Wild Even Warlock Deck List Guide - Rise of Shadows April 2019

Last updated on Apr 08, 2019 at 00:00 by Kat 1 comment

Warlock's Life Tap Hero Power is widely regarded as the strongest Hero Power in the game. In combination with Genn Greymane, Life Tap becomes one of the most powerful and reliable card-drawing engines in the game, enabling powerful minions like Mountain Giant and Hooked Reaver to be played early while providing the Even Warlock with a steady stream of cards.

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Aim of Wild Even Warlock

Wild Even Warlock is a multidimensional midrange deck built to take advantage of the 1 Mana hero power provided by Genn Greymane. Known for its turn 3 Mountain Giants, Wild Even Warlock powers out large minions in the early game to dominate the board and apply pressure to opponents. Despite the even-only card restriction, Wild Even Warlock is a highly adaptable deck which can tilt towards beating aggro, control, or combo.


Mountain Giant is the only universal keep for Wild Even Warlock, as it is a powerful early play against aggro and control decks alike. For similar reasons, Twilight Drake is a keepable card against any deck where it is likely to trade 2 for 1 against the opponent's board, or remain on board unanswered long enough to force opponents into awkward situations.

Very few decks will be able to go bigger than Wild Even Warlock in the early game, but a number of aggressive decks can easily go wider. Against the likes of Odd Paladin or Zoo Warlock, early big minions are typically far less effective than cards like Defile, Vulgar Homunculus, Hellfire, and Lesser Amethyst Spellstone. Sunfury Protector is excellent if kept with a Mountain Giant or Twilight Drake, while Plated Beetle is also a defensible keep against aggressive decks.

Wild Even Warlock plays many tech cards which can completely swing a matchup in their favor. Acidic Swamp Ooze is frequently necessary for beating Legendary weapons like Twig of the World Tree, Skull of the Man'ari, and Aluneth, and has the added benefit of being an excellent totem-killer against Shamans. Skulking Geist is the deck's best anti-combo card, and it should always be kept against Druids. Skulking Geist is also strong against Odd/Control Warriors, Deathrattle Hunters, and Evolve Shamans. Spellbreaker is perfect for answering large Magnetic minions, which makes it a smart keep against any suspected Mech decks.


Wild Even Warlock Early Game: To Tap, Or Not To Tap?

How you use your 1-Mana Hero Power in the first 3 turns will often determine the outcome of the entire game. Wild Even Warlock is capable of scoring many free wins on the back of an early Mountain Giant, Hooked Reaver, or Twilight Drake when set up by aggressive Hero Power usage in the early game. Especially when played on turn 3 with The Coin, these minions will frequently be the largest minions on board by a wide margin, affording you board control against fast decks and aggressive starts against slow decks.

Setting up these big, early minions will typically require you to tap on the first 2 or 3 turns of the game, sometimes opting not to play 2 drops in order to keep your hard size high for Mountain Giant. If you are not facing down any early pressure from your opponent, it will typically be better to Life Tap instead of playing a 2 drop on curve, even if you do not have a Mountain Giant or Twilight Drake in hand. Tapping aggressively will get you closer to drawing these cards, will rapidly lower your life total to set up fast Hooked Reavers, and the 2 drops in Wild Even Warlock will rarely be that impactful against non-aggro decks anyways.

This script completely changes against aggro decks that looks to swarm the board with minions on the first 3 turns. These decks can frequently navigate around a turn 4 Mountain Giant or Twilight Drake, while the 2 damage dealt by Life Tap can rack up quickly in the face of pressure. If your opponent is looking to play 1, 2, and 3 Health minions in the early game, it is typically much better to play out your Vulgar Homunculus, Doomsayer, set up Defiles, or use Hellfire to clear away the board while powering up your Lesser Amethyst Spellstones. Unless you are confident that you can create an indestructible wall of Taunts with Hooked Reaver and Sunfury Protector, it is best to use your 1 Mana Hero Power conservatively against fast aggro decks.

Wild Even Warlock Mid Game: Getting Ahead

Wild Even Warlock is much more of a proactive deck than a reactive one, as its best plays in the mid game typically involve playing minions to the board. Wild Even Warlock runs a high density of powerful cards, but it is not nearly as synergistic as most other decks. Outside of Bloodreaver Gul'dan's Battlecry bringing back multiple Demons in a single turn, Wild Even Warlock plays a very fair game of Hearthstone in the mid to late game, and must find ways to build a lead by generating value and controlling the board.

Against other board-oriented decks, look for opportunities to generate favorable trades with your big minions or clear their board with Defile and Hellfire. If you can find ways to trade resources evenly with your opponent, your Hero Power should allow you to bury them in card advantage as the game goes late. To do so, you will need to maintain board control and not allow your life total to dip within burst range of your opponent. After playing your Hooked Reavers, use Amethyst Spellstones and Shroom Brewers to keep the board clear and your life high.

