Oxygen

Blaze Meta Tier List (January 2018)

60 posts in this topic

   4SgCujs.jpg

Our fifteenth Heroes of the Storm Meta Tier list for the Blaze patch of January is here!

We present our fifteenth Heroes of the Storm Meta Tier List for the Blaze patch of January 2018.

Note: This list also takes the January 16 balance patch into account.

Welcome to Icy Veins's Meta Tier List for the Blaze patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry
  • Warhead Junction

Volskaya Foundry replaces Garden of Terror.

 

Prime Tier

Warrior Assassin Support Specialist
Arthas Genji - -
E.T.C. Greymane    
Sonya Hanzo↑↑↑    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Alexstrasza Azmodan
Dehaka Junkrat↑↑ Brightwing Nazeebo
Diablo Kerrigan Lúcio Zagara
Muradin Li-Ming Stukov Sylvanas 
Stitches Malthael Uther  
Varian (Tank) Nova-    
  Valla    
  Zul'jin    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Ana Abathur
D.Va Cassia Auriel Murky
Garrosh Chromie Kharazim Probius
Johanna Gul'dan Li Li+ Sgt. Hammer
Leoric Illidan Lt. Morales Xul
Zarya Jaina Malfurion (reworked)+  
Blaze (new) Kael'thas Rehgar  
Tyrael (reworked) Kel'Thuzad Tyrande  
  Lunara    
  Ragnaros    
  Samuro    
  The Butcher    
  Thrall    
  Tracer    
  Valeera↓↓-    
  Zeratul+    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Tassadar Gazlowe
Cho'gall Raynor   Medivh
Rexxar Tychus    
  Varian (Damage)    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

The Lost Vikings

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Metagame assessment

Happy new year to everyone. This list is a tad late, as was the last one, but I was, once again, waiting for one of those odd rework patches that come out a week after featured hero releases and go untested on the PTR for some reason. HGC matches also began just yesterday, meaning that new trends  are likely to emerge shortly; today saw unexpected Cassia, Tychus, and Leoric make an appearance, which was certainly exciting. As per usual, I'll be updating the list as I see fit throughout the next few weeks. The last few lists have generated quite a bit of discussion, which is great to see. Although I cannot reasonably respond to every comment, I do read everything posted. Keep it up!

Blaze. My initial PTR assessment of the hero, which was quite positive, was followed by a sudden realization: he does a lot of things well, but nothing exceptionally well. Blaze is the quintessential jack of all trades, master of none type hero. Generally, that's not a particularly desirable trait, because heroes are generally picked for their niches to either counter opponents or synergise with allies. For a warrior, he can't really solo tank, meaning he often ends up in that strange spot where you need a pretty well fleshed out team composition to make him work. But when he works, he does work well. He can hold his own in a solo lane, but his waveclear isn't quite good enough to deal with mercenary camps pushing before Grill and KillGrill and Kill, which can be frustrating. Certain heroes, such as Leoric and Malthael, completely shut him down as well. This leads me to believe that he won't see much tournament play if at all, unless teams are messing around. Viable as a late pick when you don't really know what else to pick because your team composition is already fine.

Sonya. She's currently the most popular pick in the game. You can't go wrong with a bulky solo laner that can duel nearly anyone, output as much damage as an assassin, and clear mercenary camps with ease. LeapLeap lets her setup really well if your team composition lends itself to that. Still, I don't think she deserves bans.

Hanzo. This important Overwatch figurehead could just not be allowed to remain seen as underpowered for over a month. After unsuccessfully giving him a blanket 10% damage buff across the board following poor PTR feedback, Blizzard adopted the bolder strategy of making his basic attacks deal ability levels of damage thanks to the Sharpened ArrowheadsSharpened Arrowheads changes. What was initially supposed to be a difficult to master skillshot-based hero now  has access to what is arguably the most powerful basic attack in the game, though the Serrated ArrowsSerrated ArrowsNever OutmatchedNever Outmatched combo I discussed last patch remains useful for trivializing map objectives on Battlefield of Eternity and Infernal Shrines while allowing Hanzo to solo any mercenary camp from level 7 and on. With the help of another hero, bosses also become possible at this level. Losing map control or suffering one or two early deaths against Hanzo is devastating. Explosive ArrowsExplosive Arrows lets him waveclear relatively well too, though particularly with Piercing ArrowsPiercing Arrows for double hits on minions. The Natural AgilityNatural Agility range increase made it much more usable, to where Hanzo can now reliably escape most if not all heroes with proper positioning. It is interesting to note that these buffs coincided with Hanzo's first free week.

