Whizbang the Wonderful Deck Recipe Guide

Last updated on Aug 11, 2018 at 16:23 by Kat 3 comments

Table of Contents

1. Introduction

The Boomsday Project expansion introduced a new and unique card into Hearthstone, Whizbang the Wonderful. Whizbang the Wonderful is a very unique card that does not go into an ordinary deck. Instead, Whizbang the Wonderful becomes his own 1-card deck when placed into any ordinary deck with his own magical effect. Whizbang will immediately rename the deck to "Whizbang the Wonderful" as well as making himself the Hero for the deck.

When playing a Whizbang deck, one of the 18 latest deck recipes (2 for each class) for the game will be selected and you will be immediately given the Hero and 30-card deck from that recipe for the duration of the game. As there are different recipes per class, it can sometimes be unclear which deck you are playing at the beginning of the game as well as how to play it. This guide aims to help identify which deck you are given at the beginning of the game and an overview of how to pilot the deck successfully.

2. Druid Deck Recipes

2.1. Out of the Woods Deck Recipe

Druid Cards Neutral Cards
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Out of the Woods is Midrange deck identifiable by its large use of Deathrattle and Recruit mechanics. It uses a fairly standard Druid Ramp shell to begin the game and you should be looking to keep Wild Growth, Oaken Summons, and Nourish in your opening hand.

The deck focuses on Recruit mechanics that target minions that cost 4 or less and uses Ironwood Golem, Astral Tiger, and Spiritsinger Umbra as the only targets in the deck. With the help of Oaken Summons, Guild Recruiter, and Grizzled Guardian, you should be able to maintain a good board presence throughout the game. To compound your advantage, you should try and duplicate your 4-drops using Gloop Sprayer and Carnivorous Cube, using Spiritsinger Umbra before your Cubes if possible.

2.2. Trees are Friends Deck Recipe

Druid Cards Neutral Cards
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Trees are Friends is a Treant deck that share similarities with Token Druid. You should aim to aggressively curve out by keeping minions like Fire Fly, Tortollan Forager, Knife Juggler, and Landscaping in your opening hand.

The deck aims to keep flooding the board with Treants and other small minions by using cards like Force of Nature, Living Mana, and Wispering Woods. You should try and cement your board position by using board-wide buffs from cards like Power of the Wild, Soul of the Forest, and Tending Tauren. When you hit the later stages of the game, you can make huge tempo plays using Mulchmuncher due to the number of Treants dying throughout the game and eventually finish off opponents using burst damage from the board-wide buffs of cards like Savage Roar and Cenarius.

3. Hunter Deck Recipes

3.1. I Hunt Alone Deck Recipe

Hunter Cards Neutral Cards
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I Hunt Alone is a build of Spell Hunter deck that forgoes the use of any minions. For the strongest possible opener, you should mulligan for Lesser Emerald Spellstone, Wandering Monster, and Candleshot or Eaglehorn Bow.

The deck plays very slowly to begin with, often just playing Secrets. Upon reaching the mid game, the deck can start to develop a very dominant board presence with Lesser Emerald Spellstone, To My Side!, and Animal Companion. Against some opponents, the huge burst of tempo from these cards can be enough to win the game, especially when combined with extra burst damage from Kill Command and Eaglehorn Bow. If the initial burst of damage fails, you can fall back on Rhok'delar to instantly fill your hand with more fuel to keep up pressure, or settle down with Deathstalker Rexxar and slowly grind down opponents with Build-A-Beast.

3.2. Flark's Fireworks Deck Recipe

Hunter Cards Neutral Cards
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Flark's Fireworks is a Hunter deck based around Mech synergies and is very similar to Bomb Hunter. You should look for cards like Mecharoo, Upgradeable Framebot, and Candleshot in your opening hand to secure the board as soon as possible.

