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Big Priest Deck

Last updated on Mar 24, 2018 at 16:50 by Kat 3 comments

Table of Contents

The following guide contains instructions on how to play Big Priest. It is a strong Control archetype that uses a small number of powerful minions to extract huge value from the many Resurrect effects available for Priests.

1. Big Priest Card List

This deck costs 9,280 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

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2. Big Priest Mana Curve

1
3
4
2
7
0
4
9

3. Big Priest Strategy

Big Priest is a Control deck that exclusively plays powerful minions to take advantage of cards such as Barnes and Shadow Essence. Once a copy of a powerful minion has been killed, they can be resurrected at full strength for a low cost using cards like Eternal Servitude and Lesser Diamond Spellstone.

4. Big Priest Mulligans & Matchup Specific Strategies

You should primarily be looking for Barnes in your opening hand in all matchups. You should also keep a single copy of Shadow Visions in your opening hand.

If you already have Barnes in your hand, you can additionally look for Eternal Servitude to allow you to begin summoning powerful minions as early as possible.

Against Aggro, you should keep Shadow Word: Pain to ensure you do not get overwhelmed in the early-game.

Against Control, you can additionally keep Shadow Essence to aid you in pulling out your big minions faster.

4.1. Using Your Spells

As Big Priest only uses a handful of minions, most of the deck is comprised of spells. How you choose to use them will determine how successful you will be.

It is important to evaluate all of the cards in your hand when deciding what spells to play. For example, you may be tempted to remove a threatening minion on your opponent's board using Shadow Word: Pain. However, if you have Shadow Word: Horror and Pint-Size Potion in your hand for the following turn, it is often worth taking the extra damage to save a card if you are at a reasonable amount of Health.

Against Control decks you should be more conservative when using your powerful board clears such as Psychic Scream or Dragonfire Potion as opponents will often hold back minions until they have seen these cards be played. To counter this you should only use these cards when completely necessary.

Perhaps the most important spell in the deck is Shadow Visions. Shadow Visions provides you with an easy way to gain instant access to almost any spell in your deck. As Big Priest heavily relies on reactive spells, you will often find yourself playing Shadow Vision in the early game if there is nothing else to do. Against Aggro decks it is usually best to try and pick up additional board clears such as Dragonfire Potion or Psychic Scream as your win condition will be primarily be running your opponent out of resources. Against Control decks you should instead look for Eternal Servitude or Lesser Diamond Spellstone to generate more value to defeat your opponent.

4.2. Summoning Minions

As a general rule for Big Priest, you should aim to play a copy of Barnes or Shadow Essence as early as possible in the game. The purpose of these cards is to simply summon a copy of a Big minion from your deck and allow it to die. Once a minion has been killed, you can begin to use cards like Eternal Servitude and Lesser Diamond Spellstone to begin putting pressure back onto your opponent.

There are four Big minion used within the deck, each with their own strengths for different situations.

  • Obsidian Statue is the signature minion of the archetype and is an excellent choice for all situations. The combination of Taunt and Lifesteal makes the card extremely powerful against Aggro decks, forcing opponents to attack into it and heal you in the process. The Deathrattle effect guarantees an enemy minion will die, which is excellent at combating Control decks that utilise powerful minions.
  • Ysera provides a very hard to remove minion, due to having such a high amount of Health, combined with a powerful card generation effect. This can provide a large amount of value over a long period of time and can be excellent against opponents that struggle to remove the 4/12 body such as Druids and other Priests.
  • The Lich King provides a good balance between the two previously mentioned cards. The Taunt effect provides some defence against aggressive opponents while still being able to offer the card generation effect. The cards generated by The Lich King are stronger than those of Ysera, making it the optimal choice if you desire card generation.
  • The last Big minion in the deck is Y'Shaarj, Rage Unbound. The main purpose of Y'Shaarj is to pull other big minions from your deck. This may be the optimal choice if you wish to develop a strong board as quickly as possible to rush down an opponent, or if you wish to ensure you have played enough minions to get maximum value out of an upgraded Lesser Diamond Spellstone.

5. Big Priest Card Swaps

It is important not to add or remove any of the minions in the deck as they are pivotal for the functionality of the archetype.

The spells in the deck are very flexible aside from Shadow Visions, Eternal Servitude, and Shadow Essence.

Against Aggro decks, you can add additional removal such as Holy Smite, Spirit Lash, and Potion of Madness

Against Control Decks, you can include Free From Amber or Shadowreaper Anduin for even more late-game strength.

6. About the Author

This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. ChangeLog

  • 24 Mar. 2018: Guide added.
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