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Aggressive Miracle Rogue Deck

Last updated on Jun 14, 2017 at 16:33 by L0rinda 33 comments

Table of Contents

This version of Miracle Rogue that concentrates even more on early board control and includes charge minions Leeroy Jenkins and Southsea Deckhand to deliver burst in conjunction with Cold Blood. SI:7 Agent replaces Fan of Knives as the emphasis shifts from surviving long enough to play a Arcane Giant to doing as much damage as quickly as possible.

1. Card List

This deck costs 10,920 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Mana Curve

5
7
6
5
1
4
2
0

3. Strategy

3.1. Early Turns

In this version, you will be looking to develop a minion advantage early on. Many of the cards in the deck will help with this. SI:7 Agent will often provide a helpful swing turn early, often with The Coin or with Backstab. Early damage is also more useful in this version than in the Arcane Giant version. There is more burst damage available to you in this version, and so lowering the opponent's Health total is more important. This is best done by recurring damage from your board, and so you should try to end every turn ahead on the board.

3.2. Mid-Game

Shaku, the Collector is very powerful in the mid-game. The cards drawn from Shaku and Swashburglar will often help to define your play during this stage of the game. Burgly Bully is not only a good shape, but provides Coins which are useful in many situations, from helping with Combo, bringing Sherazin, Corpse Flower back to life, and drawing cards from Auctioneer. For this reason, you can often simply play the Bully on Turn 5 and let your opponent scramble to remove it. You may have already had a swing turn with SI:7 Agent, another using a Vilespine Slayer, can often be enough to set up a formidable board.

4. Individual Cards

4.1. Cold Blood

Using Cold Blood effectively is surprisingly difficult to time. It is often tempting to save this for a big Auctioneer turn, or for making a large Edwin VanCleef. While those are definitely powerful plays not to be overlooked, you should always keep an eye out for situations where your opponent is struggling to remove minions. Sometimes in those spots, the Cold Blood can get through twice, for a total of 8 points of damage.

4.2. Sap

The issue with Sap merely allowing a problem to be re-played is not as strong in this version of the deck. Sap can often be used to remove a big Taunt and hit your opponent for a large amount of additional damage. You should still have a plan for what to do when they re-play the minion, but if you are spending 2 Mana, and they are spending more than that, and maybe missing a turn, just to put the big Taunt back into play, then you have probably gained a lot of tempo.

4.3. Burgly Bully

Your opponent really does not want you to have additional Coins to work with. This means that simply playing Burgly Bully will often lead to them trading away their board rather than using spells, or refraining from making a play that would otherwise have been good for them. It is usually good to play this as soon as possible, except where your opponent gets an easy trade into it.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

+ show all entries - show only 10 entries
  • 14 Jun. 2017: Deck Added. A more aggressive version of Miracle Rogue, which uses Leeroy Jenkins for burst damage.
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