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Blaze Meta Tier List (January 2018)

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Our fifteenth Heroes of the Storm Meta Tier list for the Blaze patch of January is here!

We present our fifteenth Heroes of the Storm Meta Tier List for the Blaze patch of January 2018.

Note: This list also takes the January 16 balance patch into account.

Welcome to Icy Veins's Meta Tier List for the Blaze patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry
  • Warhead Junction

Volskaya Foundry replaces Garden of Terror.

 

Prime Tier

Warrior Assassin Support Specialist
Arthas Genji - -
E.T.C. Greymane    
Sonya Hanzo↑↑↑    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Alexstrasza Azmodan
Dehaka Junkrat↑↑ Brightwing Nazeebo
Diablo Kerrigan Lúcio Zagara
Muradin Li-Ming Stukov Sylvanas 
Stitches Malthael Uther  
Varian (Tank) Nova-    
  Valla    
  Zul'jin    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Ana Abathur
D.Va Cassia Auriel Murky
Garrosh Chromie Kharazim Probius
Johanna Gul'dan Li Li+ Sgt. Hammer
Leoric Illidan Lt. Morales Xul
Zarya Jaina Malfurion (reworked)+  
Blaze (new) Kael'thas Rehgar  
Tyrael (reworked) Kel'Thuzad Tyrande  
  Lunara    
  Ragnaros    
  Samuro    
  The Butcher    
  Thrall    
  Tracer    
  Valeera↓↓-    
  Zeratul+    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Tassadar Gazlowe
Cho'gall Raynor   Medivh
Rexxar Tychus    
  Varian (Damage)    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

The Lost Vikings

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Metagame assessment

Happy new year to everyone. This list is a tad late, as was the last one, but I was, once again, waiting for one of those odd rework patches that come out a week after featured hero releases and go untested on the PTR for some reason. HGC matches also began just yesterday, meaning that new trends  are likely to emerge shortly; today saw unexpected Cassia, Tychus, and Leoric make an appearance, which was certainly exciting. As per usual, I'll be updating the list as I see fit throughout the next few weeks. The last few lists have generated quite a bit of discussion, which is great to see. Although I cannot reasonably respond to every comment, I do read everything posted. Keep it up!

Blaze. My initial PTR assessment of the hero, which was quite positive, was followed by a sudden realization: he does a lot of things well, but nothing exceptionally well. Blaze is the quintessential jack of all trades, master of none type hero. Generally, that's not a particularly desirable trait, because heroes are generally picked for their niches to either counter opponents or synergise with allies. For a warrior, he can't really solo tank, meaning he often ends up in that strange spot where you need a pretty well fleshed out team composition to make him work. But when he works, he does work well. He can hold his own in a solo lane, but his waveclear isn't quite good enough to deal with mercenary camps pushing before Grill and KillGrill and Kill, which can be frustrating. Certain heroes, such as Leoric and Malthael, completely shut him down as well. This leads me to believe that he won't see much tournament play if at all, unless teams are messing around. Viable as a late pick when you don't really know what else to pick because your team composition is already fine.

Sonya. She's currently the most popular pick in the game. You can't go wrong with a bulky solo laner that can duel nearly anyone, output as much damage as an assassin, and clear mercenary camps with ease. LeapLeap lets her setup really well if your team composition lends itself to that. Still, I don't think she deserves bans.

Hanzo. This important Overwatch figurehead could just not be allowed to remain seen as underpowered for over a month. After unsuccessfully giving him a blanket 10% damage buff across the board following poor PTR feedback, Blizzard adopted the bolder strategy of making his basic attacks deal ability levels of damage thanks to the Sharpened ArrowheadsSharpened Arrowheads changes. What was initially supposed to be a difficult to master skillshot-based hero now  has access to what is arguably the most powerful basic attack in the game, though the Serrated ArrowsSerrated ArrowsNever OutmatchedNever Outmatched combo I discussed last patch remains useful for trivializing map objectives on Battlefield of Eternity and Infernal Shrines while allowing Hanzo to solo any mercenary camp from level 7 and on. With the help of another hero, bosses also become possible at this level. Losing map control or suffering one or two early deaths against Hanzo is devastating. Explosive ArrowsExplosive Arrows lets him waveclear relatively well too, though particularly with Piercing ArrowsPiercing Arrows for double hits on minions. The Natural AgilityNatural Agility range increase made it much more usable, to where Hanzo can now reliably escape most if not all heroes with proper positioning. It is interesting to note that these buffs coincided with Hanzo's first free week.