You should focus on securing the board early with resilient Mechs, such as Upgradeable Framebot, and Mecharoo. Once you have control of the board you should focus on using Magnetic buffs to upgrade your Mechs to Control the board and pressure your opponent, making sure to spread your buffs across more than one Mech to avoid single-target removal. For longer games, you can additionally develop a wide board full of Goblin Bombs and combine it with Cybertech Chips as an excellent way to refill your hand and generate the resources to finish off your opponent.

4. Mage Deck Recipes

4.1. Spells are fun, SO FUN! Deck Recipe

Mage Cards Neutral Cards
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Spells are fun, SO FUN! is a slow Control Mage deck that utilises a lot of big spells throughout the game. It is very similar to Big Spell Mage and Control Mage in how it plays. In your opening hand, you should look to keep cards like Doomsayer, Raven Familiar, Acolyte of Pain, Tar Creeper, and Spiteful Summoner.

The deck aims to play very slowly, slowing opponents down in the early game with cards like Doomsayer and Tar Creeper, while drawing cards with Raven Familiar, and Acolyte of Pain. In the mid game you can begin liberally using AoE spells like Blizzard and Meteor before shifting gears from turn 7 onward to begin devloping a strong board presence with Spiteful Summoner and Arcane Tyrant. As the game goes longer, the deck gets more and more powerful and can dominate the late game with Frost Lich Jaina and Dragoncaller Alanna.

4.2. Shooting Stars Deck Recipe

Mage Cards Neutral Cards
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Shooting Mage is an aggressive Mage deck that is very similar to Tempo Mage and Spell Damage Mage. You should try to get an explosive opening by keeping cards like Mana Wyrm, Unpowered Mauler, and Frostbolt.

The deck is incredibly aggressive and you will use the majority of the high-damage spells in the deck to burn down your opponents throughout the game. However, due to the small number of minions in the deck, you should use your early-game spells, like Frostbolt and Shooting Star to protect your minions to allow them to repetitively damage your opponent before transitioning into an all-out assault in the mid game by throwing all spells at your opponent directly.

5. Paladin Deck Recipes

5.1. Greymane's Alliance Deck Recipe

Paladin Cards Neutral Cards
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Greymane's Alliance is a take on Even Paladin that exclusively uses even-Cost cards. In your opening hand, you should be looking for 2 2-drops, like Knife Juggler or Hydrologist, in addition to a 4-Mana follow-up, like Truesilver Champion or Blessing of Kings.

The deck has a very Midrange approach and you should focus on making full use of your Mana each turn, weaving in your Hero Power every time you have a spare Mana Crystal. You should try and compound your board position with Blessing of Kings, Spikeridged Steed, or Lightfused Stegodon if you have many Silver Hand Recruits on board. If you are not able to win with your initial tempo push, the deck is capable of playing much longer games with board clears using Equality and Consecration in addition to high-value late-game cards, such as Tirion Fordring, and Silver Sword.

5.2. Kangor's Endless Army Deck Recipe

Paladin Cards Neutral Cards
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Kanggor's Endless Army is a Mech Paladin deck that uses Magnetic Mech synergies to power through the game. In your opening hand, you should be looking for Mechs like Glow-Tron, Bronze Gatekeeper, and Annoy-o-Module.

You should try and build a strong Mech foundation on the board using cards like Glow-Tron and Bronze Gatekeeper. Once you have established Mechs on the board, you can continually buff them with Wargear, Zilliax, and Annoy-o-Module while using them to control the board. This can often be enough pressure to win games alone, but you should avoid putting all your buffs in a single target to avoid being punished by single-target removal and Silence effects. If games so go long, you have the option for powerful late-game turns with Kangor's Endless Army to instantly resummon multiple Mechs with their Magnetic buffs intact.

6. Priest Deck Recipes

6.1. Quest For Immortality Deck Recipe

Priest Cards Neutral Cards
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Quest for Immortality is a Quest Priest deck that utilises a large number of Deathrattle cards. In your opening hand, you should look for Awaken the Makers, Dead Ringer, and Loot Hoarder.

