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Starym

The Future of Overwatch (and Next Week)

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So, there's been a pretty long lull in the Overwatch dev's communication with the community, in terms of announcements or teases etc. However, recently Jeff Kaplan has posted on the forums about both very general plans for the future of the game and for some more close-by changes coming to the PTR as early as next week.

First off we have the PTR changes that may or may not appear next week/starting tomorrow, including a "surprise" that may well be a revision to the replay system:

Blizzard LogoJeff Kaplan (source)

We worked on a balance patch this week. We’re hoping to put that patch on the PTR next week. The last time I said that, it was late and everyone flipped out. So please, don’t flip out if things slip… they often do.

Also, there’s another cool little surprise coming next week. Excited!

(sorry no details at this time as changes are still in flux… the PTR will get notes when it goes out… no dev update)

Then there's a larger post from a while ago where Jeff goes into some long-term plans in response to a "we don't like developer silence" forum post. Apparently there's been a lot of exploration into new things, from game modes, features and engine tech, as well as a whole lot of top secret stuff:

Blizzard LogoJeff Kaplan (source)

Hey… sorry!

We don’t like being silent… that’s not our intention. we’ve been trying to show up more on various streams (we have our creator’s residency now here at Blizzard where streamers hang out with us) plus we did a bunch of streams at Blizzcon. maybe you missed those?

We’re also in a bit of a “head’s down” mode trying to get a lot of work done. we also had a few people traveling over the thanksgiving holiday (we’re based in the US) and took advantage of the slow week to allow developers to work on whatever they wanted. the end result was pretty cool. we explored new game modes, new features and new engine tech. it was all really rough but some of the prototypes will actually turn into features someday.

I guess, mostly, we don’t have a big newsworthy thing to announce or talk about right now so we’re more focused on “getting stuff done” rather than anything else.

Roughly, this is a sample of some of what we’re working on:

–top secret stuff i’m not allowed to talk about
–hero balance (i actually think we’re in a better spot than these forums will have you believe)
–quality of life features (UI updates etc)
–new hero prototyping and development
–new game mode prototyping (don’t expect to see these soon)
–feature development
–ongoing event support (skins etc.)
–more top secret stuff i’m not allowed to talk about
–top secret stuff i’m not supposed to talk about

Header image source.

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Hopefully there is something to revitalise Overwatch, game needs more content, otherwise it's getting stale. Events have been all on repeat, with the exception of Retribution, and they aren't enough now to attract as many players as before.

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Just now, Dejo93 said:

After the Ellie fiasco, they really need to do some big changes to the game

Ellie fiasco interests the possible sexism in pro scene, has nothing to do with the general game.

I would like to see which can be an answer to GOATs at pro level, because seriously, thats some boring stuff, and I am afraid that it will take over OWL too. Even though I don't like 5 dps comps in meta, I think OWL is generally popular through its star DPS. I don't wanna see them swinging their flails around and bashing crusaders.

Edited by FanOfValeera

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32 minutes ago, FanOfValeera said:

Ellie fiasco interests the possible sexism in pro scene, has nothing to do with the general game.

I would like to see which can be an answer to GOATs at pro level, because seriously, thats some boring stuff, and I am afraid that it will take over OWL too. Even though I don't like 5 dps comps in meta, I think OWL is generally popular through its star DPS. I don't wanna see them swinging their flails around and bashing crusaders.

I don't see the sexism. It basically boils down to preference. Women like games like Candy Crush, while men like games like OW. As for the."toxicity", if you can't handle it mute or ignore it. Simple as.that

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6 minutes ago, Dejo93 said:

I don't see the sexism. It basically boils down to preference. Women like games like Candy Crush, while men like games like OW. As for the."toxicity", if you can't handle it mute or ignore it. Simple as.that

This guy sexisms.

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19 minutes ago, Dejo93 said:

I don't see the sexism. It basically boils down to preference. Women like games like Candy Crush, while men like games like OW. As for the."toxicity", if you can't handle it mute or ignore it. Simple as.that

Something like this is mainly important to those interested in OWL, so for average player (like me!) who just plays the game, new content and balance changes are what matters. Besides, if I read the correct info, it was actually about a guy playing on someone else's account, so it's the case of account sharing and fake identity being the true issue there.

Edited by Arcling

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2 hours ago, FanOfValeera said:

Ellie fiasco interests the possible sexism in pro scene, has nothing to do with the general game.