Junkrat. The proverbial death of the double healer meta means it's time for sustained poke to shine. Junkrat's popularity exploded recently as players discovered that a mix of reliable ranged waveclear, playmaking (through Concussion MineConcussion Mine) and potentially fight winning RIP-TireRIP-Tire hits made the hero a force to be reckoned with. Just be sure to pick up Endless NadesEndless Nades; that's your late-game damage.

Malthael. Hanzo does really well against him, so I'm not surprised by the dip in popularity. Malthael is still very powerful, though unlikely to draw bans before second round, if at all. Always a solid pick against double tank as well as a solo laner.

Nova. She (along with Valeera) were allowed to remain oppressive for quite a while, benefiting from the turmoil generated by the stealth rework and Blizzard employees taking a couple weeks off for the holidays. Nova is now in a good spot, with clear counters and niches, though I'm still disliking how easy Lethal DecoyLethal Decoy makes her to play. I feel like she'll keep a potential caster meta in check for quite some time now that she's back on the radar.

Alexstrasza. She's doing rather well. DragonqueenDragonqueen is now being appropriately treated (though not quite respected by opponents) as a heroic ability by players to fight over objectives and while sieging.

Stukov. His high healing output makes him rather strong in a poke-heavy meta. I think players are going to experiment with the Growing InfestationGrowing Infestation + Virulent ReactionVirulent Reaction (+ Bio-Explosion SwitchBio-Explosion Switch) combo to make Stukov a lot more aggressive than we're used to seeing him be. Flailing SwipeFlailing Swipe continues to be great as a pseudo-Mighty GustMighty Gust in terms of disengaging. Stukov is probably one of the best solo "all purpose" hero leaguing healer at the moment.

Sylvanas. Any change to minion or structure damage end up being indirect buffs or nerfs to Sylvanas. Since structures were recently buffed again and Sylvanas's direct counters were nerfed quite heavily, I think she's back to being relatively high priority. PossessionPossession is really strong now, as is Mercenary QueenMercenary Queen, though only if there's nothing for Barbed ShotBarbed Shot to work on.

Tyrael. Though he's not notably more powerful than he was before, I think his rework opened up a viable bruiser build for him, increasing his versatility. He's sitting at a healthy 50% win rate at the time of writing. HGC already saw him picked rather often - though, that's pre-Tyrael patch, where he is arguably weaker - , and I'm certainly looking forward to see what kind of builds players are going to gravitate towards. Holy GroundHoly Ground is still great, and comes online 3 levels earlier than it did before.

Valeera. She suffered the same fate as Nova, though her overly simplistic ability set makes small nerfs very impactful. At the end of the day, she's probably going to require a broad rework, because as of right now, she either bursts her target down and feels "unfair", or doesn't and feel "worthless". Right now, she's erring on the side of the latter.

Malfurion. Possibly one of the best rework ever done, though his vastly increased skill cap may make him less popular. His sustained healing output is excellent, but his lack of burst management still makes him difficult to play. 

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Why is Hammer in Viable Tier? I see her so little that she deserves to be in Niche Tier. Don't know last time I've seen her.

Sidenote: I feel like every game where Hammer is, she isn't actually contributing directly to win, but rather she is like Nano Boost or Auriel's level 16 talents, just extension of Warrior who can protect her. I don't feel feel like it's much to what I do.

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Junkrat and Kerrigan THAT high? This isn't sitting very well with me. Junkrat's paragraph didn't really sell me; if you want poke, there the usual known broken stuff like Li-Ming and Chromie (and Gul'dan maybe). Don't think he can compete with that. Kerrigan... I'll just consider this a typo.

 

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6 minutes ago, SteveFrost said:

Junkrat and Kerrigan THAT high? This isn't sitting very well with me. Junkrat's paragraph didn't really sell me; if you want poke, there the usual known broken stuff like Li-Ming and Chromie (and Gul'dan maybe). Don't think he can compete with that. Kerrigan... I'll just consider this a typo.

