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Starym

Diablo 3 Coming to Switch Official Announcement

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Yesterday's leak proved correct and we now have all the info regarding the Diablo 3 Switch port! There's more cosmetics to be had in addition to the Ganondorf transmog, including wings, a portrait frame and Cucco pet!

And we can now finally see the Zelda themed transmog set, pet and portrait frame:

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And the aforementioned co-op functionality:

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Check out the full details on the official page.

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Wow! A brand new and relevant game from Blizzard made just for the Switch! I'm going to rush right out and buy one now!

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As one with almost 3000 hours played in Diablo 3 so far and have been a huge fan since the series started decades ago, this is possibly the worst outcome of what Blizzard considered "Development" for the series.

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I never liked Diablo 3 once finished the story did a few rifts the game got boring and selling the Necromancer separate was very EA move of Blizzard

Edited by Lissianna
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2 hours ago, Arkpit said:

As one with almost 3000 hours played in Diablo 3 so far and have been a huge fan since the series started decades ago, this is possibly the worst outcome of what Blizzard considered "Development" for the series.

Especially since they are going to sell the game for $60...

1 hour ago, Lissianna said:

I never liked Diablo 3 once finished the story did a few rifts the game got boring and selling the Necromancer separate was very EA move of Blizzard

I wouldn't say "EA" of Blizzard. RoS was out for 4 years until the announcement of the Necro. If anything it was reasonbly priced for what it gave you. I wouldn't be surprised if they did the character pack to gain the funds needed to start D4 or whatever projects they are working on.

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22 minutes ago, Rhondis said:

Especially since they are going to sell the game for $60...

I wouldn't say "EA" of Blizzard. RoS was out for 4 years until the announcement of the Necro. If anything it was reasonbly priced for what it gave you. I wouldn't be surprised if they did the character pack to gain the funds needed to start D4 or whatever projects they are working on.

wow €20 is a reasonable price for one character and they really needed to funds to make another Diablo game.

And not to mention the game itself cost $60 on launch and the expansion that was clearly not worth another 40$ that barely added anything into the game.

And let me guess the switch port is going to cost another $60 on launch what a rip-off for a 6 year old game.

Blizzard is good at coping methods of EA and Todd Howard.

Because they know some people are stupid enough to pay full price for a port 

air-quotes.gif

Edited by Lissianna
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30 minutes ago, Lissianna said:

wow €20 is a reasonable price for one character and they really needed to funds to make another Diablo game.

And not to mention the game itself cost $60 on launch and the expansion that was clearly not worth another 40$ that barely added anything into the game.

And let me guess the switch port is going to cost another $60 on launch what a rip-off for a 6 year old game.

Blizzard is good at coping methods of EA and Todd Howard.

Because they know some people are stupid enough to pay full price for a port 

air-quotes.gif

What? Lol. The expansion actually saved the game from ruins and is probably the reason why there's a fanbase/playerbase at all. Just take a look at the enormous patches that D3 received after RoS.

As for the Necro it was reasonably priced for what it was. Just another character. There was no addition to the story or any of the sort, otherwise most of the fan base would have been livid. Would it be nice to have the character for free? Maybe. But at the same time we all understand that D3 isn't a money maker like the other titles. At least they don't force you to buy it. Besides it played similar to the WD considering the builds so it wasnt a game changer.

I will agree with you on the fact that they are trying to sell for $60. That's really absurd considering the age of the game and the fact there are barely any major updates. I feel they should sell it at $20 considering how many ports they already done and how old the game is.

Edited by Rhondis
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Mhhh, i see a big problem...what age rating will D3 have and what is the age of a Nitendo Switch player? Think it wont match ?

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I would really like to know a official statement whether we will have to create brand new characters or we might port some of our progress from the PC.

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12 hours ago, Rhondis said:

What? Lol. The expansion actually saved the game from ruins and is probably the reason why there's a fanbase/playerbase at all. Just take a look at the enormous patches that D3 received after RoS.

As for the Necro it was reasonably priced for what it was. Just another character. There was no addition to the story or any of the sort, otherwise most of the fan base would have been livid. Would it be nice to have the character for free? Maybe. But at the same time we all understand that D3 isn't a money maker like the other titles. At least they don't force you to buy it. Besides it played similar to the WD considering the builds so it wasnt a game changer.

