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Whitemane Meta Tier List (August 2018)

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Our twenty-second Heroes of the Storm Meta Tier list for the month of August is here!

We present our twenty-second Heroes of the Storm Meta Tier List for the month of August 2018.

Welcome to Icy Veins's belated Meta Tier List for the August 22 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

Spoiler

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
      Genji (ban) Raynor (ban)  Azmodan (ban)     

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Diablo (ban) Dehaka (ban)     Cassia Jaina   Deckard (ban)
Garrosh (ban) Sonya     Fenix (ban) Kael'thas   Li Li
Johanna Yrel (ban)     Sgt.Hammer (ban)     Malfurion
Muradin             Whitemane (new)(ban)
VarianTaunt(ban)              

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak Artanis Alarak Tracer (ban) Greymane Gul'dan Abathur Alexstrasza
Arthas   Maiev Zeratul Hanzo (ban) Junkrat   Ana
Blaze   Malthael   Lunara Kel'Thuzad   Auriel
E.T.C. (ban)   Ragnaros   Tychus  Li-Ming   Kharazim
Stitches (ban)   Thrall   Zul'jin Nazeebo   Rehgar
    VarianColossus Smash     Sylvanas   Stukov
    VarianTwin Blades of Fury     Zagara    
    Zarya          

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
  Chen Gazlowe Valeera Falstad Chromie↓↓ Medivh Brightwing
  D.Va Murky   Tyrande Probius   Lt. Morales
    The Butcher   Valla     Lúcio

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova The Lost Vikings (ban) Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Kerrigan Samuro        
    Xul          

 

Meta heroes define the  They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

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My profile says I play butcher,Illidan,cho(gall), more than other heroes..

And yes I can say they're Situational picks...they can be best if people know how to play them..for example when I pick them(specially Cho and butcher) I always think about getting mvp since I'm almost sure that we will win the game ( i have about 70-90% winrate for them) and most of times I see people can't play these 3 well (low skill+non meta hero=...)

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Interesting to see stukov and Alex decline like this.  I guess sustain and HoT is king right now when burst is lower?

I'm also coming to the conclusion than Ana is being slept on.

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2 hours ago, shanghaied said:

Interesting to see stukov and Alex decline like this.  I guess sustain and HoT is king right now when burst is lower?

I'm also coming to the conclusion than Ana is being slept on.

I strongly believe Ana is High Tier material. I think what probably bars her from being High Tier is her skill ceiling and being dependant on positioning more than any other healer in the game.

Edited by Valhalen

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Well, the more mobile characters become the less accurate she is. Can easily be prevented from healing he ones who need it by teammates. She's amazing when she works though.

There are a couple occasions where I grab something other than Azmodan to provide support or tanking or a different Assassin on Haunted Mines, bur other tgan that, Azmodan is extremely reliable.

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6 hours ago, shanghaied said:

I'm also coming to the conclusion than Ana is being slept on.

Can't say I find myself feeling the same as you or Valhalen.  Ana requires a high level of skill and/or team coordination to get the same pay out you get for almost no effort with a character like Li Li.  If her healing (or damage, or utility, ect...) was great given the level of effort to achieve it, that would be one thing.  Sadly it's just not.  She has some other utility of course (her grenade and dart are both decent, her ults are only so-so) and she did receive a massive buff recently with her dot affecting structures (prior to that she was easily my outright least favorite character in the game) but when you hold her performance next to Deckard or the other high (or even mid tier) healers?  It's no contest in my mind.

Edited by KSDT

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I don't think it's Ana being bad that lowers her tier so much, but how hard it is to get any mileage out of her. Compare it to Li Li with just "hold Q to get value". Rehgar, Stukov amd Alexstrasza are also all much easier to play than Ana and can get a lot of healing out. I struggle heavily with Deckard Cain but I think that's a combination of problems that all reside between chair and keyboard (I am not very good with him, and adding to that my teammates are not good enough to follow up on the Roots Deckard provides because lol Silver).

But Ana... I know she's good if you can get her to work, but... usually an Ana pick is begging for a disaster.

Edit: This all being said, Ana can get a lot of healing out, and if you are just that good on her she may very well contend for the position of best healer in the game. The problem is that you have to be that good and the road to that point strikes me as long and painful.

