Damien

Hearthstone Card Advantage

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This thread is for comments about our Article on card advantage in Hearthstone.

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Card advantage doesn't mean having more cards than your opponent in your hand.  While that is likey to result from gaining card advantage that is not what it means to have it.

 

Card advantage is the sole result of playing cards that give more or cost more cards than your opponents.  For the arcane intellect example it means that you traded the one card (actually using arcane intellect) for two more so you net one extra card off the 2 for 1.

 

for the minions that draw cards most of them will net 2 for 1 since they replace themselves and will usually cost your opponent a card.

 

In the example given in the article it expressed correct play, not card advantage.  Card advantage gained would be assuming the yeti had killed something else and got to kill a second thing (probably netting a 3 for 1 given the opponent will usually have to use another card to get rid of it).  Or talking about the fact that the weapon will go on to kill a few more minions, or how the agent will probably cost a card from your opponent to get rid of it.

 

Also the biggest way to gain card advantage is generally related to getting the most mileage out of your hero power, particularly with the druid, mage, rogue killing off 1 health or low health minions, the warlock just trading life for cards.  The paladin and the shaman can get alot of mileage out of there powers as well when it comes to killing things.  The priest can force an opponent to commit more resources to killing an minion so results in an indirect method.  The warrior and the hunter affect more the rate and life is lost so while good, are not direct generators of card advantage.

 

Lastly stat buffing a weaker minion to kill a stronger minion will usually result in card disadvantage, unless the source of the buff is another minion, or the buff causes them to survive the confrontation. 

 

 

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Card advantage doesn't mean having more cards than your opponent in your hand.  While that is likey to result from gaining card advantage that is not what it means to have it.

 

Card advantage is the sole result of playing cards that give more or cost more cards than your opponents.  For the arcane intellect example it means that you traded the one card (actually using arcane intellect) for two more so you net one extra card off the 2 for 1.

 

for the minions that draw cards most of them will net 2 for 1 since they replace themselves and will usually cost your opponent a card.

 

In the example given in the article it expressed correct play, not card advantage.  Card advantage gained would be assuming the yeti had killed something else and got to kill a second thing (probably netting a 3 for 1 given the opponent will usually have to use another card to get rid of it).  Or talking about the fact that the weapon will go on to kill a few more minions, or how the agent will probably cost a card from your opponent to get rid of it.

 

Also the biggest way to gain card advantage is generally related to getting the most mileage out of your hero power, particularly with the druid, mage, rogue killing off 1 health or low health minions, the warlock just trading life for cards.  The paladin and the shaman can get alot of mileage out of there powers as well when it comes to killing things.  The priest can force an opponent to commit more resources to killing an minion so results in an indirect method.  The warrior and the hunter affect more the rate and life is lost so while good, are not direct generators of card advantage.

 

Lastly stat buffing a weaker minion to kill a stronger minion will usually result in card disadvantage, unless the source of the buff is another minion, or the buff causes them to survive the confrontation. 

 

You are under some fundamental misapprehensions (and that's fine).

 

Card advantage does mean having more cards than your opponent. There is really no debate there. You can't claim to have card advantage if you do not have more cards than your opponent. It's really simple.

 

What you are describing, "playing cards that give more or cost more cards than your opponents" is not card advantage. That's simply a way to maximise the value of your cards in an attempt to achieve card advantage.

 

The article gave an example of "correct play", yes. It even calls it that.

 

I also agree that good use of the Hero Power often leads to getting card advantage, as I do with your statement about buffing minions.

 

But whether you get card advantage by using a massive Divine Favor, or by slowly and surely getting more mileage out of your cards, or anything else, it doesn't really affect the fact that having more cards means having card advantage.

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Looking forward to see this article expanded as soon as Hearthstone is out of beta Kappa

 

Jokes aside, I enjoyed reading it!

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Looking forward to see this article expanded as soon as Hearthstone is out of beta Kappa

 

Jokes aside, I enjoyed reading it!

*still looking for the joke*

 

We're glad you enjoyed it! :D

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Great Article!

Thanks for taking the time to explain Card Advantage. When I first started playing, I noticed that I would run out of cards before my opponents quite often.

These days I'm able to extract a lot more utility from my cards, though it would have made a big difference to have known this earlier on. In future revisions of this article it would be great to see some more "situation-specific" examples along with further suggestions on how to maintain card advantage as often as possible.

Keep up the good work!

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I am slightly confused... 

In the example about playing your cards efficiently I would have played the weapon, the SI:7 Agent'ed the Swamp Ooze, hit the Sen'jin with my weapon and Yeti. That would have killed all of the enemy minons, which the two examples given did not do...

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5 hours ago, Guest Sammich said:

I am slightly confused... 

In the example about playing your cards efficiently I would have played the weapon, the SI:7 Agent'ed the Swamp Ooze, hit the Sen'jin with my weapon and Yeti. That would have killed all of the enemy minons, which the two examples given did not do...

The second example would kill all opponent's minions as well - SI:7 Agent + Chillwind Yeti kill Sen'jin Shieldmasta, and your weapon kills Acidic Swamp Ooze. The way you would have played simply changes the order of opponent's minions death and overdamage done to them, but with the same result - your board has Chillwind Yeti with 1HP, full SI:7 Agent and 3 charges left on your Assassin's Blade.

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