Wild Odd Mage Deck List Guide - Rise of Shadows April 2019
This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Odd Mage play for The Rastakhan's Rumble meta.
Odd Mage is an archetype created in the Witchwood expansion with the release of Baku the Mooneater. However, despite having a strong controlling Hero Power, it was never good enough for high-level play. The Rastakhan's Rumble expansion provided a range of Hero Power-oriented utility tools to allow it to become a dominant deck. As the archetype's core tools revolve solely around the Mage Hero Power, it has a large degree of flexibility and can be used for Aggro, all the way through to Control.
With the February balance patch affecting most rival decks, Odd Mage has seen a significant increase in strength and greatly risen in popularity.
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Odd Mage is a deck that utilises its Hero Power as a strong board control tool. As a result, there is very little dependency on spells to control the board, allowing a lot of freedom in your Mulligan.
Against Aggro, you can additionally keep Tar Creeper to help defend against high-tempo openers.
In the opening few turns, you should try to develop the board as much as possible using Fire Fly, Pyromaniac, Black Cat, and Tar Creeper. Where possible, you should remove opposing minions with your Hero Power, but if you have the option to take a favourable trade with your minions, it is better to take it so that you can spend Mana developing the board further.
Going into the mid game, you should start to use your Hero Power as much as possible to get maximum value, taking full advantage of Pyromaniac and using Daring Fire-Eater if necessary. During this time, you should take note of what Elementals you have available to ensure you will be able to activate Bonfire Elemental and Blazecaller when you choose to play them.
Against very aggressive opponents, sometimes seizing control of the board will not be possible. For these scenarios, the decks uses Blast Wave, Dragon's Fury, and Flamestrike to clear the board. In most situations Dragon's Fury or Flamestrike will be the best tools for clearing the board. However, look out for situations to utilise Blast Wave. You should try to pair it with the deck's Spell Damage, Black Cat, to maximise the damage and get more value out of the Overkill effect. When deciding whether or not to use Blast Wave, you should aim to Overkill at least 2 minions and clear the board, else you should default to using one of your other board clears.
Going into the late game, you should have extracted some good value from your Hero Power and started to wear your opponent down. At this point, you should begin to reevaluate your strategy based on the state of the game. If you have managed to maintain a reasonable board and chip away at your opponent's Health, you can begin to take an aggressive stance, using your Hero Power in addition to Battlecries from Blazecallers to try and finish off your opponent's Health.
One of the most powerful cards in the deck rewards you for making full use of of your Hero Power. In most situations, you should have deal 8 Damage with your Hero Power by turn 7, allowing you to activate Jan'alai, the Dragonhawk. This ability to summon Ragnaros the Firelord greatly works towards the aforementioned aggressive strategy and is a great way to end the game. However, if you are slow to draw into Jan'alai, you should try to pair it with Zola the Gorgon instead. Playing these minions in the same turn will allow you to get another copy of Ragnaros on the following turn for even more power. Because Jan'alai will always be summoning a copy of Ragnaros in the situation, it is important to remember to use Zola to copy Jan'alai and not Ragnaros directly.
If you find yourself in a late-game situation, the deck has Frost Lich Jaina, Mage's most powerful control tool, to fall back on. When playing with Frost Lich Jaina, your strategy should always default to trying to control the board and use Icy Touch to create a Water Elemental every turn, remembering that it can also be used on friendly minions. The generation of free Water Elementals paired with their Lifesteal effect makes it almost impossible for any other deck to win in the long game.
Odd Mage is a flexible deck that can be teched more toward Aggro or Control as desired. It is important to keep the core tools in the deck, Jan'alai, the Dragonhawk, Black Cat, and Pyromaniac, but everything else can potentially be swapped. Some potential cards that can be added to the deck are listed below:
- Arcane Artificer can be used for additional Elemental synergy and healing to create more of a Control deck.
- Spiteful Summoner can be added for more board presence and to take advantage of the high-Cost spells in the deck.
Quick Tips and Tricks
- Try to use your Hero Power enough to play Jan'alai, the Dragonhawk on turn 7.
- Use your Hero Power as much as possible to control the board and run your opponent out of cards.
- When ahead, your Hero Power can effectively be used as a Steady Shot to help burn down your opponent.
Similar Hearthstone Decks
If you enjoyed playing Odd Mage, we have many other Hearthstone deck guides you may enjoy.
Other Odd decks that use Baku the Mooneater:
- 08 Apr. 2019: Deck has been moved to Wild for the year of the Dragon.
- 03 Mar. 2019: Deck has been updated for the March play season. Removed 2x Saronite Taskmaster, 1x Tar Creeper, 1x Bonfire Elemental for 2x Voodoo Doll 2x Astromancer.
- 07 Feb. 2019: Deck has been reviewed following the February balance patch.
- 01 Jan. 2019: Guide updated for the January play season. Aggro variant added.
- 06 Dec. 2018: Deck added.
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