Edited by Aasgier

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azmo needs a big nerf ....

 

i started to pick him up after the rework and i am still sitting at a 80% winrate

he is too ez to play and does way to much dmg

 

if you dont beat him at the start of the game, you never beat him, at lvl 16+ he deals almost 1k dmg with his orb, thats just way to much

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I think what makes Ana strong is her ability to essentially deny healing from enemy healer or even self-sustain; at the right time, it can be devastating and turn the game around.

And I'll once again "complain" about ma boiz Fenix and Tyrael (JUSTICE for the Archangel of Justice!) being lower than they should (imho)

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11 hours ago, KSDT said:

Can't say I find myself feeling the same as you or Valhalen.  Ana requires a high level of skill and/or team coordination to get the same pay out you get for almost no effort with a character like Li Li.  If her healing (or damage, or utility, ect...) was great given the level of effort to achieve it, that would be one thing.  Sadly it's just not.  She has some other utility of course (her grenade and dart are both decent, her ults are only so-so) and she did receive a massive buff recently with her dot affecting structures (prior to that she was easily my outright least favorite character in the game) but when you hold her performance next to Deckard or the other high (or even mid tier) healers?  It's no contest in my mind.

The thing is that Ana has the power to counter pretty much every healer in the game (mainly because of Biotic GrenadeBiotic Grenade), as the flexibility of her talent tree is one of the best in the game (aside from the Shrike build, which is garbage). In a Double Support composition (which will probably be viable again with the recent Tyrande rework), she can roll with the Biotic GrenadeBiotic Grenade for some nasty healing; I personally love using this build when I have a Medivh in my team with ReabsorptionReabsorption.

If you take Ana's performance facing a team that features Deckard or Malfurion, her massive range on her Healing DartHealing Dart allows her to stay safe from their CCs, and can repeteadly cleanse Horadric CubeHoradric CubeScroll Of SealingScroll Of Sealing and Entangling RootsEntangling Roots with Purifying DartsPurifying Darts. In fact, one of the reasons I rank Ana high personally is because of her level 13 talents that allows her to counter most crowd control (Smelling SaltsSmelling Salts is fantastic if you have a good timing).

If she is facing Alexstrasza or Rehgar, she can just lob a Biotic GrenadeBiotic Grenade on the very telegraphed AbundanceAbundance and Ancestral HealingAncestral Healing to negate healing. Heck, with the right timing she can even negate Divine PalmDivine Palm.

But like I said, what bars her from being a Top Tier is her skill level, plus she is absurdly vulnerable to dives. She is more situational than the top tier Healers at the moment, but she can really shine in the right hands. I've been in matches where my Healing DartHealing Dart was healing over 1k, thanks to the combination of Purifying DartsPurifying Darts and Concentrated DosesConcentrated Doses. When you consider the low cooldown on the dart, that is a lot of healing output.

Edited by Valhalen
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The thing that's keeping Ana from being higher is somewhat similar to Tyrande problem that was fixed with rework that was fixed with rework, her talent tiers are in wrong place. You need to wait until 13 to finally increases potency of your healing, 16 to finish it.

Her powerspikes before 10 are level 7 with Mind-Numbing AgentMind-Numbing Agent and Debilitating DartDebilitating Dart, her level 1s are only good when done and level 4 is whatever mostly.

Edited by SleepySheepy

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I hear what you guys are saying about Ana, but I really think her power boils down to 2 parts.

1. Does she have good peels on her team?  She doesnt have a hard escape mechanism other than her dart, so it is important to have some disengage available to her if she needs it.  This point is pretty true for most supports with a few exceptions.

2. Can she hit her skillshots?  A good Ana has to consistently hit max range healing darts to really get the most value out of her kit: she has one of the longest range effective heals (maybe longest?) which means she can maintain a safer position during teamfights.   This isnt easy and really just relies on the mechanical skill of the player.

If the Ana player has these two things I think her kit is flexible and powerful enough to make her a top pick.   And it's not hard to make a couple picks that enable her in at least the first category.

Edit: basically what you guys already said lol.

