Jump to content
FORUMS
Starym

A Classic Journey: Incredible Art in Animated Series Style

Recommended Posts

TekVHAE.jpg
 

This is a very special fan art series that I've been following since the fist post over on the WoW reddit, with artist Vlad "Valdihr" Harabagiu creating some truly amazing animated series/cartoon style pieces of his own Classic journey. Before talking any more about the art and its style, let's just immediately take a look at the first piece in the "A Classic Journey" series, done in Photoshop:

vlx-harabagiu-hana-zua.jpg?1567600749
"Sarkoth"
I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg. I wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.

The first one immediately captures the WoW essence and truly looks like a still taken from a WoW Classic cartoon, making me really angry this isn't a real TV show (or animated movie at least). Each image is named after a quest and is linearly tracking Valdihr's journey through the quests of Classic, starting with the above. Some images also come with a short comment about the stage of the game itself, with the first one getting an intro for the whole series:

Quote

Started playing WoW Classic so I thought why not draw derps with memorable quests and experiences? This first one is for Hana'zua, the troll bested by Sarkoth.
- Valdihr

vlx-harabagiu-valdihr-taragaman-1.jpg?15
"Slaying the beast"
The primary task set upon me by our great Warchief is to root out the creatures responsible for infesting our lord's great city with demonic influence. The Burning Blade is one threat, but there are others; the Searing Blade for instance, who make their home in Ragefire Chasm, secretly attempting to subvert innocent members of the Horde. If they are to be stopped, then their leader must be slain--a Felguard named Taragaman the Hungerer. Kill him, and his heart will appease Thrall, of this I'm sure.

Each piece takes Valdhir around 6 hours to make over 2 days and he's been going very hard at this particular series, focusing on his work (and WoW, obviously) to get these done and follow his trip through Classic.

Quote

Nothing like the first dungeon you do with fellow players.
- Valdihr

vlx-harabagiu-valdihr-a-classic-journey-
"Echeyakee"
Whitemist, Echeyakee in the Tauren tongue, is the king of the savannah cats. He hunts with such stealth, they say he's like a thin, white mist on the earth. And he kills so fast his prey have no time for fear, or pain. The Tauren say he is both mercy and death. You will learn if that's true, for I now set you on the path to hunt Echeyakee. His lair is northeast of the Crossroads, among the bones of giant Kodo. Go. Blow this horn when you reach his lair. Blow the horn, and he will come.

As you can see he is playing Horde and following that story and quest line, and has actually swapped characters already, playing on Noggenfrogger EU. He started with a hunter and has since switched  to an Undead warrior, at level 26 now.

vlx-harabagiu-valdihr-mankrik.jpg?156818
"Lost in battle"
We battled in a small tauren camp when we were separated--she held three of the Bristlebacks off by herself. But the odds began to overwhelm us. I led some away only to see her overwhelmed by newcomers. In my rage, I turned to face my enemies, but they brought me down easily with their vast numbers.
I awoke to a tauren druid tending my wounds--he had come across me on the Gold Road as I fell.
Please, find some sign of my wife.

The iconic barrens "Mankirk's wife" quest, while memed about a lot, is actually pretty emotional and one of the highlights of the zone. The expression in Mankirk's face in the image really brings out the emotion, which is a very impressive feat for a still.

Quote

I know you'd have liked to see Mankrik's wife's body sprawled on the Barrens ground, but I couldn't take my mind off his reaction.
Now now, Mankrik. Everything's going to be alright.
- Valdihr

He was also asked about doing class specific quests:

Quote

One of the ideas behind these shots is to avoid implying the race or class of the POV character. This way they are relatable to all horde players. Doing a shaman quest would only be relatable to shamans, mostly.
- Valdihr

vlx-harabagiu-valdihr-a-classic-journey-
"Wailing Caverns"
The druids in the Wailing Caverns, the Druids of the Fang, are an aberration. They were part of an order of noble druids whose plan was to heal the Barrens, but now seek to remake that land to match their own, twisted dreams. The Druids of the Fang have four leaders, and each possesses a dream gem. Even now their faces haunt me! Defeat the leaders and bring me their gems, and the Barrens may again know peace. Go. You will find them lurking deep within the Wailing Caverns.

While the above isn't directly tied to a specific quest, the Leaders of the Fang is the main dungeon goal, so a quote from that seemed appropriate. And while not exactly very cinematic, perhaps an image of the entire party looking around and being lost would have been more appropriate, with several "never coming back here again" speech bubbles.

vlx-harabagiu-valdihr-a-classic-journey-
"Betrayal from Within"
Three of my tribe came out of the Kraul to lead the raids against the Horde. <snort> They are ruthless and cunning, and if you defeat them, then your Crossroads and even most of the Barrens will learn peace... <snort> at least from the Razormane tribe. <snort> Nak, Kuz, and Lok Orcbane are the ones you seek. They are far to the south of the Barrens. One is a spell caster, another a tracker, and their leader, the one called Orcbane, <snort> a warrior. Kill them, like they have killed me.