 

These two characters have seen tournament play this week, are both rising in popularity, and Kerrigan sports particularly high win rates. They're both pretty difficult to play well, however, which might be a turn off for some players.

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55 minutes ago, Oxygen said:

These two characters have seen tournament play this week, are both rising in popularity, and Kerrigan sports particularly high win rates. They're both pretty difficult to play well, however, which might be a turn off for some players.

About Junkrat I don't really care much tbh, I just don't think he sits that high atm (compared to the aforementioned ones). If he proves worthy of that spot, no biggie.

Kerrigan on the other hand is one of those Heroes I like (and when I like a Hero I really like him/her/(it?)). I don't think I missed so many episodes and she jumped that high all of a sudden. The issue with her imho is that she literally requires a team built around her to function properly in her current state (I believe she needs a talent tree rework as well). And it seems kinda ironic cause every tier list post contains the  "One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective " part and you suddenly see her skyrocket to the top. I'm all for seeing her picked and played often personally. After all, pros do know best.

Edited by SteveFrost

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Was honestly hoping to see a bit of Nova play at HGC. She's very good at shutting down meme heroes such as Junkrat and Hanzo and creating headaches for otherwise solid heroes to deal with (Orbital on Alex W, for example), and is arguably easier to play than other mages at the moment. 

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2 hours ago, SteveFrost said:

Junkrat and Kerrigan THAT high? This isn't sitting very well with me. Junkrat's paragraph didn't really sell me; if you want poke, there the usual known broken stuff like Li-Ming and Chromie (and Gul'dan maybe). Don't think he can compete with that. Kerrigan... I'll just consider this a typo.

 

Junkrat's displacement is a huge counter to Alexstrasza, who is one of the most popular Healers at the moment. Concussive Mine is fantastic to ruin her Abundance. 

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1 hour ago, SteveFrost said:

Although we currently judge her to be a low-to-mid-tier hero

I suppose that needs an update, now.

Kerrigan is strange; very good at higher levels, and really... not good at lower levels.

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Theser tier lists are so funny. 
One month niche, next month prime. 

Alexstraszas popularity doesnt really suprises me, if you watch your hp you basically heal like nano-boosted Uther.

(though not quite respected by opponents)

This is what i find funny. I think they should nerf her Q heal in Dragonqueen and make the added HP bigger. Right now people arent even threathened, they just jump at you. 

Hanzo was good to begin with but Sharpened Arrowheads just threw him over the roof no wonder that Malthael is no longer prime when Hanzo is doing his job as a tank killer better. 

Sonya finally where she supposed to be. 

Junkrat is similar to non-dot Lunara with his AoE poke. Altough he might not be the best of dmg dealers hes suprising good at finishing of low hp heroes on top of that he can send people to their death with his mine. Imo he was better at it then Garrosh and the nerf didnt help Garroshs case. Not to mentions hes ultis can cause a teamwipe and RIP-Tire is somewhat non-avoidable even by heroes who have protected cuz you can just wait till it goes off.

Endless Nades is indeed the best choice for sustained dmg in that tier but Spread Volley feels like a second ulti on a short cooldown which means its available in every major teamfight. Endless Nades also doesnt help Junkrat in PvE in any way with Spread Valley you can even solo claim most merc camps.

Edited by xevex

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Nova is still dead and buried under several layers of nerfs. I really doubt the HGC (also known as the "Hanzo-Genji Championship") will revive her.

Blaze doesn't feel particularly bad against Malthael: he has some self-sustain capability, as well as a bunker to protect himself from Malthael's AOE heroic + Soul Rips combo.

Why is Lucio not in Prime tier already? He is consistent top pick/ban material across all League ranks.

My prediction about Tyrael is that pros will run a mobility-based build (identical or similar to the one I proposed) because that's the only good thing with the new Tyrael. Will it be enough to push him out of niche tiers? Probably not.

