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Hybrid Jade Shaman Deck

Last updated on Aug 09, 2017 at 20:35 by Pesty 5 comments

Table of Contents

This guide contains instruction on how to play Midrange Jade Shaman. This deck is based on the successful Midrange Shaman deck that was a real force in the meta before the Mean Streets of Gadgetzan Expansion. This version however, relies on the Jade Golem mechanic to be able to create huge boardstates and really punish Control decks that Midrange Shaman often used to struggle against. Despite this it still has enough effective early-game tools to be powerful against Aggro.

This particular build is a Hybrid strategy that adds in some of the more aggressive early-game Pirate cards to be able to grip the board more efficiently.

1. Card List

This deck costs 4,640 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

Copy Export String to Clipboard

2. Mana Curve

0
8
6
5
6
1
3
1

3. Strategy

3.1. General Playstyle

Midrange Jade Shaman is a deck that follows in the footsteps of the popular Midrange Shaman deck that was dominant prior to the release of Mean Streets of Gadgetzan. It is a flexible deck that is able to react to a variety of different matchups in a variety of different ways due to the overall power level and versatility of the Shaman class cards. Primarily though you will be looking to gain Control of the board early and maintain board control through value trades and quality removal options. The deck is not overly aggressive and should not be played as such, meaning you should focus on value trades where you can get them.

3.2. Key Skills

3.2.1. Resource Management

Shaman has an ability that is unparalleled by the other classes in the game to commit significant amounts of pressure to the board without expending a huge amount of resources from hand. This is an ability that you will need to take advantage off to get the strongest results from the deck. Pressing your Hero Power may seem like a weak turn, but it synergises with so many cards in your deck such as Flametongue Totem and Thing from Below that it is often worth it.

You will need to understand the matchup that you are facing and have a grasp on how fast you need to commit your resources in each of them. Against very aggressive decks you will want to commit your resources quicker, while against slower Midrange decks, you can afford to hold back resources and grind them out of the game. Control decks are often the hardest to play against because you need to find a balance. You will need to pressure them enough to make them have uncomfortable turns, but cannot afford to overcommit to the board and get swept by large scale AoE effects if you do not have enough resources to refill the board afterwards. Make sure you ration out your highest value threats and do not commit more too many of them to a board at once if you fear AoE.

3.2.2. Evaluating Random Effects

The Shaman class has a certain amount of inherent RNG built into the class. Understanding the risks of these effects is another important skill to develop when playing the class. There will be certain turns where you need to hit a specific Totem, or hit a specific damage value on a Lightning Storm to have a strong turn. In these situations, you need to evaluate the situation that you will be in if you succeed, and the situation you will be in if you fail. By weighing this risk/reward equation you can easily get a handle on whether it is correct to take the inherent risk involved in the play.

3.2.3. Jade Tempo

The Jade Golem mechanic is by nature extremely snowbally. This means that what starts off as weak plays will quickly evolve into far more powerful turns for the same investment later on. To maximise the effect of this, you need to think about the big picture when considering your turns. Although you may have the opportunity to make a more powerful play on any given turn, if that turn does not involve playing any Jade Golem cards it might not be the most optimal option for your long term plan. This is true even if it is also the most Mana efficient or highest Tempo play. The reason for this is if you wait too long to start increasing the counter on your Jade cards, they will not be powerful enough to dominate in the late-game turns and will let you down when you need them to generate powerful board states. Always start your turn with the thought process of whether you can afford to play out your Jade Golems. It may be that you are forced into playing a Taunt, or using Hex instead, but you should always consider the proactive plan first.

3.2.4. Managing Overload

Managing Overload is one of the inherent challenges that comes with playing the Shaman class. Some of your most powerful cards have Overload attached to them which can really mess up your future plans if you are not careful with them. It may look like Lightning Storm is a strong turn for you on the turn you use it, but if you are going into turn 6 and have two 5-drops in your hand it may not be the best idea to use it because it will impact your future development too much. Always calculate how much Mana you will have on the following turn when using an Overload effect, and make sure you have a plan for how you are going to spend that amount of Mana effectively.

3.3. Mulligans & Matchup Specific Strategies

You should Mulligan aggressively for Argent Squire, Southsea Deckhand, and Bloodsail Corsair in your hand in every single matchup as they provide such an incredible platform for your early-game development.

Maelstrom Portal is fantastic to have in your opening hand, if you expect your opponent is playing a deck with the early-game Patches the Pirate package in it as, well as Lightning Bolt and Jade Claws for dealing with other early minions.

Against Slower Control decks you can afford to keep a 4-drop like Jade Spirit or Jade Lightning in your opening hand. Some decks like Control Paladin also struggle to deal with minions early in the game, making Mana Tide Totem a good keep as well.

3.4. Card Swaps

Acidic Swamp Ooze can be included in place of Mana Tide Totem if you are facing a lot of decks that rely heavily on Weapons.

A Hex can be cut from the deck if you are not facing a large amount of Control for a second copy of Mana Tide Totem.

4. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

5. ChangeLog

+ show all entries - show only 10 entries
  • 09 Aug. 2017: Guide updated to new Icy Veins Archetype format.
  • 06 Apr. 2017: Removed 2x Tunnel Trogg, 2x Totem Golem, 2x Azure Drake, 1x Brann Bronzebeard, 1x Spirit Claws for 2x Argent Squire, 2x Lightning Bolt, 1x Bloodsail Corsair, 1x Feral Spirit, 1x Lightning Storm, 1x Bloodlust.
  • 01 Mar. 2017: -2 Small-Time Buccaneer, +2 Southsea Deckhand.
  • 22 Feb. 2017: Card Swap section updated.
  • 15 Dec. 2016: Deck added.
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