Junkrat. The proverbial death of the double healer meta means it's time for sustained poke to shine. Junkrat's popularity exploded recently as players discovered that a mix of reliable ranged waveclear, playmaking (through Concussion MineConcussion Mine) and potentially fight winning RIP-TireRIP-Tire hits made the hero a force to be reckoned with. Just be sure to pick up Endless NadesEndless Nades; that's your late-game damage.

Malthael. Hanzo does really well against him, so I'm not surprised by the dip in popularity. Malthael is still very powerful, though unlikely to draw bans before second round, if at all. Always a solid pick against double tank as well as a solo laner.

Nova. She (along with Valeera) were allowed to remain oppressive for quite a while, benefiting from the turmoil generated by the stealth rework and Blizzard employees taking a couple weeks off for the holidays. Nova is now in a good spot, with clear counters and niches, though I'm still disliking how easy Lethal DecoyLethal Decoy makes her to play. I feel like she'll keep a potential caster meta in check for quite some time now that she's back on the radar.

Alexstrasza. She's doing rather well. DragonqueenDragonqueen is now being appropriately treated (though not quite respected by opponents) as a heroic ability by players to fight over objectives and while sieging.

Stukov. His high healing output makes him rather strong in a poke-heavy meta. I think players are going to experiment with the Growing InfestationGrowing Infestation + Virulent ReactionVirulent Reaction (+ Bio-Explosion SwitchBio-Explosion Switch) combo to make Stukov a lot more aggressive than we're used to seeing him be. Flailing SwipeFlailing Swipe continues to be great as a pseudo-Mighty GustMighty Gust in terms of disengaging. Stukov is probably one of the best solo "all purpose" hero leaguing healer at the moment.

Sylvanas. Any change to minion or structure damage end up being indirect buffs or nerfs to Sylvanas. Since structures were recently buffed again and Sylvanas's direct counters were nerfed quite heavily, I think she's back to being relatively high priority. PossessionPossession is really strong now, as is Mercenary QueenMercenary Queen, though only if there's nothing for Barbed ShotBarbed Shot to work on.

Tyrael. Though he's not notably more powerful than he was before, I think his rework opened up a viable bruiser build for him, increasing his versatility. He's sitting at a healthy 50% win rate at the time of writing. HGC already saw him picked rather often - though, that's pre-Tyrael patch, where he is arguably weaker - , and I'm certainly looking forward to see what kind of builds players are going to gravitate towards. Holy GroundHoly Ground is still great, and comes online 3 levels earlier than it did before.

Valeera. She suffered the same fate as Nova, though her overly simplistic ability set makes small nerfs very impactful. At the end of the day, she's probably going to require a broad rework, because as of right now, she either bursts her target down and feels "unfair", or doesn't and feel "worthless". Right now, she's erring on the side of the latter.

Malfurion. Possibly one of the best rework ever done, though his vastly increased skill cap may make him less popular. His sustained healing output is excellent, but his lack of burst management still makes him difficult to play. 

  • Like 2

Share this post


Link to post
Share on other sites

Why is Hammer in Viable Tier? I see her so little that she deserves to be in Niche Tier. Don't know last time I've seen her.

Sidenote: I feel like every game where Hammer is, she isn't actually contributing directly to win, but rather she is like Nano Boost or Auriel's level 16 talents, just extension of Warrior who can protect her. I don't feel feel like it's much to what I do.

Share this post


Link to post
Share on other sites

Junkrat and Kerrigan THAT high? This isn't sitting very well with me. Junkrat's paragraph didn't really sell me; if you want poke, there the usual known broken stuff like Li-Ming and Chromie (and Gul'dan maybe). Don't think he can compete with that. Kerrigan... I'll just consider this a typo.

 

Share this post


Link to post
Share on other sites
6 minutes ago, SteveFrost said:

Junkrat and Kerrigan THAT high? This isn't sitting very well with me. Junkrat's paragraph didn't really sell me; if you want poke, there the usual known broken stuff like Li-Ming and Chromie (and Gul'dan maybe). Don't think he can compete with that. Kerrigan... I'll just consider this a typo.

 

These two characters have seen tournament play this week, are both rising in popularity, and Kerrigan sports particularly high win rates. They're both pretty difficult to play well, however, which might be a turn off for some players.

Share this post


Link to post
Share on other sites
55 minutes ago, Oxygen said:

These two characters have seen tournament play this week, are both rising in popularity, and Kerrigan sports particularly high win rates. They're both pretty difficult to play well, however, which might be a turn off for some players.

