Tags: hs-wild

Mill Rogue Wild Un'Goro Deck

Last updated on Apr 02, 2017 at 07:21 by Kat 29 comments

The following guide outlines how to play Mill Rogue. Mill Rogue is a deck that has been on the fringes of being competitive for several months, but the addition of Brann Bronzebeard greatly increases the explosive power of your deck and allows you mill people much more aggressively. The goal of the deck is to aggressively overdraw your opponent, essentially burning through their entire deck and leaving them to die to fatigue.

This particular build was pioneered by Savjz who had a positive winrate with it in Legend rank.


Mill Rogue Wild Un'Goro Deck

Our deck costs 5,200 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards
Export string: AAEBAaIHAu0FhRcOtAHEAe0CywPNA5sFuQaIB/gH3QiGCf4N9Q+AEgA= (copy to clipboard)

Mana Curve



Mill Rogue is a Rogue deck that aims to frustrate and outlast the opponent. Causing them to draw huge amounts of cards, filling up their hand, and eventually causing them to die to fatigue damage. It is quite an intricate deck to play, and requires a lot of calculations and careful planning to play correctly. It is also a large time investment, and is not a great choice for someone looking to climb the ladder quickly.

In the early game, you will try to function similarly to a regular Oil Rogue by controlling the board with cards like Backstab and Deadly Poison. Since you do not have as many removal cards in your deck as a more standard Rogue, you may find yourself unable to deal with your opponent's early threats, meaning you will fall behind in the early game. In these situations it is important not to panic, since your deck features numerous ways to clear the opponent's board in the late-game and regain control.

Your game-plan begins to take shape once you have a Coldlight Oracle in your hand, along with one of two synergy cards. Because of this importance, you should keep Coldlight Oracle in your opening hand, or search for it aggressively, in most matchups. The synergy cards in question are Shadowstep and Gang Up. It is important not to play a Coldlight Oracle out onto the board until you have one of these cards to create more uses out of it, as losing your Coldlight can lead to you not having enough draw power to achieve the gameplan of overdrawing your opponent.

Once you begin the Mill process, many of your other cards become significantly more powerful. By filling up your opponent's hand, cards such as Sap and Vanish actually destroy opposing minions when cast, since there is no room to return them to your opponent's hand.

Preparation is a key card in order to create more possibilities for high impact combos. For example, by using Preparation to discount your Vanish, you can play it in the same turn as you use a Coldlight Oracle, creating the potential for destroying your opponent's whole board.

Gang Up is another vital card for achieving your game-plan of burning through your opponent's entire deck. Since the card draw with Coldlight Oracle is symmetrical, Gang Up is of great benefit to you, since it extends the size of your deck and protects you from fatiguing yourself while you are trying to fatigue your opponent. The most common target for Gang Up is the Coldlight Oracles themselves, but in certain matchups, there is also merit to casting Gang Up on a Antique Healbot or Deathlord. Extending the size of your deck is important, since it allows you to use cards like Azure Drake and Fan of Knives, which draw cards, without pushing yourself ahead of your opponent in the fatigue race.

Brann Bronzebeard is a new addition to the deck that really pushes the deck's strategy over the edge. By using Brann in combination with a Coldlight Oracle you are able to mill your opponent for 4 cards at a time, this not only increases the amount of cards you can burn from your opponent, it also greatly increases the amount of damage you can do through forcing your opponent to draw fatigue cards. Brann can also be used effectively with Antique Healbot against Aggro to heal yourself for 16, pulling yourself out of range of their burst and extending the game significantly. Protecting your Brann with Shadowstep and saving it for a future turn is important, as it will almost certainly die if left on the board. Having a 1 Mana Brann in your hand can allow you to cast 3 Coldlight Oracles alongside it, milling your opponent for 12 cards and causing huge amounts of fatigue damage.

Your win condition in this deck is two-fold. Firstly, you have the option of simply dealing with every threat your opponent has, leaving them with no win conditions of their own. Or secondly, you have the option to aggressively Mill them to death with Coldlight Oracles if you have been able to create enough additional copies with Gang Up to achieve this. In these situations, it can require a lot of counting to calculate the total fatigue damage you are able to deal, but this becomes quite straightforward with a little practice.


Synergies & Combinations

Gang Up is the key card in the deck, it can be used to create additional copies primarily of Coldlight Oracle, but also of Antique Healbot or Deathlord in some matchups.

Brann Bronzebeard is the second key synergy card in the deck and increases the power of your Coldlight Oracle and Antique Healbot.

Shadowstep is another important synergy card and will again be primarily used on Coldlight Oracle, but can also be used to good effect on Antique Healbot.

Preparation is a combo card that can be used to create more Mana for yourself to activate combinations of cards that are not usually possible. Your primary use of this card will be to discount Vanish, allowing you to destroy your opponent's entire board after filling up their hand with card draw.


Mulligans & Matchup Specific Strategies

You will look to always mulligan for Coldlight Oracle in almost every matchup, this card is so vital for your strategy, that without it, the deck can feel helpless. The exception to this rule is against Aggro decks such as Hunter and Mech Mage, where feeding your opponent more fuel in the early game will lead to your demise. In these matchups it is instead preferable to mulligan for your early removal cards and Deathlord.

In the Aggro matchups mentioned above, it is also often more beneficial to created additional copies of Deathlord or Antique Healbot for the reasons stated above.



  • 02 Apr. 2017: This deck has been reviewed and deemed appropriate for the Journey to Un'Goro expansion.
  • 21 Dec. 2016: Deck has been reviewed and updated for Means Streets of Gadgetzan meta.
Show more
Show less