Jump to content
FORUMS
Damien

Hearthstone Arena Guide

Recommended Posts

Hope to see the update for Old Gods soon.  Sometimes it is not only about the statistics or winrates, but the reasoning process behind why a class was selected as Tier 1 2 or 3 has proven to be immensely helpful.

 

 

Working on an update for Whispers of the Old Gods?

 

It will come yes. Standard Constructed decks are priority #1 right now though.

 

Share this post


Link to post
Share on other sites

Hope to get a least a listing of class tiers updated for TOG as it helps me being a beginner player in Arena!

Tier 1: Mage and Rogue

Tier 2: Paladin, Warlock, Shaman

Tier 3: Druid, Priest, Warrior (kind of)

Tier 4: Hunter

Share this post


Link to post
Share on other sites
Guest complete noob

Firstly thank you for all your time and effort on these guides, you must really love this game to do this.

secondly...why in all that is holy would anyone play arena....seriously...rng is enough in this game without adding to it.  when i read your guides I though excellent, arena is the ultimate test of skill in the game. a level playing field for all so that only the best will shine through....boy was I wrong RNG in absolutely every phase of this part of the game, leaving skill so very low (dont get me wrong here, if skill was the only factor i would lose 9/10 games but i would feel great about the one i won and know if i get better I will win more) 

why is arena not set up so that each day everyone has the same selection of cards and heroes? that way if you lose you know it was mostly your fault so you try again getting the same selection of cards so you know to try something different (this way you actually learn something instead of having no idea what you did wrong) and each 24/12/6 hrs the picks change.

I have read thoroughly  your  guides and selection choices and consistently went, win..lose...lose...lose 4 times in a row, then it changed.....lose, lose, lose. every time no legendary, no epic and all my rare were in the bottom half of your guides (of course i could have had a full deck of legendary and still lose as i suck but at least I would know i suck). I don't get how you can learn in this format, there is no mechanism to know if it you had terrible options to pick from, or that the game rng killed you, or that you picked the wrong deck from a good selection, or picked right deck with bad cards, or you played a good deck badly, or a bad deck well but still lost, or you picked the wrong deck and played badly.  just too many options for learning that you cannot work out why you lost.

TL:DR

how can you learn? how do you have any idea what you did wrong? Too much RNG

Share this post


Link to post
Share on other sites
41 minutes ago, Guest complete noob said:

Firstly thank you for all your time and effort on these guides, you must really love this game to do this.

secondly...why in all that is holy would anyone play arena....seriously...rng is enough in this game without adding to it.  when i read your guides I though excellent, arena is the ultimate test of skill in the game. a level playing field for all so that only the best will shine through....boy was I wrong RNG in absolutely every phase of this part of the game, leaving skill so very low (dont get me wrong here, if skill was the only factor i would lose 9/10 games but i would feel great about the one i won and know if i get better I will win more) 

why is arena not set up so that each day everyone has the same selection of cards and heroes? that way if you lose you know it was mostly your fault so you try again getting the same selection of cards so you know to try something different (this way you actually learn something instead of having no idea what you did wrong) and each 24/12/6 hrs the picks change.

I have read thoroughly  your  guides and selection choices and consistently went, win..lose...lose...lose 4 times in a row, then it changed.....lose, lose, lose. every time no legendary, no epic and all my rare were in the bottom half of your guides (of course i could have had a full deck of legendary and still lose as i suck but at least I would know i suck). I don't get how you can learn in this format, there is no mechanism to know if it you had terrible options to pick from, or that the game rng killed you, or that you picked the wrong deck from a good selection, or picked right deck with bad cards, or you played a good deck badly, or a bad deck well but still lost, or you picked the wrong deck and played badly.  just too many options for learning that you cannot work out why you lost.

TL:DR

how can you learn? how do you have any idea what you did wrong? Too much RNG

Have you earn of plays.tv? I'd suggest you make an account there and record a whole arena run, so we could make suggestions to you :)

Share this post


Link to post
Share on other sites

I'd suggest checking out ShadyBunny's stream sometime. He consistently gets very good results and does a great job talking through his decision making - incredibly informative.

Share this post


Link to post
Share on other sites
Guest complete noob

well watched the streamer, yes there are some good plays there with plenty of skill. but ultimately it all comes down to blind luck. 