About Junkrat I don't really care much tbh, I just don't think he sits that high atm (compared to the aforementioned ones). If he proves worthy of that spot, no biggie.

Kerrigan on the other hand is one of those Heroes I like (and when I like a Hero I really like him/her/(it?)). I don't think I missed so many episodes and she jumped that high all of a sudden. The issue with her imho is that she literally requires a team built around her to function properly in her current state (I believe she needs a talent tree rework as well). And it seems kinda ironic cause every tier list post contains the  "One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective " part and you suddenly see her skyrocket to the top. I'm all for seeing her picked and played often personally. After all, pros do know best.

Edited by SteveFrost

Share this post


Link to post
Share on other sites

Was honestly hoping to see a bit of Nova play at HGC. She's very good at shutting down meme heroes such as Junkrat and Hanzo and creating headaches for otherwise solid heroes to deal with (Orbital on Alex W, for example), and is arguably easier to play than other mages at the moment. 

Share this post


Link to post
Share on other sites
2 hours ago, SteveFrost said:

Junkrat and Kerrigan THAT high? This isn't sitting very well with me. Junkrat's paragraph didn't really sell me; if you want poke, there the usual known broken stuff like Li-Ming and Chromie (and Gul'dan maybe). Don't think he can compete with that. Kerrigan... I'll just consider this a typo.

 

Junkrat's displacement is a huge counter to Alexstrasza, who is one of the most popular Healers at the moment. Concussive Mine is fantastic to ruin her Abundance. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, SteveFrost said:

Although we currently judge her to be a low-to-mid-tier hero

I suppose that needs an update, now.

Kerrigan is strange; very good at higher levels, and really... not good at lower levels.

Share this post


Link to post
Share on other sites

Theser tier lists are so funny. 
One month niche, next month prime. 

Alexstraszas popularity doesnt really suprises me, if you watch your hp you basically heal like nano-boosted Uther.

(though not quite respected by opponents)

This is what i find funny. I think they should nerf her Q heal in Dragonqueen and make the added HP bigger. Right now people arent even threathened, they just jump at you. 

Hanzo was good to begin with but Sharpened Arrowheads just threw him over the roof no wonder that Malthael is no longer prime when Hanzo is doing his job as a tank killer better. 

Sonya finally where she supposed to be. 

Junkrat is similar to non-dot Lunara with his AoE poke. Altough he might not be the best of dmg dealers hes suprising good at finishing of low hp heroes on top of that he can send people to their death with his mine. Imo he was better at it then Garrosh and the nerf didnt help Garroshs case. Not to mentions hes ultis can cause a teamwipe and RIP-Tire is somewhat non-avoidable even by heroes who have protected cuz you can just wait till it goes off.

Endless Nades is indeed the best choice for sustained dmg in that tier but Spread Volley feels like a second ulti on a short cooldown which means its available in every major teamfight. Endless Nades also doesnt help Junkrat in PvE in any way with Spread Valley you can even solo claim most merc camps.

Edited by xevex

Share this post


Link to post
Share on other sites

Nova is still dead and buried under several layers of nerfs. I really doubt the HGC (also known as the "Hanzo-Genji Championship") will revive her.

Blaze doesn't feel particularly bad against Malthael: he has some self-sustain capability, as well as a bunker to protect himself from Malthael's AOE heroic + Soul Rips combo.

Why is Lucio not in Prime tier already? He is consistent top pick/ban material across all League ranks.

My prediction about Tyrael is that pros will run a mobility-based build (identical or similar to the one I proposed) because that's the only good thing with the new Tyrael. Will it be enough to push him out of niche tiers? Probably not.

Edited by Leadblast

Share this post


Link to post
Share on other sites
5 hours ago, Plergoth said:

Was honestly hoping to see a bit of Nova play at HGC. She's very good at shutting down meme heroes such as Junkrat and Hanzo and creating headaches for otherwise solid heroes to deal with (Orbital on Alex W, for example), and is arguably easier to play than other mages at the moment. 

Care to tell me how do you think Nova can sneak onto a smart Hanzo? He has his nice big AOE scouting arrow, and Nova has been wed with the nerfhammer months ago.

Do people even play the same game anymore?

Share this post


Link to post
Share on other sites
1 hour ago, Leadblast said:

Care to tell me how do you think Nova can sneak onto a smart Hanzo? He has his nice big AOE scouting arrow, and Nova has been wed with the nerfhammer months ago.

Do people even play the same game anymore?

In a straight forward trade or tf environment, Nova 5x stacks has the edge over Hanzo in terms of damage and burst (without setup) and her kit allows her to juke and mess around with his telegraphed abilities. I prefer Orbital but I've seen exactly what Triple Tap thinks of his trait as well. 

