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Blainie

LoN Corpse Lance Necromancer (Patch 2.6.5)

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Some minor notes:

1) In the Gear page it is written: "Molten Wildebeest's Gizzard [...] can be easily replaced by a Bane of the Powerful in Unity-using, sub-GR 100 runs". However, Unity is never mentioned in the guide, even if only for sub-GR 100 runs...

2) In the Gear page it is written: "Note that while you can theoretically equip this ring [Krysbin's Sentence] and cube the worn jewelry recommendations, it is preferable to store Krysbin's Sentence in this slot due to the significant range and importance of maximizing its damage bonus".  Legacy of Nightmares rings cannot be cubed, of course, so this note should be explicitly stated to be valid for S17 seasonal characters only...

3) In the Gear page it is written: "In the stats of the rings, try to obtain a combination of Crit Damage, Cooldown Reduction, and potentially Increased Attack Speed to reach one of the IAS breakpoints outlined above". However, in the table IAS is recommended only as fifth stat on rings (which put it out of "perfect" rings): maybe it should be put before "Average Damage"? In addition, IAS should be mentioned as a stat priority for the weapon and amulet too...

4) Why does Lost Time not have "Corpse Lance %" as a recommended stat priority?

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5) This build is labelled as "group", "solo", "gr-pushing" and "speed-farming". In the guide it is never mentioned what the build is best at, and usually build that are suited both for gr-pushing and speedfarming have some minor variants (like the "gold triumvirate"). Are all these labels correct? Maybe a couple of line should be added to the guide to explicit which activity this build can actually do?

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Guest Witching hour

Why does witching hour not have crit damage in its stat priority? Because you can roll it off.

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Guest Roth

I do not know about anyone else but this build does not seem viable as even with correct rolls, ancients and half decent paragons getting over a simply level 70 solo is a struggle. Mobs look at it and dies, multiple times, repeatedly. I know their is a GRP RGK variant but even then if the Zmonk an Zbarb are not on form its an endless stream of death after death before nuking the guardian.

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On 5/31/2019 at 7:05 PM, Guest Roth said:

I do not know about anyone else but this build does not seem viable as even with correct rolls, ancients and half decent paragons getting over a simply level 70 solo is a struggle. Mobs look at it and dies, multiple times, repeatedly. I know their is a GRP RGK variant but even then if the Zmonk an Zbarb are not on form its an endless stream of death after death before nuking the guardian.

If you look at leaderboards on Hardcore, think #2 is this build solo.

I used to play a full season of solo lancer on hardcore and it's tricky to learn to be safe but it's a ton of DecrepifyDecrepify spam while keeping Molten Wildebeest's GizzardMolten Wildebeest's Gizzard shield up with a good chunk of LpS via Draw LifeDraw Life

I personally don't like the playstyle anymore but it's definitly viable without dying but you have to be careful, you are stepping on mines every second of it.

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On 5/31/2019 at 12:05 PM, Guest Roth said:

I do not know about anyone else but this build does not seem viable as even with correct rolls, ancients and half decent paragons getting over a simply level 70 solo is a struggle. Mobs look at it and dies, multiple times, repeatedly. I know their is a GRP RGK variant but even then if the Zmonk an Zbarb are not on form its an endless stream of death after death before nuking the guardian.

My necro uses this and was doing GR 85 just fine. That's with out maximising the damage, haven't used it in a few months. But looking at the ideal build here mine had more toughness, at the expense of damage. I had the Golem pants that give I think 30% dmg reduction when your golem is active, the gloves that the golem sheds a corpse every second, great for land of the dead down time. The rune I used was for collapsing him into a pile of corpses. I didn't use the Life per second part of the build. I used the stun corpse lance, which is defence in itself. I used The storm shield instead of the offhand phylactery thing. That's the biggest difference, the phylacteries are useless for any necro build anyway, shields are awesome for toughness, especially the storm shield, easy to roll with bloodshards too, not a lot of leg options to give a necro. I can't confirm for endgame. But I like to balance my builds and slowly move towards endgame recommendations as I run into progression issues, and start to better understand why I need the recommended changes and how I should play the build. They are often overpowered offensively and lacking toughness, for me on hardcore, and it helps to balance them yourself with changes for more toughness if you are ok with a slower potential progression in GR's, and especially if you die too much, that's no fun I imagine and I think costs you penalties in GR's anyway when not in hardcore.  I wasn't even using simulacrum yet, and the GR 80's were easy offensively. So it may get much higher than that. I even didn't have the right necklace or weapon yet. 

2 simple changes. Storm shield, and golem with the pants and gloves. Is good enough for GR 85+ on Hardcore with no caldessan's and a missing ancient or two. You could probably get by with just one of the changes if you want. Stormshield is easier and less detrimental to your build. Golem helps with Land of the dead down time a surprising amount, but you need to pick a recommended skill to lose 😞. Probably devour, but up to you. 

Storm shield has a great 19-24% block chance, about 2K armour, and rolls with an extra 25-30% melee dmg reduction, can still get 10% crit. So that may be more than enough for you. At a small dmg cost of the offhand, and the seemingly unimportant leg ability on it. Golem provides an extra distraction for enemies, extra corpses, the dmg reducton pants, so is an even better help than stormshield defensively I think, at the small cost of 1/10th of your armour passive, and large cost of a skill.

Edited by Knutsanity

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