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Murloc Quest Shaman Deck List Guide

Last updated on Aug 07, 2017 at 16:28 by Pesty 3 comments

Table of Contents

Murloc Quest Shaman, as the name suggests, is an archetype that primarily aims to play Murlocs in order to complete Unite the Murlocs. Upon completing the Quest, Megafin can be used for a huge burst of tempo that can quickly cause games to snowball out of control.

The archetype can be played in two main different styles, either as full-on Aggro that aims to play Murlocs right from the start or by taking a more Midrange approach that plays more common Shaman minions and relies on efficient cards like Call in the Finishers and Primalfin Totem to complete large portions of the Quest. Both of these approaches end up at the same place and eventually rely on the power of Megafin to finish off opponents.

Below, you will find link to our deck lists for Murloc Quest Shaman, starting with our featured deck, which we consider the most common variant.

This Aggro Murloc Quest Shaman Deck is a highly aggressive variant. The deck is packed with Murlocs to ensure maximum aggression and consistency to complete Unite the Murlocs as soon as possible. It aims to compound the early aggression with Megafin to overwhelm opponents and quickly defeat them.

This Midrange Murlocs Quest Shaman Deck is a slower version of Murloc Quest Shaman. It focuses more on value than aggression aims to out-value opponents with efficient play. Unite the Murlocs is used primarily for its resources generation ability rather than its tempo, to beat opponents in longer games of attrition.

1. Aim of the Archetype

The aim of Murloc Quest Shaman is to play Unite the Murlocs and to play a fairly standard game, making efficient trades and trying not to lose control of the board. Once the Quest is complete the dynamic of the game changes and the huge amount of resources and tempo generated by Megafin can be used to apply almost endless pressure onto opponents until they eventually become overwhelmed by Murlocs.

2. Strengths and Weaknesses

The strength of Murloc Quest Shaman can be quite misleading due to the mechanics of Quests. Although Murloc decks are on the fringe of competitive viability for most classes, in order to get the desired value from Unite the Murlocs it needs to be played on turn 1 which greatly diminishes the potential of Murlocs due to them being so reliant on snowballing during the early-game. This in turn makes the archetype very weak against Aggro decks that do not burden of wasting their first turn playing a Quest.

Against any non-Aggro deck the archetype performs reasonably as there is usually enough breathing room to develop Murlocs and maintain board control. Even against Control decks, the additional resources generated by Megafin means that board clears do not pose a huge threat as the board is able to be flooded multiple times.

3. Key Cards and Crafting

As this is a Quest archetype, it is essential to have Unite the Murlocs. The only other important Legendary card used in this archetype is Finja, the Flying Star. Finja is a great choice for any Murloc deck and is great for quickly repopulating a board, however as Murloc Shaman aims to play very aggressively, Finja is not required most of the time and therefore is an optional addition.

There are two very important Epic cards used across all Murloc decks. Both Murloc Warleader and Gentle Megasaur provide huge buffing effects for Murlocs and almost always offer huge value due to the ease in which Murlocs can flood the board. These buffs are a core part of Murloc synergies and it is almost impossible to win without them.

The two final cards that improve the archetype are Primalfin Totem and Call in the Finishers. Both of these cards are cheap to craft and are excellent additions to the archetype as their ability to summon multiple Murloc goes a long way towards the completion of Unite the Murlocs.

4. ChangeLog

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  • 07 Aug. 2017: Added new guide format for the Murloc Quest Shaman Archetype.
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