I would like to see which can be an answer to GOATs at pro level, because seriously, thats some boring stuff, and I am afraid that it will take over OWL too. Even though I don't like 5 dps comps in meta, I think OWL is generally popular through its star DPS. I don't wanna see them swinging their flails around and bashing crusaders.

Wasn't it like, proven she actually had someone else playing for her, and it was a social experiment or something like that?

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It was a guy playing and once it came out that it was a guy suddenly the player was just 'meh', but when it was supposedly a female playing, she was OMGAMAZING according to game journalists.  I think it was a top 500 player by the moniker Reaper who was actually playing and has since left the Second Wind team.

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8 hours ago, Dejo93 said:

After the Ellie fiasco, they really need to do some big changes to the game

Ellie if a fiasco becasue a guy that was behind was behaving in questionable way, there are some screenshots of his convesations on discord and conversations "Ellie" had on bnet. Apparently it was probably one of the worst guys to be involved behind this project. Not to mention that great majority of people, that were questioning Ellie weren't suspicious becasue it was a female gamer, they were suspicious becasue it was a totaly new account that suddenly climb up rankings and got into league. At the end, becasue this team got manipulated by "project Ellie" it will only hurt female gamers, and it will make it harder for them to join league. 

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Ok, there's Top Secret Stuff he isn't allowed to talk about, more Top Secret Stuff he isn't allowed to talk about and yet more Top Secret Stuff, but this Top Secret Stuff he apparently is allowed to talk about but shouldn't - so, not that top secret after all? Is this supposed to be some kind of funny joke or is there any meaning to this?

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i see goats in almost every single game now in comp, how fun is that, 6 out of X heroes being used. kinda sad, and makes me not wanna play since i like to flex.

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14 hours ago, Dejo93 said:

After the Ellie fiasco, they really need to do some big changes to the game

Pro players do not matter for the majority of us. We don't ever see them in our matches. I personally couldn't give less interest on the big guys and their teams. eSports goes beyond the game we actually experience.

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7 hours ago, Evincare said:

Is this supposed to be some kind of funny joke or is there any meaning to this?

Basically, "we are working on something, but can't say anything". Damage control, which may cause the opposite - overblown expectations, when it's going to be just a balance patch and maybe a new map.

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The game feels really meh for a while ago.. well a long time ago. I downloaded after more than half year break and nothing new. Few new hero and 1-2 map per year will doesn't keep alive the game and already feels a bit dead for me. After few matches (of course I didn't even see new map) I uninstalled because can't give anything new. 

 

Jeff thinks he is funny but the game actually dying.

Edited by Hypersonic
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On 1/7/2019 at 10:37 AM, Evincare said:

Ok, there's Top Secret Stuff he isn't allowed to talk about, more Top Secret Stuff he isn't allowed to talk about and yet more Top Secret Stuff, but this Top Secret Stuff he apparently is allowed to talk about but shouldn't - so, not that top secret after all? Is this supposed to be some kind of funny joke or is there any meaning to this?

 

Well, I am afraid that is the new Blizzard.

Talking about "awesome stuff" - but that's all. Talking. Not delievering.

Maybe it is different with Overwatch, but if you take a look at Diablo, they are talking for years how incredible important Diablo is, what great projects they have.

Then we get Darkening of Tristram Event and Diablo Immortal.

Is this a joke? Yeah, a bad one.

 

In my youth Blizzard was different. Yes, they always took their time to make a game. But there wasn't huge talk. "It's done when it's done".

They did less talking, but they did indeed develop awesome games.

Maybe they replaced all the game developers by some marketing guys fresh from college. I don't know.

 

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5 hours ago, WedgeAntilles said:

In my youth Blizzard was different. Yes, they always took their time to make a game. But there wasn't huge talk. "It's done when it's done".

They did less talking, but they did indeed develop awesome games.

Maybe they replaced all the game developers by some marketing guys fresh from college. I don't know.

 

You have to keep in mind that the world was a different place at that point as well. I don't know exactly how old you are but I'm guessing that you are likely referring to the "golden age" of blizzard (D2, WC3, SC).

This was well before the prevelance of smart phones, social media, and an overall more connected world of gamers. 

Games sort of just existed with minimal content patches or DLCs until the next one was ready. This didn't really bother us though. Maybe it's because we were younger or maybe it's because there wasn't a good outlet for complaints. Either way, we were a lot happier with what we had.

Speaking personally, I remember replaying the same D2 and WC3 content over and over again with complete joy and never really expected blizzard to provide new content to me.

