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Wild Kun Malygos Druid Deck

Last updated on Aug 10, 2017 at 20:47 by Pesty 1 comment

Table of Contents

The following guide contains instruction on how to play Kun Malygos Combo Druid. What started as an experimental build trying to activate crazy effects with the combination of Aviana and Kun the Forgotten King has evolved into an incredibly powerful deck that is capable of competing at the highest level.

1. Card List

This deck costs 10,260 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards

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2. Mana Curve

2
4
4
3
5
5
2
5

3. Strategy

3.1. General Playstyle

Kun Malygos Druid is a deck that aims to stall out the midgame and then unleash huge combos in the late-game. The combination of Aviana and Kun the Forgotten King opens up so many possibilities for Druid to activate insane late-game combos after drawing the majority of their deck. In this case, the goal is to be able to play Malygos for 1 Mana and then have a huge surplus of Mana available to be able to fire spells for lethal damage. The rest of the deck is essentially just tools to help you draw your whole deck quickly as well as removal tools and Taunt to help you stall the game for long enough to gather your game winning combo.

3.2. Key Skills

3.2.1. Know Your Matchup

The eventual win-condition in this deck is almost purely reserved for Control and some slower Midrange matchups. In these matchups, you will want to hold onto burst damage like Swipe, Living Roots, and look for additional burn damage from your Raven Idols in order to be able to maximise your burst damage in the late-game. Against the faster decks, you will never reach this point in the game if you try to be greedy and you should aggressively play out your removal tools to maintain control of the board. If you are able to stabilise against these types of decks, the overall quality of the minions in your deck will be able to dominate the game in the later turns anyway. Kun can even be used to gain Armor against the most aggressive decks and can be a win-condition in that sense as well.

3.2.2. Your Win Condition is Flexible

Do not always feel like you need to wait for the exact combination of Aviana, Kun the Forgotten King, Malygos, and enough burn to kill your opponent in order to win the game. For one, you may have guaranteed lethal even without the required amount of damage in hand. By playing out the Aviana, Kun, Malygos combination and then playing a 1 Mana Gadgetzan Auctioneer you can start to draw the rest of your deck as you fire off the burn spells that you have in hand, guaranteeing you the draws for the remaining damage in your deck.

Secondly, against a lot of decks, the level of board presence you are able to generate with an Aviana + Kun turn will just be too much for them to deal with. If you are able to generate enough high quality minions in a single turn using this combination, you can actually win the game without even having access to Malygos as outside of cards like Brawl and Twisting Nether there are not even any AoE options in the game that are able to deal with the size of board you are able to put out.

3.2.3. Mana Usage

With all of the additional Mana acceleration cards introduced to the deck, it has become more complicated than ever to plan your opening curve with Druid. It is tempting to try and dump as many Ramp effects as you can as early as possible to get a huge threat onto the board early, but this will often leave you lacking in follow up plays. It is usually best to break up your Mana spells between several turns to ensure that you have a smooth curve in the long-term. This is accentuated by the fact that Gadgetzan Auctioneer is also featured in the deck, which means any cards like The Coin, Wild Growth, and Innervate that you still have available in the late-game can still be made useful by cycling them out for more powerful plays.

3.2.4. When to Draw

Due to the combo based nature of this deck, there will come a time where you will need to take a slower turn in order to draw cards from your deck, especially against Control. The key here is to find the right turn to draw where you minimise your own loss in Tempo. Druid as a class is not particularly strong at regaining lost board states. You will want to time your card draw effects, particularly Nourish, on a turn where you either do not face strong board development from your opponent, or you have decided that you no longer care about the state of the board and are simply pushing towards your eventual win-condition. Gadgetzan Auctioneer is a nice addition to the deck since it allows you to cycle through your deck quickly while still affecting the board with removal spells like Wrath.

3.3. Mulligans & Matchup Specific Strategies

You will want to look for Wild Growth in your opening hand as often as possible, which means that any cards you are debating keeping should probably be thrown away if you do not already have it. The exception to this rule is against classes that are likely to be aggressive like Warrior and Shaman where you should favour tools like Living Roots in your opening hand to be able to control the state of the board.

Against very aggressive matchups, Innervate is often a stronger tool than Wild Growth unless you have a very strong curve to support the Wild Growth.

Against decks that you are sure to be slow Control decks you can keep draw tools like Azure Drake and Nourish in your hand. It is important over anything else to be able to draw your deck quickly in these matchups and by making sure you keep at least one draw effect you give yourself a high chance of being able to snowball that first draw into more draw effects to get through your deck.

3.4. Card Swaps

Mulch can be cut from the deck and replaced with a second Druid of the Claw to provide more stability against Aggro decks.

4. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

5. ChangeLog

+ show all entries - show only 10 entries
  • 10 Aug. 2017: Deck has been reviewed for the KotFT expansion and guide has been updated for new Archetype page.
  • 04 Apr. 2017: Deck moved to Wild for the Journey to Un'Goro expansion.
  • 10 Dec. 2016: Deck added.
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