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Aggressive Miracle Rogue Deck

Last updated on Apr 15, 2018 at 17:45 by L0rinda 33 comments

Table of Contents

This deck concentrates on dominating the board for long enough to get several medium sized attacks in to the opponent directly. It can then win through attrition thanks to Gadgetzan Auctioneer or with burst using Leeroy Jenkins.

1. Agressive Miracle Rogue Card List

This deck costs 8,080 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Agressive Miracle Rogue Mana Curve

5
4
7
5
4
3
2
0

3. Agressive Miracle Rogue Strategy

4. Agressive Miracle Rogue Mulligan

Against most decks you will be looking for early board control. SI:7 Agent is extremely good for this, as is Backstab. Fal'dorei Strider can be kept if your other cards are going to be good at controlling the first three turns. Edwin VanCleef is always a keep if you have The Coin and can be kept without the coin if you have Preparation or Backstab.

5. Agressive Miracle Rogue Gameplay

5.1. Early Turns

In this deck, you will be looking to develop a minion advantage early on. Many of the cards in the deck will help with this. SI:7 Agent will often provide a helpful swing turn early, often with The Coin or with Backstab. Early damage from your minions is also useful in this deck as there is burst damage available later on, and so lowering the opponent's Health total is important. This is best done by recurring damage from your board, and so you should try to end every turn ahead on the board for as long as is possible.

5.2. Mid Game

Setting up Fal'dorei Strider as early as possible gives the longest available time to get the ambush set up. An extra 4/4 early in the game can be absolutely devastating for your opponent.

Tempo is everything with this deck. Do not be afraid to make a smaller Edwin VanCleef than you would like if it is likely to hang around for even two turns. You have cards such as Vilespine Slayer and Sap to defend your board with. Alongside other minions that you develop, even a 4/4 Edwin will become a nuisance if it is allowed to get in a couple of attacks.

6. Individual Cards for Agressive Miracle Rogue

6.1. Cold Blood

Using Cold Blood efficiently is surprisingly difficult to time. It is often tempting to save this for a big Auctioneer turn, or for making a large Edwin VanCleef. While those are definitely powerful plays not to be overlooked, you should always keep an eye out for situations where your opponent is struggling to remove minions. Sometimes in those spots, the Cold Blood can get through twice, for a total of 8 points of damage.

6.2. Fire Fly

Many cards in this deck require Combo to activate, and they tend to be more important than a 1/2 minion. Against aggressive decks, it is fine to play Fire Fly on Turn 1 to challenge the board, but you should be extremely reticent to play the Flame Elemental without using it for combo.

6.3. Sap

The issue with Sap merely allowing a problem to be replayed is not as strong in this version of the deck. Sap can often be used to remove a big Taunt and hit your opponent for a large amount of additional damage. You should still have a plan for what to do when they replay the minion, but if you are spending 2 Mana, and they are spending more than that, and maybe missing a turn, just to put the big Taunt back into play, then you have probably gained a lot of tempo.

7. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

8. ChangeLog

  • 15 Apr. 2018: Multiple changes to cards to update for The Year of the Raven. The core concept remains the same.
  • 14 Jun. 2017: Deck Added. A more aggressive version of Miracle Rogue, which uses Leeroy Jenkins for burst damage.
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