I will agree with you on the fact that they are trying to sell for $60. That's really absurd considering the age of the game and the fact there are barely any major updates. I feel they should sell it at $20 considering how many ports they already done and how old the game is.

Well that's your opinion but I think you're looking at the game through nostalgia glasses.

if you look at the PC Metacritic you can see that the players don't like the game anymore and last year with blizzcon they have nothing to show for they only had like 30 minutes of time and there was a nothing was dedicated for diablo.

I think path of Exile has a lot more to offer and the game is free to play and i has better score.

 

 

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1 hour ago, Lissianna said:

Well that's your opinion but I think you're looking at the game through nostalgia glasses.

if you look at the PC Metacritic you can see that the players don't like the game anymore and last year with blizzcon they have nothing to show for they only had like 30 minutes of time and there was a nothing was dedicated for diablo.

I think path of Exile has a lot more to offer and the game is free to play and i has better score.

 

 

It's not nostalgic glasses, it's facts. RoS brought a lot of updates that actually saved the player base back then. But now, not so much. Even I admit I don't play it anymore because I pretty much poured every last bit of entertainment out of it.

Also, I tried PoE, not in my liking. Just because a game has better score doesn't mean everyone will like the game. It's all about preferences. But of course, that's your opinion and you too could be looking through nostalgic glasses of PoE. 

Edited by Rhondis

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3 hours ago, lChronosl said:

I would really like to know a official statement whether we will have to create brand new characters or we might port some of our progress from the PC.

It's almost definitely going to be new characters, as it's the same with the xbox and playstation versions.

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2 hours ago, Lissianna said:

Well that's your opinion but I think you're looking at the game through nostalgia glasses.

if you look at the PC Metacritic you can see that the players don't like the game anymore and last year with blizzcon they have nothing to show for they only had like 30 minutes of time and there was a nothing was dedicated for diablo.

I think path of Exile has a lot more to offer and the game is free to play and i has better score.

 

 

The RoS part really isn't nostalgic at all. Now, we can argue whether RoS brought the game back FINANCIALLY (since vanilla sols 12 million copies before the expansion) but it 100% saved the game in terms of gameplay, replayability and longevity. The state D3 was in prior to RoS (even if we ignore the RMAH fiasco) was an unmitigated disaster for Blizz, as people just played it a little then saw how pointless it all was and stopped. Now sure, RoS isn't perfect, or even good atm, but back then it was lightyears better than what came before.

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6 hours ago, Starym said:

The RoS part really isn't nostalgic at all. Now, we can argue whether RoS brought the game back FINANCIALLY (since vanilla sols 12 million copies before the expansion) but it 100% saved the game in terms of gameplay, replayability and longevity. The state D3 was in prior to RoS (even if we ignore the RMAH fiasco) was an unmitigated disaster for Blizz, as people just played it a little then saw how pointless it all was and stopped. Now sure, RoS isn't perfect, or even good atm, but back then it was lightyears better than what came before.

you need to stop looking through those rose colored glasses and you need to accept that Diablo 3 is garbage the only people that are playing it right now in my friends list have no time to play anything else.

Nobody plays the game anymore Blizzard has not done anything to the game to make it more appealing too new players that is why the game is dead.

and charging people for one character €20 is ridiculous people have paid full price for both the game and expansion all that Blizzard has done is add 1 character over the pas six years and porting to consoles.

The difference between Diablo 3 and path of Exile one you have pay for and one is free

 

Edited by Lissianna
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Nobody plays the game anymore Blizzard has not done anything to the game to make it more appealing two new players that is why the game is dead.

Not every game should be a "live service" as they call them nowadays. There is nothing wrong with a game having a limited lifespan. The Call Of Duty from 6 years ago isn't played today either.

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18 minutes ago, Brutalis said:

Not every game should be a "live service" as they call them nowadays. There is nothing wrong with a game having a limited lifespan. The Call Of Duty from 6 years ago isn't played today either.

I have no problem with that either sadly Diablo 3 had a lot of potential they let it go to waste.

 

 

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7 hours ago, Lissianna said:

you need to stop looking through those rose colored glasses

You're missing the point of Starym's argument. He's not looking through any "rose tinted" glasses. He's stating a fact, and that's that. You're rather clueless on what "rose tinted glasses" mean. 

