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Damien

Barbarian: Level 70 Build (Whirlwind / Lightning)

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This thread is for comments about our Barbarian Level 70 build with Whirlwind/Lightning.

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Hey guys, any more plans to finish the beginner guides for other classes?

or more diablo 3 content on this site in general. I think these guides are very helpful and would like to see more.

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This Barbarian build seems out of date... It mentions things I don't have and I have more slots than they show here

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This Barbarian build seems out of date... It mentions things I don't have and I have more slots than they show here

The only thing that's out of date that I know of is the Swords to Ploughshares rune from Battle Rage has changed.  Instead of dropping health globes, it heals you directly.

 

If your character is not yet level 70, then you won't have everything listed.  You add in the skills and runes it recommends as you level up .  Some of them aren't available until at or near level 70.

 

They do not show a recommendation for your off hand equipment slot.  I don't know if this was an oversight or if they assume you will be using a two-handed weapon or dual-wielding.  Either way, the guide could be more clear about it.

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This Barbarian build seems out of date... It mentions things I don't have and I have more slots than they show here

The only thing that's out of date that I know of is the Swords to Ploughshares rune from Battle Rage has changed.  Instead of dropping health globes, it heals you directly.

 

If your character is not yet level 70, then you won't have everything listed.  You add in the skills and runes it recommends as you level up .  Some of them aren't available until at or near level 70.

 

They do not show a recommendation for your off hand equipment slot.  I don't know if this was an oversight or if they assume you will be using a two-handed weapon or dual-wielding.  Either way, the guide could be more clear about it.

 

 

As of Feb 5 2016 this appears to be garbage. My barbarian doesnt have Rend, cant have Battle Rage is #2 which means you cant have BOTH Battle Rage and War Cry in 3

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This Barbarian build seems out of date... It mentions things I don't have and I have more slots than they show here

The only thing that's out of date that I know of is the Swords to Ploughshares rune from Battle Rage has changed.  Instead of dropping health globes, it heals you directly.

 

If your character is not yet level 70, then you won't have everything listed.  You add in the skills and runes it recommends as you level up .  Some of them aren't available until at or near level 70.

 

They do not show a recommendation for your off hand equipment slot.  I don't know if this was an oversight or if they assume you will be using a two-handed weapon or dual-wielding.  Either way, the guide could be more clear about it.

 

 

As of Feb 5 2016 this appears to be garbage. My barbarian doesnt have Rend, cant have Battle Rage is #2 which means you cant have BOTH Battle Rage and War Cry in 3

 

It sounds like you need to enable Elective Mode. Open your game menu, choose “options,” then “gameplay,” and check the “elective mode” box. Then you can put any skill to any spot on your bar, and choose more than one skill from the same section.  Let me know if that fixes your problem or not.

 

Elective mode is required for all but the most basic, beginner setups.  I'm not sure why they don't just have it enabled by default.

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This build is working great for me in low difficulty nepahlem rifts right now, but you can easily run into a fury-starved situation in solo greater rifts with this, since everything else despawns when the rift guardian shows up.

 

I found replacing Sprint with Furious Charge helped with a lot of those problems.

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Does it really work that great without the orb drop from swords to plow shares?  It seems to hinge on it.

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What skill would one suggest dropping in favor of Call of the Ancients if you have 2 (or more) of IK's set pieces?

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8 hours ago, Guest CoA Skill Swap? said:

What skill would one suggest dropping in favor of Call of the Ancients if you have 2 (or more) of IK's set pieces?

I'm not an expert, but I would say it depends on which rune you choose with Call of the Ancients.  If you choose Together as One, which will cut your damage in half, then get rid of War Cry, as you won't need the armor buff (for now.)  If you choose a damage-oriented rune, then maybe drop Battle Rage (but watch how that effects your healing.)  If you choose Ancients Fury, you will have virtually unlimited fury, so you can drop the Unforgiven passive.  But which skill to drop there...  Well, you will have enough fury to Whirlwind non-stop, so you might even drop Rend.  Either way, change your Whirlwind rune to something else like Blood Funnel, since you won't need it to generate fury.

