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Reno Mage Wild Un'Goro Deck

Last updated on Apr 02, 2017 at 05:28 by Pesty 7 comments

Table of Contents

The following guide contains instructions on how to play Reno Mage. This particular build does not play any specific late-game win-condition and is instead just tuned to consistently beat aggressive decks through removal and healing effects. Despite this, it can still compete against Control decks moderately well through the high quality minions it does have.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. Reno Mage Wild Un'Goro Deck

Our deck costs 12,240 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

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2.1. Mana Curve

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3. Strategy

Reno Mage is a slow paced deck that aims to grind opponents out of the game with high quality removal, excellent AoE, and huge life gain. It is an excellent counter to aggressive strategies, but can struggle to gain enough value or pressure to be able to defeat Control.

3.1. Key Skills

3.1.1. Understanding the Pace of the Game

Reno decks are by their nature a fairly reactive archetype. You will need to quickly assess how fast the deck your opponent is playing and react accordingly. Against aggressive decks you will simply want to play out your cards as quickly as possible to try and slow down their advances for long enough for your large AoE effects and big heals to come into play. Against slower Control decks however, the matchup will always turn into a battle for card value and you will need to meticulously try and get the most value out of each of your resources. This can mean many things from not playing an additional minion into an AoE effect, or holding back cards like Brann Bronzebeard in order to get incredible late-game value from them. This also has an impact on your choices from Kazakus, as against Aggro, a 10 Mana Spell will be way too slow, and you will look primarily for board clear and healing. However, against Control decks, you will almost always want to look for a 10 Mana spell and favour the options that gain you resources like Revive 3 Minions. Tactical use of Duplicate and Manic Soulcaster are also powerful tools that allow you to manipulate your hand and deck to fit the current situation, as against Aggro, extra copies of Reno Jackson or Sludge Belcher can often provide you that extra boost in survivability to secure the game, whereas against Control decks, extra copies of huge value cards like Kazakus are much more preferable. The presence of Reno Jackson in your hand can also impact these decisions in all matchups, as if you have the Reno already, you can afford to be a lot more greedy with your decision making.

3.1.2. When to Reno

Reno is by far the most powerful effect in your deck, and can be single-handedly game winning in a lot of situations. However, the minion itself is very poor for its Mana cost, and many players find themselves in sticky situations due to using Reno unnecessarily. If you Reno too early, you can give your opponent the opportunity to develop a much stronger board and pull too far ahead on Tempo. In many matchups, you will feel the need to Reno, but upon closer calculation, it will be impossible, or at least extremely unlikely that you will die. You can use this window to try and develop a better board and then back that up with Reno on a following turn. Conversely, in some situations, it may be correct to Reno much earlier than you might expect if you do not have other quality minions to develop on the board, simply so you have some sort of board presence to be able to compete. Always try and Reno on the last possible turn If you are under pressure, and always consider the option to simply drop him as a 4/6 minion if you feel you can afford to do so. In Mage specifically, the presence of Ice Block means that you have so much more security to wait and gain full value out of your Reno Jackson. You should almost always wait until after your Ice Block has been dealt with before activating your big heal.

3.1.3. Understanding your Deck

Reno decks by nature require you to consider the interactions between more individual cards than usual. Due to this, you should take extra time to familiarise yourself with your Decklist and make sure you understand the important cards that can impact the matchup in significant ways. You will need to keep all the remaining cards in your deck in mind at all times and this can be a significant challenge in a Reno deck if you are not using Deck Tracking software. This is important in all types of matchups as against Aggro decks, you will need to understand the outs that are in your deck in the form of heals, board clears, and Taunts, and be able to play towards them effectively. Against Control, your deck management is perhaps even more important since these matchups are likely to come down to the last few cards in each players deck, and it is important to be able to plan ahead for the cards that you have not even drawn yet and how they will interact with the opponent’s options.

3.2. Mulligans & Matchup Specific Strategies

Zombie Chow, Babbling Book, and Mad Scientist are all excellent cards to keep in all matchups, as they allow you to have proactive options during the opening turns.

Against aggressive decks, removal cards such as Arcane Blast, Doomsayer, Frostbolt, and Flamecannon are all excellent choices to keep.

Against Control decks, you should be looking a few turns further ahead and should consider keeping strong picks such as Water Elemental and Arcane Intellect.

3.3. Card Swaps

As this is a Reno deck there is a lot of freedom for you to experiment with different tech choices and cards to react to the decks you are facing. However, the core of the deck are the healing effects and the Reno style cards: Reno Jackson and Kazakus.

4. ChangeLog

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  • 02 Apr. 2017: This deck has been reviewed and deemed appropriate for the Journey to Un'Goro meta.
  • 12 Dec. 2016: Deck added
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