Edited by shanghaied
Removing stupid
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12 hours ago, SleepySheepy said:

I'm bit intrigued by Hammer being placed in generalist segment.
Isn't her design catering to specific draft, in other words, situational pick?

I guess Hammer falls in the category of a last pick, much like other Heroes such as Zul'jin, The Butcher, etc. If the enemy team doesn't see it coming nor draft any counters, Hammer can be a great last pick, specially if the entire team is built to fight in her range.

That doesn't really answer your question, as I am confused as well why she is ranked so high, but I'd say that with the meta slowly shifting to sustained damage she is really starting to shine; if you can't reach her, she will pretty much obliterate everything.

Also, with the recent rework (read "massive nerf") to Chromie, who was one of the best counters to Hammer, she is free to pew pew as she wishes. Even though Chromie herself was a situational pick, she was a strong counter to Hammer (well, she still is, but not as powerful).

Edited by Valhalen

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Remember @Oxygen said his list is based on 'popularity' and 'win rate' in his last tier list. Ana's high difficulty to be played well makes her nigh impossible to achieve that. Also, Genji being still on Meta Tier doesn't help her either.

Azmodan is WAY overtuned right now. Even more than Raynor before the recent nerfs. He's as frustrating to play against as pre-reworked (read:nerfed) Chromie.

Hammer is currently very oppressive: there're very little ways to stop her if she has a solid frontline.

I don't think Malfurion can compete with Whitemane and Deckard currently. 

Fenix cannot rise any higher when Raynor currently overshadows every other Marksman.

Edited by ShadowerDerek

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8 hours ago, ShadowerDerek said:

Remember @Oxygensaid his list is based on 'popularity' and 'win rate' in his last tier list. Ana's high difficulty to be played well makes her nigh impossible to achieve that. Also, Genji being still on Meta Tier doesn't help her either.

Azmodan is WAY overtuned right now. Even more than Raynor before the recent nerfs. He's as frustrating to play against as pre-reworked (read:nerfed) Chromie.

Hammer is currently very oppressive: there're very little ways to stop her if she has a solid frontline.

I don't think Malfurion can compete with Whitemane and Deckard currently. 

Yrel and Raynor are both overtuned as well. Yrel is unkillable and deals a shitload of damage, and even with the nerfs Raynor still is too oppressing for an easy to use Basic Attack Hero.

Edited by Valhalen

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Hi, would it be possible to uniform the spread sheet columns size? feels weird to read the list and having to zig zag around trying to figure things out and then in High-tier generalists Fight Stalker feels like just one role

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On 9/1/2018 at 11:14 PM, Valhalen said:

 I guess Hammer falls in the category of a last pick, much like other Heroes such as Zul'jin, The Butcher, etc. If the enemy team doesn't see it coming nor draft any counters, Hammer can be a great last pick, specially if the entire team is built to fight in her range.

 That doesn't really answer your question, as I am confused as well why she is ranked so high, but I'd say that with the meta slowly shifting to sustained damage she is really starting to shine; if you can't reach her, she will pretty much obliterate everything.

Also, with the recent rework (read "massive nerf") to Chromie, who was one of the best counters to Hammer, she is free to pew pew as she wishes. Even though Chromie herself was a situational pick, she was a strong counter to Hammer (well, she still is, but not as powerful).

I think the *real* problem is that Blizzard is trying so hard to balance out all heroes, certain heroes have all but lost their identity.

Take Chromie: Her entire thing was outranging everyone and being able to safely blow up one target with relative ease.  But in exchange, she dies pretty much instantly to any dive comp.  But now?  She doesn't have the necessary burst to fill the role she is SUPPOSED to be made for.

Someone needs to inform Blizzard that it's *ok* to have heroes that are overpowered against certain comps.  It's also OK to have heroes that are niche picks for certain builds/counters.  All these hero re-works are just resulting in more long-term balance issues.  Blizzard just needs to stop for a second and define the role that each specific hero is supposed to uniquely fill, then balance from there.

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@Oxygen While I REALLY enjoy those monthly lists, posting a list without the actual explanation is a little frustrating to me. I do not  play HL very often and I'm silver/ gold anyway, so the rise and fall of tiers is not apparent to me. So truth be told, only after you post the additional comments, I can fully "comprehend" your work. In other terms - I'd rather wait a day or two (or whatever it takes you) to post the full list, than get the 'raw grades'. You know, just food for thought 😉

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3 hours ago, gamerk2 said:

I think the *real* problem is that Blizzard is trying so hard to balance out all heroes, certain heroes have all but lost their identity.