Share this post


Link to post
Share on other sites
6 minutes ago, Plergoth said:

In a straight forward trade or tf environment, Nova 5x stacks has the edge over Hanzo in terms of damage and burst (without setup) and her kit allows her to juke and mess around with his telegraphed abilities. I prefer Orbital but I've seen exactly what Triple Tap thinks of his trait as well. 

I didn't ask how Nova beats Hanzo in an 1v1 duel, I asked you how do you think Nova can sneak onto him.

Triple Tap is stopped cold by Dragon's Arrow.

Try playing this game next time.

Share this post


Link to post
Share on other sites
8 hours ago, Oxygen said:

I suppose that needs an update, now.

Kerrigan is strange; very good at higher levels, and really... not good at lower levels.

One of the things that warrants a talent tree rework, don't you say? :3

Share this post


Link to post
Share on other sites

I always thought Junkrat's displacement was reason enough for him to be at least viable, but as everyone kept telling me he was low-tier, I stopped playing him. True, he never did that much but the mine, my dudes, THE MINE!

Anyway, Sonya is still ranked too low in my opinion and the other changes seem appropriate. Not quite sure about Greymane, but what do I know, he might be fantastic in high elo games. 

Share this post


Link to post
Share on other sites
2 hours ago, Fliits said:

Anyway, Sonya is still ranked too low in my opinion

She's literally in the highest tier. How much higher should she, or could she, be ranked?

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, PrivateJoker said:

She's literally in the highest tier. How much higher should she, or could she, be ranked?

She deserves her own Tier at the top xD #spintowin (quite arguably on a serious note)

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Leadblast said:

Care to tell me how do you think Nova can sneak onto a smart Hanzo? He has his nice big AOE scouting arrow, and Nova has been wed with the nerfhammer months ago.

Do people even play the same game anymore?

Hanzo puts the Scouting Arrow out and it's on it's cooldown? Nova walks around it and up to him? Classic situation for any stealth versus someone with a scout ability (Chromie, Tassadar). There is no reason for the Nova not to be smart as well and arguably (especially with shimmer gone now) any "smart" hero can spot a Nova.

Shelve that salt mister; this ain't the kitchen.

Share this post


Link to post
Share on other sites
40 minutes ago, MurkyFelix said:

Hanzo puts the Scouting Arrow out and it's on it's cooldown? Nova walks around it and up to him? Classic situation for any stealth versus someone with a scout ability (Chromie, Tassadar). There is no reason for the Nova not to be smart as well and arguably (especially with shimmer gone now) any "smart" hero can spot a Nova.

Shelve that salt mister; this ain't the kitchen.

Yeah Nova walks up to him, and he does what? Stand in the same spot and await patiently for his death like lamb in the slaughterhouse? Couldn't he, um, move away or something? Couldn't Tassadar use Oracle as well to check for her and go away too in pretty much the same manner?

did you know Chromie is pretty much up there with Junkrat when it comes to get away safely from an enemy?

You shelve your naivety and start using your brain as well while playing.

Edited by Leadblast

Share this post


Link to post
Share on other sites
21 minutes ago, Leadblast said:

Yeah Nova walks up to him, and he does what? Stand in the same spot and await patiently for his death like lamb in the slaughterhouse? Couldn't he, um, move away or something? Couldn't Tassadar use Oracle as well to check for her and go away too in pretty much the same manner?

did you know Chromie is pretty much up there with Junkrat when it comes to get away safely from an enemy?

You shelve your naivety and start using your brain as well while playing.

Hey man, honestly. There is no need for such toxicity. People have opinions, and it is important to respect them. If you don't agree, you have the right to disagree and discuss, which is what we're trying to do here. But respect in the first place. If they say something wrong, just correct them without insulting their intelligence.

This isn't the Battle.Net forums, thankfully, where people spit venom in your face and downvote in mass anything they don't agree with. This placed isn't called "Icy Veins" for no reason. We're all chillin' here, ya know?

goosfraba.jpeg

Edited by Valhalen
  • Like 6

Share this post


Link to post
Share on other sites
10 minutes ago, Valhalen said:

Hey man, honestly. There is no need for such toxicity. People have opinions, and it is important to respect them. If you don't agree, you have the right to disagree and discuss, which is what we're trying to do here. But respect in the first place. If they say something wrong, just correct them without insulting their intelligence.

