positiv2 946 Report post Posted October 13, 2020 This thread is for comments about our Windwalker Monk Shadowlands Guide. Quote Share this post Link to post Share on other sites
Guest Undark Report post Posted November 25, 2020 "Section 10.1. Windwalker Monk War Mode Talents" makes mention of 10.1.1. General PvP Talents Gladiator's Medallion, Adaptation, and Relentless which are no longer available in Shadowlands Quote Share this post Link to post Share on other sites
Guest Sùlong Report post Posted December 3, 2020 In the best legendary tab in "Windwalker Monk Best Legendaries in Shadowlands — Shadowlands 9.0.2" the link to "Monk Legendary Powers" redirects you to the Hunter Legandary Tab. Quote Share this post Link to post Share on other sites
Guest gottsche Report post Posted December 4, 2020 In part 3. you write one should choose the talent Ascension instead of Fist of the White Tiger, however in 5.1 Single Targetm Fist of the White Tiger is in rotation. Furthermore, also in 5.1 you have Whirling Dragon punch second in the rotation, this is not possible as Rising Sun Kick and Fist of Fury have to be on cooldown. So it should be moved to spot 4, after the previously mentioned abilities. This is the same in 5.2. Also, in 5.2 when you describe Mark of the Crane, you end it with ''up to 5'' when it goes up to 6. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted December 4, 2020 On 11/25/2020 at 3:16 PM, Guest Undark said: "Section 10.1. Windwalker Monk War Mode Talents" makes mention of 10.1.1. General PvP Talents Gladiator's Medallion, Adaptation, and Relentless which are no longer available in Shadowlands Removed that, thanks for catching it. 19 hours ago, Guest Sùlong said: In the best legendary tab in "Windwalker Monk Best Legendaries in Shadowlands — Shadowlands 9.0.2" the link to "Monk Legendary Powers" redirects you to the Hunter Legandary Tab. Fixed. 13 hours ago, Guest gottsche said: In part 3. you write one should choose the talent Ascension instead of Fist of the White Tiger, however in 5.1 Single Targetm Fist of the White Tiger is in rotation. Furthermore, also in 5.1 you have Whirling Dragon punch second in the rotation, this is not possible as Rising Sun Kick and Fist of Fury have to be on cooldown. So it should be moved to spot 4, after the previously mentioned abilities. This is the same in 5.2. Also, in 5.2 when you describe Mark of the Crane, you end it with ''up to 5'' when it goes up to 6. I took out Fists of the White Tiger and changed the MotC number to 6. As for the rotation, its a priority, so whether WDP is before or after RSK and FoF is functionally meaningless. I defaulted to put it above them to emphasize the importance of making sure FoF and RSK are used so you can use WDP. Quote Share this post Link to post Share on other sites
Guest no Cloak Report post Posted December 5, 2020 The best Gear got no cloak. Quote Share this post Link to post Share on other sites
Guest Fatal Touch Report post Posted December 9, 2020 So, I’ve been experimenting with using jade ignition/ chi burst and generally does the same amount of overall damage as fatal touch. Wouldn’t reducing fatal touch cool down from 3 to 1 min be far superior in dmg? Therefore, the fatal touch legendary would be better. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted December 10, 2020 On 12/5/2020 at 4:47 AM, Guest no Cloak said: The best Gear got no cloak. Fixed this, thank you. 17 hours ago, Guest Fatal Touch said: So, I’ve been experimenting with using jade ignition/ chi burst and generally does the same amount of overall damage as fatal touch. Wouldn’t reducing fatal touch cool down from 3 to 1 min be far superior in dmg? Therefore, the fatal touch legendary would be better. If you're getting the same amount of damage from Jade Ignition as you would from Fatal Touch then you're not doing something right. In most raid fights you'll only get one use of Touch of Death, so decreasing the cooldown is completely irrelevant. In Mythic+ or boss fights with more than one target where you can get more use out of Touch of Death, Jade Ignition will be the best legendary because of all the AOE damage it does. The only place where Fatal Touch has a chance against Jade Ignition would be a situation where you're fighting one target at a time, but they're small targets so you can Touch of Death them frequently, which really only happens when questing if you're going slowly. Quote Share this post Link to post Share on other sites
