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Kaleidosaur Paladin Quest Deck

Last updated on Aug 08, 2017 at 13:16 by L0rinda 10 comments

Table of Contents

This version of Kaleidosaur Paladin is much improved, thanks to Knights of the Frozen Throne. Dark Conviction and Righteous Protector are both welcome additions to the deck. It should be stated though, that this is still a theme deck at this time, and not suitable for competitive levels of play

1. Card List

This deck costs 6,600 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

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2. Mana Curve


3. Strategy

Completing The Last Kaleidosaur Quest is the major aim of the deck. The reward, Galvadon, is extremely powerful, and will often win the game on the turn following it being played.

This deck is surprisingly aggressive, and should be treated as an Aggro deck in many situations. It is possible to win without the Quest if your minions go unanswered for too long. This can be achieved while simultaneously completing the Quest, so you don't often have to play differently to be able to try to win by the Aggro route.

3.1. Mulligan and Early-Game

The Mulligan involves looking for your 1-drop minions. Righteous Protector is a particularly strong minion in this deck, but any 1-drop, including Lost in the Jungle is fine to start off the game. If you have a Divine Shield minion in your opening hand, then you can start to look for the cheap buffs, and begin to work on completing the Quest.

Remember that it is not necessary to play The Last Kaleidosaur on Turn 1. It is often better to play it on the same turn that you play your first buff, and spend the Mana before that on developing your minions.

3.2. Managing Buffs

It might seem natural to play buffs on curve, and therefore complete the Quest as fast as possible. Although this is largely a solid plan, you should beware of falling into the trap of not thinking ahead. You should consider whether it is worth saving a buff for a Devilsaur Egg, and also play around cards such as Polymorph or Hex by not going all-in on a minion unless the gain is very big.

3.3. Card Draw

Casting six buffs on multiple minions, many of which are cheap to play, is a big drain on the hand size. For this reason, there are many card draw mechanics in the deck, and you should try to get the most out of them. Meanstreet Marshal is conditional, so try to buff him above 1 Attack accordingly. Likewise, you will be looking to play Blessing of Wisdom on your own minions on the turn that they are about to attack. From time to time you can use this as a way to slow down an opponent by playing it on one of their minions, but this is not usually a big problem for them to worry about.

3.4. Pre-Galvadon

After you play Galvadon, then even if it has Stealth, your opponent will do everything they can to not take damage the next turn. This will often take the form of them dropping a large Taunt minion, which Paladin is ill-equipped to deal with. As soon as Galvadon is no longer stealthed, most decks will be able to find a way to take care of Galvadon permanently. This means that you should be planning several turns ahead as to how you intend to have the board occupied on the turn that Galvadon attacks. Ideally you will be able to defend Galvadon behind a Taunt minion, and you will have Dark Conviction available to help kill off the enemy Taunt. Alternatively you can put the enemy under so much pressure that they are unable to deal with everything. Keeping a wide enough board to stop your opponent's Taunt from being a threat to you Galvadon victory is worth bearing in mind at all times.

3.5. Creating Galvadon

As Galvadon is your win condition, it is very important that you create it correctly. As always, it will depend on the game situation as to exactly how you go about this, but some of the themes will come up a lot of the time. Shrouding Mist will almost always be a priority pick. If your opponent cannot interact with your minion, then it is very difficult for them to avoid the inevitable attack. If you cannot pick up the Stealth, then you will have to settle for Liquid Membrane, or Crackling Shield. You will often be looking to kill your opponent in one turn, and for that job you will want to strongly consider Lightning Speed. You can be offered the same choice more than once too, and so it is worth remembering that with all of the damage doubled due to Windfury, Flaming Claws will count for 6 extra damage each time you pick it.

4. Individual Cards

4.1. Lost in the Jungle

Lost in the Jungle is a way of populating the board quickly. Note that if you have a 1-Mana buff, you should consider playing Lost in the Jungle on the first turn, and then playing The Last Kaleidosaur and the buff on turn 2. This means that you will immediately get the benefit from the spell, without losing any progress on your Quest.

4.2. Primalfin Champion

Try to play Primalfin Champion on the same turn that you play a spell on it. The minion is a prime target for your opponent to kill, and so you want to get as much as possible out of your cards by making your opponent not only kill a bigger minion, but also have to then deal again with the spells cast on it.

4.3. Righteous Protector

This card is terrific at all stages of the game. It is a great 1-drop as it will stick around and be good to buff, but it can also be saved to play and buff in one turn, to defend the rest of your board.

4.4. Truesilver Champion

Getting a Truesilver Champion armed is helpful in the build-up to the turn where you intend to attack with Galvadon. Keeping back one charge on this weapon as long as you possibly can will be very helpful in the battle to keep the board clear at the right time.

4.5. The Voraxx

The Voraxx is a great card in this deck. Many of the buff cards work really well when cast on it. It is worth noting that if you cast Silvermoon Portal on it, that you will get two extra minions.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

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  • 08 Aug. 2017: Deck re-vamped with Knights of the Frozen Throne cards. Archetype Format updated.
  • 04 Apr. 2017: Deck added. A deck which revolves around the Paladin Quest, The Last Kaleidosaur.
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