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Note that the video was made in 2015 and the guide updated recently. That's also a reason there might be slight discrepancy (like weapon secondaries).

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Is there a catch with using rend as a primary attack? Although it does lots of damage and pretty good work at cleaning large packs of mobs, I can't seem to have enough furry to sustain it.

I'm 70 paragon 34. Am I doing something wrong?

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7 hours ago, mijansky said:

Is there a catch with using rend as a primary attack? Although it does lots of damage and pretty good work at cleaning large packs of mobs, I can't seem to have enough furry to sustain it.

I'm 70 paragon 34. Am I doing something wrong?

Whirlwind will act as your primary generator, since the rune grants you fury when it hits an enemy. You will basically be constantly whirlwinding, while using Rend when you can.

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These guides, aside from the basic aspect that they show how to build a skills build together, are really quite confusing and less than helpful.  Case in point is this IK set Barb build.  

The guide says "Items that are recommended and should be priority to obtain for the Immortal King's Call set (which Season 8 Barbarians obtain in full from Haedrig's Gifts) are:" and then proceeds to give a list of gear which mostly doesn't support the build and skills given AT ALL - no Hammer of the Ancients for Gavel of Judgement or Bracers of the First men to boost, no Seismic Slam to get any benefit from Fury of the Vanished Peak or Bracers of Destruction.  Likewise, Lamentation and Chilanik's Chian are listed without either of their related skills being part of the build.  Suggested gear also includes both Endless Walk and Bastions of Will jewelry sets, which cannot be usefully combined.  

Gear suggestions should be written specifically for the build they're presented with, not as a general synopsis of the entire class...doing so is just lazy and not helpful.

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18 hours ago, Guest BearakKGM said:

Gear suggestions should be written specifically for the build they're presented with, not as a general synopsis of the entire class...doing so is just lazy and not helpful.

Hello there, and thanks for the feedback. While the "staple items for X set" list had its use, I can see how you found it jumbled and confusing rather than helpful, so I have pushed an update on their presentation. I hope their purpose becomes clearer, and the beginner guides now point you better to intermediate/late game guides.

As for the remainder of the guide, both its leveling and "fresh 6 piece set" builds assume no specific gear at all, and merely point you towards a spec that works from the get go. Hopefully their purpose as a broad introduction to the class are better fulfilled now.

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On 11/8/2016 at 4:08 AM, Guest netanio said:

I justed wanted to say ... this guide rocks ! Thanks.

You're welcome, thanks for the kind comment! :)

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    • By Stan

      This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.
      Check out the latest changes to Necromancer abilities, passives, Set bonuses and Legendary affixes!
      Please note that participation in the Necromancer beta test is by invitation to ensure focused feedback and a smooth testing experience. See here for more details. Full patch notes of this week's build can be found below.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      PTR Patch 2.6.0 - v2.6.0.45704
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      TABLE OF CONTENTS:
      General Classes Items Adventure Mode Achievements Monsters PTR Only GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. CLASSES
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Bone Prison Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds Bone Spear This skill should now more reliably hit targets, especially moving targets Command Skeletons Kill Command Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards The active ability for this skill now lasts until the target dies or you change the target of your command Skeletons summoned after issuing the command will also attack the target Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% 350% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target The attack rate for all runes has been increased Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Skeletal Mage Contamination Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration. Necromancer Passives Blood for Blood Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times. Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Dark Reaping While using a scythe gain 1% 2% Essence and Life per kill Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Serration Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20% Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed ITEMS
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    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
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      Step 5: You should now have the option to install and play the beta.
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      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
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      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
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      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Vlad
      This thread is for comments about our Holy Paladin PvP guide for Legion.
    • By Damien
      This thread is for comments about our D.Va build guide.
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.