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Aggro Murloc Quest Shaman Deck

Last updated on Aug 07, 2017 at 04:42 by Pesty 3 comments

Table of Contents

This deck aims complete the Unite the Murlocs Shaman Quest as quickly as possible to unleash the power of Megafin. The deck is able to function as a highly aggressive standalone deck, however it uses the powerful Battlecry of Megafin to refuel and continue to heavily pressure opponents where it would otherwise run out of steam.

1. Card List

This deck costs 5,520 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

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2. Mana Curve

0
3
14
6
6
1
0
0

3. Strategy

This variant follows the same playstyle of Aggro Shaman and is capable of quickly rushing the opponent out of the game, despite this it is not one dimensional and through careful planning it is often able to outvalue slower Midrange or Control decks when needed.

This version of the deck relies on powerful Murloc synergies to create powerful board states, where your minions will be able to hit well above their weight. Because of this, you will be required to trade frequently in order to protect your key synergistic minions.

3.1. Mulligans & Matchup Specific Strategies

As this is a Quest deck, Unite the Murlocs will always appear in your mulligan. Despite this being the case, it is not always be correct to keep it as it as it may not be required for some matchups.

As a very aggressive deck, you will be looking for the most explosive start possible in every matchup. This involves the strongest curve of Murlocs possible, such as Murloc Tidecaller, Rockpool Hunter, and Murloc Warleader.

Against other aggressive decks, you can consider throwing back your Quest as playing it will slow you down and the game will often end before you complete it. That being said, the potential for an 5 Mana 8/8 alone can be enough reason to justify keeping it. You should additionally consider keeping an anti-Aggro card in your hand to counter your opponent's opening, Jade Claws is ideal for this, but Maelstrom Portal can work too.

3.2. When to Trade

As an aggressive deck, you should highly prioritise damaging your opponent's hero where possible. However, you should not blindly attack your opponent and always assess the situation carefully first. The best way to do this is to look at things from your opponents perspective, what are the most efficient trades they can make and how does it hurt you. You must also consider what plays your opponent can make from their hand, if the Health of your minions line up well for an AoE spell played by your opponents class, consider trading your weaker minions away to minimise the potential damage. Once you have considered these options, you need to evaluate how they effect the rest of the game. For example, if playing around an AoE will result in you falling short in damage to end the game, or you will win the game regardless, then you are free to attack them directly, else you should probably trade. This is something you will get a feel for over time as you start to encounter the limitations and weaknesses of the deck.

3.3. Murloc Synergies

Understanding how to get the maximum value from your Murlocs is a core skill in being triumphant with the deck. There will regularly be many effects in play each turn and it is important to understand how these change with each play you make. Utilising the effects of Rockpool Hunter, Coldlight Seer, and Murloc Warleader will allow you play around the AoE capabilities of your opponent. They can also help you play around minions you anticipate from your opponent. For example, if your opponent is likely to play Tar Creeper on their next turn, preserving the Health of a 5/4 Murloc at the expense of another lines up an excellent trade, forcing your opponent to give it up for free or make a much less optimal play.

3.4. Minion Positioning

A simple way to gain a significant edge of other players is to understand positioning and use it to achieve the maximum possible value. The core Shaman card this is significant for is Flametongue Totem, however there are many interactions to take into consideration when playing it.

As a general rule, you want to have your Flametongue Totem in the middle of your minions, and the most expendable minions surrounding it, allowing them to be traded off for the Totem to buff up the next minion along. If your opponent is likely to trade on the following turn, you should also aim to buff your Taunt minions where possible, this forces them to take the maximum possible damage before they get free rein over the rest of your minions.

Primalfin Totem is a special case to consider, as it spawns minions to the right of itself at the end of each turn. You should always aim to have it to the left of your Flametongue totem to ensure you are able to trade the 1/1 Murloc tokens off first. Other summoning effects that need to be taken into account are your Hero Power, Call in the Finishers and Finja, the Flying Star, all of these effects will always spawn minions to the far right of your board. If you feel like you will want the Flametongue to buff any of these minions in the near future, consider playing it further right or to place any other minions on the left to compensate.

4. Card Swaps

As this is a new archetype, the decklist is very flexible and most of the cards can be considered for swapping, however a few suggestions are listed below.

Hex, Murloc Tidehunter, and Murloc Tidecaller can be exchanged for other tech cards such as Lightning Storm or for other Murlocs such as Grimscale Oracle for more aggression or Primalfin Lookout for slightly more sustained aggression.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

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  • 07 Aug. 2017: Guide updated to new Icy Veins Archetype format.
  • 04 Apr. 2017: Deck added.
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