Guest Azato Report post Posted December 18, 2020 In torghast for windwalker monk it says that 'Corrosive Dosage' is a bad power, but that is not true. it is probably the only S+ tier power. Stack at least 2 and you can just spamheal yourself and watch everyone die around you. It is boring but super OP. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted December 19, 2020 On 12/18/2020 at 2:25 PM, Guest Azato said: In torghast for windwalker monk it says that 'Corrosive Dosage' is a bad power, but that is not true. it is probably the only S+ tier power. Stack at least 2 and you can just spamheal yourself and watch everyone die around you. It is boring but super OP. Yeah, the list was made before that came out as being so incredibly strong. I updated that on the list. Quote Share this post Link to post Share on other sites
Guest Touch of Death Report post Posted January 5 The guide still has a few mentions about the old ToD interactions which make no sense anymore and/or should get rewritten: Section 5.4.1 Storm, Earth, and Fire "During Storm, Earth, and Fire, specific spells which are not replicated by your clones will get 200% benefit from the Touch of Death 10% damage amplification. Because of this, you will gain 20% instead of 10% of Touch of Karma damage on your Touch of Death." 6. Opening Sequence for Windwalker Monk " In particular, it is a prime opportunity to make the most out of Touch of Death. " 3.1 Windwalker Monk Utility Touch of Death is not at its best in a dungeon, as the greater your number of targets, the smaller the damage increase you get from it. This will allow Windwalker Monks to have it up when most needed, to burst down specific targets or during single target encounters. Do not be afraid to fire it on non boss enemies. I also noticed a that there is still a mention for the Azerite Essence: Conflict and Strife in 3. Windwalker Monk Mythic+ Rotation "Use Expel Harm, if you have Conflict and Strife and will not cap Chi." There are grammatical errors: Section: Spell summary 8. Cooldowns for Windwalker Monks " Touch of Death has a 3-minute cooldown, usable only when the target has less health than you, when it will kill the target instantly, OR used when a "harder" target such as a raid boss has less than 15% health, when it will deal 35% of your health to that target. " "when" should be "then" in both cases, as it doesn't make sense, also " as damage " should be added in the later part, after "your health". These are just a few things I found, while swooping across the guide to understand Windwalker Monk better. The guide is great, don't get me wrong there and it helped me quite a lot! Thank you for that one. If I typed something, which didn't make or if i missunderstood something, then please comment. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted January 5 13 hours ago, Guest Touch of Death said: The guide still has a few mentions about the old ToD interactions which make no sense anymore and/or should get rewritten: Section 5.4.1 Storm, Earth, and Fire "During Storm, Earth, and Fire, specific spells which are not replicated by your clones will get 200% benefit from the Touch of Death 10% damage amplification. Because of this, you will gain 20% instead of 10% of Touch of Karma damage on your Touch of Death." 6. Opening Sequence for Windwalker Monk " In particular, it is a prime opportunity to make the most out of Touch of Death. " 3.1 Windwalker Monk Utility Touch of Death is not at its best in a dungeon, as the greater your number of targets, the smaller the damage increase you get from it. This will allow Windwalker Monks to have it up when most needed, to burst down specific targets or during single target encounters. Do not be afraid to fire it on non boss enemies. I also noticed a that there is still a mention for the Azerite Essence: Conflict and Strife in 3. Windwalker Monk Mythic+ Rotation "Use Expel Harm, if you have Conflict and Strife and will not cap Chi." There are grammatical errors: Section: Spell summary 8. Cooldowns for Windwalker Monks " Touch of Death has a 3-minute cooldown, usable only when the target has less health than you, when it will kill the target instantly, OR used when a "harder" target such as a raid boss has less than 15% health, when it will deal 35% of your health to that target. " "when" should be "then" in both cases, as it doesn't make sense, also " as damage " should be added in the later part, after "your health". These are just a few things I found, while swooping across the guide to understand Windwalker Monk better. The guide is great, don't get me wrong there and it helped me quite a lot! Thank you for that one. If I typed something, which didn't make or if i missunderstood something, then please comment. Thanks for catching those, got them all updated. Quote Share this post Link to post Share on other sites
Guest Last Emperor Report post Posted January 9 Just wondering what the best single target leggy is now since in-game it says 50% stacking up to 20 times for jade lightning not 100% like the guide says. Quote Share this post Link to post Share on other sites