Edited by Leadblast

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5 hours ago, Plergoth said:

Was honestly hoping to see a bit of Nova play at HGC. She's very good at shutting down meme heroes such as Junkrat and Hanzo and creating headaches for otherwise solid heroes to deal with (Orbital on Alex W, for example), and is arguably easier to play than other mages at the moment. 

Care to tell me how do you think Nova can sneak onto a smart Hanzo? He has his nice big AOE scouting arrow, and Nova has been wed with the nerfhammer months ago.

Do people even play the same game anymore?

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1 hour ago, Leadblast said:

Care to tell me how do you think Nova can sneak onto a smart Hanzo? He has his nice big AOE scouting arrow, and Nova has been wed with the nerfhammer months ago.

Do people even play the same game anymore?

In a straight forward trade or tf environment, Nova 5x stacks has the edge over Hanzo in terms of damage and burst (without setup) and her kit allows her to juke and mess around with his telegraphed abilities. I prefer Orbital but I've seen exactly what Triple Tap thinks of his trait as well. 

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6 minutes ago, Plergoth said:

In a straight forward trade or tf environment, Nova 5x stacks has the edge over Hanzo in terms of damage and burst (without setup) and her kit allows her to juke and mess around with his telegraphed abilities. I prefer Orbital but I've seen exactly what Triple Tap thinks of his trait as well. 

I didn't ask how Nova beats Hanzo in an 1v1 duel, I asked you how do you think Nova can sneak onto him.

Triple Tap is stopped cold by Dragon's Arrow.

Try playing this game next time.

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8 hours ago, Oxygen said:

I suppose that needs an update, now.

Kerrigan is strange; very good at higher levels, and really... not good at lower levels.

One of the things that warrants a talent tree rework, don't you say? :3

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I always thought Junkrat's displacement was reason enough for him to be at least viable, but as everyone kept telling me he was low-tier, I stopped playing him. True, he never did that much but the mine, my dudes, THE MINE!

Anyway, Sonya is still ranked too low in my opinion and the other changes seem appropriate. Not quite sure about Greymane, but what do I know, he might be fantastic in high elo games. 

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4 minutes ago, PrivateJoker said:

She's literally in the highest tier. How much higher should she, or could she, be ranked?

She deserves her own Tier at the top xD #spintowin (quite arguably on a serious note)

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6 hours ago, Leadblast said:

Care to tell me how do you think Nova can sneak onto a smart Hanzo? He has his nice big AOE scouting arrow, and Nova has been wed with the nerfhammer months ago.

Do people even play the same game anymore?

Hanzo puts the Scouting Arrow out and it's on it's cooldown? Nova walks around it and up to him? Classic situation for any stealth versus someone with a scout ability (Chromie, Tassadar). There is no reason for the Nova not to be smart as well and arguably (especially with shimmer gone now) any "smart" hero can spot a Nova.

Shelve that salt mister; this ain't the kitchen.

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40 minutes ago, MurkyFelix said:

Hanzo puts the Scouting Arrow out and it's on it's cooldown? Nova walks around it and up to him? Classic situation for any stealth versus someone with a scout ability (Chromie, Tassadar). There is no reason for the Nova not to be smart as well and arguably (especially with shimmer gone now) any "smart" hero can spot a Nova.

Shelve that salt mister; this ain't the kitchen.

Yeah Nova walks up to him, and he does what? Stand in the same spot and await patiently for his death like lamb in the slaughterhouse? Couldn't he, um, move away or something? Couldn't Tassadar use Oracle as well to check for her and go away too in pretty much the same manner?

did you know Chromie is pretty much up there with Junkrat when it comes to get away safely from an enemy?

You shelve your naivety and start using your brain as well while playing.

Edited by Leadblast

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21 minutes ago, Leadblast said:

Yeah Nova walks up to him, and he does what? Stand in the same spot and await patiently for his death like lamb in the slaughterhouse? Couldn't he, um, move away or something? Couldn't Tassadar use Oracle as well to check for her and go away too in pretty much the same manner?

did you know Chromie is pretty much up there with Junkrat when it comes to get away safely from an enemy?

You shelve your naivety and start using your brain as well while playing.

Hey man, honestly. There is no need for such toxicity. People have opinions, and it is important to respect them. If you don't agree, you have the right to disagree and discuss, which is what we're trying to do here. But respect in the first place. If they say something wrong, just correct them without insulting their intelligence.

