much variety. You really had to balance very carefully between putting in too much value and losing the race to Reno against the pirates, and not putting in enough value to beat other Reno decks. The Reno v Reno matchups brought some fantastic games. Reno Mage was the most fun of them imo, it could win games in so many different ways. 

Oh, for sure. I love slower decks that rely on that kind of "turn sequencing" where you have to really think about what to play when, rather than slamming down 10 minions for zoo.

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On 26/07/2017 at 9:07 PM, Shine said:

I just wish the dragon priest from the old days would return

+1 on that. It was another deck I loved, using Chillmaw etc., playing around with the different big dragons and trying both Deathwings.

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On 29/07/2017 at 3:11 PM, Blainie said:

+1 on that. It was another deck I loved, using Chillmaw etc., playing around with the different big dragons and trying both Deathwings.

I've been playing the deathwings,ysera,yshaarj,primordial drakes ramp druid this season to work to my golden Malfurion, as I can't face playing any more aggro druid or jade. It's a lot of fun, and surprisingly viable. Not really pushing for legend but I've made it to rank 1 so it can be done.

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On 30/07/2017 at 6:32 PM, Bozonik said:

I've been playing the deathwings,ysera,yshaarj,primordial drakes ramp druid this season to work to my golden Malfurion, as I can't face playing any more aggro druid or jade. It's a lot of fun, and surprisingly viable. Not really pushing for legend but I've made it to rank 1 so it can be done.

Ah, the joyous weeks I have had creating decks to grind out heroes. I absolutely hated most of the rogue decks, so I just stuck with Dragon Rogue until I hit my golden Valeera. It was way more fun, but it did take longer. 

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6 hours ago, Blainie said:

Ah, the joyous weeks I have had creating decks to grind out heroes. I absolutely hated most of the rogue decks, so I just stuck with Dragon Rogue until I hit my golden Valeera. It was way more fun, but it did take longer. 

Hehe yeah. 2nd closest left on my gold list is Warlock. So I've been playing Barnes-Y'Shaarj renounce whenever I get tired of the ramp druid. Especially during the first festival. Turn 4 'Burn the Fires' emote followed by playing 14/15 in stats was too much fun. Did send me tumbling from Rank 6 back to 'you can't lose stars at this rank' mind you.

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18 hours ago, Bozonik said:

Hehe yeah. 2nd closest left on my gold list is Warlock. So I've been playing Barnes-Y'Shaarj renounce whenever I get tired of the ramp druid. Especially during the first festival. Turn 4 'Burn the Fires' emote followed by playing 14/15 in stats was too much fun. Did send me tumbling from Rank 6 back to 'you can't lose stars at this rank' mind you.

That's the best place to be, though! Who needs to be a high rank, honestly? :D

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15 hours ago, Blainie said:

That's the best place to be, though! Who needs to be a high rank, honestly? :D

Well, it's not like the reward for progressing beyond rank 5 is worth anything. I think I'd get bored if I gave up pushing forever, I like a challenge and it does improve your play. But I really enjoyed this season just playing fun off-meta decks with no thought of the legend grind. And you learn stuff from trying to get the most out of weaker decks too. Might continue to do it the season before each expansion when the meta has likely gotten a bit stale.

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      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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