7 hours ago, Lissianna said:

you need to accept that Diablo 3 is garbage the only people that are playing it right now in my friends list have no time to play anything else.

Your opinion. Just because you think the game is garbage, doesn't mean another person thinks that way too. We all have preferences. Just like how someone out there probably dislikes PoE.

Also, I don't understand why you're basing the whole D3 community on what your friends do. Sometimes I get on to play through the season and that's it. This argument is rather weak.

 

7 hours ago, Lissianna said:

Nobody plays the game anymore Blizzard has not done anything to the game to make it more appealing too new players that is why the game is dead.

Actually, there's still an active community believe it or not. And didn't you just say your friends play the game and nothing else? Did you just contradict your other weak argument?

And how does Blizzard not make the game more appealing to new players? Them porting the game to differing consoles actually makes it appealing to new players who do not have the specs or the money to get a computer to play D3. I have a friend who's going to buy the Switch Port because he looks forward to introducing the game to his wife. I say that's a pretty good way of appealing to new players. And who know's how many new players have joined since the Xbox and PlayStation ports. 
 

7 hours ago, Lissianna said:

The difference between Diablo 3 and path of Exile one you have pay for and one is free

What? You're just stating the obvious. Just because PoE is free doesn't make it "good" by any means. I've tried it, and I failed to see the appeal to the game. But I am not going around telling people that the game is absolute garbage just because I didn't like it. 

We get it. You hate the game. Now can you stop whining about how much you hate D3 and go back to PoE? I don't understand D3 or PoE players who go out of their way to bash either game and state how superior their game is. I really don't. It's all about preferences and that's that. These kind of arguments really lead to nowhere because you're so hell bent on hating the game and going out of your way to prove it with weak arguments.

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Just my thoughts on PoE:

Personally, I played quite a few Hack and Slay, most with friends in coop.

Van Helsing 1-3, Victor Vran, Torchlight

Some of them had quite an interesting setting and characters. Others I just played because it Coop is useful if you have friends in other countries. You talk about this or that and you play a game during that. Solo I'd never have played Torchlight.

 

Path of Exile was / is quite hyped how good is it supposed to be. Frankly, I didn't get it. We played it on a LAN for maybe 3 or 4 hours. After that I never touched it again. Personally, IMO it had absolutly nothing. No interesting stories, no interesting characters. And the gameplay was way worse then the gameplay in D3.

 

I am quite mixed about my feelings on D3.

On the one hand I have played several hundred hours. Because personally, I love the gameplay. As stated above I have played a lot of Hack n Slay. There is not one single game that is close to D3 regarding Gameplay. How you have 100% control of your character all the time, how the skills flow... Every other game was much weaker. Sometimes you stuck there, skills didn't went off as smoothly, your character didn't do exactly what you were expecting, a skill didn't go off as expected...

Considering the gameplay, D3 is great IMO.
 

But on the other hand I agree that D3 is a horrible game.

If you take a look at the characters, storytelling, atmosphere.

It starts halfway decent with Act 1, gets worse at it goes on and is a total disaster when you reach Act 4. Not to speak of Act 5.

If you take a drunken homeless from the street and let him right the story and the dialogue it can't get any worse then D3 actually is.

 

If you compare that to D1 or D2 you can just weep.

 

Same is true for Starcraft 2. The first campaign is ok. But Heart of the Swarm is that badly told that I didn't even bother to buy Legacy of the Void.

Again, the gameplay of HotS is good. But the characters and storytelling, the dialogue is that horrible that it is hard to imagine that this was from the same company that made SC1 + BroodWar.

 

In the past Blizzard was a great company that made great games - regarding every aspect of the game.

Today they have at least good gameplay. Which is more then can be said of most other companies like Ubisoft e.g.

But the "soft skills" - dialogue, story, characters - is disastrous.
Cinematics used to be great - very emotional, with a lot of heart and sould in it. Today most of the cinematics are just boring as hell action sequenzes with stuff blowing up.

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Whenever a new Diablo 3 related announcement is coming, you can always be certain that people are bashing their heads in the comment sections.

