Wild Big Dragon Druid Deck List Guide - Rise of Shadows April 2019

Last updated on Apr 08, 2019 at 00:00 by Kat 6 comments

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Big Druid in The Rastakhan's Rumble expansion.

Big Druid is an archetype that has been popular through multiple short stints throughout Hearthstone's lifetime. It uses Druid Ramp spells like Wild Growth and Nourish to bypass the need for any early game to quickly get into a position to begin playing a series of powerful Dragons to overwhelm opponents.

The December balance patch affecting Wild Growth and Nourish greatly hindered the ability of Wild Big Dragon Druid. The deck is no longer suitable for high-level play, but with no suitable replacements available, the deck list remains the same.

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Mulligan Guide

Big Druid uses a big amount of Mana Acceleration in order to to reach the late game as soon as possible and your Mulligan should always reflect that.

You Mulligan should contain as much Mana Acceleration as possible and you should aim to have a mix of Wild Growth, Biology Project and Nourish.

Against all but the most aggressive decks, you should also keep Master Oakheart in your opening hand as it is a key part of the deck's strategy.


In the early game, you aim should be to gain Mana as quickly as possible by any means necessary. This will involve using a combination of Wild Growth, Biology Project, and Nourish. You should try and plan out your turns to gain Mana as efficiently as possible as the deck offers very few other plays for under 8 Mana. For example, if you have The Coin, Wild Growth, and Nourish in your opening hand, it is not correct to play Wild Growth on Turn 2 as this will leave you with 4 Mana on turn 3 and no real play. However, if you play Wild Growth on Turn 3, you will then have The Coin available on Turn 4 to allow you to play Nourish and continue to Ramp straight up to 8 Mana on turn 5.

If you fail to get enough Ramp in the early game, the deck does offer a few alternative plays while you wait to gain Mana through more traditional means. Branching Paths can be used at any point to draw cards to improve your hand or gain Armor negate damage you may take before you can develop a board. Bright-Eyed Scout can also be played to cycle a card and give you a 5-Mana play. As half of the deck costs 5 or more Mana, it is likely that Bright-Eyed Scout will reduce the cost of whatever card is drawn and it is usually reasonable to immediately play it the following turn if it is a minion.

If your opponent is putting heavy pressure on you, you have the option to use either Spreading Plague or Malfurion the Pestilent as a defensive measure. These cards are both great at stalling opponents and can be used to provide a bit of breathing room if you have fallen short in ramping or your opponent is simply threatening with too much damage on the board.

Once you reach the 8 to 9 Mana range, you can begin to start putting pressure back onto your opponent. Your most powerful tool for doing this is Master Oakheart. Due to the way the deck is constructed, you will immediately pull Bright-Eyed Scout, Greedy Sprite, or Hadronox in addition to the Dragonhatcher and Drakkari Enchanter combo from your deck, which in turn will summon two more Dragons. This powerful combo to immediately summon 6 minions can often win the game on the spot, especially as it can happen as early as turn 4.

If your initial Master Oakheart combo gets thwarted, or you have simply not drawn into the card in time, you can begin to start pressuring your opponent in a more traditional fashion. Unless the board calls for the immediate AoE damage from Primordial Drake, Dragonhatcher should be your first priority. As the deck only contains powerful Dragons, any Dragonhatcher outcome is a good one and it will also demand immediate response from your opponent due to its ability to easily snowball out of control. If you have no Dragonhatcher available, you are free to play out any of your late-game minions as you see fit.

If you are unfortunate enough to draw into Drakkari Enchanter before you are able to play Master Oakheart, you should try and combine it with The Lich King, Ysera, or Dragonhatcher, in that order of priority, to give a large boost to their end of turn effects.

If you are not able to end the game with your initial onslaught and your opponent is able to remove most of your threats, the deck also offers the option of Hadronox to create one final stand. Much like a Taunt Druid deck, you should immediately combine it with the one copy of Naturalize in the deck to refill your board with Primordial Drakes, Sleepy Dragons, The Lich King, and any Scarab Beetles played to make one final push to end the game.

Card Swaps

Copies of Innervate can be added to the deck to allow it to accelerate even quicker. You can consider removing Bright-Eyed Scout for them.

If you are struggling with survivability, you can consider adding copies of Ferocious Howl for even more Armor gain.

If you are getting overwhelmed on the board, try adding in copies of Arcane Tyrant for an additional board presence when playing Nourish or Spreading Plague.

Alternative Wild Big Dragon Druid Decks

This section contains alternative Big Druid variants that can be used instead of the deck used in the main guide. The variants listed are still able to compete at Legend ranks but have some slight differences in how they are played.

Quick Tips and Tricks

  • The deck lacks removal tools so try and gain Mana as quickly as possible in all matchups.
  • Play Master Oakheart as early as possible. It will frequently win the game on the spot.
  • Combine Drakkari Enchanter with The Lich King or Ysera to gain additional free cards that can be used in long games.
  • If your opponent removes all of your threats, you can refill the board with Hadronox and Naturalize for one final push.

Similar Hearthstone Decks

If you enjoyed playing Big Druid, we have many other Hearthstone deck guides you may enjoy.

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  • 08 Apr. 2019: Deck has been moved to Wild for the year of the Dragon.
  • 06 Feb. 2019: Deck has been reviewed following the February balance patch.
  • 01 Jan. 2019: Deck has been reviewed for the January play season.
  • 23 Dec. 2018: Deck has been reviewed following the December balance patch.
  • 04 Dec. 2018: Deck has been reviewed for the Rastakhan's Rumble expansion.
  • 01 Oct. 2018: Deck has been updated for the October play season. Removed 1x Biology Project for 1x Flobbidinous Floop.
  • 01 Sep. 2018: Deck updated for the September play season. Removed 2x Ferocious Howl, 2x Arcane Tyrant, 1x Deathwing for 1x Swipe, 2x Lesser Jasper Spellstone, 1x Greedy Sprite, 1x Branching Paths.
  • 07 Aug. 2018: Guide updated for The Boomsday Project expansion. Removed 1x Earthen Scales, 1x Ultimate Infestation, 2x Greedy Sprite for 2x Biology Project, 1x Naturalize, 1x Branching Paths.
  • 01 Jul. 2018: Guide has been reviewed for the July play season. Added Big Druid as a variant.
  • 12 Jun. 2018: Deck added.
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