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well most of them are actually, all the ghouls as well as the abominations and tirion. almost all of the cards are related to the expansion except for dr boom, sylvanas, the aldor, and the grimstreet outfitter. i kinda have a penchant for themed decks and this seems to be a really synergistic set.

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Just now, SaucyBurns said:

well most of them are actually, all the ghouls as well as the abominations and tirion. almost all of the cards are related to the expansion except for dr boom, sylvanas, the aldor, and the grimstreet outfitter. i kinda have a penchant for themed decks and this seems to be a really synergistic set.

I'm a sucker for originality and this is definitely an interesting concept. What are the issues you are having with the deck? 

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well most of the time i can hold out untill the enemy runs out of steam and then capitalize, but the rest of the time i dont seem to be getting enough damage output. ill get close to finishing someone off but then i run out of steam.

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8 minutes ago, SaucyBurns said:

well most of the time i can hold out untill the enemy runs out of steam and then capitalize, but the rest of the time i dont seem to be getting enough damage output. ill get close to finishing someone off but then i run out of steam.

In that case you can swap out both Grimestreet Outfitters for one Ragnaros the Firelord and one Sludge Belcher. Also, how is Sword of Justice tied to Lich King? I don't remember seeing it in Warcraft 3 The Frozen Throne anywhere, so just wondering.
If it isn't tied to the Lich King, you can replace the swords with Truesilver Champions.

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1 minute ago, positiv2 said:

In that case you can swap out both Grimestreet Outfitters for one Ragnaros the Firelord and one Sludge Belcher. Also, how is Sword of Justice tied to Lich King? I don't remember seeing it in Warcraft 3 The Frozen Throne anywhere, so just wondering.
If it isn't tied to the Lich King, you can replace the swords with Truesilver Champions.

i included Sword of justice because i like the buff combos it gives me, granted its not massive but it seems to help some. i did end up switch out one haunted creeper and one argent protector for two truesilver's and it has seemed to give me a wee bit more of an offensive edge as well

 

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Tips to add to my Jade Rogue, have not tried it on Ladder, but currently sitting at 11. I can get most cards I think, so just any tips/changes will help, Thank you. 

JadeR.png

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Just now, LilArsynic said:

Tips to add to my Jade Rogue, have not tried it on Ladder, but currently sitting at 11. I can get most cards I think, so just any tips/changes will help, Thank you. 

 

You dillute your deck with a lot of subpar choices that do not fit any of your strong sides. I suggest you stick to the Deathrattle strategy and capitalize on it with things like Journey Below, cutting bad creatures like Swashburglar so your Barnes is better, and generally being more concerned about the board rather than securing tempo with spells for things like Edwin VanCleef. Your spell count is quite low to consistently support him, albeit I should admit he has explosive potential anyways.

Just pick one side and go for it. It's a rule of thumb for any deckbuilding.

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12 hours ago, LilArsynic said:

Tips to add to my Jade Rogue, have not tried it on Ladder, but currently sitting at 11. I can get most cards I think, so just any tips/changes will help, Thank you. 

JadeR.png

Have you tried our Jade Rogue? I ask because your deck is very close to ours. 

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On 5/14/2017 at 9:47 PM, KingMe said:

Have you tried our Jade Rogue? I ask because your deck is very close to ours. 

I based mine around this same version. I did some changes I think I would like. Such as Shadow Step being one of the changes I really really like. 

It can change Moat into a kill card(If need be) and I can reuse a lot of the battlecries. 

I think I mite drop more deathrattles and go more of a BattleCry way, I know someone said above I should focus more on deaethrattles. 

On another note, my favorite deck right now is Quest Rogue so I am falling in love with the whole bouncing, 

Edited by LilArsynic

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Hello everyone, 

I am a new player here I have only played for 2 month or so and I have been using this paladin deck that I have tweaked for a while. I do realize some cards are randomly thrown in since my collection is still lacking a lot and i am currently sitting on 1.2k dusts. Any feedback for my deck would be greatly appreciated !

 

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19 hours ago, Solde said:

Hello everyone, 

I am a new player here I have only played for 2 month or so and I have been using this paladin deck that I have tweaked for a while. I do realize some cards are randomly thrown in since my collection is still lacking a lot and i am currently sitting on 1.2k dusts. Any feedback for my deck would be greatly appreciated !