In the early game, you should look to prioritise completing your Quest as soon as possible using cheap cycling Deathrattle cards like Loot Hoarder and Dead Ringer. Until your Quest is complete, you should try to play defensively and control the board, using Spirit Lash and Psychic Scream where needed. Once you have Amara, Warden of Hope in hand, you can be begin to be aggressive, knowing that you can heal back up to 40 Health as needed. You can put good pressure on opponents using Reckless Experimenter in combination with Devilsaur Egg and Carnivorous Cube as well as combining Zerek, Master Cloner with buffs like Power Word: Shield, Vivid Nightmare, and Power Word: Replicate.

6.2. Awesome Augmentation Deck Recipe

Priest Cards Neutral Cards
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Awesome Augmentation is a Combo deck that aims to create big minions through powerful buffs, similar to Combo Priest and Topsy Turvy OTK Priest. In your opening hand, you should keep a mix of Northshire Cleric, Power Word: Shield, Nightmare Amalgam, Twilight Drake, and Duskbreaker.

The deck aims to slowly play out the game and draw cards before finishing off opponents with powerful Divine Spirit and Inner Fire combos. Because of this, you should avoid wasting too many of your buff effects. That being said, if you have Test Subject and Vivid Nightmare in hand, you can freely buff your Test Subject and create a copy of it with Vivid Nightmare to duplicate any spells you have played on it. Using the Dragons in the deck, you should be able to control the board reasonably well until you can assemble enough spells to give one of your minions enough Attack and Health to kill your opponent in a single turn.

7. Rogue Deck Recipes

7.1. Stolen Research Deck Recipe

Rogue Cards Neutral Cards
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Stolen Research is a take on the Thief Rogue archetype, which aims to copy a significant number of cards from its opponent's class and play a large number of synergies surrounding that. In your opening hand, you should look for Cavern Shinyfinder, Backstab, Blink Fox, and Fire Fly.

During the game, you will be stealing and playing a large number of cards from your opponent's class, making every game very unique. However, you will always want to equip a Spectral Cutlass as soon as possible to take advantage, using Cavern Shinyfinder to draw into one where necessary. Because your weapon should be around for the whole game, try and buff it using Deadly Poison and Toxicologist as soon as possible. Once your weapon is equipped, continually play cards from Hallucination, Blink Fox, and Academic Espionage to keep it buffed and use it to out-sustain your opponent.

7.2. The Necrium Trials Deck Recipe

Rogue Cards Neutral Cards
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The Necrium Trials is a Deathrattle Rogue deck capable of generating huge tempo and value. In your mulligan, you should look for Backstab, Devilsaur Egg, and Necrium Blade.

As a key card in the deck, you should aim to get a Necrium Blade equipped as soon as possible. Once equipped, you should try and manipulate the board in such a way that the random targeting hits either Devilsaur Egg or Mechanical Whelp. You should continually aim to trigger the Deathrattle on your Eggs and Whelps using Necrium Vial and activating them with Defender of Argus and Cold Blood.

8. Shaman Deck Recipes

8.1. Witchwood Awoken Deck Recipe

Shaman Cards Neutral Cards
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Witchwood Awoken is a slow Shaman deck that aims to generate huge amounts of value with Hagatha the Witch. In your opening hand, you should look for Doomsayer, Witch's Apprentice, and Mana Tide Totem.

The strategy of the deck is heavily reliant on high-value cards like Hagatha the Witch and Elise the Trailblazer that can generate a large number of cards. To get you to the point where you can use these cards, you should play very defensively, stalling the game using Doomsayer and keeping your opponent's board in check using Lightning Storm, Earth Shock, and Hex. You can often win the game by out-valuing your opponent with the strong Control tools, but if you manage to get Hagatha in play, you can use your resource advantage to liberally play spells and minions to force your opponent out of the game.

8.2. The Storm Bringer Deck Recipe

Shaman Cards Neutral Cards
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The Storm Bringer is a Token Shaman deck that can consistently create wide boards to pressure opponents. In your opening hand, you should look for Fire Fly, Menacing Nimbus, and Flametongue Totem.

