Lakkari Sacrifice Warlock Quest Deck
Table of Contents
- 1. Card List
- 2. Mana Curve
- 3. Mulligan and Early-Game
- +4. Strategy
- +5. Individual cards
- 6. About the Author
- 7. ChangeLog
This version of the deck aims to control the board so that it can buy the necessary time to complete the Quest. Playing this version of the deck will require the player to balance their desire to not discard important cards, with the understanding that it is inevitable that they will have to at some point. This means that the deck requires a decent amount of thought to play.
1. Card List
This deck costs 5,120 and it is made up of the following cards.
|Warlock Cards||Neutral Cards|
Export string: AAEBAf0GBtAEkgeAxwKNxwKPxwKUxwIMigH3BM4HxAjMCK+sArSsAtSzAry2AurBAsrDApHHAgA= (copy to clipboard)
2. Mana Curve
3. Mulligan and Early-Game
There are no cards in the deck, other than Lakkari Sacrifice, that play like a 1-drop. Therefore you should look for 2-drops and 3-drops in your Mulligan. If you have discard in hand you can even keep Silverware Golem. This is very different to how Zoo decks usually play out, but that is because you are far more likely to be playing your discard without consideration for the other cards in your hand in this deck. Clutchmother Zavas and Malchezaar's Imp are essential to your deck, and you will almost always keep them if you get the opportunity. On the coin against aggressive decks, you will also want to keep Lakkari Felhound.
It is worth noting that you do not need to keep Lakkari Sacrifice, and against very aggressive decks, you should throw it away so as to have a higher chance of gaining board control. You will often win the game with your minions against aggro, as the Quest is too slow to be of use.
The deck mulligans well, and does not have many terrible hands, this allows you to look for cards specific to your matchup without too much concern of a bad draw.
For this deck to succeed, you will have to balance your discard with your Life Tap ability. It might seem like a false economy to throw away cards and then have to draw them again, but as each discard moves you a step closer to your Nether Portal then you will get some extra value out of them.
Against aggressive decks, your sole aim will be to stay alive. Your main resources for doing this are your large Taunt Minions, although there are also some board control cards such as Doomsayer and Corrupting Mist. Silverware Golem is also useful in this regard. Your Malchezaar's Imp is very important, as you will be discarding a lot of cards over the course of the game. Until you draw your Clutchmother Zavas you will need to time the playing of your Imp to regain as many cards as possible from it so as to dig for this crucial card.
Against control decks, you will need to exert some pressure. Completing the Quest will still be important, but you will want to prioritise playing your more aggressive minions such as Darkshire Councilman as opposed to your low attack Taunt minions. If you are successful in keeping your opponent on the back foot, then you will buy yourself time to active the Portal, which should provide ample extra ammunition to win the game.
4.1. Managing Discard
When you have two or more cards in your hand that discard a card when played, you will have no option but to risk discarding one of them at some point. This will be a common occurrence, and therefore you should often not worry too much about simply playing the card that is right for the job on the turn you are on, and deal with the consequences later.
If you have a particularly important card in hand, such as Malchezaar's Imp, then you will have to more carefully consider whether waiting to play the Imp is worth it, or if you still need to play the discard card immediately. To judge this successfully will require you having a good feel for how long you have before the board state gets out of control. Usually, against aggressive decks you will have to take more risks than against control decks.
You should always bear in mind that things will rarely work out perfectly, and messing around for too long trying to make the perfect turn happen is often going to be worse than simply taking a chance and then refuelling your hand with Life Tap. If you correctly manage your Discard, you will find it is actually hard to empty your hand for long periods of time due to the incredible draw potential of your Malchezaar's Imp. After a little practice, you will get very comfortable with playing your cards as if they had no downside.
4.2. Nether Portal
It is worth pointing out that Nether Portal occupies a space on the board. This means that you will only have space for four Minions and the Portal if you want to get both of the 3/2 Minions into play.
5. Individual cards
5.1. Clutchmother Zavas
Clutchmother Zavas is one of the key cards in this deck. When it starts to get discarded, you will be able to rapidly complete the Quest. The buff is also relevant, and you should look out for opportunities to simply play the card and win the game, even if you are close to completing the Quest. After the Clutchmother gets to 6/6 or beyond, it is often a large enough threat to play onto the board.
5.2. Corrupting Mist
Sometimes you will need a chance to fully reset the board. Corrupting Mist does not kill Minions that are played by your opponent next turn, but does act like a poor version of Doomsayer. It is particularly good at dealing with opposing low Attack Taunt minions.
5.3. Lakkari Felhound
Lakkari Felhound will often discard something that you do not want to discard, but this deck is all about risk and reward. The Felhound completes one-third of the quest in one go, and so the downside is meant to be punishing. Aggressive decks will really struggle to get through this card, although against control decks you can consider waiting and manipulating your hand to play it on the same turn as Malchezaar's Imp.
6. About the Author
L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.
- 01 Aug. 2017: Guide re-written for Icy Veins' new archetype format. Added 2x Siphon Soul for 1x Deathwing, 1x Cruel Dinomancer
- 06 Apr. 2017: Deck added. A defensive midrange variant of the Lekkari Sacrifice Quest
- Hearthstone Digital Comic - Dr. Boom: Lowering the Boom
- Hearthstone Midgame Moves Compilation
- Developer Insights: 12.0 Game Mechanics Update
- PC Gamer Reveals Three Treant-Themed Druid Cards
- Three Exciting Cards Revealed In Hearthside Chat With Peter Whalen
- This Week's Tavern Brawl: Ragnaros' Fire Festival!
- Annoy-o-Module Card Reveal
- The Boomsday Project Full Spoiler Schedule
- Discord Webhook or bot
- Paladin Dungeon Run
- Basic Rogue Deck
- Zoo Warlock
- Control Mage
- Boomsday Project Hub
- Time-Tinker Monster Hunter
- Is the game dying?