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Damien

Restoration Druid 6.2

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I've always been a big fan of ability_druid_manatree.jpgSoul of the Forest and am still using it now in MoP. I am wondering if ability_druid_improvedtreeform.jpgIncarnation: Tree of Life will be more viable and at what point. Spamming the enhanced spells while in Tree of life form will drain mana quicklly I reckon, especially before and during progression.

 

Will ability_druid_manatree.jpgSoul of the Forest thererfor be a safer bet to use while we gather spirit equipment?

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how the tree of life affect other spells ?

 

answer :

While in tree form the druid can cast spells just as in caster form, and several spells are enhanced. 16px-Spell_nature_resistnature.png?versi [Regrowth] becomes instant cast, 16px-Ability_druid_flourish.png?version= [Wild Growth] affects an additional 2 targets, 16px-Inv_misc_herb_felblossom.png?versio [Lifebloom] can be cast on multiple targets, 16px-Spell_nature_stranglevines.png?vers [Entangling Roots] becomes instant cast, and 16px-Spell_nature_wrathv2.png?version=c9 [Wrath] has its cast time halved and damage increased by 30%. The instant cast regrowth and improvements to Wild Growth and Lifebloom make it an especially potent raid healing form, but the 15% bonus to all healing makes it a good cooldown for any healing crisis.

 

source : http://wowpedia.org/Incarnation:_Tree_of_Life

This is changed now, regrowth, wild growth and roots are the same but lb cant be casted on more then one traget now, instead reju cost less mana and do more healing. Source http://us.battle.net/wow/en/blog/15682579/#druid "

  • Incarnation: Tree of Life no longer enhances Lifebloom. Instead, it also enhances Rejuvenation, increasing its healing by 50%, and reducing its cost by 30%."'  

 

Greetings!

 

I noticed that Lifebloom was in the current rotation for heals. The tooltip states, 'Duration refreshed by casting Regrowth or Healing Touch on the target.' When I cast either Regrowth or Healing Touch on the target that has my lifebloom applied it is not being refreshed.

 

Is the tooltip incorrect or is lifebloom currently broken? Does this affect it's use in the healing rotation?

Dont know if you are, but if you are using Glyph of bloom lb will no longer be refreshed by Regrowth and Healing Touch. If you arent using the glyph I guess (like someone allready satated) that it might be an addon or something that are messing things up..hope it works out smile.png

Edited by Delaila

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I've always been a big fan of ability_druid_manatree.jpgSoul of the Forest and am still using it now in MoP. I am wondering if ability_druid_improvedtreeform.jpgIncarnation: Tree of Life will be more viable and at what point. Spamming the enhanced spells while in Tree of life form will drain mana quicklly I reckon, especially before and during progression.

 

Will ability_druid_manatree.jpgSoul of the Forest thererfor be a safer bet to use while we gather spirit equipment?

 

If you're spamming regrowth your mana will suffer, but with Tree of Life now affecting Rejuvenation (50% more healing and 50% less mana) you can spam rejuv during ToL and actually gain mana.

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Guest Tornat3o

I haven't been playing for very long but I'm starting to get the hang of things and I'm looking to get setup with a few macros to make my healing more efficient.

 

Would anyone be able to help me with some macros? I'm finding as I look around that a lot of the macros out there are out of date and using spells and abilities that no longer work the same or even exist.

 

Thanks for any help you can provide!

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I want to comment on the 'stat priority' section. For haste, it says 'it lowers the cast time'

While this is true, it does much more than that. Haste, just like in previous expansions, lowers the interval between ticks on our HoTs. It does this in a linear fashion, instead of clumps with the old breakpoints. We still have haste breakpoints, but because of the new partial tick system, we get a proportional amount of healing at the end of the tick relative to the amount of time left.

Secondly, haste also reduces our GCD which can be helpful when placing many rejuvs.

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Guest Trollthis

I'd like to +1 talk of Displacer beast, It has been my personal go too since it was released

For starting out Rdruid feline swiftness out-ways solely for one less thing to worry about if you're trying to concentrate on a form rotation/refreshing hots/blanketing

 

But i have always used Displacer beast and it has been beyond amazing, the amount of blinks + natures swiftness/Healing touch that has saved raid wipes on mythic bosses, just wow....

