× Premium Announcement Image

Premium Subscription Reminder!

We just wanted to remind you that we have a premium membership system in place to help support the site for a small monthly/yearly amount! The main perks are no ads and no tracking.

Premium Button

For more information, please read our Premium FAQ.

This announcement is displayed once a month for non-premium users.

Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Finja Midrange Paladin Deck

Last updated on Jul 12, 2017 at 09:24 by L0rinda 18 comments

Table of Contents

This build of Midrange Paladin is on the more aggressive end of the available range. The inclusion of Finja, the Flying Star is not for a combo kill, as in previous variants of Murloc Paladin. It is in the deck for extra card advantage, and also for the extra synergy with Gentle Megasaur and Murloc Tidecaller. It is, however, still a Midrange deck, as it includes card advantage in the form of The Curator, and late-game in the form of Tirion Fordring.

1. Card List

This deck costs 8,240 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

Copy Export String to Clipboard

2. Mana Curve

0
6
4
6
8
1
3
2

3. Strategy

3.1. Mulligan

This deck aims to get a very early board presence using multiple Murlocs, and then boost those minions and ride them to victory. This means that the mulligan phase is all about setting up to generate the best possible board as quickly as possible.

The start that you are looking for is any 1-drop followed by Rockpool Hunter. Many decks simply cannot deal with this start, especially because of the potential buffs that follow it up. With that in mind, you will always be looking to keep at least one 1-drop, and a Rockpool Hunter, if at all possible. In the absence of those cards, you will try to keep a play for every one of the first few turns. If you have a 1-drop and 2-drop Murloc already in hand, you can happily keep Murloc Warleader or Coldlight Seer. If you have The Coin and some early plays, you can even consider keeping Gentle Megasaur, although you have to be comfortable that your early plays will still be on the board if you do go with that option.

3.2. Early-Game

For the large part, this is a curve deck. This means that you will be looking to make full use of your Mana every turn and use your resources aggressively. As already mentioned, a 1-drop followed by Rockpool Hunter is often overwhelmingly difficult for your opponent to recover from. If you do not get this opening, you should be looking to get as many Murlocs on the board as possible, and look to buff those minions with Coldlight Seer, Murloc Warleader, Gentle Megasaur, or Blessing of Kings. You should take time to remove enemy minions with your board. This will usually prevent your opponent from being able to quickly clear your minions, and will allow you to buff your own board and allow it to start doing large amounts of face damage.

3.3. Mid-Game

How you approach the mid-game depends on the position you find yourself in. If you are behind on board, you will be looking to stabilise with Spikeridged Steed. A lot of the time though, you will be in front, and looking to make your board harder to deal with. The secrets you take from Hydrologist can often be of use here, with Redemption being very helpful for keeping Murloc Warleader alive. Noble Sacrifice is good at preventing large minions from trading effectively. You will often have made this decision on Turn 2, but it is worth thinking ahead this far to work out which secret will be most effective. You should also consider your options carefully when playing Gentle Megasaur. Sometimes, you can win with extra damage from Flaming Claws or Lightning Speed. On other occasions you can protect your board by taking Living Spores or Crackling Shield.

3.4. Late-Game

The late-game usually only occurs if you have struggled to kill your controlling opponent. If you have ridden out the storm against an Aggro deck, you will usually be able to close out very easily at this point, and so we will concentrate on the control case.

This is where Tirion Fordring and Finja, the Flying Star can turn the game back in your favour. Not only are these two cards hard to remove, but both provide comeback mechanisms. In the case of Tirion, it is the rather unsubtle threat of Ashbringer, while Finja promises a board reload, and an attempt at a final push. You have plenty of other ways to come back into the game if you feel you are running low on resources at this stage. The Curator will not only provide able solid minion, but draw you a Gentle Megasaur, which in turn can give you a plan for another wave of attackers. You will often have The Tidal Hand Hero Power at this point, generated by Vilefin Inquisitor, which can be used alongside the Megasaur to great effect. It is the large number of comeback mechanisms that make this deck so powerful.

4. Individual Card Strategies

4.1. Coldlight Seer

The key to playing Coldlight Seer is to not get too greedy with it at the start of a game. If you can buff two Murlocs, you will often be in an exceptional position, and even buffing one Murloc can be instrumental in keeping control of the early board. If you draw the Seer later in the game, then you can often produce several Murlocs and buff them, all in one turn.

4.2. Finja the Flying Star

You will usually be happy to play Finja, the Flying Star on Turn 5. Even if it does not appear that Finja will be able to kill an opposing minion, the deck contains two Blessing of Kings and two Spikeridged Steed which you can draw. There are also Gentle Megasaur, Murloc Warleader, Rockpool Hunter, and Sunkeeper Tarim all able to help as well. The main time you consider not playing Finja on Turn 5 is when you are a long way ahead, and want to keep Finja for a second wave of attacking should the first wave be removed by AoE.

4.3. Spikeridged Steed

Sometimes you will need Spikeridged Steed to stabilise. If you are going into Turn 5 in this position, you will try to either play Finja, the Flying Star due to its stealth ability, or you will be looking to play as many minions as possible to give the best chance of something surviving to play the Steed on.

4.4. Sunkeeper Tarim

Sunkeeper Tarim is a great card for smashing through large opposing Taunts, as well as a useful buff to your small Murlocs, or Silver Hand Recruits. Due to the versatility of Tarim, and the fact that the deck has very limited removal, you will often find yourself trying to find another solution to problems so as to preserve Tarim as long as possible.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

+ show all entries - show only 10 entries
  • 12 Jul. 2017: Deck Added: A Murloc Midrange Paladin deck, which includes Finja and more aggressive Murlocs.
Force desktop version
Force mobile version