I don't play much paladin (don't have any Paladin legendaries or the murloc-based epics), so I can't give too much reliable advice, but have you looked at https://www.icy-veins.com/hearthstone/murloc-midrange-paladin-standard-un-goro-deck as a comparison, since you already have 2 of the 4 legendaries it uses?

You might also look at the Paladin crafting guide on this site. You are missing (or have 1 instead of 2) several of the powerful, cheap Paladin cards like EqualityConsecration,  Aldor Peacekeeper, Spikeridged Steed. You also have enough dust to craft a couple epics that would give your murlocs a lot more punch, like Murloc Warleader and Gentle Megasaur. Obviously you can't afford 2 of each but both cards are incredibly powerful with other murlocs in your deck. I might try one Megasaur for the synergy with The Curator and then either 1 or 2 Warleaders depending on how much dust you have left after crafting missing commons/rares.

Good luck.

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Hi guys,

 

I've been reading icy veins guide, and i tried to make my mage deck. What are the best possible improvements to this deck

 

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@razorosHaving so many 1-ofs hurts the consistency of the deck a lot. Try removing Arcane ExplosionShatter, Sunfury ProtectorFrost NovaIce BarrierCone of ColdInfested TaurenCryomancer and Steam Surger, and add cards that are already in the deck. If the cards don't add up to 30, let me know.

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Here is my midrange n'zoth\finja hunter. Any suggestion how to improve it against faster decks that tend to run over me when I play this? 

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1 hour ago, Strongpoint said:

Here is my midrange n'zoth\finja hunter. Any suggestion how to improve it against faster decks that tend to run over me when I play this? 

So, faster decks are; some versions of murloc pala (maybe you can tech in another Hungry Crab), pirate warrior (Golakka Crawler) and aggro druid (again, two cards that I mentioned).

Since this is not exactly a midrange hunter, quest rogue should be a bad matchup as well.

You can tech in Tar Creeper and Gluttonous Ooze.

Freezing Trap and Explosive Trap can work as a stall. 

Historically, the decks involving N'Zoth, the Corruptor suck against aggro decks, especially in standard; hunter doesn't even have a viable board clear, or heal, like paladin and priest has. Those are the best N'Zoth classes by far, and in wild shaman joins them.

Technically, you should take over the board before you opponent does, with small minions, that is what hunter does. If you want, you can trade as you wish, to stay ahead.

Card that I definitely don't suggest is Sated Threshadon. You could think like 'Its a beast, it summons murlocs and it has deathrattle, so I will revive it lately., look at all the synergy.' For non murloc-centered decks, 5 murloc core is enough, you already have it, and with that, you only need 1 Gentle Megasaur, even though the card is pretty awesome.

So you can cut them, and go for the cards I mentioned above.

Against control decks, this list seems powerful.

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On 6/9/2017 at 1:24 PM, Strongpoint said:

Here is my midrange n'zoth\finja hunter. Any suggestion how to improve it against faster decks that tend to run over me when I play this? 

I mean the obvious answer is remove the water package and N'zoth.  Hunters already have a pretty strong game against control, they just struggle with the aggro match ups, and the water/nzoth packages hurt your aggro match and help your control ones.  But if you insist on keeping them in, definitely cut the Sated Threshadons.  They are slow and don't offer that much value.  With only 5 murlocs 2 Gentle Megasaurs is definitely overkill, even 1 might be too many, and the best time to play megasaur would be right after you finja, so turn 6, and you don't want to be playing megasaur on turn six, you want to be dropping Savannah Highmane (which is even more reason to cut both of them).  Also you really don't have enough beasts to justify Houndmaster. You definitely want 2 more 2-drops.  Golakka Crawler fine, Nesting Roc is a strong anti aggro option, so is Unleash the Hounds.  If you put unleash in though, you should definitely consider Scavenging Hyena.  I am not really a huge fan of Hungry Crab, it only really steals games vs mid range paladin and some aggro druids, but its more personal preference (crawler is so much stronger as a stand alone card then crab is).