Was D3 a let down compared to D2? Probably for most. Was immortal a joke compared to D3? Universally agreed upon. But I don't think it's fair to hold blizzard to the same communication expectations that you created for them 15 years ago.

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4 hours ago, Prowlz said:

Games sort of just existed with minimal content patches or DLCs until the next one was ready. This didn't really bother us though. Maybe it's because we were younger or maybe it's because there wasn't a good outlet for complaints. Either way, we were a lot happier with what we had.
 

You are correct, expectations regarding content have increased a lot.

But my main problem with Blizzard isn't content, my main problem is atmosphere, story telling and characters.

SC 1 had amazing Characters and fantastic, emotional cutscenes.

Same with Diablo or Warcraft 3.

SC 2 + D3 are polished. They look good. Vids are high quality regarding technical aspects. But they are soulless. They are full of action but boring as hell. They have zero atmosphere and do not touch your heart or sould.

Take a look at the BroodWar Intro. The marine in the trenches. Zerg closing in. Airsupport up ahead. A dialogue about ViceAdmiral Stukov and Admiral Dugal. "I know all about the Zerg". And then Admiral Dugall orders to leave orbit.

The marine looks up, sees the enemy closing in. Orchestral music starts to play. And the flagship (the Alexander) leaves the units in the trenches to die.

There was no action.

No huge talk about how uber-powerful somebody was.

No dark god.

There was just a fantastic scenery that felt like WAR. It was plausible, it was heart shattering.

It was awesome.

 

But Blizzard is not the only company that can't tell stories anymore. Bioware used to make great games.

Baldurs Gate. Baldurs Gate 2 (still one of the best games ever and MUCH better then any other game Bioware made after this)

NeverWinterNights was not bad, but it was not as good as BG2 - by a long shot.

Dragon Age 1 was good and had many aspects that made a lot of fun. But again: BG2 was better.

Mass Effect 1 - a good game with several weak points. But a good game. Interesting story, interesting characters.

Those were the last games that told a realy good story.


After that it went downhill.

ME 2, Dragon Age 2 - not terrible, still ok, but not more.

And then came Dragon Age Inquisition and Mass Effect Andromeda (which is the first Bioware game in 20 years that I haven't bought and never will).

Dead games, no heart, no interesting characters, pathetic story.

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11 hours ago, WedgeAntilles said:

SC 2 + D3 are polished. They look good. Vids are high quality regarding technical aspects. But they are soulless. They are full of action but boring as hell. They have zero atmosphere and do not touch your heart or sould.

While I agree with almost everything you said - I didn't quote the whole thing, sorry 🙂  - I have to disagree regarding SC2. D3, I agree, there are epic looking cut scenes but the first one that comes to mind when I think D3 is the DBZ thing between Tyrael and Imperius. While flashy, I can't even remember exactly, why they were fighting in the first place... The storytelling was way better in D2 - at least in my opinion. Personally, I still think the story in diablo 3 was not that bad, pretty predictable but not horrible.

Concerning SC2 though, I remember the campaign to be interesting and captivating. Especially at the end of the respective games I was kinda bummed, I had to wait like two years to be able to continue the story - the ending though, like wtf... But that's maybe because SC was pretty much the first game I really played and really, really enjoyed. Before SC I mainly played PS, where - apart from FF VII and final fantasy in general - there are no games of such epic proportions.

As far as cinematics go, the best one without a doubt in the entire SC franchise - yes, I include SC 1 - has to be the New Gettysburg one in SC2, I think it's called The Betrayal. That thing is just awesome. The two completely different settings, Kerrigan in New Gettysburg amidst the chaos and then Mengsk on his cruiser, where everything is calm and serene, Kerrigans desperation when she realizes, he's really going through with it - one of, if not the most iconic moment in StarCraft history. It is maybe ironic though, as the cinematic portrays a moment, that happened during SC1...

22 hours ago, WedgeAntilles said:

Maybe they replaced all the game developers by some marketing guys fresh from college. I don't know.

 

But they have a degree 🙂 Made me laugh, because I was thinking something similar. I hear they need new CFOs as well...

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7 hours ago, Evincare said:

Concerning SC2 though, I remember the campaign to be interesting and captivating. Especially at the end of the respective games I was kinda bummed, I had to wait like two years to be able to continue the story - the ending though, like wtf... But that's maybe because SC was pretty much the first game I really played and really, really enjoyed. Before SC I mainly played PS, where - apart from FF VII and final fantasy in general - there are no games of such epic proportions.

