Vlad

Heroes of the Storm Garrosh

16 posts in this topic

This thread is for comments about our Garrosh build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

Moving this to the proper thread:

5 hours ago, TSRD said:

I've been getting a number of games in with Garrosh and am a huge fan of In For The Kill at level 4.  In For The Kill does a ton of work helping fix Garrosh's weak wave clear and gives him slightly better objective/merc camp ability while also giving him excellent sustain between fights.

Compared to In For The Kill, Thirst for Battle is really lacking in my eyes.  Two seconds off only Bloodthirst and only when you're hitting a hero just doesn't feel like anywhere near enough payoff to me.  If you've pulled an enemy away to fight alone then your probably doing ok and don't need the cooldown as much (because you should have a numbers advantage against them and the fight will end quickly).  If you're hip deep in the enemy team you're probably either going to win/lose too quickly for the cooldown to matter (or just get CC'd).  It's only in those elongated running fights that it'll add up and even then I don't know if it'll add up to more than one or two extra swings (and that's assuming you have the opportunity to use the skill on cooldown to not waste the cooldown reduction).

Indomitable is the much better ability IMO if you're ok ignoring In For The Kill's PvE advantages and are focusing on team fights.  Where Thirst for Battle needs fairly specific situations to be good in and even then has uncertain value, Indomitable is almost always going to be extremely strong whenever you need it to be.  This sure value at exactly the time you want it is a big plus in my book (ignoring the fact that Unstoppable is a stronger effect than a conditional cooldown reduction).

In my experience I would be giving In For The Kill and Indomitable green check marks and Thirst for Battle a red X but that's just me.

Share this post


Link to post
Share on other sites

On the first page the author uses both Armour Up and Double Up when talking about the level 13 talent.

Share this post


Link to post
Share on other sites
9 hours ago, TSRD said:

helping fix Garrosh's weak wave clear

Wow, when you don't read tooltips properly.
Thanks for this comment. I was like how does Bloodthirst help waveclear, then I reread the tooltip.

I was only using it to heal, but this makes so much sense.

Share this post


Link to post
Share on other sites
5 hours ago, Guest XeaKon said:

On the first page the author uses both Armour Up and Double Up when talking about the level 13 talent.

Hey, I am unable to find the issue you are describing. Could you please specify where it is?

Share this post


Link to post
Share on other sites

Garrosh is absurdly resilient in the two Tank + two Support meta, specially by going with the Main Tank build. Pair him with the likes of Zarya, Tassadar and Stukov/Malfurion and he never ever dies. I'd say that shielding him can be more effective than actively healing, as in a way his trait is very similar to Zul'jin's (the lower his HP the better he is).

I find Stukov particularly powerful when paired with Garrosh. With the right setup, you can throw an enemy with Garrosh into your team's backline and proceed to Massive Shove the victim with Stukov into the gates of the structures. It's hilarious.

  • Like 1

Share this post


Link to post
Share on other sites

Can someone help me understand the math to body checks dmg boost? It raise dmg is raised by 200persent of your armor up bonus but wouldn't that mean itd do a huge amount of dmg?

Share this post


Link to post
Share on other sites
59 minutes ago, 50m8r4 said:

Can someone help me understand the math to body checks dmg boost? It raise dmg is raised by 200persent of your armor up bonus but wouldn't that mean itd do a huge amount of dmg?

If I understood the talent correctly, being at 2% HP means the bonus is 49 (98% HP missing with 1 armour per 2% missing). You get 200% increase, which results in +98 damage. The base damage of the talent is 111 (+4%/lvl) damage, so that means you are getting an 88% increase in damage while at 2% health. 
With Double Up, the armour goes up by 100%, so you are at 98 armour. 200% of 98 is 196 damage. 

The extra damage isn't great, but it is still a nice bonus. 

Share this post


Link to post
Share on other sites

Is body check even a viable talent? I tried it several times, but it seems like a waste of a talent and time. The damage is barely noticeable and the slow barely counts as a peel. In addition, the range of body check is so small that's it's useless for a displacement hero that everybody avoids.

Share this post


Link to post
Share on other sites
4 hours ago, Trensicourt said:

Is body check even a viable talent? I tried it several times, but it seems like a waste of a talent and time. The damage is barely noticeable and the slow barely counts as a peel. In addition, the range of body check is so small that's it's useless for a displacement hero that everybody avoids.

Body Check is a good talent, even though the damage is not amazing (not awful either, tough). It is indeed the weakest talent of the three, but it is still good enough to be competitive. Currently I would recommend the Main Tank build instead.

A change to the guide is coming tomorrow, which may address your concerns.

Share this post


Link to post
Share on other sites
On 8/29/2017 at 9:21 PM, Trensicourt said:

Is body check even a viable talent? I tried it several times, but it seems like a waste of a talent and time. The damage is barely noticeable and the slow barely counts as a peel. In addition, the range of body check is so small that's it's useless for a displacement hero that everybody avoids.

