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Discard Zoo Warlock Deck

Last updated on Aug 01, 2017 at 10:19 by L0rinda 30 comments

Table of Contents

There are many different ways to approach building Zoo decks. This discard build is one of the more balanced versions. It does not go all-in on the discard, but still has good synergy with the discard cards in the deck. This enables it to still play plenty of buffs and three 4-drops without too much disruption from the discard.

1. Card List

This deck costs 2,920 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

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2. Mana Curve

0
14
7
4
3
2
0
0

3. Strategy

3.1. Mulligan and Early Game

As the main part of your gameplan revolves around controlling the game via the board, the early-game will involve trying to develop as big a board as possible. The exact cards you keep will depend on whether you have The Coin or not, but you will be looking to use up all of your Mana for the first three turns, with the earlier turns taking priority. With that in mind, you will be looking to have at least one 1-drop in your opening hand without The Coin, and two 1-drops with The Coin.

If you have that start, then you can get a little more creative. Plan out how you expect the turns to go. If you have two 1-drops, or a Fire Fly with The Coin, then Dire Wolf Alpha will be a great play on Turn 2. If you are playing against a particularly aggressive deck, and get stuck with Abusive Sergeant in your opening hand, then you will have to seriously consider whether to put it into play, rather than saving it for buffing other minions.

Although Silverware Golem and Clutchmother Zavas are tempting to keep in your opening hand, it is usually correct to throw them away and go for minions that you are happy to play on curve.

3.2. Mid Game

After gaining control of the board, you will be looking to make the most of it by playing, and then defending, Darkshire Councilman while it grows into a huge threat. The better job you do of removing your opponent's minions, the fewer options they will have when it comes to deal with the Councilman.

You will often be looking to win the game rapidly in the mid-game, before your opponent can begin to outvalue you with their expensive late-game minions. This means that setting up your Defender of Argus and Ravenous Pterrordax during this part of the game is also very important. Your Defender can be used in two different ways. It can either be used to buff minions out of range of dying, or it can give two smaller minions Taunt, which will protect the cards doing the heavy damage. The Pterrordax, on the other hand, is often simply a huge minion which will aid in removal and face damage alike.

3.3. Managing Discard

The Discard synergy of Silverware Golem and Clutchmother Zavas allows for the deck to develop faster than most other decks, and also serve to temper the downside of discarding so many cards. It is important not to be scared of taking calculated risks when these cards are in your hand, and you are under early pressure.

Darkshire Librarian is often a required play on Turn 2, even though it means discarding a card. Remember that you will get that card back a large percentage of the time when the Librarian is removed, and so occupying the board is usually far more important than worrying about what might be discarded. If you have Silverware Golem or Clutchmother Zavas in hand, then playing the Librarian as quickly as possible is even better.

3.3.1. Malchezaar's Imp

Malchezaar's Imp is a difficult card to manage. You will learn to judge when the 1/3 body on board is essential, and when you can hold onto it to play on the same turn as you discard. When played, it often acts as a way to protect other minions, as most of the time your opponents will choose to remove it instead of nearly anything else in your deck. It is also a good mechanic for turning your weaker cards into more expensive cards, by cycling through your deck. This can be very important as your opponent begins to play bigger defenders during the mid-game.

3.3.2. Clutchmother Zavas

It is crucial not to be too greedy with Clutchmother Zavas. A 4/4 for 2 Mana is an exceptionally strong card, and can be played alongside something else early in the game. If you try to get a Clutchmother that is too large, you will often waste too much time, and allow your opponent to find a way to remove it. On some occasions, when you are desperate to fight for the board, it should even be played as a 2/2, just as a way to contest.

4. Card Swaps

Crazed Alchemist is a tech choice that can be used if you are encountering a lot of decks running Doomsayer. It is also very good against Totems.

In slower metagames, you can swap one of your Defender of Argus for a Ravenous Pterrordax.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

+ show all entries - show only 10 entries
  • 31 Jul. 2017: Removed 1x Argent Squire, 1x Ravasaur Runt, 1x Ravenous Pterrodax for 2x FireFly, 1x Abusive Sergeant. Guide changed to fit new Icy Veins archetype format.
  • 08 Apr. 2017: Removed 2x Lakkari Felhound, 1x Ravasaur Runt, 1x Abusive Sergeant, 1x Argent Squire, for 2x Defender of Argus, 1x Ravenous Pterrodax, 2x Knife Juggler
  • 06 Apr. 2017: Updated for Journey to Un'Goro. -2 Dark Peddler, -2 Imp Gang Boss -1 Knife Juggler, -2 Defender of Argus, +1 Clutchmother Zavas, +2 Lakkari Felhound, +2 Ravasaur Runt, +1 Voidwalker, +1 Ravenous Pterrodax
  • 08 Sep. 2016: Deck added.
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