 

Yes, I admit that the first Part (Wings of Liberty) wasn't bad. I had quite some fun with it. Much of it was really good.
I was extremly disappointed of Heart of the Swarm and didn't like Legacy of the Void too much either.

(Only speaking about story / characters / dialogue. Gameplay was very good.)

I guess that led to judging Wings of Liberty too harshly. I just took some time and thought back after I had finished this campaign and yeah, I was very satisfied with it.

 

As far as cinematics go, the best one without a doubt in the entire SC franchise - yes, I include SC 1 - has to be the New Gettysburg one in SC2, I think it's called The Betrayal. That thing is just awesome. The two completely different settings, Kerrigan in New Gettysburg amidst the chaos and then Mengsk on his cruiser, where everything is calm and serene, Kerrigans desperation when she realizes, he's really going through with it - one of, if not the most iconic moment in StarCraft history. It is maybe ironic though, as the cinematic portrays a moment, that happened during SC1...

 

You are right, this cinematic was great. And yes, it is quite ironic that it portrays a moment of SC1. This cinmeativ had next to no action and no "big talk" - and that is why it was awesome. It had everything the great cinematics of SC1 had (just in high resolution.)
It touched your soul, it did everything absolutly right.

If it is the "best" - that's hard to tell, but it is definitly one of the best 3.