Guest Last Emperor Report post Posted January 9 14 hours ago, Guest Last Emperor said: Just wondering what the best single target leggy is now since in-game it says 50% stacking up to 20 times for jade lightning not 100% like the guide says. Just realized that the 50% is just in pvp. But still, even at 100% I have a hard time believing this would outperform the haste leggy or jade ignition even for single target. 2000% of 358 channeled over 4 seconds is still only somewhere between 6.5k-7k. Also assuming you save the channel for instances where you need to move out of melee range because of raid mechanics there's still the amount of rotation disruption time standing and channeling a spell would cause as oppose to having 33% haste or using Spinning crane with full stacks in melee. Idk maybe i'm missing something. Quote Share this post Link to post Share on other sites
Guest Jünhéng Report post Posted January 14 Just to clarify, in Soulbinds and Conduits 5.1 Night Fae Soulbinds, you mention that a ww monk aiming for an overall build (m+ and raid alike) should go for Xuen's Bond and Inner Fury as the 2 potency slots, but I noticed that the tooltip still refers to the pre-nerf version of IF (4% base increase instead of 20%). I imagine that might make a change in the preferred path... is it best to take XB and aim for Niya's Tools: Burrs instead, or just replace IF with, say Calculated Strikes ? Or Coordinated Offensive ? Quote Share this post Link to post Share on other sites
Guest John Doe Report post Posted January 16 It would be really helpful if it were actually stated somewhere on the Best Covenants, Soulbinds, and Conduits page, oh idk, maybe the Covenant abilities for each Covenant?? Literally the only Covenant ability listed on the page is the Venthyr ability and it's only mentioned because it was nerfed from Beta. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted Monday at 11:58 PM On 1/9/2021 at 5:04 PM, Guest Last Emperor said: Just realized that the 50% is just in pvp. But still, even at 100% I have a hard time believing this would outperform the haste leggy or jade ignition even for single target. 2000% of 358 channeled over 4 seconds is still only somewhere between 6.5k-7k. Also assuming you save the channel for instances where you need to move out of melee range because of raid mechanics there's still the amount of rotation disruption time standing and channeling a spell would cause as oppose to having 33% haste or using Spinning crane with full stacks in melee. Idk maybe i'm missing something. Thats why Invoker's Delight is the top recommendation for all content. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted Tuesday at 12:04 AM On 1/13/2021 at 7:24 PM, Guest Jünhéng said: Just to clarify, in Soulbinds and Conduits 5.1 Night Fae Soulbinds, you mention that a ww monk aiming for an overall build (m+ and raid alike) should go for Xuen's Bond and Inner Fury as the 2 potency slots, but I noticed that the tooltip still refers to the pre-nerf version of IF (4% base increase instead of 20%). I imagine that might make a change in the preferred path... is it best to take XB and aim for Niya's Tools: Burrs instead, or just replace IF with, say Calculated Strikes ? Or Coordinated Offensive ? The strength of Niya's Tools: Burrs compared to another potency conduit is difficult to predict for everyone since it will matter what item level their potency conduits are when they get access to the last row of Niya's tree. Based on the current numbers, Niya's Tools: Burrs trumps another potency conduit. Quote Share this post Link to post Share on other sites
Babylonius 2 Report post Posted Tuesday at 12:04 AM On 1/16/2021 at 2:20 AM, Guest John Doe said: It would be really helpful if it were actually stated somewhere on the Best Covenants, Soulbinds, and Conduits page, oh idk, maybe the Covenant abilities for each Covenant?? Literally the only Covenant ability listed on the page is the Venthyr ability and it's only mentioned because it was nerfed from Beta. Thats true. I added them. Quote Share this post Link to post Share on other sites
Guest Jünhéng Report post Posted Thursday at 11:10 PM On 1/19/2021 at 1:04 AM, Babylonius said: The strength of Niya's Tools: Burrs compared to another potency conduit is difficult to predict for everyone since it will matter what item level their potency conduits are when they get access to the last row of Niya's tree. Based on the current numbers, Niya's Tools: Burrs trumps another potency conduit. Ah I see... so then is it just really a matter of aoe vs single-target, and Xuen's Bond gets forgotten, or...? By tooltip alone, XB seems like it should synergize really well with Invoker's Delight, but my sims all say to go for Coordinated Offensive for single anyway Quote Share this post Link to post Share on other sites