Take Chromie: Her entire thing was outranging everyone and being able to safely blow up one target with relative ease.  But in exchange, she dies pretty much instantly to any dive comp.  But now?  She doesn't have the necessary burst to fill the role she is SUPPOSED to be made for.

Someone needs to inform Blizzard that it's *ok* to have heroes that are overpowered against certain comps.  It's also OK to have heroes that are niche picks for certain builds/counters.  All these hero re-works are just resulting in more long-term balance issues.  Blizzard just needs to stop for a second and define the role that each specific hero is supposed to uniquely fill, then balance from there.

Another problem is that Blizzard listen to the playerbase when they're not supposed to; there were tons of threads in the official forums complaining over and over and over about Chromie being "too frustrating to play against" and then they went and dropped that massive nerf calling it a rework. They did the same thing to Diablo, when he was fun to use (now just being another generic tank).

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Well, Dibbles had a very awful talent tree pre-rework, so that needed to be fixed. I can't say I'm happy with his current state, but it's mostly just a numbers problem now (having the highest damage output, highest survivability and some of the best initiation tools for a tank... well).

Chromie indeed got gutted and while she needed a rework, I still hate facing her because they left Time Loop in her kit, which I hated far more than being unable to see her W.

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4 hours ago, Aasgier said:

Chromie indeed got gutted and while she needed a rework, I still hate facing her because they left Time Loop in her kit, which I hated far more than being unable to see her W.

There are so many ways to counter Time Loop that the majority of Chromie mains I know rarely pick it. You have so many Heroes with mobility in their kits that can outright dodge it that Slowling Sands ends up being more useful.

I hate fighting Chromie as well, but they completely destroyed her; she current sits at the second lowest winrate in the entire game, after Tassadar.

On a side note, how does Probius currently sits at the highest winrate in the game? Sure, I know that heroes with low playrate and popularity often have considerably high winrate because the few ones that play them are pros, however I can't even see him being viable in the meta.

image.thumb.png.84c3e7a7d07fc1a1fcd8b4b787b835d4.png

Edited by Valhalen

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3 hours ago, Valhalen said:

There are so many ways to counter Time Loop that the majority of Chromie mains I know rarely pick it. You have so many Heroes with mobility in their kits that can outright dodge it that Slowling Sands ends up being more useful.

I hate fighting Chromie as well, but they completely destroyed her; she current sits at the second lowest winrate in the entire game, after Tassadar.

On a side note, how does Probius currently sits at the highest winrate in the game? Sure, I know that heroes with low playrate and popularity often have considerably high winrate. But I can't even see him being viable in the meta.

I agree Slowing Sands is better than Time Loop, but Time Loop is more annoying because I always have teammates that are hard countered by it 😞 . It is one heck of a bullshit ult that (as a Support main) made me afraid to draft anything that wasn't a Cleanse Support early in the draft if she wasn't banned out.

I agree, which is why I said I would have changed her TIme Loop and Time Trap and probably Bronze Talons, instead of what they did to her with her current rework.

As for Probius, there's a handful of Probius mains that basically wins 80% of their games with him and they  are responsible for most of the Probius winrate I feel. He's been pretty consistent at 60% from what I know.

Edited by Aasgier

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3 hours ago, Valhalen said:

There are so many ways to counter Time Loop that the majority of Chromie mains I know rarely pick it. You have so many Heroes with mobility in their kits that can outright dodge it that Slowling Sands ends up being more useful.

 

29 minutes ago, Aasgier said:

I agree Slowing Sands is better than Time Loop, but Time Loop is more annoying because I always have teammates that are hard countered by it 😞 . It is one heck of a bullshit ult that (as a Support main) made me afraid to draft anything that wasn't a Cleanse Support early in the draft if she wasn't banned out.

