Aggro Freeze Mage Deck

Last updated on Jul 01, 2017 at 13:47 by Kat 6 comments

This guide outlines how to play Aggro Freeze Mage. The deck rides a fine line between an outright aggressive deck, and a late-game stall deck. It can be extremely complicated to play effectively, but offers strong rewards for players who are able to master it. It has been around in various forms throughout Hearthstone's history and has gained powerful tools in the form of Primordial Glyph and Arcanologist from the Journey to Un'Goro expansion.

1. Card List

This deck costs 5,320 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards
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2. Mana Curve


3. Strategy

Aggro Freeze Mage is a rather strange deck that falls half way between an all-out Face Aggro deck, and a Control based Combo deck like Freeze Mage. It can be very difficult to get to grips with at first since it plays various different cards with dramatically different effects, but once you learn to evaluate which cards you need to use in each phase of the game, you will begin to see better results.

In the early turns, this deck is simply looking to generate a board presence and push some quick damage to the opponent. While the deck plays an enormous amount of burn damage in the form of Spells that you can fire at your opponent in the late-game, you will very rarely be able to deal all the damage you need purely in spells. Because of this, you will need your early minions to deal some damage in order to set up your win in the later turns.

With this in mind, the decisions on whether or not to trade minions, or use burn spells as removal in this deck can be very tricky. Trading is fairly rare in this deck, however there are situations where it will net you more damage. For example, if you have a Sorcerer's Apprentice in play and you can use a Frostbolt on a minion to protect it, you have already allowed your Apprentice to deal the 3 damage you have lost from the Frostbolt, with the potential to do more since it sticks around on the board. However, trading directly with minions is very rarely correct in this deck, since you need to guarantee early damage to your opponent in order to burn them out in the later turns.

Medivh's Valet is also huge in this style of deck, it is an extremely strong tool to use as removal since it will push you ahead on Tempo on the board and allow you to push through the early-game damage that you need. Because of this, you should look for an opportunity to develop Ice Block when you can if you have Medivh's Valet in hand, especially if you can do it cheaply with a Sorcerer's Apprentice on the board.

Primordial Glyph is a new and powerful addition to the deck. As the card's Mana Cost is equal to the Mana reduction from the effect, it is able to serve as a highly flexibly card thanks to the Discover effect. Where possible you should hold off using it as it can be potentially used as a burn spell, freeze effect or even potentially another Ice Block based on what you need in a situation. The exception to this is when Sorcerer's Apprentice is in play, as Primordial Glyph functions as 2 separate spells, it is able to double dip in the powerful effect of Sorcerer's Apprentice, providing a strong boost in tempo and potentially allowing you to end the game a turn quicker.

Moving into the mid-game, your gameplan changes entirely and you will start to play the game almost entirely from off the board. You should often simply ignore your opponents board, while firing repeated burn spells at your opponent's face. The key to the deck is working out exactly how many turns you need in order to deal fatal damage to your opponent, and then allocate the amount of Mana that you have to spend in order to draw extra cards, deal with your opponent's threats and develop an Ice Block in order to prevent your opponent from killing you.

Early card draw through Loot Hoarder or Arcane Intellect is a fantastic starting point for this strategy since it will give you maximum information about where you stand in the game in terms of overall strategy. Taking time to develop an Ice Block is also important as this is essentially one guaranteed turn that you can use to ration out your damage and gives you more security in ignoring your opponent's board. If you then have access to the second Ice Block you can treat that as an additional guaranteed turn. On top of this, Any Freeze spells you can get from Primordial Glyph, such as Frost Nova are effective tools to lock your opponent out from attacking. However, it is important to be greedy with these cards, as the longer you are able to wait the more total damage you will be stopping with the Freeze effect. The best turn to use them is the turn immediately before you think the opponent is able to destroy your Ice Block. Prior to this, you should simply try to ignore their board and spend your turn drawing cards with Arcane Intellect and Coldlight Oracle, while firing burn spells at your opponent with any spare Mana you have left over.

3.1. Mulligans & Matchup Specific Strategies

One of the strengths of this deck is how consistent its mulligan process is, the majority of cards are fine to have in your opening hand, including Mana Wyrm, Babbling Book, Loot Hoarder, Arcane Intellect, and Sorcerer's Apprentice.

Against other Aggro decks you can afford to be a little more conservative in your early game aggression, and make a few efficient trades where possible to try and cement the board. A Turn 1 Mana Wyrm is incredibly important however and should be your number one priority at Mulligan. After the initial fight for the board is over, the game will just descend into an outright race, and you should be favoured in most of these races due to the incredible amount of burst damage you have at your disposal.

Against Control decks you simply need to mulligan for the most aggressive curve of minions possible. As mentioned previously in the guide, you will struggle to do the necessary amount of damage without some early minion pressure as these decks will usually pack significant healing which will outscale your burn spells unless you are able to lower their health first.

4. Card Swaps

The number of copies of Babbling Book, Arcane Missiles, and Mirror Image can vary based on personal preference, any of them can also be swapped for copies of Frost Nova to provide a powerful tool for stalling the game.

Firelands Portal is generally used as tool to end the game and can be swapped for Pyroblast in a slightly slower meta.

5. Changelog

  • 01 Jul. 2017: Guide updated to new archetype format.
  • 09 Apr. 2017: Deck has been updated for the Journey to Un'Goro expansion. Removed 2x Ice Lance, 2x Forgotton Torch, 2x Frost Nova, 2x Acolyte of Pain, 1x Doomsayer, 1x Mirror Image for 2x Arcane Missiles, 2x Babbling Book, 2x Primordial Glyph, 2x Arcanologist, 1x Leeroy Jenkins, 1x Firelands Portal
  • 07 Oct. 2016: Deck added.
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