Against control decks, Wild Even Warlock can easily assume the role of the aggro player by finding ways to apply pressure with large minions in mid game. Try to force your control opponents into spots where they must use their removal and board clear to stay alive without over-committing to the board in the process. By predicting which removal spells and board clears your control opponent has in their deck, you can make informed decisions about which minions are best to play first and how many minions are safe to commit to the board. Against Mages and Shamans that run Polymorph and Hex, it will often be better to play your Twilight Drakes before your Mountain Giants to bait out their unconditional removal against your weaker cards.

Wild Even Warlock Late Game: Bloodreaver Gul'dan and Fatigue

The only true late game card in Wild Even Warlock is Bloodreaver Gul'dan, but the powerful Death Knight is the only late game card the deck needs. As the game churns past turn 10 and approaches fatigue, the Siphon Life Hero Power on Bloodreaver Gul'dan is enough to overpower the majority of other Death Knight Hero Powers in wars of attrition. The 6 points of life swing per turn easily outrace Malfurion the Pestilent and Shadowreaper Anduin, but will sometimes lose to the numerous minions generated by Frost Lich Jaina and Deathstalker Rexxar. Against decks where you have the Hero Power advantage in the late game, play Bloodreaver Gul'dan early and avoid using Life Tap (if possible) to stay ahead of your opponent in fatigue.

Single Card Strategies

The Lich King

Wild Even Warlock is arguably the best The Lich King deck in all of Hearthstone. Though The Lich King is one of the most widely played Legendary minions in the entire game, it feels far less replaceable in Wild Even Warlock than in other decks. The Death Knight cards generated by The Lich King can frequently be used to great effect in Wild Even Warlock, including a few of the typically weaker Death Knight cards in Doom Pact and Army of the Dead.

Hand size is a common problem when playing The Lich King on curve, as Wild Even Warlock often struggles to play multiple cards in a single turn and loves to draw extra cards with its Hero Power. If you are planning to play The Lich King, you may need to stop using your Hero Power and start playing out cards for little to no value (such as Defile into an empty board) in order to avoid overdrawing key cards like Bloodreaver Gul'dan.

Shroom Brewer

Due to the substantial amount of damage this deck deals to itself with Life Tap, healing cards like Shroom Brewer are necessary for keeping your life total out of burst range against aggro decks. However, Shroom Brewer should not always be used to heal your face, as there will be many games where it better to keep your life low for Hooked Reaver or where the 4 points of healing is better used on a Twilight Drake or Mountain Giant. Even if Shroom Brewer's Battlecry generates little or no value, a 4/4 for 4 is still sometimes the best play on turn 4 for board control.

Variations and Card Swaps


Genn Greymane, The Lich King, and Bloodreaver Gul'dan are necessary for Wild Even Warlock to function at a high level.


It goes without saying that both copies of Mountain Giant are necessary for the deck. The other Epic, Skulking Geist, is a tech card that can easily be replaced. Dread Infernal is a strong on-curve replacement which increases the power level of Bloodreaver Gul'dan, while copies of Demonic Project and Spirit Bomb could also replaces these tech cards based on the speed of the current meta.

Flex Slots

For a Genn Greymane deck, Wild Even Warlock is surprisingly flexible and adaptable. The following cards are all considered to be flex:

Stubborn Gastropod is excellent in the mirror and respectable against aggressive decks. Siphon Soul is another solid option for countering aggressive decks with minions that are too large for Amethyst Spellstone, while Shadowflame can be used as an additional board clear against go-wide aggro decks.

Though Rin, the First Disciple might seem like a tempting inclusion for beating control decks, Wild Even Warlock can be easily outmaneuvered by control decks as it attempts to complete the seals. A better idea for beating control is to trim anti-aggro cards for aggressive minions like Argent Commander and Bonemare, which play much more to the strengths of Wild Even Warlock than slow win conditions like Rin.

If combo decks like Malygos Druid are giving you trouble, Demonic Project and Acidic Swamp Ooze are your best tools for interacting with their swing turns.

Similar Hearthstone Decks

If you enjoyed playing Wild Even Warlock, we have many other Hearthstone deck guides you may enjoy.

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  • 08 Apr. 2019: Deck has been moved to Wild for the year of the Dragon.
  • 03 Mar. 2019: Deck has been reviewed for the March play season.
  • 08 Feb. 2019: Deck has been reviewed for the February balance patch
  • 01 Jan. 2019: Deck updated for the January play season. Removed 1x Mossy Horror for 1x Dread Infernal.
  • 04 Dec. 2018: Deck has been updated for the Rastakhan's Rumble expansion. Removed 1x Demonic Project, 1x Spirit Bomb, 1x The Black Knight for 1x Plated Beetle, 2x Doomsayer
  • 12 Aug. 2018: Deck added.
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