This isn't the Battle.Net forums, thankfully, where people spit venom in your face and downvote in mass anything they don't agree with. This placed isn't called "Icy Veins" for no reason. We're all chillin' here, ya know?

goosfraba.jpeg

Edited by Valhalen
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10 minutes ago, Valhalen said:

Hey man, honestly. There is no need for such toxicity. People have opinions, and it is important to respect them. If you don't agree, you have the right to disagree and discuss, which is what we're trying to do here. But respect in the first place. If they say something wrong, just correct them without insulting their intelligence.

This isn't the Battle.Net forums, thankfully, where people spit venom in your face and downvote in mass anything they don't agree with. This placed isn't called "Icy Veins" for no reason. We're all chillin' here, ya know?

goosfraba.jpeg

People like MurkyFelix make this place seem no different from Blizzards forum whatsoever lol.  It's them who insult my intelligence.

This guy is deliberately trolling you know.

Edited by Leadblast

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1 hour ago, Leadblast said:

People like MurkyFelix make this place seem no different from Blizzards forum whatsoever lol.  It's them who insult my intelligence.

This guy is deliberately trolling you know.

Trolling or not, it does NOT give a valid reason to throw insults at people whatsoever. Keep the jabs to yourself - no one here needs to know them.


For the tier list itself, is there a reason why Kel'Thuzard is in the viable tier? He gets outpoked from the likes of Hanzo/Chromie/insert any medium-long range mage because of his combo range being too small outside of his Glacial Spike and his poke being extremely mediocre, and his lack of mobility/survivability options outside of the level 20 talent makes him food for anyone that can reach him, particularly the ones in the core/prime tiers.

 

It feels like he constantly has to play on the edge of danger to get the most out of him, but he fails more than he succeeds. And I say this as a a guy who stuck with him since release.

Edited by NoBodyIsHere

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1 hour ago, Leadblast said:

People like MurkyFelix make this place seem no different from Blizzards forum whatsoever lol.  It's them who insult my intelligence.

This guy is deliberately trolling you know.

No one insulted your intelligence, and if you can't take a discussion of how you can counter play reveal mechanics without tilting and flying off the handle at someone you really don't belong on the internet... Bring it down a couple notches before mods have to get involved like they have on a couple other threads.

Aside from that, the tier list looks solid. I think uther should be one lower and kharazim one higher, but not that strongly. Jaina might also be creeping closer to the core tier with the shift in meta from double healer. She benefits from the same thing any of the mages do, explosive damage that won't be topped off constantly by double supports. But she in particular can the easier 1v1 kill potential.

That said, I see arguments for a few that could be moved up and down 1 tier, but no one is drastically out placed. Great work as always.

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2 minutes ago, Laragon said:

No one insulted your intelligence,

No one? SEVERAL ONES I'd say. I won't put up with trolls like you do. Go bear them on your own.

Edited by Leadblast

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2 hours ago, Leadblast said:

Yeah Nova walks up to him, and he does what? Stand in the same spot and await patiently for his death like lamb in the slaughterhouse? Couldn't he, um, move away or something? Couldn't Tassadar use Oracle as well to check for her and go away too in pretty much the same manner?

did you know Chromie is pretty much up there with Junkrat when it comes to get away safely from an enemy?

You shelve your naivety and start using your brain as well while playing.

In fairness you did only ask how does Nova sneak up on him. What happens after is completely dependent on what else is going on and the reaction of the hero being attacked; as expected. And yeah; Tassadar could do that but the point I was making earlier was that the stealthies would (and probably should) take advantage of when the scouting tools are on cooldown.

For Chromie; somewhat but it does depend on placement of time traps and her real escapism doesn't come until level 11 and even that's dependent on her baseline being done (if you didn't take Bye Bye).

In reference to you're next comment; please point out where I insulted your intelligence (presume you were talking about me since you mentioned my name ;-;). You know your stuff quite well and are rarely wrong but you are quite hostile in delivering facts/discussing the game.

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      General
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      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with standard play and shuffle pick. Destroy the enemy core to earn a Scarlet Heist Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Scarlet Heist Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
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