Damien

Hearthstone 5-Mana Minions

20 posts in this topic

This thread is for comments about our card descriptions for 5-mana minions.

Share this post


Link to post
Share on other sites

I don't think the Faceless Manipulator gets enough credit. I always have at least 1 of these in my deck. Whether I'm running an aggro or a control deck, this card helps me turn the tables 4 out of 5 times. They say it's a situational card, but the only 'situation' I've found that this card is pretty much useless is against a Murl Rush deck. Then it becomes too costly to use as there's rarely something worth copying. 

 

Situational situations situate.

Edited by Alcanoya

Share this post


Link to post
Share on other sites

Lost a few games in Arena due to this miserable card! You ran out of cards in a fast pace. This card can just destroy your complete game! I just hate this card, and no I am not a noob in this game.

Share this post


Link to post
Share on other sites

Lost a few games in Arena due to this miserable card! You ran out of cards in a fast pace. This card can just destroy your complete game! I just hate this card, and no I am not a noob in this game.

Which card?

Share this post


Link to post
Share on other sites

Yeah Fel Reaver is a much maligned card, whenever a streamer, myself included, takes it in Arena, the chat immediately fills up with "what the hell?" "Fel Reaver so bad" etc.

 

The best testimony I can give to it, is that good Arena streamers, pick it, test it, and keep picking it, the card is good.

Share this post


Link to post
Share on other sites

@all: yes, you are right! it was fel reaver. I still think this card makes the game very unpredictable...I think in some situations it can be the deathpunsh for your oponent but in some setting this card can destroy everything... in every case it has an huge impact on the game. so in my opinion it is a little bit overrated.

Share this post


Link to post
Share on other sites

It says that Blingtron 3000 is a weak pick in constructed, which is understandable, but what if it was put into a good combo? I've been reading around, and I have only seen a few suggestions about this combo. I think it would be extremely effective in constructed if you received a weapon, AT LEAST one card, a 3/4 minion and a 5/5 minion all in one turn. Obviously, the Harrison Jones could be substituted for Acidic Swamp Ooze, but you would lose the card gain. Anyway, I just think that if there was at least some mention of this combo in the Blingtron 3000 card page, I think it may influence people into considering to use Blingtron 3000 sometimes.

Share this post


Link to post
Share on other sites

About Grim Patron. It still says it synergizes with Warsong Commander. Warsong Commander buffs minions with Charge. Grim Patron doesn't have charge.

Share this post


Link to post
Share on other sites

On the grim patron page it still says it's still synergising with warsong commander, but it got nerfed so the synergy is gone, just saying. :p 

Share this post


Link to post
Share on other sites

Hey, Just wanted to ask, if crazed worshipper good. I couldn't find it listed under 5 mana minions. I have one copy, should i be aiming for another?

Share this post


Link to post
Share on other sites

Hey, Just wanted to ask, if crazed worshipper good. I couldn't find it listed under 5 mana minions. I have one copy, should i be aiming for another?

It's a usable (at least) minion and should not be disenchanted. However, there are definitely more important cards to be crafted first.

Share this post


Link to post
Share on other sites

Anyfin Pally is back for more!

This little biter was played against me and my pirate warrior was slaughtered the next turn. I craved Finja, the Flying Star for a few days and then i had to craft it. Dusted some goldies and an Astral Communion and i was ready to go.  I always loved playing anyfin Pally and missed it a lot too.

Omg i love this card so much. It's stats are really not very important as it only has to kill the opponent for it's effect to kick in. Nobody says it has to live after that. It can be played at any time for it's stealthed and f.e. after you bumped your Ivory Knight into an Emperor Thaurissan and then finish it Finja, the Flying Star
2 of my 4 murlocs (2x warleader, 2x bluegill)  will be summoned. This gives good tempo at least and enables your anyfin cards at turn 10 to always be playable.

And then there is times when it doesnt die in its killing action resulting in it becoming stronger by the synergy with the summoned murlocs.

Fun fun fun and "very good" at least. It's my most  favorite HS-card i think...then again.. Anyfin Can Happen is probably the card that is most fun to play.

Anyone saying its stats are not good enough doesn't understand what this card 's capable of. This little badguy will mess you up :)

Share this post


Link to post
Share on other sites

while still being able to function as a perfectly reasonable 5-Mana 4/6 minion, if there is a target for the Battlecry effect.

should be: while still being able to function as a perfectly reasonable 5-Mana 4/6 minion, if there is NO target for the Battlecry effect.

Share this post


Link to post
Share on other sites
13 hours ago, Guest guest said:

while still being able to function as a perfectly reasonable 5-Mana 4/6 minion, if there is a target for the Battlecry effect.

should be: while still being able to function as a perfectly reasonable 5-Mana 4/6 minion, if there is NO target for the Battlecry effect.

Thanks for pointing this out! A fix for this has been submitted by the author.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 2 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!