Mecha'thun Warrior Deck List Guide - Saviors of Uldum October 2019

Last updated on Oct 14, 2019 at 18:00 by Kat 5 comments

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Mecha'thun Warrior in Saviors of Uldum expansion.

Mecha'thun Warrior is a twist on Control Warrior that, instead of trying to avoid fatigue, rushes toward it in order to have an empty deck to win with Mecha'thun in the late game.

Card List

Warrior Cards
1 Shield Slam Classic 2
1 Whirlwind Basic 2
2 Battle Rage Classic 1
2 Execute Basic 1
2 Slam Classic 2
2 Warpath WW 2
3 Shield Block Basic 2
5 Brawl Classic 1
Neutral Cards
3 Acolyte of Pain Classic 2
5 Harrison Jones Classic 1
5 Zilliax BdP 1
9 Malygos Classic 1

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Mecha'thun Warrior Mulligan Guide

Mecha'thun Warrior mulligan strategy is the same as that of a Control Warrior. You should look for a mix of defensive tools and card draw to help you survive until the late game.

Mecha'thun Warrior Strategy

Your aim throughout the game should be a mix of drawing cards whilst maintaining a safe Health total. When it comes to using removal like Slam, Shield Slam, and Execute, you should try to match the pace in which your opponent plays cards. Any Mana you have spare you can use to draw cards using Acolyte of Pain, Battle Rage, and the combination of Harrison Jones and Weapons Project. Additionally, when playing the copy of Emperor Thaurissan in your deck, it is essential that it discounts at least 1 copy of Whirlwind or your The Boomship. When you eventually draw through your entire deck, you should look to have the following 5 cards in your hand:

Assuming you have no other cards on the board or in your deck, this 5-card combo is your final win condition. Playing The Boomship will pull out Malygos and Mecha'thun from your hand. From there, you can use your two copies of Whirlwind, which you should have the Mana available for due to the discounts from Emperor Thaurissan, to kill off your Malygos and Mecha'thun to end the game.

Against Aggro, you should put a lot more emphasis on controlling the board and staying alive. Spare Mana can be used on Armor Up! rather than drawing cards as the game will never go long enough for you to pull off your combo, so you need only to survive to win the game.

Against Control, there will be very little pressure put on you, so you can focus more heavily on drawing cards. Both copies of Warpath should not be necessary so you can use one of them to set up a large Battle Rage or to simply maximise the card draw from Acolyte of Pain. Aside from disruption cards like Hecklebot, you should have no issues defeating Control decks as you will have complete freedom to draw your deck and win the game.

Mecha'thun Warrior Card Swaps

Changelog

  • 14 Oct. 2019: Deck has been updated for the Doom in the Tomb patch. Removed 2x Inner Rage, 1x Dr. Boom, Mad Genius for 1x Emperor Thaurissan, 1x Whirlwind, 1x Plague of Wrath
  • 02 Sep. 2019: Guide reviewed for September play season.
  • 26 Aug. 2019: Added a note regarding the August balance patch.
  • 06 Aug. 2019: Deck has been reviewed for the Saviors of Uldum expansion.
  • 01 Jul. 2019: Deck has been reviewed for the July card rotation.
  • 05 Jun. 2019: Deck has been reviewed for the June play season.
  • 01 May 2019: Deck has been reviewed for the May play season.
  • 10 Apr. 2019: Deck added.
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