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On 8/18/2018 at 8:03 AM, Rhondis said:

You're missing the point of Starym's argument. He's not looking through any "rose tinted" glasses. He's stating a fact, and that's that. You're rather clueless on what "rose tinted glasses" mean. 

Your opinion. Just because you think the game is garbage, doesn't mean another person thinks that way too. We all have preferences. Just like how someone out there probably dislikes PoE.

Also, I don't understand why you're basing the whole D3 community on what your friends do. Sometimes I get on to play through the season and that's it. This argument is rather weak.

 

Actually, there's still an active community believe it or not. And didn't you just say your friends play the game and nothing else? Did you just contradict your other weak argument?

And how does Blizzard not make the game more appealing to new players? Them porting the game to differing consoles actually makes it appealing to new players who do not have the specs or the money to get a computer to play D3. I have a friend who's going to buy the Switch Port because he looks forward to introducing the game to his wife. I say that's a pretty good way of appealing to new players. And who know's how many new players have joined since the Xbox and PlayStation ports. 
 

What? You're just stating the obvious. Just because PoE is free doesn't make it "good" by any means. I've tried it, and I failed to see the appeal to the game. But I am not going around telling people that the game is absolute garbage just because I didn't like it. 

We get it. You hate the game. Now can you stop whining about how much you hate D3 and go back to PoE? I don't understand D3 or PoE players who go out of their way to bash either game and state how superior their game is. I really don't. It's all about preferences and that's that. These kind of arguments really lead to nowhere because you're so hell bent on hating the game and going out of your way to prove it with weak arguments.

it is your opinion but as I mentioned before people have paid over $130 for this game isn't good.

path of Exile has a higher score on Metacritic and on Steam by users so I know what I'm talking about Diablo 3 is it that game at least for me and a friend of mine we don't play the game anymore,

I gave this game many chances in the past including with the necromancer I paid the €20 but unfortunately the game is not for me and does not provide enough content for me to stay besides from doing rifts all day i would rather play Warframe.

 

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5 hours ago, Lissianna said:

it is your opinion but as I mentioned before people have paid over $130 for this game isn't good.

path of Exile has a higher score on Metacritic and on Steam by users so I know what I'm talking about Diablo 3 is it that game at least for me and a friend of mine we don't play the game anymore,

I gave this game many chances in the past including with the necromancer I paid the €20 but unfortunately the game is not for me and does not provide enough content for me to stay besides from doing rifts all day i would rather play Warframe.

 

Again. Scores on metacritic don't mean jack. And that doesn't prove that you know what you're talking about. So far, all you have been doing is whining about how bad the game is with rather vague and poorly structured arguments. Everyone knows how bad D3 is (despite there being good things about it), but if someone wants to enjoy the game then let them. Don't be a baby and whine about how much you hate it and how much better PoE. You're forcing your own opinions down other's people's throats.

Edited by Rhondis

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27 minutes ago, Rhondis said:

Again. Scores on metacritic don't mean jack. And that doesn't prove that you know what you're talking about. So far, all you have been doing is whining about how bad the game is with rather vague and poorly structured arguments. Everyone knows how bad D3 is (despite there being good things about it), but if someone wants to enjoy the game then let them. Don't be a baby and whine about how much you hate it and how much better PoE. You're forcing your own opinions down other's people's throats.

Almost 10000 people bothered to create an account and write a review on Metacritic means jackshit TO YOU.

And when compared with path of Exile there are over 62000 reviews written on Steam are very positive and recent not and to mention the additional 1600 on Metacritic.

I'm not forcing anybody everybody can have their own opinion but you are the one that is denying the numbers.

and Blizzard knows that Diablo is bad because free to play games like path of Exile and Warframe are doing much better why do you think they put so much effort all of a sudden into Diablo because everybody stop playing it.

last year with blizzcon there was not a single space dedicated to Diablo and the only time they had was 30 minutes that is how sad it was.

and I'm done discussing it with you obviously we both share different opinions on this subject.

and if you still don't believe the numbers of metacritic you can always checked Twitch Tracker compare Diablo 3 with path of Exile and Warframe how many people are watching and streaming

I would like it if Activision Blizzard to allow users write reviews in their stores displayed in their store.

And I would love to hear it from other players what they think about their games

 

 

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9 hours ago, Lissianna said:

Almost 10000 people bothered to create an account and write a review on Metacritic means jackshit TO YOU.