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      Thanks so much for all of this great content!
      First off, here are the NA/EU Charts:
      link duration hours num matches avg players desc WMVZC 1370 1556 11.3 uno 9DFF3 1246 899 8.2 floor is lava parkour 9J4NE 1048 1261 8.2 mcree hot potato JWY47 942 1271 9.5 hammond racing 9655A 940 1469 8.2 gun game 6ZBX5 897 1094 8.2 dva bumperkart 4QY7N 765 1966 8.2 flappy bird TGT12 681 823 9.0 floor is lava BD9WP 633 1291 8.2 dva racing PJTY1 598 493 9.0 endgame 0V9FF 598 657 8.5 emote to kill W2ZMG 596 843 9.0 dva space battle Y1S15 586 817 11.3 play as two heroes BE2J7 550 726 8.2 portal gun R98SS 540 592 9.0 “tea” mode 7KR0G 519 641 8.2 top down overwatch 8E1CK 503 708 8.2 bastion turret ffa P3DNC 491 1010 9.0 flappy bird NVFTS 423 753 9.0 3rd person mode 2SQKT 394 574 8.2 super smash bros E5NGZ 389 698 8.2 helicopter mode JBWH8 386 660 8.2 surfer mei PH0BJ 340 558 9.0 lucio racing 7DC42 328 491 8.2 hero gauntlet From our Global Insights group:
      "In NA, someone has managed to recreate UNO, the card game. Surprisingly, it has the most hours played out of any link. This may be a result of consolidation; there is only 1 version of UNO floating around, but hundreds of accuracy trainer variations.
      Workshop has been extremely well received in KR; the most popular game mode in KR has a total of 5667 hours played so far, more than 4x the top link in NA. It is called “High Blood Pressure Marathon” (혈압마라톤) which is a mode with no cooldowns, infinite ultimates, and some other crazy things mixed in."
      And here are the KR top charts (forgive any localization issues or typos here):
      link total hours num matches avg players english korean BJFYV 5447 4870 18.6 High Blood Pressure Marathon 혈압마라톤 XSC7P 4858 8994 21.0 RPG w/shop RPG 상점모드 NMJZD 3098 3129 14.0 Infinity Stones 흙수저 맥크리 1T630 2873 2996 15.1 Crossy Road 길건너 친구들 9H9N7 2245 3814 20.6 RPG w/shop, no cheat key RPG 상점모드 키트키X 07CDJ 1943 1734 12.6 Ratating Bomb 폭탄돌리기 V42EB 1813 2205 12.8 Death Jump Rope 죽음의 줄넘기 PDQXT 1648 1533 17.6 Freeze tag 얼음땡 YD66G 1640 1674 18.2 Cop and Thief 경찰과 도둑 9YV2E 1640 2628 12.0 battle royale battle royal
    • By Stan
      A new Overwatch patch is now available for testing on PTR and comes with various Hero updates and replays, a new feature which allows you to watch your previous matches from any vantage point.
      Replays
      Overwatch replays allow you to watch your previous matches and support first-person, third-person, and bird's-eye view.
      Blizzard (Source)
      Experience your past Overwatch games from a whole new perspective with the Replay feature, now available on the Overwatch Public Test Realm (PTR). Replays allow you to watch your previous matches from any vantage point. Whether you want a first-person, third-person, or a bird’s-eye view, you can see it all with this tool.
      Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, or get a better view of the action from on high with or without the UI. The Replays feature is currently available on the PTR for PC only, but will be coming to consoles soon.
      Accessing Replays
      You can view available Replays from your Player Profile under the Replays tab. There you'll be able to load up your 10 most recent matches in all game modes (except for Tutorial and Practice Range). Replays will be available for the duration of a patch; as with Highlights, your Replays will be reset when a new patch launches.
      Keyboard Shortcuts
      Here are some handy default keyboard shortcuts to get you started and spark some ideas about what you can control in Replays.
      N: Show/hide controls W, A, S, and ? Move camera around on a plane Q and E: Move camera up and down Scroll Wheel Up: Increase playback speed Scroll Wheel Down: Decrease playback speed (Ctrl+P): Toggle play/pause Spacebar: Toggle between first-person and third-person view Left/Right Mouse Button: Detach from first-person and third-person view to free camera F1–F12: Spectate players (corresponds with player list in media controls) 0: Snap to the objective (Ctrl+L): Show map overlay (Ctrl+1) – (Ctrl+9): Save bookmarks 1–9: Restore camera bookmarks A complete list of shortcuts can be found by pressing Esc and selecting Options > Controls > Spectate. These keyboard shortcuts are fully customizable.
      Observe Like a Pro
      Here are a few tips to help you level up your Replays experience:
      If you want to learn how a specific player uses a hero, make sure to spectate both them and the enemy they’re attacking. This will help you understand the difference in their play styles. Using the map overlay (Ctrl+I) to watch a match will help you understand how team fights unfold. The icons for each hero provide status indicators so you can see exactly what is happening to that player. For the best view when using the map overlay, position your camera high in the sky and look straight down at the ground. This allows you to see an overhead map when using the tool. Setting up static cameras in specific locations can help you view fights from multiple perspectives and better understand team rotations. Remember to bookmark your locations each new match. If you’re creating highlight footage for videos, don’t overuse slow motion. For the most dramatic effect, slow down the most impactful moments of a play or a team fight. Hero Updates
      The patch also comes with multiple Hero updates:
      Blizzard increased the amount of ammo for Baptiste and duration of Amplification Matrix. The length of D.Va's Defense Matrix  has been reduced from 15 meters to 10 meters. McCree's primary fire recovery on peacekeeper is down to 0.4 secs (from 0.5 secs). Orisa can now deploy her Protective Barrier without interrupting reload. Symmetra's Teleporter interact range was increased to 1.5 meters from 1 meter. Torbjörn's secondary Fire damage per pellet on Rivet Gun has been reduced from 12.5 to 10.5. Blizzard (Source)
      A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
      PATCH HIGHLIGHTS
      New Feature: Replays
      Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird’s-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
      Learn more about Replays: Blizz.ly/OverwatchReplays
      HERO UPDATES
      Baptiste
      Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
      D.Va
      Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
      McCree
      Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.4 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
      Orisa
      Protective Barrier Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
      Symmetra
      Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
      Torbjörn
      Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
      GAME MODE UPDATES
      Assault
      Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we’re happy with, particularly in Competitive where there are multiple rounds. We’re also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
      Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn’t punish players so harshly for wanting to defend Point A.
      WORKSHOP UPDATES
      General
      Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES
      General
      Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Tutorial: Weapon UI is now hidden until your weapon is available. Heroes
      Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport.
        Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.
        Torbjörn Fixed a bug where Torbjörn’s turret was sometimes able to shoot through walls.
    • By Starym
      Here come the patch notes for today's update, featuring the already announced Anniversary event, but also bringing the biggest update to Overwatch in a long time to live servers - the Workshop has arrived! You can check out a detailed walkthrough for the new tool here.
      Baptiste and Hammond also receive some fixes to how their abilities interact with moving platforms and there's a whole lot of bug fixes as usual.
      May 21 (source)
      New Seasonal Event: Overwatch Anniversary 2019
      Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
      Workshop
      We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.
      HERO UPDATES
      Baptiste
        Immortality Field If it lands on a moving platform, it will move along with the platform
        Wrecking Ball

      Minefield If a mine lands on a moving platform, it will move along with the platform BUG FIXES
      Heroes
      Baptiste
      Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va
      Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Genji
      Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo
      Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Moira
      Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa
      Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger  
       
       
       
       
      KNOWN ISSUES
      Overwatch Anniversary
      Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. Workshop
      The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.
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