Wild Pirate Rogue Deck List Guide - Rastakhan's Rumble February 2019

Last updated on Feb 08, 2019 at 00:00 by Kat 14 comments

This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Pirate Rogue play for The Rastakhan's Rumble meta.

Pirate Rogue is an archetype that people have tried to make work since the early days of Hearthstone. However, it always lacked enough synergy to be viable until the release of the Rastakhan's Rumble expansion with the release of Cannon Barrage and Raiding Party. It is a very aggressive archetype that floods the board with Pirate minions that gain powerful boosts from having weapons equipped.

Pirate Rogue has proved itself to be a very solid archetype in the early days of the Rastakhan's Rumble expansion. The added resources from Raiding Party combined with the Cannon Barrage have allowed the deck to overcome past problems of running out of resources before being able to finish off opponents.

Card List

Rogue Cards
0 Backstab Basic 2
0 Preparation Classic 1
1 Deadly Poison Basic 2
2 Cold Blood Classic 2
3 Edwin VanCleef Classic 1
Neutral Cards
1 Southsea Deckhand Classic 2
2 Bloodsail Raider Classic 2
3 Southsea Captain Classic 2
5 Captain Greenskin Classic 1

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Mulligan Guide

Pirate Rogue is a very aggressive deck that heavily relies on getting a fast start to rush down opponents. You should look for a strong curve in your opening hand that lets you develop the board as much as possible.

In your opening hand, you should look for Kingsbane in addition to Sharkfin Fan and Hench-Clan Thug. If you already have Kingsbane, you can also keep a copy of Deadly Poison.

Alternatively, if you have exactly Preparation and Raiding Party in your opening hand, you can keep them as an alternative way to get Kingsbane on turn 1 along with some additional minions.


In your early-game turns, you should try and develop the largest board possible. If available, you should play Kingsbane on turn 1 or use the aforementioned Preparation and Raiding Party combo to draw and play it. Alternatively, if you have The Coin and Sharkfin Fan in hand, you can use The Coin to preemptively equip weapon with your Hero Power. Following that, your primary aim in the first few turns should be to play Sharkfin Fan and Hench-Clan Thug and attack with your weapon to strengthen your board and removing any opposing minions in the process.

Following on from the early game, you should try and get your Kingsbane as strong as possible using buffs from Deadly Poison and Captain Greenskin. You should try to follow this up with Bloodsail Raider to utilise your buffed weapon and compound your Pirate advantage with Southsea Captain.

Despite being a very aggressive deck, you should not always be attacking your opponent directly. It is important to protect your own board from your opponent's minions as the deck is heavily reliant on using minions to win the game. For the most part, you should use your weapon to control the board, but you can also take value trades with one of your minions if it stops another from being killed. If neither of these options are available, the deck also runs Backstab and Bloodsail Howler to remove opposing minions. It is important to note that Bloodsail Howler's main role is to help with board control. While you should try to situations where its stats are large enough that it can survive trading into a minion, it is important not to get too greedy with it or you will miss your opportunity to play it.

If you find yourself running out of cards, the deck offers many ways to refill your hand. The easiest way is to use Raiding Party, as drawing 2 additional Pirates will go a long way. Additionally, you can choose to play Ticket Scalper at any point your opponent has no minions on the board. The Overkill mechanic will deter your opponent from playing minions and often result in your drawing cards if they do. Alternatively, if you make it to the late game, Captain Hooktusk can be used to pull Ticker Scalpers from your deck and give them Rush allowing them to immediately attack and trigger their Overkill effect.

While heavily pressuring opponents with a wall of Pirates will gradually chip away their Health, it will not always be enough to close out the game. To overcome this, 2 copies of Cannon Barrage are included as the decks primary finishers. Its value can rapidly snowball out of control with cards like Sharkfin Fan in the deck, however, much like with Bloodsail Howler, you should not push your luck. Even with just 3 Pirates, if your opponent's board is empty, it is almost equal to a Pyroblast. While you are setting up to use a Cannon Barrage, it is often best not to push your luck on the board too hard and risk being hit with a board clear. Instead, you should hold back cheap Pirates, especially Southsea Deckhand, to surprise your opponent with a huge burst of damage.

Card Swaps

A second copy of Preparation can be included in the deck to boost the strength of Cannon Barrage and Raiding Party.

Dread Corsair can be included as a high-tempo synergy with Deadly Poison.

Quick Tips and Tricks

  • Bloodsail Howler and Cannon Barrage offer solid value with a small number of Pirates. If you are too greedy with them, they will become unplayable if your opponent clears your board.
  • Use Ticket Scalper against an empty board to increase the chance of the Overkill effect going off.
  • Trade frequently with your weapon to protect your minions for more long-term damage.

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  • 08 Feb. 2019: Deck has been reviewed for the February balance patch
  • 01 Jan. 2019: Deck has been reviewed for the January play season.
  • 09 Dec. 2018: Deck added.
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