Edited by VaraTreledees

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30 minutes ago, VaraTreledees said:

I mean the obvious answer is remove the water package and N'zoth.  Hunters already have a pretty strong game against control, they just struggle with the aggro match ups, and the water/nzoth packages hurt your aggro match and help your control ones.  But if you insist on keeping them in, definitely cut the Sated Threshadons.  They are slow and don't offer that much value.  With only 5 murlocs 2 Gentle Megasaurs is definitely overkill, even 1 might be too many, and the best time to play megasaur would be right after you finja, so turn 6, and you don't want to be playing megasaur on turn six, you want to be dropping Savannah Highmane (which is even more reason to cut both of them).  Also you really don't have enough beasts to justify Houndmaster. You definitely want 2 more 2-drops.  Golakka Crawler fine, Nesting Roc is a strong anti aggro option, so is Unleash the Hounds.  If you put unleash in though, you should definitely consider Scavenging Hyena.  I am not really a huge fan of Hungry Crab, it only really steals games vs mid range paladin and some aggro druids, but its more personal preference (crawler is so much stronger as a stand alone card then crab is).

While I agree with your advice here I just want to point out that Gentle Megasaur does serve two purposes in this deck; 1 being murlocs (obviously) and 2, he synergizes with Crackling RazormawKill Command and Houndmaster

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This is the handlock deck I made today. I played 10 games with it at Rank 13-14. Went 4-6, lost last game to Yogg basically (yeah, in 2017), 2 games 2 aggro druid (couldn't find Hellfire quickly enough), 2 quest rogues, and one token shaman (I played this one so badly)
 
What can you suggest as improvement? 
 
Edited by FanOfValeera

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2 hours ago, FanOfValeera said:
 
This is the handlock deck I made today. I played 10 games with it at Rank 13-14. Went 4-6, lost last game to Yogg basically (yeah, in 2017), 2 games 2 aggro druid (couldn't find Hellfire quickly enough), 2 quest rogues, and one token shaman (I played this one so badly)
 
What can you suggest as improvement? 
 

I would dump the Molten Giant's for two Defender of Argus and I would drop Medivh, the Guardian for either Shadowflame or Abyssal Enforcer to give you a little more board clear in the deck.  

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15 hours ago, KingMe said:

While I agree with your advice here I just want to point out that Gentle Megasaur does serve two purposes in this deck; 1 being murlocs (obviously) and 2, he synergizes with Crackling RazormawKill Command and Houndmaster

Then you are playing a 4 mana 5/4, a sub optimal play normally, that you have plans to play off curve or sub-optimally, which is bad.  You would be better off cutting it for more early game to ensure you get a good curve.

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9 hours ago, VaraTreledees said:

Then you are playing a 4 mana 5/4, a sub optimal play normally, that you have plans to play off curve or sub-optimally, which is bad.  You would be better off cutting it for more early game to ensure you get a good curve.

No I agree that the murlocs and N'Zoth should come out but what I was saying was that Gentle Megasaur in this build wasn't a dead card if it didn't have murlocs to get his effect. 

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Foreword

This deck is not recommended for ranked games but solid enough for casual and fun to play (at least for me that's why I wanted to share it).
I think here are already enough "go for win" decks listed and a less optimized, more fun deck can't hurt, I hope.

When I created this deck I didn't have in mind to build a strong deck, I just wanted to have a dragon paladin.
Sometimes it feels a bit bumpy so if you have suggestions to improve it please tell me.

Not the most flattering match but here you can see it in action :)

https://youtu.be/lW7thhOssN8

 

Edited by Caldyrvan

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### Elemental
# Class: Shaman

# 2x (1) Air Elemental
# 2x (1) Fire Fly
# 1x (1) Lightning Bolt
# 2x (2) Fire Plume Harbinger
# 2x (2) Volatile Elemental
# 2x (3) Hex
# 2x (3) Hot Spring Guardian
# 2x (3) Lightning Storm
# 2x (3) Tar Creeper
# 1x (3) Thunder Lizard
# 2x (4) Tidal Surge
# 2x (4) Tol'vir Stoneshaper
# 1x (5) Bloodlust
# 2x (5) Servant of Kalimos
# 2x (6) Fire Elemental
# 1x (7) Stone Sentinel
# 1x (8) Kalimos, Primal Lord
# 1x (9) Ozruk

not sure how to value which elementals, any help? is ozruk useless?

 

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