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Lord Godfrey Control Warlock Deck

Last updated on Apr 14, 2018 at 06:53 by L0rinda 34 comments

Table of Contents

Although the deck lost Mistress of Mixtures and N'Zoth, the Corruptor with The Year of the Raven rotation, Control Warlock remains in a good spot. To play this deck, you will need to develop a good understanding of how your opponent is trying to beat you. Your removal and Health total are at a premium, and learning how much damage you can take in the early stages of a game without panicking will greatly improve your win-rate with the deck.

1. Lord Godfrey Control Warlock Card List

This deck costs 11,100 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

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2. Lord Godfrey Control Warlock Mana Curve

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3. Lord Godfrey Control Warlock Strategy

Control Warlock aims to survive the first few turns, and then out values its opponent with several strong late-game cards. The early survival is facilitated by cards such as Defile, Hellfire, and Stonehill Defender. The later value is generated by Rin, the First Disciple and Bloodreaver Gul'dan.

4. Lord Godfrey Control Warlock Mulligan

The mulligan with this deck is complicated, and you should hone your skills with it over time, and with experience. The following should be regarded as general rules from which to start your evaluation, but you should remain very open-minded.

Against most decks, you will be looking to keep your early removal and defensive cards. Defile is the most versatile of these, and against an unknown opponent you will nearly always keep it. Hellfire is also very good against Aggro decks, as it will clear the board around the time that you start to play Possessed Lackey. Kobold Librarian is good at occupying the board early, and can almost always be kept in your opening hand.

Against very slow decks, it can be correct to keep Bloodreaver Gul'dan. In the mirror match, you should keep this card, as the first person to cast it has a very big advantage. Beware though, you can only consider keeping Gul'dan if you are sure that your opponent will not be able to do significant damage to you in the early turns.

4.1. Early Game

In the first few turns, you should be looking to minimise the damage taken from your opponent. However, do not fall into the trap of thinking that this means you should avoid all damage entirely. For instance, although it damages you, Kobold Librarian can potentially kill an opposing 3/2 minion and actually net a gain of 1 Health.

It is also important to not be scared to use Life Tap in these turns. Your deck revolves around being consistent in the mid game, and Life Tap is a big part of that. The damage taken from the Life Tap will usually be regained with interest by the damage that the extra cards prevent.

You should also try to manage your tools for healing as efficiently as possible. It is often important that you gain the full 7 Health from your Lesser Amethyst Spellstones, and so, if at all possible, you should be looking for other ways to deal with problematic minions than simply blasting them with a Spellstone.

4.2. Mid Game

The mid game is defined by Possessed Lackey fetching Voidlord whenever possible, but if you do not manage to do this, do not think that the game is lost. If you have both Voidlords in hand, or do not have a Lackey, then you should concentrate on dragging the game to Turn 9. This deck can come back from extremely low Health totals and still win, and to get the most from it, you will need to sometimes win games like these.

If you do have Possessed Lackey, then you will have to decide whether it is safe to put it on the board without having Dark Pact in hand, or whether there is a realistic chance that it will be Silenced. If you are worried about the threat of not being able to trade in the Lackey next turn, you can wait until you can play it and sacrifice it all at once. Be aware that although this is often tempting, delaying too long can cost you the game, and so learning when to take the risk of simply playing the Lackey onto the board is essential to boost your win rate.

4.3. Late Game

The late game begins as soon as you have a Voidlord in play. After this occurs, you will be looking to stop Aggro decks from ever hitting you again. Bloodreaver Gul'dan is a key part of making sure this does not happen. Once you have this wall set up, it can often be dangerous to continue to save your healing, as your opponent will toss all the damage they can find at your face. At this stage, it is okay to be more liberal with your Spellstones, and it can also be correct to waste a Dark Pact on one of your own minions just to stay out of range of nasty surprises.

Against Control decks, the strategy can sometimes be a little weird. As you have very few aggressive options, you will have to work out if the game is likely to go to fatigue. If it is, then you should often stop using Life Tap, and concentrate on using each of your cards as efficiently as possible. One example of this would be saving Hellfire in the mirror match until you can wipe out a whole battlefield of opposing 1/3s.

In Control matchups, you can use Rin, the First Disciple to put pressure on your opponent to draw cards. They will have the choice between losing to Azari, the Devourer eating their deck, or from fatigue as they draw too many cards. These matchups can become very drawn out, and it is important to be patient while playing them.

It should be noted that in Warlock mirror matches, you are usually better off using Life Tap to find Rin, rather than trying to fatigue your opponent by not drawing any cards.

4.4. Individual Card Strategies

4.4.1. Kobold Librarian

It is often tempting, and correct, to challenge the early board with Kobold Librarian on Turn one. However, it is worth noting that as you move up the ranks, people will play around Defile by not having a 1-Health minion on their board. It can sometimes be correct to hold back the Librarian, and then play it on the same time as Defile, so as to clear an entire board of opposing threats.

4.4.2. Rin, the First Disciple

In Control matchups where Rin, the First Disciple is key, the best use is often to play the Seals extremely aggressively. If you already have Bloodreaver Gul'dan in your hand, you can often afford to ignore the fact you might overdraw cards in order to rapidly get Azari, the Devourer into play.

5. Lord Godfrey Control Warlock Card Swaps

Despite being the named card in the deck, Lord Godfrey is not completely essential. He can be replaced by a second copy of Twisting Nether. Spiritsinger Umbra is replaceable by a second Tar Creeper.

6. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

7. ChangeLog

  • 14 Apr. 2018: Deck Added. This version of Control Warlock has been updated for The Year of the Raven, and includes Lord Godfrey.
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