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Guest VKyras

After reading the page on Deathwing talents, I noticed some errors.

For the talents at level 1, Dragon Soul doesn't work with Molten Flame, it works with Incinerate and Lava Burst, but not with Molten Flame.

For the talents at level 7, Skyfall doesn't lower the cooldown of Dragonflight, it lower the cooldown of your landing, that is the 8 seconds cooldown for landing when you use Dragonflight. You could also mention the fact that you can delay an objective while in flight with this talent.

For the talents at level 20, Stood in the fire doesn't reduce the cooldown of Cataclysm by 50%, it increase the duration of the scorched ground by 50%.

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Dragon Soul Icon Dragon Soul's Protected status is too short to make it relevant. Furthermore, due to the fact that Deathwing cannot manually choose when the effect activates, the talent becomes quite unpredictable.

I think you guys meant Draconic MightDraconic Might here. On his Level 1 Talent descriptions.

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Kendric did you replace Oxygen as the lead HotS guide writer for Icy Veins? While I loved his guides, I find your writing to be just as in depth and there is almost a seamless transition from writer to writer, so great job!

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On 12/5/2019 at 6:19 AM, TyZone said:

Kendric did you replace Oxygen as the lead HotS guide writer for Icy Veins? While I loved his guides, I find your writing to be just as in depth and there is almost a seamless transition from writer to writer, so great job!

Hey TyZone! 

 

Thanks for the flowers, first of all. Means a lot to us! We don't have a "lead writer" per se, we usually communicate internally as to which guide wants to be taken by which writer. 🙂

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3 hours ago, KendricSwissh said:

Hey TyZone! 

Thanks for the flowers, first of all. Means a lot to us! We don't have a "lead writer" per se, we usually communicate internally as to which guide wants to be taken by which writer. 🙂

I absolutely loved this line by the way: "As a Deathwing player, it is important to remember that you are the architect of your own fortune."

Edited by Valhalen
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I am using 3 build so far on Deathwing, depending on the map and the opposing team. AA build against multiple frontliners and not much burst on the enemy yeam; Q build if I am scared of going in, my team has good CC and small choke points; and a balanced E&W build otherwise, because its the most versatile and allows me to contribute either at range or dropping in the very middle of a team fight.

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Guest Wolfheart

I would like to point out that Stood in the FireStood in the Fire's description within talent section still mentiones cooldown reduction of CataclysmCataclysm instead of adding Slow and increasing it's duration.

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On 12/12/2019 at 9:38 AM, Guest Wolfheart said:

I would like to point out that Stood in the FireStood in the Fire's description within talent section still mentiones cooldown reduction of CataclysmCataclysm instead of adding Slow and increasing it's duration.

Fixed, thanks for highlighting this. 

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I would recommend taking a look at this Destroyer Build, it has ludicrous self sustain and teamfighting ability. I've finished multiple games in under 15 minutes with 75k+ hero damage. I expect it to get nerfed and his worldbreaker abilities buffed. 

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Guest Whiteghost

I think heatwave is a viable talent because of the constant dmg you deal around you and your huge hitbox also helps while you wreck the enemy's backline. Also very good against a melee comp

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Guest LethalMagic

Gul’Dan might be another good counter for Deathwing. 

Using Corrupt build, given DW’s size, it’s very easy to stack corruption like crazy on DW and late game can take majority of his health with 1 good positioned Corruption. 

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5 hours ago, Guest LethalMagic said:

Gul’Dan might be another good counter for Deathwing. 

Using Corrupt build, given DW’s size, it’s very easy to stack corruption like crazy on DW and late game can take majority of his health with 1 good positioned Corruption. 

Certainly! I've been running compositions to counter Deathwing on Quick Match, and they always include Gul'dan.

Our most succesful one is Imperius, Blaze/ETC, Greymane, Gul'dan and Ana.

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Guest WK-HotS
On 12/19/2019 at 12:16 PM, Guest Whiteghost said:

I think heatwave is a viable talent because of the constant dmg you deal around you and your huge hitbox also helps while you wreck the enemy's backline. Also very good against a melee comp

I would in general not recommend picking Infernus unless the rest of the team was going for a AoE CC + Nuke setup. The damage from the Heat Wave aura you get in Destroyer form will in general outperform what you get from Infernus even against ranged comps, and Heat Wave will also make you a less desirable target to engage for opposing melee.

On the other hand, Infernus requires constant energy management and you will often not be able to get it to trigger multiple times in a team fight unless you restrict yourself to AAs or pick Wicked Inferno.

Heat Wave also helps with lane clear in a far more energy efficient manner if enemy heroes are present.

My recommendation for Level 4 talents after 100 or so DW games would be:

Infernus - Do not pick unless the rest of the team supports a Molten Breath build.

Heat Wave - Default pick.

Dragon's Ire - Solid alternative to Heat Wave if you don't think you can reliably hit with Incinerate or if you expect to spend most of your time in World Breaker form.

Overall, the talent guide feels like it was written by someone enamoured with the idea of Molten Breath and little practical gameplay experience with the dragon himself. But Molten Breath only really works (as a damage ability) if the enemy team is locked down or can't figure out "Fire=pain. Lots of fire=lots of pain". Picking your talents in the hope that your opponents are stupid is not a winning move.

 

That being said, the only other talent recommendations I really disagree with are Skyfall and Ruination both of which I would downgrade to a question mark. They're not bad talents and they have situations where they are the best pick, but in my experience they're just not as good as the others of their respective tiers for the majority of games.

For level 7, Firestorm means higher global mobility along with having Dragonflight ready whenever you need it while Death Drop + Heat Wave can help set up a team wipe if your own team is on point. Skyfall on the third claw reduces the delay before you can land and lets you interrupt visible channeled objectives, which is not what you need in most games (not even on ToD or CH).

For level 13, Wicked Inferno makes Molten Breath usable, even if you didn't pick Infernus. You'll often need to start and stop to either retarget or to reposition, so the energy discount + return helps out a lot. Fire and Fury is more damage that synergizes extremely well with Draconic Might and Gaze Onto Destruction. Ruination is mostly useful for it's effect on Earth Shatter, which means you needed to go a more zoning/CC route than damage because the rest of your team didn't bring any CC.

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