This isn't the Battle.Net forums, thankfully, where people spit venom in your face and downvote in mass anything they don't agree with. This placed isn't called "Icy Veins" for no reason. We're all chillin' here, ya know?

goosfraba.jpeg

People like MurkyFelix make this place seem no different from Blizzards forum whatsoever lol.  It's them who insult my intelligence.

This guy is deliberately trolling you know.

Edited by Leadblast

Share this post


Link to post
Share on other sites
1 hour ago, Leadblast said:

People like MurkyFelix make this place seem no different from Blizzards forum whatsoever lol.  It's them who insult my intelligence.

This guy is deliberately trolling you know.

Trolling or not, it does NOT give a valid reason to throw insults at people whatsoever. Keep the jabs to yourself - no one here needs to know them.


For the tier list itself, is there a reason why Kel'Thuzard is in the viable tier? He gets outpoked from the likes of Hanzo/Chromie/insert any medium-long range mage because of his combo range being too small outside of his Glacial Spike and his poke being extremely mediocre, and his lack of mobility/survivability options outside of the level 20 talent makes him food for anyone that can reach him, particularly the ones in the core/prime tiers.

 

It feels like he constantly has to play on the edge of danger to get the most out of him, but he fails more than he succeeds. And I say this as a a guy who stuck with him since release.

Edited by NoBodyIsHere

Share this post


Link to post
Share on other sites
1 hour ago, Leadblast said:

People like MurkyFelix make this place seem no different from Blizzards forum whatsoever lol.  It's them who insult my intelligence.

This guy is deliberately trolling you know.

No one insulted your intelligence, and if you can't take a discussion of how you can counter play reveal mechanics without tilting and flying off the handle at someone you really don't belong on the internet... Bring it down a couple notches before mods have to get involved like they have on a couple other threads.

Aside from that, the tier list looks solid. I think uther should be one lower and kharazim one higher, but not that strongly. Jaina might also be creeping closer to the core tier with the shift in meta from double healer. She benefits from the same thing any of the mages do, explosive damage that won't be topped off constantly by double supports. But she in particular can the easier 1v1 kill potential.

That said, I see arguments for a few that could be moved up and down 1 tier, but no one is drastically out placed. Great work as always.

Share this post


Link to post
Share on other sites
2 minutes ago, Laragon said:

No one insulted your intelligence,

No one? SEVERAL ONES I'd say. I won't put up with trolls like you do. Go bear them on your own.

Edited by Leadblast

Share this post


Link to post
Share on other sites
2 hours ago, Leadblast said:

Yeah Nova walks up to him, and he does what? Stand in the same spot and await patiently for his death like lamb in the slaughterhouse? Couldn't he, um, move away or something? Couldn't Tassadar use Oracle as well to check for her and go away too in pretty much the same manner?

did you know Chromie is pretty much up there with Junkrat when it comes to get away safely from an enemy?

You shelve your naivety and start using your brain as well while playing.

In fairness you did only ask how does Nova sneak up on him. What happens after is completely dependent on what else is going on and the reaction of the hero being attacked; as expected. And yeah; Tassadar could do that but the point I was making earlier was that the stealthies would (and probably should) take advantage of when the scouting tools are on cooldown.

For Chromie; somewhat but it does depend on placement of time traps and her real escapism doesn't come until level 11 and even that's dependent on her baseline being done (if you didn't take Bye Bye).

