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Crystal Core Quest Rogue Archetype Guide

Last updated on Apr 19, 2018 at 14:33 by L0rinda 37 comments

Table of Contents

Crystal Rogue, (Sometimes called Quest Rogue, or Caverns Below Rogue), became an archetype with the release of The Caverns Below in the Journey to Un'Goro expansion. The Quest is very narrow in nature, in that to get any benefit from Crystal Core, the minions need to be small. The condition that you must play five minions with the same name also places significant restrictions on deck building. The deck needs to have ways to either re-play minions that you have already played before, or to copy minions to generate more than two of the same name. Finally, the Crystal Core costing 5 Mana is a significant issue as it risks not impacting the board on the turn it is played if there are no minions to turn into 5/5s.

Although the Quest raises many issues, the solutions to those issues are very elegant in nature. Crystal Core can be played cheaply using Preparation, minions can be generated with Sonya Shadowdancer, Zola the Gorgon, and Mimic Pod. They can also be returned to hand with Youthful Brewmaster. Cheap minions with Charge, such as Southsea Deckhand, and Stonetusk Boar mean that even if the board is lost, large amounts of damage can be done by attacking with Charge, and then bouncing the minion and playing it again. This large amount of synergy means that Crystal Rogue is a powerful deck, despite the many problems the Quest seems to cause.

Due to the difficulty in organising the victory conditions, this archetype can be weak against aggressive decks. That is compensated for by the fact that many Control decks have a very tough time against Quest Rogue.

Below, you will find link to our deck lists for Crystal Core Quest Rogue, starting with our featured deck, which we consider the most common variant.

This Quest Rogue Deck is a balanced build of Quest Rogue. It is both focused on completing the Quest, and also able to play a reasonably long game if needed. This is the most difficult version to play, but is also the version which will get the best results when played well.

✶ Featured Deck

Budget Quest Rogue Deck

  • Guide written by L0rinda and last updated on Apr 19, 2018 (WW meta)
  • Costs 2.6k (9 basic, 16 common, 4 rare, and 1 legendary)
  • Mana curve:
  • Card breakdown: 10 Spells • 20 Minions
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Rogue Cards Neutral Cards

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Budget decks are designed for players who are not able to make a big investment in building a new deck. Our Budget Quest Rogue Deck cuts the more expensive cards, such as Sonya Shadowdancer and Zola the Gorgon. That said, the deck has to include The Caverns Below, without which the archetype simple cannot function.

✶ Featured Deck

Igneous Quest Rogue Deck

  • Guide written by L0rinda and last updated on Apr 19, 2018 (WW meta)
  • Costs 6.6k (7 basic, 14 common, 4 rare, 2 epic, and 3 legendaries)
  • Mana curve:
  • Card breakdown: 10 Spells • 20 Minions
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Rogue Cards Neutral Cards

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Our Igneous Quest Rogue Deck is a variant of Crystal Core Rogue that is easier to complete The Caverns Below Quest with. It is even worse than usual against aggressive opponents, but it is better for people who want to learn the archetype as they will complete the Quest more often. As such, they will be able to get a feel for how the deck works in the long run before moving up to the main version of the deck.

✶ Featured Deck

Crystal Core Dog Rogue Quest Wild Deck

  • Guide written by Pesty and last updated on May 29, 2017 (Un'Goro meta)
  • Costs 6.0k (4 basic, 14 common, 6 rare, 4 epic, and 2 legendaries)
  • Mana curve:
  • Card breakdown: 11 Spells • 19 Minions
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Rogue Cards Neutral Cards

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If you wish to play Crystal Core Rogue in Wild, then Crystal Core Dog Rogue Quest Wild Deck is a strong place to start. This variant of the deck was created by created by Dog and was designed specifically for the Wild format, where Pirate decks are even more prevalent.

1. Aim of Quest Rogue

This archetype aims to build a board of small minions, while simultaneously completing the The Caverns Below Quest. The aim is to play Crystal Core as quickly as possible, which will turn all of the minions into 5/5s and allow an attack for a large amount of damage. After playing Crystal Core, the bounce spells in the deck turn their focus to the deck's cheap charge minions, which can attack for five damage each time they are played.

2. Quest Rogue Strengths and Weaknesses

Crystal Rogue is fiendishly difficult to play, and is very frustrating to learn. The flip side of this is that after you have become proficient in the deck, it is very rewarding.

Crystal Rogue is capable of beating all decks, but is generally weak against aggressive builds, due to the fact that it never really builds an intimidating board presence. Variations of the deck tend to focus on covering up this weakness at the expense of a little speed or synergy.

Conversely, the deck is very strong against midrange and control decks, due to the fact that they can do very little to interact with the Quest. Once the Quest is completed, Crystal Core is so powerful that an army of 5/5s will usually take over the game and win in two or three turns.

3. Quest Rogue Key Cards and Crafting

The three main Legendaries that are used in this deck are The Caverns Below, Sonya Shadowdancer, and Zola the Gorgon. The Caverns Below is the Quest card, and is 100% essential to the deck. If you cannot obtain this card, then unfortunately, this archetype is unplayable. Sonya is also extremely important in the deck, and although you could play the deck without her, your win rate would take a very big hit. Zola did not used to be particularly important, but after Gadgetzan Ferryman rotated out of Standard for The Year of the Raven, Zola became extremely important. It is probably the least important of the three cards listed here, but is still extremely strongly recommended if you want to play this archetype in Standard at its full potential.

Preparation is the only Epic card in most of the builds, and is definitely a very big boost to the win rate of the deck. If you wanted to play the deck without this card, you would likely not play Vanish in your decks, and instead try to add more cheap minions. You will not be able to do many of the powerful things that the deck can do without Preparation.

4. ChangeLog

  • 19 Apr. 2018: Archetype page updated for The Year of the Raven.
  • 08 Mar. 2018: Archetype page updated for current meta.
  • 09 Dec. 2017: Archetype updated for Kobolds & Catcombs with Sonya and several other new cards making the deck a viable archetype again.
  • 11 Jul. 2017: Nerf to The Caverns Below, the archetype is not as competitive as it used to.
  • 29 May 2017: Added new guide format for Crystal Core Rogue.
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