The deck is able to create wide boards with ease, which is often very problematic for opponents. You should utilise Flametongue Totem to trade into your opponent's board, but avoid taking any trades that are not 1-for-1. Thunderhead in combination with Zap!, Lightning Bolt, and Voltaic Burst is the deck's most efficient way to fill the board. If at any point you manage to to have a wide board suvive until the following turn, you can swiftly follow up with Bloodlust or The Storm Bringer for critical damage.

9. Warlock Deck Recipes

9.1. The Omega Project Deck Recipe

Warlock Cards Neutral Cards
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The Omega Project is a Control Warlock deck that uses Omega cards to gain immense value in the late game. In your mulligan, look for Kobold Librarian, Doomsayer, and Defile.

For most of the game, you should try to play as defensively as possible, using Doomsayer, Defile, and Hellfire to slow down the game while Life Tapping as much as possible. When you reach turn 10, you can start to be the aggressor. Bloodreaver Gul'dan will allow you to bring back any Voidlords or Voidwalkers that have previously died. With the safety of Taunt minions, you can begin to use Omega Defender and Omega Agent to attack your opponent for huge damage.

9.2. Demonology Lab Deck Recipe

Warlock Cards Neutral Cards
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Demonology Lab is a minion-based Warlock deck, similar to Zoo Warlock. It uses stat-efficient Demons and a small number of buffs to swarm the board. In your Mulligan, you should aim to keep Flame Imp, Kobold Librarian, Voidwalker, and Void Analyst.

The minions in the deck have very good stats for their Cost, but without strong board control spells to back them up, this will usually not be enough to win games. Instead, you should look for the strong synergies within the deck to maximise your tempo. For example, playing a Void Analyst early will allow you to reap the benefits of the Deathrattle effect sooner. Try getting a duplicating minion like Saronite Chain Gang or Doubling Imp on the left side of your hand before using Soul Infusion. Lastly, try and combine Nethersoul Buster with Crystallizer and Flame Imp to help create a devastating minion for a low Cost.

10. Warrior Deck Recipes

10.1. The Gilneas Armory Deck Recipe

Warrior Cards Neutral Cards
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The Gilneas Armory is an Odd version of the popular Quest Warrior archetype. It uses the Tank Up! Hero Power for additional safety while completing the Fire Plume's Heart Quest. In your opening hand, you should look for Fire Plume's Heart, Fiery War Axe, Stonehill Defender, and Tar Creeper.

Although this is a Quest deck, you should not put much focus on completing your Quest. Instead, you should just focus on getting good value out of your cards, controlling the board, and making use of the Tank Up! Hero Power. When you reach the late game, you can easily complete your Quest using Phantom Militia's Echo effect. Once your Quest is complete, you should continue to control board while trying to burn down your opponent with 8 damage per turn from your Hero Power.

10.2. The Boomsday Project Deck Recipe

Warrior Cards Neutral Cards
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The Boomsday Project is a Mech Warrior deck. It uses strong Magnetic Mech synergies to pressure the board while being able to fall back on Dr. Boom, Mad Genius in the late game. In your opening hand, you should look for Eternium Rover, Town Crier, Woodcutter's Axe, and Bronze Gatekeeper.

As the deck runs very few defensive tools, you should aim to get a fast opener using your Mechs and follow them up with Magnetic upgrades. You Mechs can be defended using the weapons and Rush minion in the deck, allowing whatever Mech you have managed to upgrade previously to continually attack your opponent directly. If you happen to lose control of the board, you can transition to a late-game strategy using Dr. Boom, Mad Genius and begin controlling the board with the new Rush ability of your Mechs. Over a long period of time, you should be able to grind down your opponent using Big Red Button and the additional Mechs that cane be generated by Omega Assembly.

11. Changelog

  • 11 Aug. 2018: Guide added.
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