Wild Pirate Warrior Deck List Guide - The Boomsday Project October 2018

Last updated on Oct 01, 2018 at 22:04 by Kat 3 comments

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Pirate Warrior in The Boomsday Project expansion.

Pirate Warrior is a tyrannical deck that emerged from the Means Streets of Gadgetzan expansion. It uses a mix of Pirates and weapons to dominate the board throughout the game and uses this tempo to rush down opponents for fast victories.

After the Mean Streets of Gadgetzan was rotated to the Wild format, Pirate Warrior became a Wild-exclusive deck. However, it has still remained one of the top Wild decks available throughout The Boomsday Project expansion.

Card List

Warrior Cards
1 Cursed Blade LoE 2
1 Upgrade! Classic 2
2 Heroic Strike Basic 2
3 Frothing Berserker Classic 2
4 Death's Bite Naxx 2
4 Kor'kron Elite Basic 2
4 Mortal Strike Classic 1
Neutral Cards
1 Southsea Deckhand Classic 2
2 Bloodsail Raider Classic 2
2 Ship's Cannon GvG 2
3 Southsea Captain Classic 2
4 Dread Corsair Classic 2
5 Leeroy Jenkins HoF 1

Import This Deck in Hearthstone


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This deck is one of the most relentlessly aggressive builds that you can play in all of Hearthstone. It relies on incredible amounts of repetitive damage from early-game minions and weapons to push through huge amounts of damage to the opponent before they are even able to set up a defence.

Key Skills

Aggro Mindset

The style of the deck is very aggressive and as such your first priority should be damage to the opponent's hero. Having said that, that does not give you complete freedom to simply attack directly on every turn. The right mentality to get into is to consider how your opponent punishes you for attacking them in the face. They might be able to pick up a more favourable trade, they may be able to sweep your board with an AoE spell and keep a minion in play themselves, they may be able to buff their existing minion, and so on. Once you have established these potential punishes in your mind, you need to evaluate how often you win the game in the scenario where they have the cards you considered and weigh that against how likely they are to have them. In the scenarios where you cannot think of a strong punish, or in the scenarios where you think you still win the game if they have it, then you are free to push damage as you see fit. This is a skill that will develop with time, and you will find yourself encountering punishes you had not thought of for the first few games, but over time you will gain a feel for how aggressive to be with this deck. Since this particular deck is so aggressive and draws additional damage so consistently, this equation is tilted much more heavily towards the aggressive plan. For you to consider trading, the potential punish has to be either very likely, very severe, or both.

Weapon Management

The deck plays a large number of weapons and weapon effects that can get in each other's way if you are not careful. Managing the interactions between Upgrade!, Bloodsail Raider, Dread Corsair, and other cards is one of the most difficult parts of playing this deck and requires careful planning for each turn. Deciding whether to use an Upgrade effect on a smaller weapon can be useful in a matchup where you are fighting for early board control such as against Zoo, while against more resilient decks you may need that additional damage to go towards a more late-game weapon instead. Furthermore, you need to line up your attacks so that you are always developing a new weapon on the turn where you have the Mana available to do so. Always evaluate your hand and the percentages of your draws and try to plan for when you will be able to equip a new weapon, then use this information to decide how often to attack with your existing weapon and deplete its durability.

Early-game decisions

With this deck more so than any other, your decisions up to Turn 3 or 4 will go a huge way to deciding whether you will be victorious. Generally, this period should be spent picking up favourable trades where available, especially with small weapons. It is rare that it is the correct decision to send a weapon charge to the face in the early game unless you are playing against a deck that has no early-game development of their own. You will need to be able to react on the fly to the match-up and understand what the other cards in your hand are telling you to do. If your hand is full of multiple weapons, then the earlier advice may not apply and it may be worth trying to chew through your weapon durability as rapidly as possible so that you have something to spend your Mana on over the next few turns. Conversely, if you hold a Bloodsail Raider, you may be better off not attacking to ensure you have a weapon equipped to give a huge boost in Attack through Bloodsail Raider's Battlecry effect.

Mulligans & Match-up Specific Strategies

In all matchups you should be looking for Cursed Blade, N'Zoth's First Mate, Ship's Cannon, and Sir Finley Mrrgglton.

Card Swaps

If a problematic deck rises in popularity within the meta, Heroic Strike and Mortal Strike represent flexible slots in the deck that can be swapped out for tech cards such as Acidic Swamp Ooze or Dirty Rat.

Quick Tips and Tricks

  • Carefully consider the order in which you play cards and remember to consider both Pirate and weapon synergies.
  • Do not be afraid to take a few trades in the early game to secure control of the board, but remember your primary aim is to rush down your opponent in the mid game.
  • Think carefully how the game will play out when using Sir Finley Mrrgglton. While Steady Shot will offer more short-term damage, Life Tap will provide you much more damage in the long run with the additional cards it generates.


  • 01 Oct. 2018: Deck Added.
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