The series is planned to go on to level 60 and end with raids, and for those saddened by the horde focus, don't worry:

Quote

I'm currently leveling as Horde so this was what gave me the inspiration and drive for this series. But after this I'm starting over with the Alliance series. Ally will get equal love.
- Valdihr

 

Shockingly, even something as amazing as this wasn't enough to bridge the Modern/Classic feud, as some users were upset the images were posted on the main WoW reddit, instead of the Classic one. But, the bright side is that we'll be seeing a lot more of these, as Vladhir has even started up a Patreon, and is also taking commissions, which bodes well for the future.

I simply cannot overstate how impressive and incredible these are, and how much they really make me yearn for an actual WoW cartoon series - especially with Castlevania and the upcoming Cuphead and Devil May Cry animated series being a thing. I rarely go into the "Blizzard, hire this man" type of thing, but, uhh, Blizzard? Hire this man.

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has enabled a second layer for Herod and Whitemane in the North American region.
      (Source)
      Over the next few minutes, we’re enabling a second layer for the Herod and Whitemane realms. This is a step we’re taking very carefully to make it so that players can enjoy playing on those realms during peak hours.
      It has been a very high priority for us to understand why, after we de-layered ten realms on May 14, these two realms reversed course and experienced this, while the others did not. We will continue to pay very close attention to this situation and make adjustments to the game service as necessary.
      As before, Herod and Whitemane remain restricted from the Character Transfer service.
    • By Starym
      We have some crazy pulls today as both a mage and a paladin have been doing some massive mob gatherings over in Sunken Temple, downing almost all the dungeon's mobs in 1 pull (with around 100 elites for the mage and 72 for the paladin. First off we have Taiwaneseninja using the mage's frost spells to control the pull and get pretty much all the dragonkin and trolls in the temple to 1 location, while using the many ledges/glitch spots to better bunch the mobs up (and manage to use a bandage or two).
      But that wasn't quite enough for the mage, as he decided to get some nature resist gear and head back in for a faster clear time:
      Then we have the same principle, but a paladin has to be a bit less enthusiastic, since he can "only" manage all of the dragonkin at once, and also has to rely on some engineering bombs to get the job done (he also explains how to get some non-engineer bombs in the video/description as well).
      Both of the players have been optimizing this for boosting purposes, with 1-3 other players just sitting at the entrance and getting quite a bit of XP.
      Source.
    • By Stan
      Blizzard posted an updated list of Classic realms that are restricted from character transfers. These include Faerlina, Herod, Pagle, Sulfuras, Whitemane, Golemagg, Sulfuron, and other realms.
      (Source)
      At this time, the following realms are temporarily restricted from character transfers. You cannot purchase a Paid Character Transfer to:
      NA Realms
      Realm Locale Type Arugal Oceanic PvP Benediction Eastern PvP Earthfury Eastern PvP Faerlina Eastern PvP Fairbanks Pacific PvP Grobbulus Pacific RP-PvP Herod Eastern PvP Pagle Eastern Normal Sulfuras Eastern PvP Whitemane Pacific PvP EU Realms
      Realm Locale Type Ashbringer English PvP Auberdine French Normal Firemaw English PvP Flamegor Russian PvP Gehennas English PvP Golemagg English PvP Mograine English PvP Sulfuron French PvP Venoxis German PvP Zandalar Tribe English RP-PVP Restrictions may be added or lifted as necessary at any time, without warning.
      As always, we suggest that players who wish to avoid queues on the most popular realms select a different realm than those listed above.
    • By Stan
      Blizzard is working on a series of hotfixes that they hope to release in the next few days. First, they are increasing the spawn rate of Black Lotus. The second hotfix affects some Warsong Gulch places that should not be accessed by players. The final hotfix tags you as busy if someone else tries to start a trade with you if you are engaged with the mailbox or bank.
      (Source)
      Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.
      Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.
      In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.
      We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.
      For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.
      We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.
      We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.
    • By Starym
      World Buffs are a very important part of the Classic raiding experience, both for the top-end, speed running guilds as well as a lot of the less hardcore ones, and the buffs themselves are somewhat controversial as they require a lot of additional coordination and effort, as well as pressure as 1 wipe will get a whole lot of people angry.

      One of three original World of Warcraft designers, Kevin Jordan, aka "the guy that designed all the spells in the game", has been talking about the buffs and how they came to be, as well as exploring why they're so important in Classic right now.


      "Just a bunch of dudes making content that was cool" is just the greatest thing to hear, as it showcases both the perhaps more creative way the game was developed and the problems that come with that more "free" way of doing things. He does also talk about logs and how he understands why players would use them there, and the discussion in the reddit thread is also an interesting read, going into the fast 1 night BWL and MC clears that utilize the buffs to be efficient etc.
      Source.
×
×
  • Create New...