I have always preferred Slowing SandsSlowing Sands too, but I feel that people's overall distaste to Temporal LoopTemporal Loop is exaggerated. At the very least it is more skill dependent and more "counterable" then PyroblastPyroblast, for example. Not only you can CleanseCleanse or stasis (Crystal AegisCrystal Aegis, Ice BlockIce Block) out of it, but people forget that you can disrupt her aim or block her path. I have even played as D.Va once just to counter it, both rushing and bodyblocking her and using Defense MatrixDefense Matrix. I don't think it is too much to have a "instant delete" ult that requires R+W+Q, timing and positioning to pull off correctly.

3 hours ago, Valhalen said:

On a side note, how does Probius currently sits at the highest winrate in the game? Sure, I know that heroes with low playrate and popularity often have considerably high winrate because the few ones that play them are pros, however I can't even see him being viable in the meta.

Never underestimate the cute death machine.

 

Edited by lChronosl

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20 minutes ago, lChronosl said:

 

I have always preferred Slowing SandsSlowing Sands too, but I feel that people's overall distaste to Temporal LoopTemporal Loop is exaggerated. At the very least it is more skill dependent and more "counterable" then PyroblastPyroblast, for example. Not only you can CleanseCleanse or stasis (Crystal AegisCrystal Aegis, Ice BlockIce Block) out of it, but people forget that you can disrupt her aim or block her path. I have even played as D.Va once just to counter it, both rushing and bodyblocking her and using Defense MatrixDefense Matrix. I don't think it is too much to have a "instant delete" ult that requires R+W+Q, timing and positioning to pull off correctly

True, there are a number of ways to counter Temporal Loop.

Personally, I would just have removed Bronze Talons and replace it with a different talent, adjust Chromie's Q stacking (Chromie's Q would be better overall, just less obnoxious when you have a teammate feeding the Chromie stacks). Time Trap received the change I wanted (could be targeted by melee heroes) but I would make them spotted if you spend 1,5 seconds standing still within a distance of 6 meters from them.

As for Time Loop, I'd replace it with a new ult of some kind. Maybe this is where Bronze Talons would find its new home.

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      Events
      Caldeum Complex
      The Heroes 2019 spring event took place in Caldeum Acropolis, a city where all struggle to find their place in a cyberpunk dystopia. In this event, the Azure Dragons and Onyx Turtles gangs, led by Chromie and Kharazim respectively, clash against the Jigoku Cybernetics Corporation and their elite agents over systemic oppression. Caldeum Complex featured a quest chain loaded with rewards, and players had the chance to earn unique skins such as Street Cyborg Kharazim and Techno Vandal Chromie.

      Mechastorm II
      The evil forces of Xenotech returned in summer 2019 with new skins like Mecha Yrel and Mecha Valla, special event quests, and bundles. This year Xenotech Malthael was at the head of the invasion, but a new generation of young pilots stood valiantly against the mecha Archangel of Death’s chaos and destruction.

      The Scarlet Heist
      2019’s fall event took place in New Tirisfal City, where the largest criminal empire in the city, headed by Whitemane, was finally set to receive some payback. Players had the chance to go through with Baby-Face Orphea’s, Wiseguy Junkrat’s, and Bama “The Hammer’s” plan to infiltrate Whitemane’s Scarlet Mafia and abscond with their biggest haul yet. With all the drops during this event, it was practically a steal.

      Toys Event
      2019 reminded us to appreciate the smaller things in life—like fun-sized Heroes, for example. The Toys event returned in the winter with an array of themed collectibles, such as the new skins Tickle Mephisto, Cosmonaut Qhira, Galactic Force Valeera, and more. The event also included Heroes of the Storm’s very first multi-hero mount, the Toy Train.

      Features
      Hero Role Expansion
      As the roster and breadth of mechanics steadily increased, new roles and descriptions were created in the first quarter of 2019 to more closely represent Heroes currently in and coming to the Nexus. The new Hero Roles were: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin. (Tag yourself.)

      Mastery Rings
      As of 2019, reaching level 15 with a Hero means you can unlock the ability to use a Mastery Ring! Mastery Rings came to the game late in the year as a bit of extra flair that displays on a Hero in-game. They are purchasable with gold and upgradable with additional purchases, so the humble-brag progression is ever-present.