Another thing is people complain that you go to cat form and then have to get out to heal, Easiest way to negate this, For myself Rejuvenate is number 2 in cast form, in cat form i've put rejuvenate in number 2 also, majority of the time i DB i'll be rejuvenating someone so having that on the rejuv keys limits excessive key pressing and is just so smooth

You don't need to run 15% faster if you can blink into a safe zone before the rest of the raid, means more time for healing and saving people who may be slower in movement

Just my input

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Guest Trollthis

Below i have linked 3.3.3 of the resto optional read for mastering your rdruid

You can correct me if i'm wrong, but for current healing in WoD at lvl 100, i'm finding Tier 7 talent germination + genesis is a massive single target burst on a tank if heavy single target damage is taken, The heal from 2xrejuv + genesis while you apply 2 more rejuvs is actually an insane burst (provided no other raid members will need healing in the immediate future that wild growth can't handle)

Not sure if it should be included because it may be too much for a beginner to manage, but it may be worth the mention???

 

 

3.3.3. Genesis

wow_icon_spell_nature_preservation.jpg Genesis should be cast whenever there is heavy AoE damage, provided that you have several wow_icon_spell_nature_rejuvenation.jpg Rejuvenations active on raid members.

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Guest Wulph

Why does Glyph of Regrowth make Regrowth better than Healing Touch efficiency wise? Even with 100% crit, Regrowth heals for about 21% more than Healing Touch's regular non-crit but costs 80% more mana. Or does efficiency not refer to healing per mana in this context?

 

Thanks.

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Topic Moderator, if it's possible i've created my account, could those 2 previous posts from Trollthis be linked to this profile at all?

I can't link them, but I approved the messages.

Sorry I didn't get to it sooner. I was *trying*to log in to the game. Lol

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Guest Guest

Is there rough estimate that people are finding to be the right amount of spirit before you ignore the stat completely?

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The guide says:

 

 

An important note is due to wow_icon_spell_druid_wildmushroom.jpg Glyph of the Sprouting Mushroom, allows you to place your wow_icon_druid_ability_wildmushroom_a.jp Wild Mushroom anywhere on the ground, instead of having to place it underneath a target. This glyph is very good, since it gives your Wild Mushrooms a lot of freedom. Effectively, it is mandatory.

 

so how much management that will need compared to the benifit ?

you are normally observing mainly health bars but suddenly you need to look around see where that wild mushroom need to go click the spell and place it there . i bet you can't do that in one global cooldown and instead of casting other spells you are still moving your mouse to place it where you want.

in the other hand : you made that effort and suddenly after 1 second nobody is standing in that spot anymore !! totally not worth it. blizzard knew this that is why it is a minor not a major glyph. 

Edited by docesam

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Guest DracMonster

Great guide! One other thing you might amend to the glyphs section - Glyph of Regrowth gaurantees you proc Living Seed every cast.

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Guest DracMonster

The guide says:

 

so how much management that will need compared to the benifit ?

you are normally observing mainly health bars but suddenly you need to look around see where that wild mushroom need to go click the spell and place it there . i bet you can't do that in one global cooldown and instead of casting other spells you are still moving your mouse to place it where you want.

in the other hand : you made that effort and suddenly after 1 second nobody is standing in that spot anymore !! totally not worth it. blizzard knew this that is why it is a minor glyph. 

 

It's worth it, trust me. This let's you place it where the tank is running to. In practice it's really not disruptive to monitoring health bars.

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Guest DracMonster

Why does Glyph of Regrowth make Regrowth better than Healing Touch efficiency wise? Even with 100% crit, Regrowth heals for about 21% more than Healing Touch's regular non-crit but costs 80% more mana. Or does efficiency not refer to healing per mana in this context?

 

Thanks.

It also gives a guaranteed proc of living seed.

 

Then too, keep in mind you get to cast regrowth for free a lot.