 

tried arena again and recorded it but no way of sending you the video without letting the world see.  but guess what.....yes thats right....win...lose...lose...lose...why isnt that a surprise. game one luck favours me....games 2-3 luck favours them...game 4 outplayed and luckless mostly...

 

i just dont get it...you cannot work out what you do wrong becasue there are just too many variables

Share this post


Link to post
Share on other sites
8 hours ago, Guest complete noob said:

well watched the streamer, yes there are some good plays there with plenty of skill. but ultimately it all comes down to blind luck. 

 

tried arena again and recorded it but no way of sending you the video without letting the world see.  but guess what.....yes thats right....win...lose...lose...lose...why isnt that a surprise. game one luck favours me....games 2-3 luck favours them...game 4 outplayed and luckless mostly...

 

i just dont get it...you cannot work out what you do wrong becasue there are just too many variables

Add me on battle.net and I will give you a spectate sometime and tell you what you're doing wrong, okay?

Share this post


Link to post
Share on other sites
Guest complete noob

Sir, you are a gentleman...ive tird your name positiv2 into battle.net add a friend but i need a number i think

Share this post


Link to post
Share on other sites
On 17/05/2016 at 11:19 PM, positiv2 said:

Tier 1: Mage and Rogue

Tier 2: Paladin, Warlock, Shaman

Tier 3: Druid, Priest, Warrior (kind of)

Tier 4: Hunter

Any update on these post-MSG?

Share this post


Link to post
Share on other sites
6 hours ago, Kerean said:

Any update on these post-MSG?

The arena meta still hasn't stabilized and people haven't got used to the new cards yet, so the following tier list will probably be outdated quite soon. 

Tier 1: Shaman, Paladin, Priest
Tier 2: Warlock, Rogue
Tier 3: Druid, Mage
Tier 4: Warrior, Hunter

Not exactly sure if Druid is T3 and Warrior T4 or if it's the opposite as I do not have enough experience with these two classes in the new arena.

Share this post


Link to post
Share on other sites
Guest Kong

You should keep the Hero Tier updated! WARLOCK is the king of Arena right now.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Kong said:

You should keep the Hero Tier updated! WARLOCK is the king of Arena right now.

Yeah, the tier list is outdated and we will be updating it hopefully quite soon. Thank you for your patience.

Share this post


Link to post
Share on other sites
Guest Yugioh

please update the Hero Tier for the Arena. We all know mage is the best right now, but I'm often confused between druid, priest and warrior since warrior got a Tar Lord. I've been waiting for the hero tier update since Un'goro launch but there has been no changes yet, please do so as soon as possible. Thanks.

Share this post


Link to post
Share on other sites
Guest hero tier update pls

will you update this hero tier guide? Jeez! Next expansion is coming and this section has not been updated since 25 april.

Share this post


Link to post
Share on other sites
Guest incredible misleadin

one of the worst guides i have ever read.... have been doing much better on my own... following your  spreadsheet for each class spells disaster....5 straight 0 wins runs

Share this post


Link to post
Share on other sites
8 hours ago, Guest incredible misleadin said:

one of the worst guides i have ever read.... have been doing much better on my own... following your  spreadsheet for each class spells disaster....5 straight 0 wins runs

Have you actually read the guide? Following the spreadsheet's values and not taking other factors in account is ill-advised, and at the same time it is the most common mistake people do when using arena value spreadsheets. Can you please show us drafting phase where you used our spreadsheets, and three replays from that runs?

Share this post


Link to post
Share on other sites
Guest Gman17

I used to win 4-5 games every arena attempt, and since using icy veins guides, I lost 9 straight. 

 

On 3/17/2014 at 3:43 AM, Guest Bahumut said:

I found this guide very informative, well written, and entertaining.  This guide has opened up my eyes to not only Arena play, but how to think while playing HS. So I just wanted to say thanks for the author of this guide. 

 

 

 

Share this post


Link to post
Share on other sites
8 hours ago, Guest Gman17 said:

I used to win 4-5 games every arena attempt, and since using icy veins guides, I lost 9 straight. 

Could you please provide some replays or information about your draft so we can see what went wrong?

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...