I would only go Body Check if the level 7 reduced healing talent would be exceptionally good that match.  Warbreaker is just too good to give up otherwise.  In situations where the reduced healing talent is very good however (multiple enemy healers and/or heroes with a lot of self sustain), Body Check can be viable there.

On a different topic, still not impressed with Thirst for Battle compared to In For The Kill.  I don't consider In For The Kill to be nearly as situational as the description says it is and I still have trouble seeing the supposed value Thirst for Battle brings to the table.

Edited by TSRD

Share this post


Link to post
Share on other sites

I haven't played Garrosh before. Since he's on F2P rotation I played several games with him and I'm glad I didn't buy him. Definitely strong and I have no real things complain about him but he's a totally boring hero to play, at least for me :D

Share this post


Link to post
Share on other sites
10 hours ago, Caldyrvan said:

I haven't played Garrosh before. Since he's on F2P rotation I played several games with him and I'm glad I didn't buy him. Definitely strong and I have no real things complain about him but he's a totally boring hero to play, at least for me :D

His gameplay is quite engaging due his ability combo mechanics that can get a lot of easy kills, as you can punish mispositioning quite hard. But I don't really like playing as him either (but I more than welcome a good Garrosh player in my team).

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Heroes of the Storm Loot Chests are now giftable in the Blizzard Web Shop.
      Pricing
      Amount Price 5 Pack 4.99 EUR // $4.99 12 Pack 9.49 EUR // $9.99 25 Pack 18.99 EUR // $19.99 52 Pack 38.49 EUR // $39.99 Blizzard (Source)
      Heroic Winter Veil Gear, Right Here
      Whether the weather is as cold as Frostmourne’s bite or as blistering hot as E.T.C.’s guitar riffs, your Heroes enjoy sporting festive skins, mounts, or voice lines that celebrate the season. Enter the Seasonal Loot Chests, which each contain four random in-game rewards to help each Hero look and sound their seasonal best, from banners and sprays to Loot Chest exclusives--even Heroes themselves.
      Loot Chests are bound by account and region You can also purchase this bundle in-game using gems. Internet connection, Blizzard Battle.net® registration, and Blizzard Battle.net desktop application required to play. Heroes of the Storm is required to play Any applicable VAT included Rarefied Tastes
      Loot Chests can contain Common, Rare, Epic, or Legendary items. Every Seasonal Loot Chest is guaranteed to have at least one Rare item, and you can use gold to re-roll any item up to three times.
      Season’s Greetings
      Fancy a Santa hat for Alarak or Sugar Plum Fairy wings for Sylvanas? Every Seasonal Loot Chest is guaranteed to contain a seasonal item!
      Roll Your Own
      Loot Chests can contain Shards, which can be used to craft any cosmetic item in Heroes of the Storm for your collection. Any duplicate items you receive in a Loot Chest will automatically turn into Shards!
       
    • By Stan

      All players can now claim one free rare Winter Loot Chest until January 8, 2018.
      Open the Blizzard Battle.net App, select "Heroes of the Storm" and the "Gifts" option near your Battle.net ID in the upper right corner of the app.

    • By Vlad
      This thread is for comments about our Cube Warlock Deck List.
    • By Stan

      An issue with Matchmaking Rating seeding from the previous Season caused players to be placed at significantly different ranks from where they ended in the last Season. In order to fix the issue, Blizzard will be resetting the Hero and Team League records (including placement matches) of any affected accounts tomorrow.
      Blizzard (Source)
      With yesterday’s patch, a number of players unfortunately encountered an issue that caused them to be placed at ranks that were significantly different from where they ended the previous season. This issue is unrelated to our Performance-Based Matchmaking implementation, and is instead a result of an issue with Matchmaking Rating seeding from the previous season. We’ve finished diagnosing the problem and are currently working on a fix which, once completed, means that we will be resetting the Hero and Team League records (including placement matches) of any affected accounts. 

      In order to implement the fix without taking down the servers, we will need to disable the Hero and Team League Matchmaking queues for roughly an hour. Our current plan is to start this in all regions at some point tomorrow, Dec 14, but we will keep this thread updated if anything changes. For players that have yet to complete your ranked placement matches, we recommend waiting until this issue is addressed.

      We sincerely apologize for the inconvenience that this causes for those of you that have already made significant progress into Season 1 2018. We’re extremely excited to show off the major gameplay changes included in this patch, and will be working hard to implement a fix so you can experience everything the Nexus has to offer without major issues like this. Thank you very much for your patience.
    • By Stan

      Probius unexpectedly destroys the enemy Core with his Null Gate, a D.Va player with insane survival pokes the enemy team and Abathur fails to deliver a fatal slap to the Immortal. All of that can be found in the latest episode of WTF Moments.
      Don't forget to submit your own replays here for a chance to be featured in an upcoming episode!
      Previous Episodes
      WTF Moments Episode 97 WTF Moments Episode 96 WTF Moments Episode 95