Budget Aggro Jade Shaman Wild Un'Goro Deck
This guide outlines how to play Aggro Shaman. This Mean Streets of Gadgetzan Version, as with most Aggro decks from this expansion, includes an early-game Pirate package due to the power of the new Pirate cards that were released. It then falls back on the classic collection of aggressive Shaman cards to quickly close out a game.
This build of the deck adds in a sprinkling of Jade Lotus synergy. Although the small number of Jade cards will not allow you to build up a huge collection of 8/8+ minions, the ability to gain additional small minions on the board while pushing for damage is of great benefit.
This budget version of the deck cuts out the Legendary minions which means you lose access to two powerful effects with Patches the Pirate and Sir Finley Mrrgglton, however the deck is still incredibly aggressive and able to effectively push enough damage through regardless.
Budget Aggro Jade Shaman Wild Un'Goro Deck
Our deck costs 2,880 and it is made up of the following cards.
|Shaman Cards||Neutral Cards|
Aggro Shaman is a deck that fell out of favour for a while due to the power of Midrange Shaman during the Karazhan meta. However, the potential synergy between Jade Claws and Southsea Deckhand means that the deck is back to a high power level itself. You should play the deck very aggressively, as the name implies, but one of the key strengths of the deck is ability to adapt to a board control style due to the high quality of cards like Totem Golem and the Jade Golem options.
The style of the deck is very aggressive and as such your first priority should be damage to the opponent's hero. Having said that, that does not give you complete freedom to simply attack directly on every turn. The right mentality to get into is to consider how your opponent punishes you for attacking them in the face. They might be able to pick up a more favourable trade, they may be able to sweep your board with an AoE spell and keep a minion in play themselves, they may be able to buff their existing minion, and so on. Once you have established these potential punishes in your mind, you need to evaluate how often you win the game in the scenario where they have the cards you considered and weigh that against how likely they are to have them. In the scenarios where you cannot think of a strong punish, or in the scenarios where you think you still win the game if they have it, then you are free to push damage as you see fit. This is a skill that will develop with time, and you will find yourself encountering punishes you had not thought of for the first few games, but over time you will gain a feel for how aggressive to be with this deck.
Many of these decisions will depend on the quality and exact makeup of your hand with this deck. As mentioned previously, this deck can fight for board control very effectively through high quality minions. If your hand contains various Jade Golem cards then you can often afford to take the game slower and control the board. On the other hand, if your hand is running empty, or is full of direct damage like Lava Burst, then you should take more risks play around less potential punishes from your opponent.
Make sure you pay attention to the effects of Overload on your following turns. Certain turns will offer a significant return if they are played out on curve, such as Doomhammer on turn 5, or Flamewreathed Faceless on turn 4. These power spikes are often worth holding back for a weaker play on the proceeding turn to make sure they can be activated. The problem arises however, that often these plays will start to get in the way of each other, such as a hand that contains both of the above cards. Think about the play that gives you the strongest average turn over a series of turns, not just as a one-off, since consistent pressure is key with this deck. For example, you can try to play out a turn that does not Overload you on turn 4, followed by the Doomhammer on turn 5 and the Flamewreathed Faceless on turn 6.
Evaluating Random Effects
The Shaman class has a certain amount of inherent RNG built into the class. Understanding the risks of these effects is another important skill to develop when playing the class. There will be certain turns where you need to hit a specific Totem to have a strong turn with Maelstrom Portal or to push for lethal. In these situations, you need to evaluate the situation that you will be in if you succeed, and the situation you will be in if you fail. By weighing this risk/reward equation you can easily get a handle on whether it is correct to take the inherent risk involved in the play.
Mulligans & Matchup Specific Strategies
Argent Squire, Southsea Deckhand, and Worgen Infiltrator are your top 3 priorities, alongside Jade Claws. The rest of your mulligan is situational, and dependent on the cards you already have. If you have a Pirate already, then Flametongue Totem is a great keep due to the high potential of 2 minions on the board, especially if you are going first.
Against very aggressive decks like Pirate Warrior or Aggro Paladin, then Maelstrom Portal is a fine keep as it will often find value on curve on turn 2. Against these kinds of decks, Lightning Bolt is often also a fine keep if you are going second, but should be thrown away from more proactive minions if you are going first. Jade Claws is also generally fantastic in these matchups.
Rockbiter Weapon can be clunky as a double copy since the nerf to 2 Mana. You can cut one of these cards for another early-game minion like Emerald Reaver or another early utility card like Lightning Storm or Hex.
- 08 Apr. 2017: Removed 2x Tunnel Trogg, 2x Totem Golem, 2x Small-time Buccaneer, 2x Argent Horserider, 1x Sir Ancestral Knowledge, for 2x Argent Squire, 2x Worgen Infiltrator, 2x Eternal Sentinel, 1x Maelstrom Porta, 1x Lightning Storm.
- 08 Dec. 2016: Deck added.
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