      Nexus Anomalies and Experience Globes
      At the end of 2019 we introduced Experience Globes, our first Nexus Anomaly. Nexus Anomalies are seasonal, major game updates intended to put a spin on the way you play Heroes. Experience Globes are a drop that grant in-game experience. Collecting experience has never been so intuitive and fun!

      Toy Train Multi-Hero Mount
      The little engine that almost didn’t, really did! The Nexus’ very first multi-hero mount made its arrival at the end of 2019 along with the Toys event. All aboard!

      Thank you for being part of another great year of Heroes of the Storm. See you in the Nexus for another year of fun!
      Latest Heroes of the Storm News
      Balance Update Patch Notes: January 22nd Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st
    • By Stan
      The winter event titled Toys 2 has now hit the Nexus. It comes with the first ever interactive mount, new skins for Mephisto, Qhira, and more.
      UPDATE: The event has been extended to April 7. 
      Check out the full patch notes for more information about this week's balance changes!
      Blizzard (Source)
      It’s not always sunshine, stuffing, and rainbows between the Funtime Pals. It seems Tickle Mephisto has a posable plastic bone to pick with Cuddle Bear Stitches ever since the adorable abomination played a bit too rough during last year’s celebration. Now, the precocious host of last year’s event has settled into slumber and Mephisto has invited you over for another round of games… though he may have a more sinister goal in mind. Event Dates and Details:
      Dust off your dice and round up your friends--the Toys event kicks off at 10:00 am PT on December 16 and will run until the week of March 3, PT.
      You’ll embark on the following set of unique quests with the onset of the Toys event, granting awesome 2019 event rewards as you wind your way around the game board for the first time:
      Have Spacesuit—Will Hunt--Achieve 50 Takedowns in winning games. Rewards: Cute Qhira Spray, Cute Cosmonaut Qhira Portrait Green Tactical Superiority—Kill 200 enemy minions in winning games Rewards: Cute Green Army Raynor Spray, Green Army Team Portrait Thinly Sliced, Please!—Deal 150,000 Hero damage in winning games Rewards: Rampaging Lil’ Butcher Sticker Spray, Cute Lil’ Butcher Portrait More Friends to Have Fun With—Capture 8 Mercenary camps in winning games Rewards: Toy Train Animated Spray, Lil’ Toy Train Portrait Claws Full of Plush—Win 3 games as an Assassin Hero Rewards: Cute Mephisto Spray, Cute Tickle Mephisto Portrait Tickle Mephisto also has an emoji pack and his favorite green plastic palamino for you to add to your collection after your first time crossing the finish line. Check it out:
      This noble steed will be by your side in battle no matter what… unless the base snaps off or it melts in the sun, or something As with last year’s Toys event, the fun never stops on the Nexus game board. Once you’ve completed the first set of unique quests, you can continue to loop your way around the board, picking up quests and earning additional Loot Chests to your heart’s content.
      Peek Inside the Toy Chest:
      During this event, all Loot Chests you earn or purchase (except for Hero-specific chests) will be event themed and may contain some Toys-themed loot! Look at what you could unlock in your chests or pick up in the shop:
      New Skins:
      Mephisto: Tickle Mephisto: Hey everybody, it's your favorite buddy Tickle Mephisto! This funtime friend comes with a voice box that plays 5 pre-recorded messages from the hit cartoon! Awesome! WARNING: May develop an insatiable thirst for revenge if exposed to electricity. Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Qhira: Cosmonaut Qhira: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care. Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Deckard Cain: Green Army Deckard Pain Varian: Green Army Commandant Varian Raynor: Green Army Raynor Stitches: Bitter Bear Stitches: There's a monster on the loose, kids... a CUDDLE MONSTER! This fuzzy friend is desperate to prove he's the sweetest snuggle pumpkin in the Funland Pals. Shucks, he'd do just about anything to be the #1 in your heart... Shabby Bear Stitches Fuzzy Bear Stitches Valeera: Galactic Force Valeera: Featuring the actual voice from the hit show, this advanced action figure has brand new space-age joints that allow for fully articulated kung-fu action. Plus, all Valeera's signature jagged metal weapons are included in the box! Proto Force Valeera Dehaka: Ferocious Dehakasaurus Rex: From this summer's blockbuster, Dehakasaurus Rex is on the hunt! With spring-loaded chomping action and patented dino-grasper technology, this beast will tear through playtime like razor-sharp teeth through its prey. X-Treme Dehakasaurus Rex New Mounts:
      Toy Train: Choo-choo! This toy train, featured in a popular board game, always has a can-do attitude! Except when it doesn’t. Click on your teammate’s train mount in a game for a fun surprise! Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion: Every member of the Cosmic Force forms a permanent and powerful bond with their Force-Beast and never, ever, strays from their battle partner's side. (All figures sold separately. CHOKING HAZARD: contains small parts.) Proto Lion Plush Unicorn: Hooves the Unicorn is the most steadfast friend in the Funtime Pals! Nothing makes her happier than helping out her buddies: Mephisto, Lil' Butcher, Porkchop, Snugglor, Wackie the Wumple, and even sometimes Stitches! Gloomy Plush Unicorn Shabby Plush Unicorn Snowflake: All snowflakes are unique, but not all of them are special. If they were, then none of them would be. Mellow Snowflake Periwinkle Snowflake And More!
      This event is also adding a ton of new skins, sprays, emojis, and portraits to the shop. Choo, choo! All aboard the fun train, kids. Next stop… the Nexus!
    • By Stan
      The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's Resurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Toys 2 Event Toys 2 Event has been extended to April 7, 2020, PT. Return to Top
      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Anub'arak Chen Abathur Auriel Maiev Azmodan Arthas Deathwing   Kharazim Samuro Mephisto Cho Thrall   Stukov   Nazeebo       Whitemane   Orphea           Probius           Sgt. Hammer Return to Top
      Tank
      Anub'arak
      Talents
      Level 16 Beetle, Juiced [Trait] Bonus Health increased from 20% to 40%. Level 20 Hive Master [R1] Healing increased from 37 to 50. Cryptweave [R2] Bonus Cocoon duration increased from 4 to 6 seconds. Return to Top
      Arthas
      Talents
      Level 4 Deathlord [Q] Additional functionality: Increase the range of Death Coil by 30%. Return to Top
      Cho
      Base
      Health increased from 2850 to 2950. Health Regeneration increased from 5.94 to 6.15. Talents
      Level 10 Upheaval [R2] Cooldown reduced from 60 to 40 seconds. Level 20 Favor of the Old Gods [R2] Root duration increased from 1.5 to 2 seconds. Return to Top
      Bruiser
      Chen
      Talents
      Level 1 Stormstout Secret Recipe [Passive] Healing increased from 3% to 3.5% maximum Health. Level 4 Withering Flames [W] Spell Power reduction increased from 50% to 60%. Level 7 Gift of the Ox [E] Bonus Stagger duration increased from 1 to 1.5 seconds. Level 10 Wandering Keg [R1] Cooldown reduced from 60 to 50 seconds. Level 13 Pressure Point [Q] Slow amount increased from 35% to 40%. Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%. A Touch of Honey [W] Slow amount bonus increased from 15% to 20%. Return to Top
      Deathwing
      Base
      Health reduced from 2920 to 2850. Health Regeneration reduced from 6.08 to 5.94. Incinerate [W] Damage reduced from 80 to 75. Onslaught [E] Damage reduced from 40 to 38. Damage at the end of the lunge reduced from 75 to 72. Lava Burst [W] Periodic damage increased from 8 to 10 per second. Earth Shatter [E] Damage increased from 80 to 90. Talents
      Level 1 Molten Blood [Trait] Healing increased from .4 to .5% per second. Draconic Might [Trait] Healing reduced from 30% to 25% damage dealt. Level 4 Heat Wave [W] Damage after using Incinerate reduced from 16 to 14 per second. Dragon's Ire [Trait] Bonus damage reduced from 30% to 25%. Level 7 Firestorm [Z] Cooldown reduction increased from 12 to 25 seconds. Skyfall [E] Cooldown reduction reduced from 1.5 seconds to 1 second. Level 10 Burn Beneath My Shadow [R1] Bonus damage reduced from 100% to 80%. Return to Top
      Thrall
      Talents
      Level 1 Rolling Thunder [Q] Bonus damage and healing on Heroic targets increased from 2% to 3%. Return to Top
      Support
      Abathur
      Base
      Locust Strain [Trait] Locust Health increased from 316 to 350. Additional functionality: Locusts deal 50% bonus damage to enemy Structures. Talents
      Level 1 Envenomed Nest [W] Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds. Reinforced Carapace [E] Shield amount increased from 30% to 40%. Level 16 Volatile Mutation [R] Healing increased from 75% to 100% of damage dealt. Level 20 Evolutionary Link [R1] Shield amount Increased from 25% to 35% maximum Health. Return to Top