In reference to you're next comment; please point out where I insulted your intelligence (presume you were talking about me since you mentioned my name ;-;). You know your stuff quite well and are rarely wrong but you are quite hostile in delivering facts/discussing the game.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Heroes Global Championship and Heroes of the Dorm will not return in 2019.
      Bad news for Heroes Esports. J. Allen Brack and Ray Gresko today announced that Blizzard's shifting developers from Heroes of the Storms to other projects. As a result, there will be no HGC or Heroes of the Dorm next year and we can expect less new content. They're setting up the game for long-term sustainability and they feel canceling the events is a "right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect." 
      Blizzard (Source)
      We’re constantly changing and evolving not only our games, but how we support and grow them. This evolution is vital to our ability to continue doing what we love to do—making great games—and it’s what makes Blizzard, Blizzard.
      Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of. We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past.
      Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience.
      We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.
      While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works. We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future.
      J. Allen Brack and Ray Gresko
      Here's also a post from the Heroes Esports team thanking the community for supporting HGC.
      Blizzard (Source)
      As you might have seen by now, the Heroes Global Championship will not return in 2019. 
      It has been an incredible journey for the HGC, and we are eternally grateful to everyone who has touched the program. This was a tough decision for all of us, but one we agree is the right decision in light of the change with the game and our desire to only deliver the best competitive experiences with all of our esports programs.
      The HGC has been proud to claim some of the most skilled players, entertaining casters, hard-working crew, professional teams, and dedicated staff in the business, and we can’t wait to see what this explosion of talent into the wider esports ecosystem will produce.
      To the HGC supporters, thank you. Thank you for every piece of feedback you provided, HGC Cheer you cheered, and—most of all—every ounce of your passion. We felt it every day, back at the office and alongside you at each and every live event. The HGC could not have happened without all of your support.
      Sincerely,
      The Heroes Esports Team
      J. Allen Brack and Ray Gresko announced there will be no HGC or Heroes of the Dorm in 2019.
    • By Stan
      A new hotfix patch went live with fixes for talents and abilities that failed to restore Mana and a Volskaya Foundry Support camp bug.
      Blizzard (Source)
      We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.
      Bug Fixes
      General
      Fixed a number of issues causing some Mana-refund talents and abilities to fail to restore Mana.  Battlegrounds
      Fixed an issue causing the Volskaya Foundry Support camp to lose Unstoppable after the Battleground objective spawned.
    • By Stan
      Throw snowballs at your opponents on Cursed Hollow and destroy the enemy Core in this week's Snow Brawl. Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      The temperature has dipped in the hollow. Snow has invaded, and with snow comes snowballs! These calamitous tools of childlike whimsy will rain chaos as enemies and allies alike fly across the battlefield—or lie crushed beneath a pile of frosty destruction. Be wary, Heroes . . . winter has come to the Nexus!
      Rules
      Snowballs Pick from one of three randomly selected Heroes before entering the Cursed Hollow. Be quick about it though, you only have 30 seconds to choose! Two types of Snowball items will appear on the ground throughout the match Fluffy Snowball A speedy snowball that hits a single enemy Hero in a line skill-shot while ignoring Minions and Structures Knocks targets back and deals significant damage Heavy Snowball An area-targeted explosion of snow that deals extra damage to non-Heroic targets Adds a 60% slow to all damaged targets that decays over 2 seconds Throw Snowball ability will appear next to your ability bar when you are holding a Snowball (Default Hotkey: F) Heroes can walk over Snowballs to pick them up and can only hold one Snowball at a time Tribute Spawns When the first tribute phase arrives, two tributes will initially spawn together - one five seconds after the other. When a player picks up a tribute, a new one will spawn somewhere else after a 5 second delay, meaning there will generally be two tributes alive. This type of "rolling" tribute spawning continues until either team is cursed. Tributes do not spawn during a curse or for 60 seconds after a curse. The event will never spawn enough tributes to allow both teams to get cursed at the same time. Destroy the enemy team’s Core to win the match! Rewards
      Complete three matches of Snow Brawl to earn a Loot Chest!
    • By Stan
      Blaze and Tracer will be on sale next week with Sapper Junkrat and the STORM Strider mount!
      Blizzard (Source)
      Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on December 18.
      Half-Price Heroes
      HEROES DISCOUNT PRICE Tracer 750 375 Gems Blaze 750 375 Gems Featured Skins and Mounts
      The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time.
      SKINS MOUNTS Ghost Tracer Fel Reaver Blaze Skin Pack Road Chariot Sidewinder Ana Darkspear Sapper Junkrat STORM Strider Shogun Artanis     We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
    • By Stan
      After a week of testing on Public Test Realms, the latest patch with Sylvanas and Stitches reworks is now live.
      Patch Highlights
      The recently-announced Experience changes made it live in a slightly different form after community feedback has been submitted on reddit and the official forums. Destroying Forts or Keep will now gain your team a stacking 20% increase in passively-gained Experience. Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Sylvanas and Stitches received gameplay updates. New skins, portraits, mounts, and rewards await in the Winter 2018 event. Blizzard (Source)
      The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.
      NOTE: Text in ORANGE indicates a change between the PTR and Live notes.
      General
      Toys Event Quest Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards! Art
      Stitches has received several updated effects and animations to match his gameplay updates. Sylvanas has received several updated effects and animations to match her gameplay updates. Battlegrounds
      Volskaya Foundry
      Channelling to enter the Triglav Protector is no longer interrupted by damage. NOTE: This change has been live as of the week of November 19 Design
      Armor
      Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change: Anub’arak Nerubian Armor (W) New functionality: Increase the Spell Armor granted from Harden Carapace by 20 (to 60) The Butcher Enraged (Passive) Armor increased from 15 to 25 Chen Purifying Brew (Trait) Spell Armor increased from 30 to 40 Untapped Potential (R) Armor increased from 50 to 60 Diablo Sacrificial Soul (Q) Armor increased from 20 to 25 Armor at max Souls increased from 40 to 50 E.T.C. Rockstar (Trait) Armor increased from 20 to 25 Show Stopper (Q) Armor increased from 15 to 35 Gazlowe Robo-Goblin (R) Armor increased from 30 to 40 Lt. Morales Safeguard (W) Armor increased from 25 to 30 Trauma Trigger (Passive) Armor increased from 30 to 40 Nova Anti-Armor Shells (Passive) Physical Armor shred increased from 10 to 15 Raynor Bounty Hunter (Trait) Armor increased from 5 to 10 Rexxar Hunter-Gatherer (Passive) Armor increased from 10 to 15 Tassadar Khala's Light (Q) Armor increased from 15 to 20 Tyrael Defense of the Angels (Active) Armor increased from 40 to 50 Uther Devotion (Trait) Armor increased from 15 to 25 Valeera Smoke Bomb (R) Armor increased from 25 to 30 Zul’jin Amani Hide (Active) Armor increased from 10 to 15 Catapults
      When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave. NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses. Experience Changes
      Removed all Experience earned from destroying a Fort or Keep Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Decreased Experience earned from destroying Towers by 50% Passive Experience gain increased by 15% Increased Experience gained by defeating defending Mercenaries by 100% Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change. Laning Mercenary Experience Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience. Mercenaries
      Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.  Elite Mercenary Camps are Unstoppable & Unbribable Unit Radii
      The unit radius values for most Heroes has been reduced by 5-15% User Interface
      Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update. Heroes
      Assassin