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The guide says:

so how much management that will need compared to the benifit ?

you are normally observing mainly health bars but suddenly you need to look around see where that wild mushroom need to go click the spell and place it there . i bet you can't do that in one global cooldown and instead of casting other spells you are still moving your mouse to place it where you want.

in the other hand : you made that effort and suddenly after 1 second nobody is standing in that spot anymore !! totally not worth it. blizzard knew this that is why it is a minor not a major glyph.

The glyph is mandatory because you can /see/ where people are. If your using it via health frames, that person could possibly be in the middle of nowhere where.

2nd if you're only looking at health bars and not the ground, you're doing it wrong. Being aware of your surroundings is of the upmost importance. If you can't glance away from your bars for long enough to make a decision on where to place the mushroom, then I'm sorry to say you won't get very far anytime soon.

3rd if you're placing the mushroom somewhere and people move out of it, then you either need to make better decisions on where it is placed or tell your raid to stop moving so much. I personally know fights well enough where we use my mushroom as a guidance point for where to stack and I use it as a dynamic raid marker for where we need to go next. My raid leader stresses it a lot "I can tell who the people who care about living are, and it's those that are standing in the mushroom when it wasn't specifically stated to." That is what you need to teach your Raiders.

Lastly, making a keybinds to place the mushroom so you can easily aim and place, will also alleviate any dislike or 'maintenence' for the glyph. If you're dragging it from your bars you're being really inefficient and slow.

Personally, my button is shift-F, which is easy for me to reach and I can place it without having to go to my bars.

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The glyph is mandatory because you can /see/ where people are. If your using it via health frames, that person could possibly be in the middle of nowhere where.

2nd if you're only looking at health bars and not the ground, you're doing it wrong. Being aware of your surroundings is of the upmost importance. If you can't glance away from your bars for long enough to make a decision on where to place the mushroom, then I'm sorry to say you won't get very far anytime soon.

3rd if you're placing the mushroom somewhere and people move out of it, then you either need to make better decisions on where it is placed or tell your raid to stop moving so much. I personally know fights well enough where we use my mushroom as a guidance point for where to stack and I use it as a dynamic raid marker for where we need to go next. My raid leader stresses it a lot "I can tell who the people who care about living are, and it's those that are standing in the mushroom when it wasn't specifically stated to." That is what you need to teach your Raiders.

Lastly, making a keybinds to place the mushroom so you can easily aim and place, will also alleviate any dislike or 'maintenence' for the glyph. If you're dragging it from your bars you're being really inefficient and slow.

Personally, my button is shift-F, which is easy for me to reach and I can place it without having to go to my bars.

I Agree

My button is Tab because my Pinky is very useful haha

Also +1 to using shroom as a portable marker

If you tell the raid to follow "big green circle of love" they stand in it and you don't wipe in a raid, it's a win win really

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Tooltip picture for lifebloom is as HT?

No real problem, just my OCD slightly kicking in.

 

 

 

This picture is for the 'bloom' part of Lifebloom, so its technically correct.

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Guest Borg

Thanks for changing the stat priority now I've just paid for a BoE with a shit-tonne of haste on.

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Guest Mots

I noticed in the Druid Resto Guide Mastery recently became the stat priority after intellect, superseding haste as the stat to gem/enchant.  I was hoping someone could explain why and if they have any links or math backing it up for my edification.  

 

Thanks, 

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Guest Xeddow

Hey, why i now Mastery better than Haste? Can you explain that? Or maiby put it in your guide?

 

I have Only Haste sockets and enchants, its rly annoying that i must change it to mastery^^

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Thanks for changing the stat priority now I've just paid for a BoE with a shit-tonne of haste on.

 

Haste and mastery are both VERY close together in value having either wont make a HUGE difference in your gear, only your play style. Its possible the person who reviews the guides decided mastery was better for them when raiding these mythic bosses that have very little healing to do for 80% of the fight and only have to heal for those moments that matter.

 

Haste or mastery would both do the same in this regard, so it really does not matter what you get as druids are really the only healers that want haste on their gear.

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Guest Hotfixmon

Is there a "go to" resource for Weak Auras rdruid macros?

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BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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