Endfield Devs Do Not Want to Make Factory Building Harder

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At this point, launching a new gacha RPG without being compared to everything else on the market is basically impossible. And the Arknights: Endfield team seems very aware of that.

In a recent interview with GamesRadar, the developers talked about one of their main goals: making sure the game does not fall into that “you have seen everything after one hour” feeling that a lot of similar titles struggle with.

One of the ways they are trying to stand out is with the factory-building system (AIC). It is easily one of the most unique parts of Endfield right now, but interestingly, the team does not want to push it too far.

A Different Direction From Typical Gacha Systems

That approach makes sense. A lot of live-service games fall into the same traps as systems get deeper, more layered, and eventually harder to keep up with. Endfield seems to be actively trying to avoid that, especially for players who are not interested in spending hours optimizing production chains.

And to be fair, the current version already reflects that philosophy. You can build a simple setup to get what you need and move on, or spend much longer optimizing everything if you really enjoy it.

The system is optional depth, not mandatory complexity.

Some Players Want the Opposite

That approach makes sense if you are trying to keep things accessible. Not everyone wants to sit there optimizing production lines for hours, and the devs clearly do not want AIC to feel like homework.

But at the same time, that is exactly what some players enjoy about it.

After the interview went live, a few discussions popped up from players who are already pretty invested in the system, and they are not really asking for it to stay simple. If anything, they want the opposite.

For them, AIC is not just a side feature. It is one of the few systems in Endfield that feels different from other gacha RPGs, so the idea of it staying “light” long-term is a bit worrying. Some of the suggestions are pretty straightforward:

  • More advanced production setups
  • Alternative recipes to optimize output
  • Better ways to scale or connect different regions

Nothing that would force casual players into it, but enough to give more dedicated players something to really play with long-term.

And honestly, both sides kind of have a point here.

For now, it is clear that the devs want to keep things easy to approach first. That is probably the safer move, especially for now. But if AIC keeps being one of the reasons people stick with the game, there is a good chance it will grow beyond that over time, even if that was not the original plan.


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