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Menagerie Secrets Hunter Karazhan Standard Deck

Last updated on Oct 11, 2016 at 22:50 by Sottle 20 comments

Table of Contents

This guide outlines how to play a more Midrange focused version of the Secret Hunter deck that is made possible by the addition of Cloaked Huntress to the game. This build adds in more late-game power and includes Azure Drake to try and take advantage of the excellent The Curator as a card draw engine.

This deck has been reviewed since the patch on October 3rd and is judged to be fit to be played unchanged. @Call of the Wild is such a powerful card that it is still worth inclusion even at 9 Mana.

This particular build was pioneered by VLPS.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Menagerie Secrets Hunter Karazhan Standard Deck

Our deck costs 7,040 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This particular build of Hunter aims to consistently annoy and frustrate your opponent with a plethora of Secrets that make each of their turns extremely difficult to navigate. It can offer strong rewards if you pay close attention to your Secret usage and are consistently able to pick the right option for the right situation.

Secretkeeper is included in the deck as the only 1-drop due to how easily it can run away with the game if left unchecked. One of the most powerful possible starts for this deck is a turn 1 Secretkeeper into Cloaked Huntress with The Coin. This start can immediately create a game winning situation where you will have an enormous Secretkeeper in play that is protected by your various Secret effects. Even in a normal scenario however, since the deck does not have any 2 Mana minions to play, Secretkeeper is the perfect choice for a 1-drop since your turn 2 will often just be developing a Secret.

Cloaked Huntress is also included in the deck and is the reason for the huge number of Secrets that are played. It is one of the power cards in the deck and is capable of creating a huge amount of tempo for you in the right situation. It is important to recognise however that even though you can play a Secret for 0 Mana, it is not always right to do so. Freezing Trap in particular might be more valuable in your hand to try and freeze a large minion later than it is on the board when your opponent has small targets in play. Snipe also requires some timing to use correctly and is often better to hold on to to try and target a particular minion such as Azure Drake or Gadgetzan Auctioneer. Because of this dilemma, the other Secrets chosen for the deck are the ones that are the most universally strong and the least situational such as Snake Trap, Bear Trap and Cat Trick.

Navigating your Secret usage is the most important part of this deck and it requires a certain amount of knowledge and planning to get the most out of. In many scenarios, the ordering of your Secrets is very important. For example an Explosive Trap that is played before a Freezing Trap or Bear Trap will mean that any 2 Health minion that attacks your Hero will die without activating the other Traps. Furthermore, timing the usage of Snipe and Freezing Trap requires particular attention in order to target the best possible minions. Snipe can be used to try and predict an Azure Drake or similar minion from your opponent, but it can also be used to target an Emperor Thaurissan or similar must kill minion, which without the initial damage you would be unable to clear. A common mistake with the deck is simply to play out as many Secrets as you possibly can on any given turn, while in reality many of the Secrets have such specific usage that it is better to hold them in hand and simply use your Hero Power if the time is not right.

Eaglehorn Bow is a huge card in this deck and can single-handedly function as a win-condition due to the amount of charges you can get out of it over the course of a game. One of the mistakes that players often make is attacking the opponent's Hero directly with the first charge of their Bow. This is usually wrong since you will want to be free to attack an opponent's minion on a following turn, which you cannot do with a 3/1 Bow due to the amount of potential extra charges that you give up. Aim to have at least 2 charges up on your Bow at all times unless you are extremely confident that your opponent is going to activate a Secret on the following turn, or that you will not need to attack.

Barnes is included in the deck and is extremely powerful on average. Due to the low number of minions in the deck, the chance of a strong outcome is very much in your favour. Savannah Highmane and Ragnaros the Firelord are usually the two most oppressive outcomes, but the ability to summon an extra Cloaked Huntress is also very useful in the right situation.

Due to the high number of power cards in the deck, Tracking is also included. At certain points in the game, you will feel the need to draw one particular card in your deck. This can be Cloaked Huntress or Eaglehorn Bow when you have a hand full of Secrets, Call of the Wild when you are making a late-game push, or even The Curator when you are running low on cards. Tracking is perfect for this kind of situation to increase the consistency of hitting these power cards when you need them.

This deck also features The Curator package to provide you with some much needed card draw. Since the goal of the deck is to burn through your early-game hand quickly by playing 0-Mana Secrets, you will often need tools to refill your hand in the late-game and to dig through your deck to the powerful 8 Mana finishers. The combination of Azure Drake and The Curator in the deck is perfect for this role, as it creates a snowball effect to your card draw once you are able to hit one of them by increasing the chance of your drawing into more.

Call of the Wild is one of the most powerful late-game cards in the game. By combining all three Animal Companion effects in a single card for the same Mana than playing Animal Companion 3 times it spikes well above the usual power curve of a card. The effect itself is also extremely flexible, providing you with immediate burst damage or removal, a Taunt, and an immediate board presence.

3.1. Synergies & Combinations

Cloaked Huntress can be used to play the numerous Secrets in the deck for 0 Mana.

Azure Drake synergises with the Spell Damage Secrets in the deck: Explosive Trap and Snipe.

3.2. Mulligans & Matchup Specific Strategies.

The general Mulligan strategy with this deck is to look aggressively for Secretkeeper and Cloaked Huntress. Secrets can be kept in the opening hand but you should generally look for Snake Trap and Bear Trap over Explosive Trap or Snipe. Eaglehorn Bow can be kept if you have a strong Cloaked Huntress hand already, and Animal Companion is also another strong keep.

Against Shaman specifically, Snipe is a fine keep to try and line up against their Totem Golem, but this will only work if you are going second as they will often use The Coin to play Totem Golem on their turn 1.

3.3. Card Swaps

The Secret package is flexible and any combination of Secrets can be used as you see fit apart from Dart Trap which is a very weak card.

4. ChangeLog

  • 10 Nov. 2016: -1 Call of the Wild, +1 Tracking
  • 05 Oct. 2016: Deck has been reviewed and deemed appropriate after the Oct. 3rd patch.
  • 24 Sep. 2016: Deck added.
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