      Fenix
      Abilities
      Purification Salvo (R) Damage reduced from 86 to 79 Talents
      Level 4 Inhibiting Energy (W) Now applies to all slows (except itself), and not just Plasma Cutter’s slows Slow duration reduced from 4 to 3 seconds Slow amount reduced from 35 to 30% Warp Conduit (E) Removed Level 7 Warp Warfare (E) Added functionality: Now also resets the cooldown of Warp when Fenix gets a Hero takedown Divert Power: Weapons (Active) New functionality: Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown. Level 13 Dampening Field (Trait) Spell Armor increased from 20 to 25 Auxiliary Shields (Trait) Shield amount increased from 20 to 40% Health loss increased from 10 to 30% Specialist

      Sylvanas
      Stats
      Health increased from 1425 to 1550 Health Regen increased from 2.969 to 3.23 Basic Attack damage reduced from 90 to 81 Abilities
      Withering Fire (Q) Adjusted functionality: Pressing Q once fires 5 Withering Fire arrows at the closest enemy Mana cost increased from 0 to 25 Damage reduced from 48 to 39 Range increased from 6.25 to 8 Cooldown increased from 2 to 8 seconds Cooldown now restores all charges No longer gains charges on Minion kills Nearby Heroes takedowns now refresh the cooldown of this ability Fire rate reduced from .188 to .375 (50% slower) Withering Fire cannot be cast while a previous cast of Withering Fire is still firing Shadow Dagger (W) Adjusted functionality: Shadow Dagger no longer spreads to nearby targets each time it does damage.  Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies. Mana cost decreased from 75 to 50 Duration increased from 2 to 2.5 seconds Damage reduced from 37 to 29 Haunting Wave (E) Banshee travel speed increased by ~6% Mind Control (R) Cooldown reduced from 60 to 50 seconds New functionality: After a .25 second cast, launch a missile that impacts the first enemy Hero in its path.  Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds. Black Arrows (Trait) New functionality: Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown New Passive functionality – Banshee’s Curse: Basic Attacks infect enemies with Banshee’s Curse for 3 seconds.  Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse. Talents
      Level 1 Overflowing Quiver (Q) Removed Dreadful Wake (E) Removed Overwhelming Affliction (Trait) Moved from Level 16 Adjusted functionality: Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%.  Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage New Talent: Unfurling Shadows (W) Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5% New Talent: Banshee’s Curse (Q) Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times Level 4 With the Wind (Q) Removed Mercenary Queen (Trait) Moved from Level 1 Adjusted functionality: Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage.  Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse. Possession (Active) Moved from Level 7 Now requires 3 charges to be used on Catapults Unstable Poison (W) Moved from Level 7 Damage increased from 116 to 130 Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger Radius increased from 2 to 2.5 Level 7 Barbed Shot (Q) New functionality: Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage Lost Soul (W) Moved from Level 4 Adjusted functionality: Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse. New Talent: Festering Wounds (E) Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse.  Level 13 Cold Embrace (W) Moved from Level 16 Duration increased from 2 to 2.5 seconds Now also reduces the Armor of targets that Shadow Dagger spreads to by 10 Spell Shield (Active) Removed Remorseless (Trait) Moved from Level 16 New functionality: Increase Sylvanas’ Basic Attack range by 1.  Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire.  This shot applies Banshee’s Curse. Windrunner (E) Adjusted functionality: Teleporting with Haunting Wave resets the cooldown of Withering Fire.  Haunting Wave can be cast a second time for free within 5 seconds after teleporting Level 16 Life Drain (W) Moved from Level 13 New functionality: Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt.  Doubled against Heroes Evasive Fire (Q) Adjusted Functionality: Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%.  Basic Attacks refresh this duration. Will of the Forsaken (Active) Moved from Level 13 Level 20 Dark Lady's Call (R) New functionality: Reduce the cooldown of Mind Control by 30 seconds.  Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.  Withering Barrage (Q) Moved from Level 4 New functionality: Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds Warrior