      Healer
      Auriel
      Talents
      Level 10 Resurrect [R1] Cast range reduced from 7 to 5. Cast time increased from .5 seconds to 1 second. Return to Top
      Kharazim
      Base
      Basic Attack damage increased from 60 to 64. Talents
      Level 1 Transcendence [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Iron Fists [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Insight [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Level 4 Air Ally [Active] Cooldown increased from 20 to 30 seconds. Health increased from 75 to 200. Duration reduced from 40 to 10 seconds. Charges reduced from 2 to 1. Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration. Return to Top
      Stukov
      Talents
      Level 20 Bio-Explosion Switch [Trait] Silence duration increased from 2 to 2.5 seconds. Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion. Return to Top
      Whitemane
      Talents
      Level 13 Saintly Greatstaff [E] Damage increased from 50 to 55. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 16 Cruel Chain [W] New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Vengeful Knives [E] New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance. Return to Top
      Samuro
      Talents
      Level 1 Way of Illusion [Q] Quest reward bonus damage increased from 20 to 30. Level 4 Deflection [Passive] Armor bonus increased from 30 to 35. Return to Top
      Ranged Assassin
      Azmodan
      Base
      Summon Demon Warrior [W] Basic Attack damage increased from 30 to 35. Damage per second to nearby enemies increased from 16 to 18. All Shall Burn [E] Periodic damage per second increased from 120 to 128. Final explosion damage increased from 320 to 340. Talents
      Level 4 Battleborn [Passive] Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Level 7 Bombardment [Q] Empowered Basic Attacks duration increased from 3 to 4 seconds. Master of Destruction [E] Bonus Annihilation per Hero hit increased from 3 to 4. Return to Top
      Mephisto
      Talents
      Level 1 Malicious Intent [E] Spellpower bonus increased from 20% to 25%. Level 16 Animosity [W] Bonus duration increased from .5 seconds to 1 second. No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes. Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%. Return to Top
      Nazeebo
      Talents
      Level 10 Ravenous Spirit [R2] Damage increased from 108 to 115. Return to Top
      Orphea
      Talents
      Level 1 Growing Nightmare [E] Additional functionality: Increase the damage of Dread’s explosion by 25%. Now shows Crit kickers when hitting 2 or more enemy Heroes. Ancestral Strength [Trait] No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes. Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds. Level 4 Fright [E] Removed. New Talent: Chaotic Assault [Trait] Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage. Level 16 Lurking Terror [Active] Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second. Return to Top
      Probius
      Talents
      Level 7 Particle Accelerator [Q] Maximum bonus damage for enemies hit reduced from 50% to 40%. Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes. Tower Defense [E] New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift. Level 16 Repulsor [W] Removed. Interference [W] Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center. Return to Top
      Sgt. Hammer
      Talents
      Level 4 Barricade [W] Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds. Level 7 Pulse Detonation Core [Q] Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode. Return to Top
      Bug Fixes
      General
      Updated missing tooltips in a certain language. Heroes
      Arthas Updated the Deathlord's advanced tooltip description. Deathwing Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range. Fixed an issue where Deathwing could be affected by Blinds. Samuro Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master. Phantom Pain's bonus damage no longer affects non-Heroic targets. Updated a few tooltip descriptions. Whitemane Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks. Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st The latest Heroes of the Storm balance patch has arrived!
    • By Stan
      Wonder Billie and Lucky Red Envelope have returned this week and you can purchase both mounts with Gold.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Auriel 750 Gems 375 Gems Gul'dan 625 Gems 312 Gems Mounts
      Wonder Billie has returned and costs 12,000 Gold.

      Lucky Red Envelope is available for 10,000 Gold.

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