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Big Spell Mage Archetype Guide

Last updated on Apr 24, 2018 at 12:25 by Kat 9 comments

Table of Contents

Big Spell Mage is an archetype that plays high-Cost spells and plays a range of powerful minions that synergise with them. The Kobolds and Catacombs expansion enabled the archetype by introducing cards like Dragoncaller Alanna and Arcane Tyrant.

The large number of expensive spells required means a Control approach is required to survive the early-game, using minions like Doomsayer and Arcane Artificer. After surviving the early-game, Big Spell Mage has the option to use spell synergy cards to make huge tempo plays or simply out-value opponents.

Below, you will find link to our deck lists for Big Spell Mage, starting with our featured deck, which we consider the most common variant.

This Big Spell Mage Deck is a well-rounded build of Big Spell Mage. It is a great starting point for any players who wish to familiarise themselves with the archetype. It has a lot of flexible card slots that can be changed based on personal preference.

✶ Featured Deck

Wild Big Spell Mage Deck

  • Guide written by Kat and last updated on Feb 14, 2018 (K&C meta)
  • Costs 7.7k (4 basic, 11 common, 2 rare, 10 epic, and 3 legendaries)
  • Mana curve:
  • Card breakdown: 15 Spells • 14 Minions
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Mage Cards Neutral Cards

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This Wild Big Spell Mage Deck is a basic Wild approach to the archetype. It contains additional cards exclusive to the Wild format and different tech choices to help navigate the Wild meta-game.

1. Aim of Big Mage

Big Spell Mage aims to play a significant number of spells that cost 5 or more Mana in order to be able to create huge amounts of tempo from minions like Arcane Tyrant and Dragoncaller Alanna. The deck can then fall back on Frost Lich Jaina to out-value opponents that are able to survive the initial onslaught.

2. Big Mage Strengths and Weaknesses

The combination of high-Cost spells and powerful minions in Big Spell Mage makes it one of the highest value decks in the game while still being able to present a very threatening board presence.

The weakness of the archetype is the huge lack of early-game. With very few plays available before turn 5, it is possible to be rushed down before having a chance to respond.

3. Big Mage Key Cards and Crafting

Dragoncaller Alanna is an essential Legendary minion due to its excellent synergy with expensive spells. Additionally, Frost Lich Jaina is also highly recommended as a powerful late-game survivability tool.

Big Spell Mage has many Epic cards available. Doomsayer is an essential defensive tool and Arcane Tyrant is a key synergy card. Meteor and Dragon's Fury are excellent removal spells to have in the deck and are highly recommended. If you have all the other cards mentioned, Spiteful Summoner is the final Epic that is great for Big Spell Mage.

4. ChangeLog

  • 11 Apr. 2018: Archetype information updated for the Witchwood expansion.
  • 13 Dec. 2017: Archetype added.
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