And when compared with path of Exile there are over 62000 reviews written on Steam are very positive and recent not and to mention the additional 1600 on Metacritic.

Reviews don't mean anything. A review is a reflection of what that person enjoyed out of the game. They can help persuade you if the review is at all conducive to helping the individual decide if they want to try it or not. But in the end, it comes down to personal preference. I tried PoE. I didn't like it. Yet, it has positive reviews, so somehow I am supposed to like it? Your logic is flawed. Stop using reviews as a basis of an argument to decide if the game is good or not. Someone can play PoE and think it's terrible where as someone will think it's great. 

Also, it doesn't take much to create an account on metacritic. Literally takes 5 minutes or so.

 

 

9 hours ago, Lissianna said:

I'm not forcing anybody everybody can have their own opinion but you are the one that is denying the numbers.

Of course you're not. *Insert sarcasm here*

"path of Exile has a higher score on Metacritic and on Steam by users so I know what I'm talking about"
"you need to stop looking through those rose colored glasses and you need to accept that Diablo 3 is garbage the only people that are playing it right now in my friends list have no time to play anything else."



If this doesn't show the fact that you're forcing your opinion down people's throat. Then I dunno what is.

 

9 hours ago, Lissianna said:

last year with blizzcon there was not a single space dedicated to Diablo and the only time they had was 30 minutes that is how sad it was.

Ok? Your point? We all know this.

 

9 hours ago, Lissianna said:

and if you still don't believe the numbers of metacritic you can always checked Twitch Tracker compare Diablo 3 with path of Exile and Warframe how many people are watching and streaming

Diablo 3 doesn't get anymore large updates. It's 6 years old, with limited replayability. Of course Diablo 3 is barely going to be watched on stream. I don't doubt PoE gets streamed more, the game is regularly updated. When a game is kept up to date and keeps people doing new things of course there going to be more players, which could lead to more streamers. You're not exactly a genius on this my friend. 
 

Edited by Rhondis
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9 hours ago, Lissianna said:

Almost 10000 people bothered to create an account and write a review on Metacritic means jackshit TO YOU.

And when compared with path of Exile there are over 62000 reviews written on Steam are very positive and recent not and to mention the additional 1600 on Metacritic.

I'm not forcing anybody everybody can have their own opinion but you are the one that is denying the numbers.

and Blizzard knows that Diablo is bad because free to play games like path of Exile and Warframe are doing much better why do you think they put so much effort all of a sudden into Diablo because everybody stop playing it.

last year with blizzcon there was not a single space dedicated to Diablo and the only time they had was 30 minutes that is how sad it was.

 and I'm done discussing it with you obviously we both share different opinions on this subject.

and if you still don't believe the numbers of metacritic you can always checked Twitch Tracker compare Diablo 3 with path of Exile and Warframe how many people are watching and streaming

I would like it if Activision Blizzard to allow users write reviews in their stores displayed in their store.

 And I would love to hear it from other players what they think about their games

 

 

Also, The D3 team wasn't making large updates because of Warframe nor PoE. It was mainly due to the Expansion, and a large amounts of angry players such as I who were upset with the direction they took Vanilla D3. Albeit the game is tolerable when the Expansion came out, and even till now. But still has it's issues.

Edited by Rhondis
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      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 31:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Return to Top
      Patch 2.7.7 | Game Updates
      KR Age Restriction Updated Logos for KR Age Restriction from 18 years of age to 19 years of age. Extra progress orb drops from the Soulshard Stain of Sin now works for Challenge Rifts. Extra progress orb drops from the Soulshard Stain of Sin and Altar of Rites node Reaper now only drops from monsters inside Nephalem Rifts, Greater Nephalem Rifts, and Challenge Rifts. Return to Top
    • By Staff
      A new Diablo 3 season starts in just a week! Season 30, The Lords of Hell, arrives on January 12th and brings the new seasonal rotation system. We're getting reprised rewards from Season 25, featuring the Soul Shards gems, as well as the now permanent Rites of Sanctuary and Visions of Enmity systems.
      Let's take a look at everything that's coming below! 
      Season 30 (Source)
      Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
      Seasonal Journey
      Season 30: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
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      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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