      Stitches
      Abilities
      Hook (Q) Range reduced from 12.5 to 11 Slam (W) Cast time increased from .25 to .313 Cooldown increased from 6 to 7 seconds Range increased from 8 to 9.5 Mana cost increased from 30 to 35 Added functionality: Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds Devour (E) Ability Effects now occur at the start of the ability's cast, rather than at the end Vile Cleaver (Passive) New Functionality: Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds. Talents
      Level 1 Chew Your Food (E) Removed Dampen Magic (Passive) Removed Heavy Slam (W) Removed Hungry for More (Passive) New functionality: Quest: Regen Globes grant 30 permanent Health Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20% Savor the Flavor (E) Additional heal over time effect duration reduced from 5 to 4 seconds. Moved from level 7 New Functionality: Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1. New Talent: Patchwork Creation (Passive) Increase all healing received by 15%. Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300) Hero takedown heal amount reduced from 300 to 240 Level 4 Amplified Healing (Passive) Removed Restorative Fumes (Trait) Removed Putrid Ground (W) Removed New Talent – Playtime! (W) Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area. New Talent – Chop Chop (W) Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds. New Talent: Serrated Edge (Q) Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds. Cooldown reduction decreased from 4 to 3 seconds. Level 7 Last Bite (E) Removed New Talent - Blight (Trait) Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD Cannibalize (Passive) Moved from level 20 New functionality: Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health. Healing reduced from 2 to 1.75% of maximum health Tenderizer (Passive) New functionality: Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration. Level 13 Flea Bag (Passive) Removed Mega Smash (W) Removed Indigestion (E) Removed New Talent – Lacerate (W) Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds. New Talent – Digestive Juices (E) Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds. New Talent – Gas Flare (Passive) Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero Damage per second reduced from 16 to 15 Level 16 Pulverize (W) New functionality: Slam slows all enemies by 75% for 1 second. Slow duration reduced from 1 to .75 seconds. Shish Kabob (Q) Removed Toxic Gas (Passive) Removed Fishing Hook (Q) Range bonus increased from 40 to 50% New Talent - Meat Hook (Q) Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect. Level 20 New Talent – Second Helping (E) Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds. New Talent – Shambling Horror (Active) Passive: Stitches is no longer affected by Slowing effects Activate to gain 50 Armor for 4 seconds. 60 second CD.   Collection
      Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Toy Heroes Bundle Cuddle Bear Stitches Skin Pack Cosmic Force Valeera Skin Pack Dehakasaurus Rex Skin Pack New Skins (Limited Time Only!)
      Stitches Cuddle Bear Stitches Snuggle Bear Stitches Honey Bear Stitches Dehaka Dehakasaurus Rex Dino-Metal Dehakasaurus Rex Playtime Dehakasaurus Rex Valeera Cosmic Force Valeera Psionic Cosmic Force Valeera Nega Force Valeera Sylvanas Mint Sugar Plum Sylvanas New Mounts (Limited Time Only!)
      Cosmic Lion Psionic Lion Nega Lion Plush Unicorn Plush Zombicorn Pretty Plush Unicorn Fuzzy Plush Unicorn Honey Plush Unicorn New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing camera jumps and cursor resets when using drag scroll. Made a number of improvements to AI behavior. Heroes, Abilities, and Talents
      Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target. Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target. Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast. Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone. Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects. Lunara: Fixed an issue preventing Lunara from playing a voice line when she died. Stitches: Slam will now reveal its impact area and targets. Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand. Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target. User Interface
      Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen. Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party. Kel’Thuzad: Added a quick-cast option for Glacial Spike. Zul’jin: Added a quick-cast option for Amani Rage. The latest Heroes of the Storm content patch with Stitches & Sylvanas updates is now live.