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Midrange Murlocs Quest Shaman Deck

Last updated on Aug 07, 2017 at 16:28 by Pesty 3 comments

Table of Contents

This deck combines the Unite the Murlocs Shaman Quest with the power of the Midrange Shaman archetype. The addition of Murlocs and Megafin to the archetype provides immense value due to the sheer number of additional minions available. This combination allows the deck to grind down even the slowest decks while keeping opponents on their toes with the threat of Bloodlust.

1. Card List

This deck costs 6,780 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

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2. Mana Curve

0
3
9
6
7
2
2
1

3. Strategy

This Midrange version of Murloc Quest Shaman is a flexible deck that is able to react to a variety of different matchups in a range of ways due to the versatility of the Shaman class cards. It has the Control tools available to be able to shut down aggressive decks while always threatening to dominate the board if left unchecked. The addition of Murlocs to the deck aims to continue this legacy using cards like Call in the Finishers and Finja, the Flying Star to flood the board at a moments notice.

3.1. Mulligans & Matchup Specific Strategies

As this is a Quest deck, Unite the Murlocs will always appear in your mulligan. Despite this being the case, it is not always be correct to keep it as it can be far too slow to complete in some matchups.

Finja, the Flying Star is a solid card to keep in all matchups, ensuring you can benefit from the powerful card effect as soon as possible. Primalfin Totem is also a good card to keep, allowing you to start flooding the board as soon as possible.

Against Aggro, you will be unlikely to complete your Quest in a timely manner and should throw it away in favour of board control tools such as Maelstrom Portal, Lightning Storm, and Lightning Bolt.

Against Control, you can be much more greedy in your Mulligan. Primalfin Totem and Mana Tide Totem are great cards to keep as Control decks will rarely contest the board. Keeping a copy of Call in the Finishers is also reasonable, ensuring you can complete a large portion of your Quest as soon as possible.

3.2. Resource Management

Shaman has an ability that is unparalleled by the other classes in the game to commit significant amounts of pressure to the board without expending a huge amount of resources from hand. This is an ability that you will need to take advantage off to get the strongest results from the deck. Pressing your Hero Power may seem like a weak turn, but it synergises with so many cards in your deck such as Flametongue Totem and Thing from Below that it is often worth it.

You will need to understand the matchup that you are facing and have a grasp on how fast you need to commit your resources in each of them. Against very aggressive decks you will want to commit your resources quicker, while against slower Midrange decks, you can afford to hold back resources and grind them out of the game. Control decks are often the hardest to play against because you need to find a balance. You will need to pressure them enough to make them have uncomfortable turns, but cannot afford to over commit to the board and get swept by large scale AoE effects if you do not have enough resources to refill the board afterwards. Make sure you ration out your highest value threats and do not commit too many of them to a board at once if you fear AoE.

3.3. Evaluating Random Effects

The Shaman class has a certain amount of inherent RNG built into the class. Understanding the risks of these effects is another important skill to develop when playing the class. There will be certain turns where you need to hit a specific Totem, or hit a specific damage value on a Lightning Storm to have a strong turn. In these situations, you need to evaluate the situation that you will be in if you succeed, and the situation you will be in if you fail. By weighing this risk/reward equation you can easily get a handle on whether it is correct to take the inherent risk involved in the play.

3.4. Managing Overload

Managing Overload is one of the inherent challenges that comes with playing the Shaman class. Some of your most powerful cards have Overload attached to them which can really mess up your future plans if you are not careful with them. It may look like Lightning Storm is a strong turn for you on the turn you use it, but if you are going into Turn 6 and have two 5-drops in your hand it may not be the best idea to use it because it will impact your future development too much. Always calculate how much Mana you will have on the following turn when using an Overload effect, and make sure you have a plan for how you are going to spend that amount of Mana effectively.

3.5. Managing Your Murlocs

The Murlocs in the deck share strong synergies and require careful planning to obtain maximum value. The interaction you will be looking for most of the time will be Murloc Warleader + Bluegill Warrior, which provides a large chunk of stats on top an immediate 4 damage. While this is a strong interaction, it will achieve very little if your opponent is dominating the board leading up to it. Despite being weaker, in many situations it is correct to use your Murlocs individually, Bluegill Warrior can be used as an excellent removal tool to protect your higher value minions, while Murloc Warleader is able to act as a threat on its own. Finja, the Flying Star is another consideration when planning ahead with your Murlocs and can greatly influence how you play the game. Saving your Murlocs to use with Finja serves a dual-purpose. First of all, the buff effect from Murloc Warleader or the Charge from Bluegill Warrior which allows Finja to kill larger minions that would be safe otherwise possible. Secondly, they allow you create a significantly stronger board when combined with the Murlocs summoned from Finja, which will often win the game on the spot.

3.6. Megafin And Ending The Game

Although Murlocs usually force an aggressive strategy, the nature of Megafin allow for flexible usage. In games where you are ahead, adding a 5 Mana 8/8 to the board in combination with the free Murlocs received can often overwhelm opponents and win the game. However, due to the Battlecry effect Megafin offers more value later into the game as you run out of cards. For this reason it is often better to hold onto Megafin as you grind opponents down, providing a final burst of resources that they cannot answer.

When trying to end the game, it is important to take into account as many factors as possible. Most of the time, it is best to hold back and extract as much value out of the board using things like Primalfin Totem and Flametongue Totem to force removal out of your opponent. The constant threat of Bloodlust is enough to make your opponent overreact most of the time. It is in these situations that Megafin truly shines, allowing you to refill your hand at a moments notice. As your opponents resources run low, you can start to commit more to the board to eventually grind them down, or burst them with Bloodlust.

4. Card Swaps

As this is a new archetype, the decklist is very flexible and most of the cards can be considered for swapping, however a few suggestions are listed below.

Tidal Surge can be swapped for copies of Jinyu Waterspeaker, Feral Spirit, or Hot Spring Guardian.

Sated Threshadon can also be cut for one of the above cards if you are consistently getting enough Murlocs for the Quest.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

+ show all entries - show only 10 entries
  • 07 Aug. 2017: Guide updated to new Icy Veins Archetype format.
  • 04 Apr. 2017: Deck added.
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